It's the kind of game that is a bit too scary to start out of nowhere. Thanks for making a video that goes across most of main features without making it an hour long :D
@@nuclear.fallout69 lol pretty much every screen in the game could be an hour plus video. theres sooooo much shit going on all the time. gets easier to manage in the later game imo. although ive never made it past crisis so i kinda suck
I have a love/hate relationship with Stellaris. Perfect example is starting off with everything falling into place and you're doing well only to find your nearest neighbour is a fanatical purifier who then instantly swamps you with powerful fleets. Frustratingly beautiful.
23:05 I would add that you probably want to have armies on aggressive stance pretty much always. Instead of constantly micromanaging where armies go (after having to spam-click to build them in the first place), aggressive stance has them automatically follow the nearest fleet and invade any worlds they come across that they'd most likely win. They're smart enough not to invade with a hair more army strength either, I think they wait for 1.5x strength or something.
Some newbie notes from someone with just a tiny bit of experience: - Even more than most 4Xs, Stellaris is the equivalent of steering an 18-wheeler via remote control. Choices you make won't see their effects for ages most of the time unless you're aggressively micromanaging your populations (including shipping them from one colony to another). The smaller the map, the shorter the truck in this analogy. - Ship design will win you a lot of fights you'd otherwise be unable to take, so don't wait too long to learn it, but you can probably skip it your first game. - Unlike most other 4X, Stellaris doesn't have a tech victory, so keeping up with the neighbors isn't strictly necessary. Research what helps you do what you already want to do, except insofar as new ship classes/resource harvesters are concerned (you definitely don't want to fall behind on the former, and the latter gives you so many more ways to solve logistics problems). - EDIT: You can get up to one additional influence per month by having a large fleet. This isn't massive, but considering that you will almost always need more and there's very few ways to increase it, always try to max out your ship capacity unless you literally can't afford to maintain it.
@@sundancetitan5675 While true, this is one of the weaker traditions IMO because none of its other pieces constitute a real leg up on the competition the way prosperity and supremacy do. My personal recommendation is expansion or discovery, then one of those two, and THEN you can start choosing based on what sounds cool to you.
It’s funny, I bought Stellaris the same day I bought warhammer 2 and never really got into it because warhammer was so good. I finally pulled it back up because warhammer 3 was so bad and loved it (knew I would, I’m a huge paradox fan, just hadn’t gotten back to it) and a week later saw that this video might be coming on a channel I started watching because of warhammer 2. And now here is the video, which is a very nice overview, and the world has come full circle. Now my teravores need to go back to eating the galaxy.
Owned this game for a long time now and barely touched it because I wasn't ready to bury myself in so much detail, even without DLC content. Now I've got several DLCs (mostly species, Utopia, and Synthetic Dawn - because I
@@nickloaiza1452I don't know about him but I'm a very similar situation and MAN how do you deal with some random fuck off nation waging war on you and rocking up with a 35k+ fleet power murder group...
great overview. This helped me come to grips with all the basics I peripherally picked up in my first 2 and a half hours of play. I am ready to jump back in and sort my planets out, and upgrade my star bases which I didn't even know I could do.
Wow, this is the perfect tutorial for Stellaris! Perfect tempo and clear explanations. I'll watch along with my impending next playthrough at which I hopefully won't be hot garbage by mid-game... :)
Some origins, like "Prosperous Unification"(comes with vanilla Stellaris), are simply 'here is setup and resources, go nuts', while others, like "Knights of the Toxic God"(Toxoids DLC), have lore and events over decades. You'll want to pay attention to those popups, especially the first time through.
Great video and a nice surprise. I would love to see your perspective on empire creation as with so many options many still remain mostly unexplored by the majority of players.
Yeah. I am completely lost. I played the first two expansions and was like "Oh, Stellaris is on a hugh sale? Let's catch up and play." I load the game and immediately my brain crashed because the experience is so different.
