"A common theory is that scores are not meant to be noticed, a theory that Mick Gordon rips to shreds." Don't you mean "... a theory that Mick Gordon decided to *RIP AND TEAR* "
And I fucking agree. I fucking hate this new trend of "the track is not to be noticed". So not only did the guy decided to not go that way, but he did it well. Want to see something that did it horribly wrong ? The Suicide Squad Movie. Fantastic soundtrack but there's no link to the movie what so ever. Something that did it spot on right ? The Doom soundtrack of course. For reasons Rayce explains quite well.
Hazzanger That’s the brilliance, they somehow pulled it off to wear each action you make lines up with the music making you feel like a fucking bad ass
*quick switches to Heavy Cannon* Precision Bolts Mancubus's arm cannon *quick switches to Ballista* shots other arm cannon *quick switches to Rocket Launcher* shoots a rocket *quick switches to smartphones* raises volume *quick switches to SSG* Meathooks for the glory kill
StickySprite i wouldnt quite say "brutally shits", but those compositions are often on par, or even better, then alot of artists in the underground world. Definitey among the top. (:
I agree, i'm a big fan of industrial music...When i was younger i was very influenced by Marilyn Manson and Psyclon Nine and i swear Mick Gordon is something on a whole another level
Nightcrawler not really enough polyrhythms or odd time signatures to make it djent plus there's a lot of synthetic elements which makes it industrial. I guess I'm falling into the pokemon genre trap here, but playing a guitar in the bass clef isn't the only thing that makes Djent.
The soundtrack really puts you in the Doomguy's head, I think. You get the feeling that all the rage in combat isn't just the urge to survive or a rush of adrenaline. That is fury in his core, and that unbridled hatred is almost as much apart of his existence as his flesh, bone, and blood. When Hayden talks to him, Doomguy is impatient to the point of throwing the monitor Hayden is speaking to him through, as if he doesn't have time for rational solutions. He takes Hayden's directions, but blatantly ignores him when it interferes with Doomguy destroying the enemy more efficiently. I don't think this is a person that has "calm moments". The music calms down so that the player can roam, but I think that also signals that you're no longer playing as the Doomguy as much as you're acting through him. Once the music kicks back in, you're returning yourself to his reality, wherein the only true consciousness is endless, burning rage and a desperation to act on that feeling.
I'm going to offer a counter-argument to your point about Doomguy not having "time for rational solutions". Check out the intro again, in the elevator scene, Doomguy listens to Hayden until he starts trying to rationalize his actions. After he gets the suit, (which is the monitor scene you're talking about), he starts figuring out a plan for himself, trying to see what caused this invasion. When Hayden calls, and introduces himself as the head of the facility (which by now doomguy has good reason to believe caused this invasion) he shoves the monitor away because he just wants the demons gone. He doesn't want to work with *anybody* that brought these demons back to Mars.
To expand and i think i have bored people to tears with my enthusiasm for how meticulous the elevator scene was: the camera ie doomguy's pov in the elevator pivots to a corpse while hayden is doing his spiel about it being necessary or even beneficial to humanity. that pivot is there to show just at what price this came with, which further pisses doomguy off, because previously he shoved the monitor aside because there be demons and doomguy don't fuck with no demons. but in the elevator he has to listen to hayden's idealism (and ofc by extension the entire corporation). So. he sees the corpse while that idiot is mouthing off corporate messaging and that was the exact moment where i imagine doomguy just thought to himself. "No more demons and also fuck you"
Fun fact. Mick has gone on to say that he composed the initial steps to all the tracks by miming player input while watching gameplay sent to him while composing. He would hold a controller and imagine playing the game, getting a feeling for what it felt like, hearing the tempo in his head and tapping it out on a phone app. That would then be his basis for creating the foundation of a track. There are a few other variables as well like his "rules to level sound" (Metal for industrial areas, Electronic for UAC and Organic for Hell) So yeah, you're hearing what Mick felt imagining playing what was on screen. Mick is Doom guy with a studio~
As a raging and easily pissed of guy i can totally relate to doomguy. Even if it is not the same reason he is destroying everything as it would be mine, the music pacing of the game and all about it just perfectly fits to what happens in my head when i get angry. The pulsation blood in my veins is very similar to the pumping music and the slight tunnelvision you get while playing, is the same as when i am raging. The uncontainable wish to destroy smth. Represented by the pure gore of the gameplay. I mean sure it is not great that i am so unbalanced, but i cant helo myself. I tried multiple things, but it is not as bad as that i would need professional help. Playing doom kind of calms my rage and after a stressfull workday i can just chillout, because the parts of my brain wich would process anger are already occupied by doom. So thats some kind of selftherapy :D And please dont think i would hurt other people or harm anyone in anyway. If i am angry i keep my distance to other people, they did nothing wrong.
