The zip lines are fun from so many perspectives. A few days ago, I saw a Haze hop onto it, shot her, and she fell down onto that green overhead road through the middle of the map, slid off of the edge, and fell on the ground. And Deadlock is still in alpha!
Everything about ziplines is fantastic. The fast pace it leaves, the escapes, the way they move forward or backward. I simply LOVE arriving super fast in a battle that is happening in the middle of the map and jumping off the zipline using my ult. Freaking epic.
And just like the video's point of flex slots incentivizing the team to group up and take objectives, the zipline following your troopers incentivizes pushing out your lanes.
For real. Ziplining into lane as Lash, press 2 for an even higher jump, then ground pound in and see it takes half your enemy's HP will never be not fun.
I sincerely hope deadlock’s traction and enthusiasm doesn’t die out by the time the game officially releases. I absolutely love this game and hope it continues to do well! Also Lash-holes where ya at?
Playing Deadlock right now reminds me of when Dota was also invite only. There was no meta, no leaderboard, and you wouldn't get flamed by someone because you refused to play their way. It's fun to play a new game that hasn't been figured out.
@@BenFoster-cx4em It will go back up next hero release. Which should be in 1.5 weeks. That's how it's tracked for the last three months. Increase with major patches. I wouldn't say steadily going down. 171k peak shortly after it was allowed to be streamed. That's normal for a spike and then more moderate playerbase. A ton of people don't even have invites yet. Once people can see it on the store, and hit download, it's going to jump to 300k+ easily.
@@Arkyuuthink they overbalanced too hard and forced metas. Keep in mind, icefrog isn’t perfect, and there’s been some really bad metas in Dota, but for the most part, Dota has been pretty consistently in a good state to play (though you’d never guess from reading RU-vid comments, every patch is suddenly “rip Dota 2”), so I’d expect icefrog’s nuanced concepts of balance should keep the game in a fairly good state of play
@pacowallochenkenrick overbalanced? OW barely had any balance patches. You could go months without a patch and then they change minor numbers to 2 heroes. Game had minimal support, it wasn't overly balanced.
Most people I know who played Underlords thought it was great. Nothing groundbreaking but it was a low expectations/low commitment game that people who were interested in the genre generally enjoyed
Love that game. Just needed a few rotations and some new heroes now and then. The update where they put in ”actual underlords” was where it fell off imo. Sad to see they chose to completely abandon it…
i hope they don't do as big of changes in deadlock than they have in dota. i already get stuck so much walking backwards in fight. in dota you see top down so while you may not know some tree juke path at least you wont get stuck. i'd hate to just fight and end up dying because of a wall that didn't exist the day prior.
@abogmus8904 very slightly in question *new movement mechanic* *new vertical zip lines* *new roof locations previously locked* *gamechanging teleporters at the sides of map* yeah
@@grischad20 I wouldnt play this alpha then if this a concern LOL. Before August the middle two lanes literally were completely different near walker. Big changes are gonna be happening all the time, and you gotta just be ready to adapt. IMO it's fun to learn :)
You actively put a name on the art style that I completely forgot about: Roaring 20s. I was calling it "Bayou Supernatural meets chicago gangsters". Thank you for simplifying it for me.
It's a compliment to the game design when hackers don't win just because of aimbot. There's a few videos of people destroying blatant cheaters because they had zero skill in all the other mechanics.
yeah, aimbot is not THAT op in this game, especially if cheater is low-elo bozo. But at the same time, they have much more crazy cheats, like teleportation on wraith, constant invisibility, invulnerability and so on. Never seen so many cool cheats at other games.