Oh man, a complete stellaris guide is quite the ordeal to make. Love this game though! Wanted to say I think I'd watch just about any game you do videos on, not just TWW! Well... maybe not Fortnite. Keep up the great work, man.
I used to play console edition quite a lot but after not playing for six months I litterally just bought it and all dlc on pc. This was a great help in figuring out the pc side of things! Thanks a bunch!
Love the video! A request I have is a DLC review video for Stellaris. There are plenty of tier lists for the DLCs out there but if you were to suggest DLCs based on preferred playstyles and the type of empire you want to play, I think a lot of folks would find it helpful. Cheers!
Utopia DLC is a must have. Should be on the base game. Seriously, MUST. HAVE. The others are nice but as you said it depends more on preferred playstyles.
I've been playing Sellaris semi-regularly for years. I put the game down for three months and find that it's changed so much that I feel like I need to watch this video.
Apprciate the tutorial but I bet a lot of people would like to have an in depth analysis of every aspect of the game like war, diplomacy, planet management, ship battles etc since this game is so insanely detailed, I would rather watch an hour tutorial for each aspect of the game than 20 min for the whole game, it would help a lot more
Ive always wanted to play this game, but for someone who never played it its a little bit much to start xD thank you for your beginners guide i love sci fi!
I know Months later but 19:03 When you learn that you can customize the planet Automatic building, it can help a lot with micro managing. And it's only a right click away from the planetary automation button.
Been playing since early versions. It's a great video and I enjoyed it 😊 Only thing that I would comment is about Fleet Composition, mostly that you really only need 2 types of fleets in the game: Late game Spinal Mount Battleships accompanied by around 4-8 Point Defense Destroyers and a Titan (all with artillery computers), and/or early to late game pure Corvette spam, basically with any composition cause Corvette spams are good versus nearly all, except versus End Game Crisis and Fallen Empires. The game is not really made for balanced fleets, and those 2 perform A LOT better than any other combo. Also that you can, and must, upgrade your fleets often, and you can easily do that from the fleet manager, or from the fleet itself. A fleet moves to the speed of the slowest ship, both in sublight and hyper jump, and, cause the speed is measured also from the remaining energy of a ship, even an apparently non-related tech like Shields, Weapons or Hyper Cores, can slow or speed the ship.
Corvettes tend to get shredded by destroyers, since they are versatile ships which have better weapons and combat computers than corvettes (hello artillery) while having super high evasion if built properly. As such they can counter missile boats, deal damage with good accuracy and work similarly as corvettes as regards hit and run.
Instead of point defence destroyers include one carrier battleship for every 4 or so artillery ones. Carriers are the best point defence a fleet can have because strike craft intercept enemy missiles and are way better at doing so than anything else, and about 10-20 corvettes. The corvettes will be at the front of the fleet and soak up the enemy's first salvo without being a meaningful loss to your fleet when they die (and they'll evade a lot anyway), allowing your first salvo to devastate the enemy because it's at full strength. Late game Stellaris combat is mostly decided by whose first salvo scores the most meaningful kills.
I like both suggestions pointed out cause they create debate, but I need to make a remark about@@AshenVictor comment: Only basic tier 0 interceptors will shoot down missiles, all the other fighters will only fire at other fighters and ships, unless that I'm missing something of Overlord update.
ACTUALLY, I picked up this game a long time ago, but never played it, then got an email from them yesterday saying First Contact has been released, because I created an account back when I got the game. I have just finished playing something else, so I thought I might look into Stellaris, and that's how I ended up here, watching your video - Thank You - and now I'm getting into it. Quite daunting, to begin with, but I will stick it out and see how I go. Great video!
This is so well made and so in-depth I'm getting a bit overwhelmed here lol! I've subbed and saved this video though, I'll certainly be back again ty ^_^
Just a message for anyone new who reads this Breaking into this game and learning all the mechanics and such is very confusing I recently got into this game in the last month and it helped to just commit to it, Try your hardest to understand everything Keep going and learn from mistakes, This game is HIGHLY rewarding when you understand it,I literally can't get off the game its so much fun destroying everything 😁
I always suggest buying ALL the DLC of a paradox game when you get them so you’re financially committed and therfor have extra motivation to not give up lmao!!!