exochorda if you want, I would highly recommend looking at the no clip documentary on doom and watch the second part that covers the making of that opening (everything from the coffin to the elevator). It really goes to show how much creative effort was put to that intro. Also, Hugo Martin is awesome.
I think he's talking about the "games as a service" business model, where you get a small portion of the game at launch, and get the rest of it added in chunks later. DooM '16 spits on this idea, and gives players the whole game, on launch, with minor multiplayer additions (free btw) down the road. @@dark3rthanshadows
EA: loot boxes gives the sensation of accomplishment, this is good for the player. Doomguy: Hell got so empty. Wait a minute I forgot some demons on Earth.
What fucking brilliant, top notch content. From an audio engineer, I can say with full confidence that this is the highest compliment I can imagine receiving for this type of work. You truly understand and admire the art form you are commenting on, and your passion shows through every frame of your truly passionate analysis. I really hope you are being rewarded for your efforts, and I, for one, am willing to put my meager means where my mouth is to show what type of content I admire and want to see more of. I hope many, many more are as well. You are well deserving of recognition sir, and have earned yourself a new, life long, patron. Keep it up!
FrostedVoid Ooh fuck, no dude I'm a HUGE metal head. I'm referring to everybody that "doesn't like" metal but yet loves this shit 😂 I agree 100% though metal should be appreciated very loud and very proud
RB Gaming Never could understand how somebody could just write off an entire genre of music. (expecially if they like goddamn industrial, basically metal's cousin) Country and recent pop can burn though, it's all shit.
What the fuck are you doing reading my username? It's all based off of metal. Underneath the bass/electronics you can hear guitar riffs. This usually requires only the music to hear. Sounds of gameplay can drown it out.
Henry Zhang One of the lore variations states that when doom slayer (doom guy) lost his son, he made a pact with hell which promised to bring his son back from the dead. Unsurprisingly the hell brought his son back as a demonic creature and tried to take control of all civilized universe. At that point, as you can imagine the Doom guy got quite angry and the only thing he ever wants to do from that point is to revenge his son by killing everything related to Hell and demons and stuff. So I guess in a way the Doom guy is a caring father after all.
What makes DOOM's soundtrack amazing to me is the fact that it's metal in a game about ripping demons apart. Of course it's going to be a good soundtrack.
@@thevomit5851 Bro I made this back when I had no idea what Meshuggah was. Now I realize this is a trash riff so you don't have to point out the obviouds.
You know, my greatest issue with this video is the title... I can't decide. "Why is DOOM's Soundtrack Amazing?" "The Brilliance of DOOM's Soundtrack" "DOOM's Innovative Score & Video Game Soundtracks" Which one?
The Sound of Doom. You can literally use the poster to the Sound of Music, with the beautiful blue hills turned red and demons killing people by the bushel.
I would have gone with "Why DOOM's soundtrack will rip your face off and drag its massive metal balls up and down your bloody skull", but the one you settled on works pretty well too. Mick Gordon deserves a Grammy. Or, you know, like, a really solid pat on the back.
I'd go with "DOOM's Innovative Score & Video Game Soundtracks" Tells you everything you need to know about what the video is. Although "The Brilliance of DOOM's Soundtrack" is a close second.
i wouldnt have clicked on this video had it been the other two choices. it doesnt have the clickbait rendition and it isnt too wordy to push away an audience that doesnt want to interpret the video title in the fourth of a second their looking at it while their scrolling effortlessly down their recommended slide
Id Software: Mick, absolutely no metal. Okay? Mick: I was going to use actual chainsaw sounds, but you said no it means no... Id Software: Say that again.
I love doom's OST, not just because I'm metalhead (sick guitar riffs), but because of the atmospheric immersion that it possesses in each stage throughout the game
Metalheads hate this OST because it's just Djents and dubstep basswobs everybody I know wishes it was Death Metal, Grind and Techno, 000010001010111 there you go sick riffs bro.