@@joeybobbson2622 ive beaten players purely off of aim and aim alone, no matter how they position with over 10k unused souls pre 10min (bc im a bot at this game and forget sometimes) whereas they buy things the average player is bad at aim and cant hit shots if I just strafe now imagine aimbot pure headshots with side to side strafes most basic movement
@@D3adCl0wn Icefrog going to valve has to be the best possible outcome. A company with money to burn and answers to nobody but themselves. Imagine if riot or blizzard scooped him up lol
Brilliant? Valve still thinks that the origin of MOBA genre is DOTA. After 20 years they still don't know the true origins of MOBA genre. Coutnless of community made maps nozt some mere DOTA/Defend of the Ancinents/Conquest. that was just 1 of 1000000 community made maps
@@Dualities Bro nobody thinks Dota was the first MOBA. Dota however was the first to become VERY popular becoming the titular game in the genre. What source makes you say Valve claims Dota to be the very first MOBA?
Awesomenauts mentioned! Deadlock really feels like the closest we've had to a spiritual successor, and the keyboard-and-mouse movement is a huge part of what made that game click, and what's making DL also appeal to me (though things like the setting, character designs, and aesthetic that has an actual charm and life of its own is also a big part of that).
I'm an european and I really can't understand what people see in League and Valorant over Dota and CS. I've played both dota 2 and League since launch and some dota 1 and although League was fun in the begining and I come back every few years to see it become a bigger and bigger abomination, I've always preferred dota. As for CS and Valorant, I've played CS since 1.6 and even some 1.5 and I played 5 matches of Valorant in the first week where they gave out invites and I said to myself this is absolutely stupid and really bad executed and I've never touched it again. And I stand by my point, a fucking resurrection in a tactical shooter are you fucking kidding me? That defeats the entire idea of a tactical shooter. Imagine if you could resurrect in counter strike, you killed as guy? I rez him, haha there's your advantage, you now lost 60% hp in that trade and he is alive again, get fucked. If ubisoft and blizzard didn't exist i'd say riot is the worst developer out there these days. League is a mess in every aspect - community, balance, design, payment model, bugs, client etc. The only things that is good in league is the art and the lore but both of them are better explored in spinoff games and series like arcane and legends of runeterra. I guess the only reason as to why americans prefer league so much is because there's a stigma that dota is incredibly hard to play and takes a lot of time but they still crave the moba drug like everyone does. I'm guilty of playing league for the reason of time convenience as well after a long break from mobas I got the itch and decided on league since games are usually 15-25 minutes long as in dota they're 30-45 but then dota released the map update, I got curious enough to download it agian and I haven't touched league since then. Anyway this is not the point of the video, great video i was just reminded that I hate new riot games with a passion, rant over.
I love hearing your perspective on this. I don't even really play MOBAs except for Deadlock, but I always tried to get into them because my friends played them and as an American I guess I only gravitated towards DOTA because I trust Valve (and I hate dealing with other game launchers outside Steam). Do you think Deadlock will become successful in Europe? I hope it is, and I hope (although I doubt this will happen) that Deadlock can even find a place in Asia.
They're too busy working on their games. If they do make one, it'll probably take a while and by then the Moba shooter genre is too late for them to dip in. They saw what happened to Wildrift and likely don't wanna repeat it trying to go toe-to-toe with an already established juggernaut in the mobile moba genre(MLBB).
@@imfinishedgrinding638it's not going against sht game like mlbb they just suked at execution overall, everywhere. It still has dumb matchmaking unlike the pc one. Just a few months ago u could dive feed and still climb rank. Because the worse u play the better the team mate. Too many hackers, not all regions out etc
My favourite part about deadlock and my biggest problem with shooting games is that it doesnt devolve into camping/Aiming down a scope waiting for a pixel to appear so they can 1 shot
they're different skills, your favorite part about deadlock is that it has skills that you are good at and not skills that you are bad at, which is fine, but this comment lets me know you're bad at other kinds of shooters
@@goblintonight8979 Wait till you discover L4D is... a Counterstrike mod. Every games from Valve, I can only think of Portal and Half life are original ideas.
Counter strike had an american audience early on in 1.6 and it was already growing in CS GO win the Major win for C9 and the grandslam for Liquid but the pandemic halted the NA scene for CS every team had to move to Europe to remain competitive in online only matches and only a few were able to afford it
It's so nice to hear people bring up the setting/style being a draw, not many people talk about it! Some of the character designs were the initial draw for me. Btw, not to pull an " 🤓 um actually" , but through a lot of fan research the game appears to be set around the 40s! The style of the cars themselves are a dead giveaway, and ivy references a 1949 musical in a Voiceline.
