If something gets a buff or a nerf people are really intense about its power level. Its so broken! Or its terrible now! Recently this hasnt been the case. Lets get into it. Yeehaw
Man I just want an Unstoppable Unite, I am so tired of needing to be extremely careful about placing it a little bit to close to any of the miryad of CC mons, it's already enough of a liability to have to get close to cage enemies in the ring of fire
Tyranitar buffs are very reasonable I think the Pokemon has a better time getting to his late game fantasy but it didn't change that much, the only thing that changed is that now TTar gets build options instead of always going Dark Pulse and probably Ancient Power
I think it's three things... 1) because of the placebo effect you mention, teammates are (slightly) more willing to put up with/support a T-tar than they were two weeks ago. 2) The margins are SO small in melee that a small changes can make all the difference between getting CC stun locked and KO'd or getting multiple KOs the other way. 3) The meta had used a lot of speedsters recently, and this build is great into speedsters (in late game, at least). It's also obviously fantastic into Metagross, which is key right now. T-tar was strong, now it's stronger.
I think what made Ttar so much better than before aren't the raw stat buffs, but the faster animations of both stone edge and sand tomb's pull. The thing about Ttar was that enemies could just run away from you, but the faster animations and sand tomb's increased slow and stun make it so you can reach them before they flee. Also, any little buff to Ttar's defenses can make a big impact imo, just because how sand stream multiple activations from both stone edge and sand tomb work (65% increase in both defenses + 25% reduced damage).
I think we need people to actually be enticed to master something that takes skill and get a penta with it rather than just spam one move and win while sleeping. We're gonna get there someday, hopefully.
The community has always done this. Something gets buffed and people way overreact to how good it is. Something gets nerfed and even if it is still the best in the game it will have a massive drop off in popularity. The difference with ttar is that it was already underplayed for how good it was. So a slight buff brought attention to it and makes those games where ttar is level 15 much more common.
id say ttar got a reaaaally big improvement and impact mainly due to its cast time buff. throughout the game it just feels easier and FASTER to play. not a guarantee win pick but very strong and i almost never wanna engage with it inside if it hasnt used tomb already, and i cant say the same for previous ttar(i play alot of ttar)
for a pokemon meant to deal big and TRUE dmg, only held back by its lvl and how fast it can output dmg. saying the buffs the gave it is not huge is still a bit of a downplay
Omg thank you for putting this out there. I couldn't agree more. I've been a Ttar main and it's carried me to masters almost every season since it's release. Ttars never been bad, it just fell out of the spotlight. I actually kind of liked that for Ttar and Cram because no one expected you to do well with them. Now I can't get a Ttar game to save my life because he's either banned or first picked.
Seeing this video After watching your T-Tar Buffs tier list is so weird! Going from "if you don't matchup favorably to tyranitar, you are automatically downed a tier / T-Tar rules the Meta, it is the God Tier" to "it's OK guys, it is not crazy busted or anything" is whiplash inducing.
what im disappointed is that there's little pokemon on the patch notes who had changes we have 60+ and there's like 10 pokemon who has gotten Nerf and buff why can't they make more
I love sand tomb T tar the biggest thing that really makes it feel different is probably the fact that people usually are able to escape from it due to how slow it is the increase to the slow and stun really just gives him such enough time to do his thing
had a friend complain to me that Tyranitar was doing way to much damage right now and i told him that they only gave it a lil bit of health and defences and he wouldn't believe me
I agree..kinda. We have to take more than the buffs of just ttar into consideration. Metagross was buffed too. Glaceon and blastoise were nerfed too. With both of those being even a little less frequent, ttar isn't getting dps'd down from a distance as harshly anymore, and isn't getting stunned as frequently. Now on the other side of the fence, metagross cares a lot about his shields, with it being more frequent, ttar is it's natural counter. It's a domino effect. It's not just his buffs that mattered, it's all of the patch, and those that came before hand which make him more viable now. Not to mention the non-existence of ex pokemon rn. There's no threat of m2y stunning him, pushing him back, and teleporting to a safe distance. There's no more buzzwole having a full 5 second stun combo. Ttar can actually play the game more now because of all of these factors. There's no zacian getting lv5 and Rollin around your jungle stopping you from getting 9 until there's 4 minutes left. It's not a placebo, it's a combination of everything that came before hand too
I remember when Mystical Fire and Draining Kiss from Sylveon got buffed and for a week everyone kept saying "Sylveon is so broken now!" Or "We're back to the Sylveon meta" and then after a week the hype was gone immediately lol
So.. One thing I do want to talk about Tyranitar. The buff is nothing but significant for that set, one part is because tomb+edge was actually kind of bad. But, putting it together also makes it a problem. Follow me on this, cutting 0.66s off of how long you need to put out the entire move. (52/48/36 frames to 30/30/36? frames , or 2.26~s down to 1.6s) Then makes the other move that compliments it stun much longer with little response. (1s > 1.5s). Turning this into guaranteed 2682 out of the box. Against everyone in that extremely misleading center hit. And this is ignoring RTomb's second activation also having been drastically speed up on top in case you activated StoneEdge1 a little late And while Ttar's HP/Def buff seems insignificant, too. But the problem is this is always complimented into Ttar's passive, sand stream, as well too. And Tomb makes this even worse with providing Ttar with even more DR on top of the defence buffs. Probably why they didn't want to make big buffs in the first place for him.