Buying the dlc’s along your run is better i think. You wont get drowned under too many content and you’ll appreciate the money you spent on dlc’s by directly experiencing their impact over the game
Yes it was better for balance. You also have natural wormholes than connect systems and gateways that can allow you to instantly travel between any other gateways you've repaired (or created yourself once you have the tech) you also get the jump drive late game and you can instantly move quite far regardless of the hyperlane connections. However if you turn the hyperlane density up to the highest setting when creating a new game its basically the same as having warp travel in the older versions as you can travel from pretty much any system as long as they are close enough. The hyperlanes allow for a lot more strategic planning and turning systems into fortresses. Especially if you have a planet there and FTL inhibitors as an enemy empire will have to take out the starbase and take the planet to move further into your empire.
I'd love to hear your description of the crisis in the game. All we need is a Chaos Invasion mod for the crisis and we can finally make Warhammer Fantasy in space!
Yknow the blinking guy meme? That's quite literally me right now. Game's huge, it somehow makes Total War look simple, and I've got lots of time in both that, and EvE
Paradox deserves a medal for creating something, and making it so fucking complex. I just love their games so much, but I can't make up my mind to play any because I practically can't. I never understand even after watching tutorials. They are masters of whatever they implement.
You really should include how ridiculously important cities are, like, you should be spamming them whenever you get a chance, because they give you pop growth. I went weeks without realizing this.
I tried the game and dropped it in less than two hours because the in game tutorial sucks balls so hard. "Click on a ship" well what on my screen even looks like a ship? Is it ten billion icons on my upper screen? Is it all those numbers around a planet that Im looking at? "Or go to your fleet interface" I spent like 15 minutes trying to find something called exactly "fleet interface" and found nothing. As I clicked everything and everywhere I accidentally clicked something that pushed the tutorial forward, closing the window with the assistant and leaving me stranded, not even knowing that was supposed to do things. Never played this type of game before but I suspect it might scratch that particular itch I haveat the moment, so Im gonna try and follow this vid and see if it works out for me
Geez right. I just came back and it's actually really frustrating I'm pretty sure this is the third major overhaul. I remember when you used to put buildings on little squares that had modifiers and you just dragged pops onto the spots you wanted them to work. Ffs
Friends asked me to try this as it's a free weekend right now but it just seems so complicated, I really don't think this is for me. As soon as anyone starts talking about this game I just start yawning and get a headache. I personally don't feel like this video really explained anything, I'm still just as lost as last night when my friends were explaining it. Also the guy talked so fast it was hard to follow. I guess I'm just gonna start a game and see how it goes but I've no clue what I'm doing and it's overwhelming. My head literally hurts right now after watching this video.
Damn this game looks massive.. All I can think of is, imagine a game like this, but made in the Warhammer 40k lore. I mean total war completely changed the landscape for Warhammer fantasy. This sorta game for 40k would make me weep with joy.
There is so much to the game that, hours in, I was still getting tutorial pop ups about new shit. The first time that I finally clicked on the armies section, for example. I could NOT figure out how to get attacking armies.
I bought it becuase i wanted to zoom in on the planets. aaaahh cool sun! lol definitely put in a few a hours as the UI was intimidating......challenge accepted. 6 months later i need a recap - This is a good tutorial!
so do the ships kinda act like Sins of a solar empire where by you can just move your ships to a hostile system and they auto fight or do you have to control them? really great video btw just picked it up today
Bought this game a while back and decided to give it a try today after work. Got into the game and felt that maybe I'm too stupid to play this? Saw Distant World's 2 and figured maybe try that first, got into the game and knew for a fact I'm entirely too stupid to play that game.....And now I'm here.