I got my invite a couple days ago and only had enough time so far for 4 matches, but damn did I have fun. Even the 5v6 game where one of our guys seemingly never connected was a blast, and even though my team was constantly on the back foot nobody abandoned cause even when losing the game is still viscerally enjoyable. If this was dota I woulda immediately left and queued up for another game, though the fact it was the only game I could get my hands on Vindicta, my favorite hero atm, helped a lot. Speaking of, you didn't mention how hero selection currently works, which I think is an interesting topic. Idk if Valve has said anything about whether it's intended to be temporary or not, but only being able to prioritize rather than select your heroes is definitely unusual. Also good lord, but the people I've played with so far are seriously undervaluing last hitting and denying. Striking a balance between csing and trading is fairly deep, and something I'm sure I'll be spending the entirety of my future with this game improving upon, but I'm quite confident that borderline ignoring the creeps just to shoot at the opponents is not the optimal play.
I agree hard with this video, Deadlock is almost perfect, all the sh*t that i hated about other mobas is solved in deadlock making the moment to moment gameplay the most fun i had in competitive games in years different from my experience on LoL, Valorant or CS where the only fun was in winning.
icefrogs influence really bleeds into this after years of dota it's such a nice feeling to see a wider audience appreciate some of the better parts of dota without the steep learning curve.
You can see the old style blending through sometimes in deadlock. Can't remember which heros, but some of them type like a keyboard/ipad in their book when buying. Alpha gaming! just thought it was funny - love the game
2:20 To be clear Paragon only died because epic killed it to put more effort into Fortnite. Despite it actually having a good playerbase with lots of updates. Hence why so many people are trying to revive the game.
Its a sad day when paragon died The game looks so beautiful and the concept of first person moba are really new at the time Even by now, not many really adapting it
I think because NA doesnt have a big Netcafe culture compare to eastern europe and asia. That is where majority of pros popping off. Its the barrier to entry.
I got invited a month ago and I would crash when particle effects got too much in team fights, but a few patches later it’s much more stable. Have hope it will be optimized in the future for lower end hardware
The only sin was making it stand alone rather than expanding on it through DOTA2. Using your own skins in DOTA2 for your roster in Underlords would've been decent.
The long time to kill is amazing. Coming from league, there's nothing more demoralizing than doing well in lane, only for a single player on the other team to get fed and just delete you in .2 seconds from a bush the entire match. Whether you win or lose it's just a miserable time. Your mistakes are still punished in deadlock but I don't ever feel like I'm being punished unjustly, if somebody on their team is getting ahead I always have ways to deal with it or to get ahead myself. Awesome game.
TTK? this only applies for shooters that focuses on gunplay, this game is more than a shooter, TTK will range from .1 sec to 20 secs depending on how fed or how behind you are
it's genuinely "that good". The game is pure crack cocaine and you can tell just by how addicted big streamers are, even Shroud who is working on his own game is playing non-stop DeadLock
Wouldn't the best bet for a game to go viral would be to captivate chinese audiences considering they have 3x the population of the US and a big chunk of the newer generations play games regularly
this game is perfect for me, ive spent a lot of time in games like valorant or overwatch but got sick of playing them because every lobby is just kids crutching their aim on jett/reina or cass/widow and those characters are always the strongest especially if youre not in the top 1% of players, but at the same time dota 2 which i do like a lot is a top down point and click game which i despise, so neither has been the perfect match but deadlock blends the 2 genres so well that its instantly become my favorite pvp game
Its great as im getting older is almost impossible to compete in hard aim game like valor, or apex, feels kinda bad about how my experience and knowledge goes up but my mechanical skill kinda capped. But in deadlock yes aim matter but i can win through so many way rather than just click head
2:23 is a throwback. Used to play so much Awesomenauts back in the day. When I wanted to play it again after a long gaming hiatus, I was said to see it being gone.