This one gets noticed, and it doen't get in the way, it drives you forward. Just turn all sounds down a little, turn the music up all the way and go with it.
Dude, if you think this video makes you want to play DOOM, play DOOM. It is one thing to be told about the experience the music brings you... it is another to experience it. Holy shit he didn't really go into how the game doesn't TELL you that you are in or out of combat. You know because as you fight a few imps the music gets louder and more intense... then when the shit hits the fan IT EXPLODES KEEP RUNNING SON WE GOTTA KEEP THE HEARTBEAT GOING GO GO GO THEN YOU Realize you killed everything. You don't really know you killed everything, you instinctively know you did because the music tells you but you are so immersed it feels natural. Game of the year for me.
anal beads hahahaha no, not by a long shot. Stop being a blind nostalgic. While great at its time, the original doom is completely outdated now. Level design is boring and rather limited, graphic is just awful and the movement is rather limited.
I just found your channel and the level of your professionalism far outdoes many of the commentators who do game-content professionally. I especially appreciate that you don't only review games but take specific elements about them and talk about that.
No mention of doom's technique of audio ducking that happens whenever you perform a glory kill. That to me was far more innovative than having multiple random parts that change dynamically..
Or maybe they just did the music so well you subconsciously shoot to the beat of the music haha. I totally know what you are feeling. I have never had such a huge smile on my face playing a video game in a long time!
He actualy stated in an interview that he did exactly that, he listened to the sound the chaingun is doing and made the sountrack during a fight to be on the same level (note) and maintaining the tempo so ingame in turns into the orchestra when firing a chaingun actualy even enhance the sountrack feeling the sound is reacting directly to your action to juice it up even more,,the inspiration for it was that he listened to the chaingun, firing bullets very quicly created its own specific sound like a song, so he had a little play with it.
Mick actually explained all of those badass details in his GDC talk, if you want to hear how exactly the chainsaw was implemented i suggest checking it out, he explains it there. I can say that for me, an FL Studio user like Mick, it was highly entertaining. The Video is called DOOM: Behind the music.
Hey, Raycevick. I would like to make subtitles in spanish (for free). Because i think this is one of the best music in video games analysis i have ever seen.
Mick Gordon is a master at creating impactful scores for games. He was the original composer for the score of the Killer Instinct reboot, which has one of the best scores in all of fighting games. I honestly can't wait for his next work.
I'm not shitting, Doom 4s Soundtrack is not only the best soundtrack I've ever heard, it's the fucking best MUSIC I have ever experienced, never has music gotten me so moved, so heated for battle and immersed me so greatly into the thrilling gameplay as in this masterpiece. I will probably play and listen to this game for eternity, it can NOT be outdone, Mick Gordon has set the bar way to high.
I agree that the soundtrack of Doom 2016 is groundbreaking even without the game and sets the bar high but, personally, I find a lot of music is close to said bar. It is still super rare and you have to search for it. From my experience, most soundtracks are just nostalgic and nothing else, searching through non-soundtracks is much more worthwhile.
Mick gordon is probably one of the best composers in the business when it comes to high octane action. Not just the Doom Soundtrack, also the current Killer Instinct and Wolfenstein had fantastic scores that suited so perfectly to the game and its rhythms. Great analysis, mate :)
I will admit that while playing DOOM's campaign that it can take me out of the experience when I'm trying to find this one last unwilling or Imp to progress, while heavy metal is just banging my brain, but in the heat of the battle, once it gets started...oh God...I am locked on the game, with no other directive other than eradicate all demons by any means.
Well as far as gym goes your soundtrack might look like this: Cardio - r&b, hip hop, top 40's etc Heavy lifting, boxing and mma sparring - hardcore gangster rap, death metal, etc. Stretching, cool downs, yoga, pilates, etc - ambient, chillout, atmospheric, etc The music can enhance, supplement, or even be a vital element to what you do. There's a time and place for everything.
Dude, every time I watch one of your videos, I'm reminded of why I subbed after the first one. Your presentation and editing are brilliant, you cover interesting topics ranging from game reviews to obscure (or less-expected) things like this, and you never fail to surprise me with how much you're able to dig out of whatever you cover.