Played into comfey hosting TTAR w/ sable on enemy team. I felt a disturbance in the force so went down to check as a TTAR pocketed magical leaf comfey and knock off sable hopped out a bush and proceeded to make me wish I’d minded my business
Over the past several months, I’ve noticed that you were always a tyranitar believer and how people are sleeping on it. I’ve over 200 games this season and have used ttar a handful of times with great success (mostly using ancient power/dark pulse). To me, the only real noticeable difference is Stone Edge. I was always a stone edge believer but dark pulse was just so much better, but with its buffs in animation speed, now I can pick and choose when to use either depending on enemy comp. I have to agree. People just didn’t notice how good Tyranitar can be when played correctly. Many people probably experienced a Ttar that was leroy jenkinsing the other team instead of trying to level up.
Jake’s catchphrase is slowly going from yeehaw to "in Pokemon unite" p.s. giving decidueye a defense buff or shield upon activating razor leaf would probably fix the build
Brother i been saying this ever since the patch. No buffs are going to matter unless they change something about his early game or change his evolution lv . Yet people keep saying stupid stuff like " no its op i got 47 kos that one time so its good" like bro getting a high ko game isn't hard if you play long enough lol
I don't follow league, but I heard a similar thing happened. Vladmir was said to be nerfed but actually wasn't changed. Apparently people thought he was unplayable after the "nerfs"
I would guess those buffs are having these effects because people are noticing those buffed Pokémon for the first time. I myself played T-Tar with Dark Pulse all the time until the buffs came out. After that I tried Stone Edge and I noticed that it felt amazing to me. So maybe we all need buffs on Pokémon to really notice them and appreciate their work.
Also to say for the buffs, their just nice changes for Ttar, but that ain't gonna save it from it's early game being pretty slow and then on top of that CC chains just annihilating it despite how tanky it can be, though a lot of mons get completely decimated by CC in general
Exactly! Absolutely agree. Ttar plays the exact same, buffs are nice but they don’t effect the overall experience or viability. I think it’s much more people aren’t used to playing with or against Ttar, so they’re spooked due to misunderstanding. Imo Ttar still needs to get its second move at lv.7(not evolve, just get ancient power/sand tomb) or try out getting the mobility CC moves first instead of stone edge/dark pulse. Some smaller rework to help Ttar compete via outplay throughout the mid-game to help reach that objectively solid late game.
Today I was hearing about what the people actually want to see when they go to watch Nascar races, about the tiny possibility of a crash happening and not really the race itself, it sounds a lot like what you were saying here of people not actually wanting to see a balanced pokemon, but a broken one that gives more emotion at the absurdity of the damage or whatever is broken on the mon. But at the end, if it is just a placebo effect, I don't think it matters that much, is cool to be conscious of it tho to avoid being dumb hahaah
So now that API stats are out . . . TTar 56.6% WR with 4th highest pick rate. Cram 54.4% WR, 5th highest PR. Sorry, but this isn't placebo effect. These mons are in turbo busted territory.
I think the best buff for huricane would either be a casting range increase or make the reticule bigger (bigger area of effect) then it would get alot stronger without buffing the damage. The ammount of times i miss with that move hauahha
the thing with tytar its that it is strong but that window of long cd between his skills killed him in a fight , but with those little cd between rocks he can proc claw so fast it changed huge his gameplay its something you see commonly in league , where you see so little numbers but those are game changing in a late game scenario
I mostly play defender/all-rounders anf i swear every time something gets a buff its now "broken". But most of the time it just brings those mons up from NU to UU. T-tar, played to its strengths, was always a monster.
I think ttar is an example where something is S tier but doesn’t need a nerf. It’s just really meta and relevant based on what it has to play around. I also personally don’t think that every S tier Mon need a nerf
Yeah what you said makes perfect sense but a Tyranitar main called me dumb for saying something similar so I'm gonna have to go with the "expert" on this one sorry Spragels. Jk ofc, you're 100% correct, people just like when their favorite thing gets love from the devs and overreact the same way the people who think Ttar is broken do now.