@@Acex2ron yes we did? dota underlords was a good game, its only weakness was that it was based on a craze (the dota auto chess craze) that basically has since died down.
@@grischad20 Attributing the death of Dota Underlords to the death of the auto chess craze is silly considering TFT is still very much going strong. I never touched the game because I never bought into the auto-battler, but I know that Underlords is in maintenance mode after losing a huge amount of its playerbase in its first few months.
@@Acex2ron yes, tft is going strong. i'd argue it's more because of the sheer mass of LOL than because people still play auto battler. dota players have been notorious for ONLY playing dota. (there was a twitch study where they checked overlap of viewer base between games and dota was litterally an island(and it was not the case for league obviously)). long story short, i don't think dota underlords was a bad game, i just think that trying to get the dota playerbase to play anything else past the novelty stage is just a lost cause. bad strategy, not bad game. and for artifact, it's very much the same problem plus pricing issue.
@@Acex2ron this guy is kinda wilding anyways. Dota underlords was dota mixed with noir but saying the "deadlock setting was a thing" is taking it 5 bridges too far. And you're 100% right that auto battlers are doing fine. Underlords was good but a commercial failure for sure
While I like the game the MOBA elements are def not for me, I love the art style and setting though, the fantasy noir world is cool af, I also like the gun play and how different each character is
Maybe redemption for Valve making Deadlock mobile since Valve mobile game Dota underlord and Artifact total failure while Dota 2 game mechanic super complicated translate to Mobile . Hope this game become inspiration for Mobile Game studio making third person moba shooter mobile.
This is a point that I ended up not talking about in the final draft, but Deadlock is a natural fit for consoles and mobile, almost as if Valve had their own console in mind when developing the game
@@self-proclaimedanimator I can see this being ported to mobile because nothing about the game feels overly complicated. And well, it would be as much of a mobile port as something like Fortnite Mobile. If Valve were to actually put in the work for it, I could see it catching on with SEAsian audiences
Brilliant? Valve still thinks that the origin of MOBA genre is DOTA. After 20 years they still don't know the true origins of MOBA genre. Coutnless of community made maps nozt some mere DOTA/Defend of the Ancinents/Conquest. that was just 1 of 1000000 community made maps
Is it fun? YES. Is it brilliant? YES. Will all these changes attract tons of players? YES. Do all these changes make a better moba? HELL NO. They just make a more approachable moba. Dota will forever be the best moba. I do play and enjoy deadlock. It's just kinda sad to have to make an inferior moba just to attract new players.
dota and deadlock have a totally different target audience. Deadlock is waaay more action focused, and the fact its a shooter makes it a completely different genre.
Maybe the game isn't for you tho. Its really hard to balance a true melee. Either he is op or useless. Or balance around op early trash late who is kinda anti fun for both sides.
"nobody wants to play support" "flashier roles than support". strong words for someone who probably picks carry and thinks "me big damage, me good player. i do flashy stuff"
@@TheRealShiba Having a higher opinion than deserved is the meaning, I'm asking by what metric; current player-count, player reception, or game mechanics.
*brilliance* There is no brilliant design here. It's a hero shooter MOBA, with arbitrary and down right stupid gimmick mechanics thrown on top. Sure it's not an objectively bad game, but it's not unique. The art style is forgettable, the characters bland and uninteresting, and the gameplay is unfulfilling. If I wanted to play a Valve MOBA, I'd play Dota 2. If I wanted to play a Valve hero shooter, I'd play Team Fortress 2. I don't want to play both at the same time, because doing so just makes me want to play one or the other.
@@niersu enjoy is a strong term, more like tolerate. Compared to other MOBAS it's more tolerable, but it's not unique and it isn't what I'd call "brilliant"
as a 6k hours dota 2 player and 3k hours csgo/2 player this game gives me cancer like dota does when teamates are bad and gives me incurable disease like cs2 does either way neither of those games including deadlock are for me anymore except HALF LIFE 3