The fact that the majority of the fans of doom refer to the doom guy as "doom guy" just shows that this game is just all about fun and doesn't give a fuck what you think. It's just an angry doom guy killing demons. That's all you need to know
"I'm not going to show the final boss..." *Track is literally called Mastermind...* ok. Anyone who has ever played classic Doom knows what the final boss was. :P
Kaijudomage wait the spider mastermind is the final boss in the original doom crap spoilers man I finshed the 2016 one but im still playing the OG doom...its hard at certain points okay
I've seen stuff like, continuosly firing chaingun causes actually subtle bassline to play? Like, basically as an extened sound effect. Integration of music and gameplay in this game is unreal.
So when can I get a media player that links to an activity tracker like a fit bit so I can get this kind of reactive music in my day to day life? Seriously, its 2018, its supposed to be the future! Ive accepted that I wont be getting a jet pack, but reactive music like this for everyday life.. PLEASE!!!!! pretty please!
Fuck Pinkies and Spectres. They're the only enemy I absolutely cannot stand fighting, all they do is artificially extend the fight by making you wait for the charge and circle behind. It's not even fun. Every other enemy type is at least somewhat interesting to fight, Barons and Hellknights being a fun game of cat-and-mouse with the super shotty, Imps and Summoners like playing my favorite game of "GET BACK HERE YOU LITTLE SHIT", but Pinkies and their fucking invincible faces that also extend to their sides are just frustrating to deal with. Spectres are even worse, with the "invisibilty" being not much more than a re-color. They have the same health, same weak spot, same dumbass attack, but they're gray now. You know it's fucked when I'd rather use a BFG round on a Pinkie than a Baron of Hell.
There is a difference between not having a bias and being fair with taking a critical approach that should be constructive. Ray is the latter because humans can be biased in one way or the other.
Having just beaten DOOM and being a massive fan of its music, this video was an absolute blast to watch. I love how you broke the songs down and explained how each piece adds to the gameplay. Masterfully done video man, I hope you get the attention you deserve.
Well Doom's soundtrack is always more electronic than metal. It's just that over the years fan renditions have made it more metal than it really is. Also as far as costs go making electronic music is really cheap. I'm sure the composer made a few electronic only tracks at first but then got bored on how easy and simple they sounded. Which is when he infused it with metal. Then some higher up came and listen to what he was doing and told him to keep up the good work.
they said that because frankly, metal doesn't quite work with the whole thing the way one would immediately think. listen to metal with doom in the background and it won't quite fit. of course, Mick Gordon went to work making an electronic soundtrack and when he and id software felt there was something missing, an injection of guitar and a metal vibe to the electronic sound was what they were looking for. frankly, they made the right choice as the soundtrack is pretty much perfect as it is now.
Well done. Very well done. I remember playing through DOOM the first time, when the music is just starting to go nuts... and when you perform a glory kill theres that build-up sound like the music just wants to explode. Fuck, I'm gonna play some Doom this morning.
"Is the music being made to score where the player is, or what the player is doing?" Mick Gordon found a third option: the music is scored to what the player is feeling at all times. Interestingly enough, Keiichi Okabe uses all three options for most of Nier Automata, but then uses a fourth option for boss battles: the music is scored towards every character except for the player.
I'm willing to take full responsibility for the horrible events of the last 24 hours but you must understand. Our interest in their world was purely in mankinds best interest. Everything has gotten out of hand now, yes. But it was worth the risk, I assure you.
"New audio editing technology" The composer for DOOM 2016 literally re recorded his take on e1m1 and ran it through a shit load of old audio tech a shit load of times until it distorted enough to become At Dooms gate. and in the opening menu the lead 'instrument' in a chainsaw run thru a synth a shit load of times. I fucking love the doom 2016 ost! That man should be crowned the god of action music!
I found the album on the Internet and immediately downloaded it. It's quite wonderful. Mick Gordon deserves all of the props he got, as the soundtrack really makes you want to go kick someone's face in when it gets going.
This is why I wish id Software would change their mind and let Mick Gordon back again. I know it's sounds impossible, but Mick does know how to bring gameplay experience mix with music. Mick is hell of a talent musician for sure, I just want to hear more of his creation on DOOM again.
Once I and a friend was playing black ops 3 zombies and I played the doom (2016) soundtrack while we were playing. My friend told me that the music made her pumped to kill zombies like never before. She has not yet played any of the doom games
Mick Gordon did the same thing with Killer Instinct back in 2013 until 2015. After he left, the tradition of dynamic music in the game was carried on by Celldweller and Atlas Plug who composed Season 3 - present.