I never played tyranitar because i just hate how it take 9 goddamn levels to get your second move. But after the buffs i felt more incentive to try it out and honestly if i can get the jungle and couple early KO's, it's not THAT bad... but i still wish we got the second move at level 7 😭
I felt most people overexaggerated about the buffs and nerfs. It's not a big deal. I used to care about those, but people tend to forget what the main purpose of playing any games for. We learn from our mistakes and move on. I enjoy playing the game so much. You have great content videos, Jake.
The most recent winrates released today don't point to a placebo effort. They point to TTar being broken. I don't mind it being broken though. I always felt like it was overnerfed when it came out. And it's currently the only late game mon that feels worth the wait/investment to get online. Also the Stone Edge buffs make it not feel completely useless early game anymore. Let it have it's moment.
I mostly agree, but I think Stone Edge went from being unplayable to really good and actually worth picking over Dark Pulse. Separately, I think it's really annoying how people int and feed Tyranitar exp so that it ends up level 13/14 in the late game while it had no presence for the first 5 minutes. Even more annoying in non-draft games where the other team has a healer but yours doesn't in a Tyranitar mirror. These would still be issues without Tyranitar, but I feel that Tyranitar makes these things so much more annoying
Tyranitar feels appropriate to me with it being a pseudo legend, but it got more than just a +3% Durability. It's movers are more responsive, meaning its harder to kite. Also, a slow increase making Tyranitar more sticky. Cramorant is far from OP, but it buff is a lot closer to +15%, not +10% IMO this is long overdue. Honestly, I think the most OP thing no one is talking about is Metagross.
Ill preface this with "i dont think any of the buffs besides maybe metagross created broken monsters". That being said, i think one thing you never talked about that i find to be the biggest difference for ttar is the fact that stone edge feels like an actual move now. And honestly that fact alone makes the pupitar stage of ttar feel way more playable to me than it ever has before. Pupitar is still bad, but it no longer feels kubfu and magikarp levels of bad. Stat changes though are completely irrelevant. But hey, sometimes that "look at this mon" from the devs is needed. Also, these "hyper carry" characters are the first thing people call broken; instead of learning how to play into them better, theyll do every mistake possible to facilitate the enemy team gaining massive level leads, play further into letting them maintain that level lead and then make a surprised pikachu face when the level 15 ttar/scizor/goodra et al. 1v9's at ray and call them broken.
I don't know man the recent rank is getting weird and harder to win since everyone is literally picking tyranitar. The balance of the game is definitely broken like once you pick tyranitar your team win rate is decided at start. I really hope spragels make a video how to counter or maybe I don't know
I've played ttar through the last few seasons as a personal fave, almost sad to see everyone suddenly diving for it since they think it's strong now and not knowing the tricks, play the little dudes you enjoy, or like the style of, don't chase power 😭
Funny thing how they buffed T-tar and gross in the same patch. If they keep talking about how "good" T-tar is and it gets nerfed, everybody will pay attention to the other boy and it will be back the meta-Gross
Being a ttar main.... idc about his defence buff or sandtomb buff but stone edge interval buff is game changing in my opinion. It became more fun to use instead of dark pulse.
Agree. T-Tar is one of my favorite Mons and my fave from Gen 2 but Pulse/Ancient Power was never it for me gameplay wise. Even if the Tomb and Stone Edge buffs were minimal, it still made a huge difference for him. He’s not broken but he for sure went from low A tier to high A+ in my eyes
Ttar was always broken if leveled up quickly but the problem was spoonfeeding it. The Players realised the problem with it and didn't bother to play it or watch videos related to it. But as soon as it got some negligible buffs some youtubers saw this as an earning opportunity and fool their audience by making videos and claiming that its broken or gamechanger now. Hype is created now and it will soon go down again since the problem with ttar remains the same.
Recency Bias is a hell of a drug. Ttar got buffed. I just did well with Ttar. It MUST have been the buffs! No sir. Ttar has always been a raid boss if you get it to level 14-15 hehe.
Placebo nerf effect is real too. blastoise still commits warcrimes with hydropump surf combo. Glaceon felt the same at least to me which honestly people complain about her too much. yes she probably should get damage fall off based on distance but she isn't a braindead mon either. I think the closest thing to that is buzzwole still but it depends on team comps and situations so calling any mon braindead comes off as kind of dumb unless its comfy i guess cause the design of comfy is basically latch onto a target and heal them mainly. But even then comfy mains still have to manage their stacks well to keep whoever they latch onto alive. People complain about speedsters even though speedsters have struggled a majority of the game's life so far and are the hardest role to play in unite. Even if the devs explain why some nerfs happened people still get upset like when mew got nerfed for still being too good in competitive play.