Your videos are absolutely insightful and your beautifully crafted observations always hypnotize me with your artistic commentary and criticisms. In short, I love this channel.
Just found this... For what it's worth, I agree. I still play DOOM (2016) now & then and it's one of the few games where I DON'T turn off the music! Because in several games I play, it's just a distraction. Now I want to play DOOM again! 😁👍
The only problem i have with DOOM 2016's soundtrack is that Mick wound up changing some of the tracks he made later in development to be more electronic and even re-engineered the theme song of the whole game from a djent and prog metal track to an industrial dubstep song. Only criticism is to dial back the electronics a bit and let the monstrous guitars take the front. But i have a feeling the electronic do-over of the main theme was due to the publisher interfering, just a feeling.
That's the opposite of what happened. Mick Gordon was told to only use electronics, and slowly introduced more guitars and heavy metal elements into the songs as the game neared its final build.
I was aware of Mick Gordon due to his work on the NFS games, but I haven't heard his demos from Twitter. Only what's been played in early builds and the E3 demos.
I dont claim to have a back catalog of alpha phase doom music from him, and i dont know what precisely the demo stuff he recorded on his phone was for. But in late 2015 what i heard was clearly Djent and prog metal, with very little electronics or synths. Just my two cents, great prod. quality, editing and audio clarity in your videos btw. I like your work, i see you getting many more subscribers in the near future. Like your After Effects use even though i hate that program.
Damn, I wish I could've found those demos, as it would've been interesting for the video. Could've theorized in more detail when the shift from Electronic to Heavy Metal occurred. I'll keep an eye out for it in the future. Thanks for the comments and kind words!
The whole video talks about pacing but neglects to mention my favorite part about the sound design. WHEN YOU GLORY KILL ANY ENEMY THE BEAT DROPS EVERY TIME. Making it feel like you’re legitimately beating the shit out of whoever you face.
You have one of the best youtube channel here. Solid arguments, nice video editing and good & very interesting thoughts and analysis of what we love the most: video games and its impact on people experiences.
Agreed, I never actually played it sadly, but after watching a play through online and watching a friend play I still felt I could appreciate it. One of the most inconsequential things that stood out to me was how in the final boss battle when you lose your sword, the lyrics in the song stop until you reclaim it. It was so subtle yet so awesome.
Lol I actually put this soundtrack on at work when I’m feeling overwhelmed with work cause it causes me to shift into hyper-focus mode and plow through anything with sheer willpower
Thats somehow explains why at the beginning i've noticed more about that bass boom that matched my heart tempo, than the gameplay itself. And when i'm trying to listens more by running around around enemies, the game actually provide you with big ass arena, i suddenly think that THIS is the old-skool-run-and-gun that nobody's making anymore these days.
@@moraruroberto3102 they didnt fuck it. Mick Gordon kept asking for extensions and wasnt delivering any music, to the point where he had to send his files and 2 other composers had to work with it. He tried to deliver too large a product in a time frame too small.
I know this video is already a few months old but I'm only playing Doom now and sadly this video didn't really showcase a feature of the soundtrack that adds A LOT to the atmosphere. While you're fighting enemies the song makes variations each time you perform a Glory Kill. But it feels extremely natural and like it's part of the song, it doesn't feel like it was programmed to work that way. This is something that makes not only Mick Gordon but also id's developers deserve a lot of respect for. It's something that you really only see in rhythm games but it was extremely well implemented into Doom and it makes a huge difference. The song isn't simply playing in the background while you are killing demons, it is being shaped and changing based on your actions during the fight and that is simply amazing.
The DOOM soundtrack is such good workout music too. Lifting weights you'd normally struggle with is easier if you imagine they're demon bits you're tearing apart.
I definitely think you're right with the favoring of "put the soundtrack over what the player is doing" rather than "put the soundtrack over where the player is". Imagine playing a game in which you are in a dark underground laboratory with escape experiments roaming the halls, it would have a slow, eerie soundtrack, right? Well you're being attacked by those experiments and tearing through them with a chainsaw. But you're still hearing that soft, spooky soundtrack.
All old school ID employees where basically metalheads, so they wanted to honour their favorite bands. That's why even the logo and the comercial artworks for the game resembles the logos and art covers of some of the most famous heavy metal bands of the 80's