Hmm maybe, the problem is ttar has always became a problem if you don't shut it down early. Now everyone playing it and feeding it so it feels so dominant
What about placebo nerfs like Glaceon ones. Those who use it say like: " Oh, it already got nerfed TWICE, now it's completely balanced and you need some skill to do well with" when in reality it has barely changed, very insignificant nerfs and still needs one braincell to use.
The exact same thing happened with Outrage Dragonite if we're being honest. I feel like this has always been the case. RU-vidrs/streamers make a video and/or tier list saying something is good, the community takes that as gospel and don't attempt to do anything else. Then a gigantic echo chamber forms and anyone who brings up anything different or chooses any other pokemon or build gets ridiculed as being a trash player. So no one ever actually learns how good other pokemon actually are until that mon gets buffed and then the cycle repeats.
And Outrage still sucks. Its not helping teammates when dragonite can easily be kited and CC'ed. Hyperbeam is helpful and still the better pick. The only way auto attack builds work is if its ranged attacks otherwise skill usage will be the better play when we live in a cc dominant game with lack of saves and counter options. With that said my favorite matches are when the teammates are more of a dive comp than a tank comp. I like rushing at enemies and moving around a lot which tank comps doesn't really have you do as its about being super hard to kill with great CC options to combo opposition to death in teamfights.
I disagree with Cramorant. The biggest problem with Cram dive is that it was just SLOW. Between each dive use. The reduced cooldown between dive uses matters. You get invincible faster, and cram can run people down now. Cram's basic attack speed is slow, the character is noticeably older than the new releases because its just slow. This buff is a really really underappreciated buff. Its not meaningless, it's pretty significant. To me at least You gotta think. Dive isn't just a kiting tool. Dive is supposed to be the damaging move, but it gets split into 3 uses. One cram dive is kinda not a big deal. When cram can do 4-5 dives back to back to back just constantly chipping away at you while also chasing them? You couldnt do it before, cram could hardly keep up if it even could. Let alone chip them down and dance around enemies
Devs buffed both stun and slow of a tyranitar's move which I think is unnecessary. I don't think its turbo broken, but there is already ridiculous amount of stuns in game and I don't want buffs to any stun. I would rather prefer diminishing returns on stuns and final evo of ttar at lvl 8 along with its second move.
The only buffs I understand with the placebo effect is ttar as pretty much since his release he's felt like a genuine final boss late game especially when you play against him but after his battlepass I feel like people play against ttar so infrequently In the past it's just like oh right this thing is actually really tanky late game who knew
I mean, yeah. To be fair, you bought in to the placebo effect with Scizor from just an 8% atk buff on swords dance, as if scizor wasnt already good. Not really much of a difference between 12% and 20%. Ttar was already really good. The most impactful buff is the extra half second stun on sand tomb. The rest doesnt really matter. Metagross just feels a little more like shortly after release with that initial buff. Cram is annoying as hell though. Im just sick of people banning ttar constantly. But, to be fair, I am still consistently out damaging my entire team even when I dont have any damage items on. lol
I think most of it comes down to people thinking Ttar was bad before. Ttar wasn't bad, at least in solo queue, but now that people are trying a slightly better version of him they think he was buffed to a huge degree.
I hated fighting it before because it was a really good sleeper pick and with the buffs it got that ain’t gonna change. Insta-banning it every game because now people are on a a bandwagon. Although, I can argue a Comfey ban over it cause I ain’t about to fight a raid boss.
I've been trying to say this for the longest time people don't know how to play against tyranitar and its Shows. They all of a sudden forget how to kite. They fight him head first. And fear him to engage him. I 3kd a cram and a zard because they forgot how to play their characters mid fight, stepping on my stone edges and losing there life's for free instead of zoning me out.
T-Tar was A before the buffs. Now it’s A+. It’s not S. It’s early game still isn’t the best and still needs an XP share if you take it in lane BUT you can actually lane with it now whereas before the buff, you couldn’t.
people banning scizor and tyranitar like they are so op. It is annoying when you want to play them but they are banned because they think it does too much damage or is too tanky. Banning something like a blastoise or trevanent is better. That said, Iunderstand why people do that, if you don't play the game well that's not a bad thing. it's all ok.
This is just an extension of the colloquial usage of the word "broken". Time and time again people see something as strong and think it's "broken" such that it's the most game changing thing in the world. Mewtwo? Broken. Umbreon? Strong and maybe annoying to some people. But it's not game breaking broken.