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@@arclightarchives2642 then why aren't pros playing her? Pros aren't lazy. If something is good they will learn it. This means that there is something wrong with viper. To fix viper, they either need to decrease her skill floor or increase her skill ceiling or both. This means either make her easier to play or more rewarding to play the more skilled you are with her.
Tbh it's realistic, her walking in her ult and being able to breathe without decaying is okay because she's wearing a mask. But walking on her poison is not ridiculous at all, I mean. It's literally poision and she's not wearing anything to avoid it
@@pumpkinthethird i feel like snake bite is fine as is, the real trouble with viper is most of her abilitys, and her ult, inflict decay, which for an area denial agent, just doesnt punish people enough for pushing her. Honestly i feel like it should just do slow regular damadge, like phoenix's abilitys
They'd probably sacrifice something in exchange for that to happen, say like the wall being shorter in length. Tho it would be nice to recall those things and wall off multiple times.
@@xaviersanchez3498 Thats only a buff for those stupid enough to get killed while trying to pick up their smoke at a terrible time. For everyone else thats just a small QoL change.
@Hatori Ibuki Uh, that's irrelevant and doesn't make any sense. Her design literally using modern technologies. Her mask to protect herself from her own ability. Her ult sprayer and her passive ability to highlight the enemy inside her ult. Both of her gas-emitter with fuel that can be recharged (not refill but recharge).
Have been playing since beta and already fell in love for Viper, but kinda got better picks. Now after buffs (And Sage's funeral lmao) Im definitely going to master her. This guide will help me A LOT. Thanks guys
I play Viper from the beginning... she wasn't good at the start and still not meta yet maybe but she always was the funniest to play! (Her face could be less ugly)
the first few times i played viper, i was killing it. But now when i go back to her i feel like ive lost my touch, forget to use my skills, and dont place them in good spots. idk why it changed, but thats why im watching these videos so get back into the swing of things
I've been playing valorant for almost 2 weeks now and I wanted to main Viper but memorizing all line-ups was not easy. Plus I don't always have a good aim and I get nervous when I'm the last one standing. I love Viper so much that I had to drop her so that the other players wouldn't hate her... But now I want to get better so I can prove everyone that Viper isn't useless 😭😭
Being able to Hold Q to recall your grenade (so long as you're within a certain distance) would be a great buff. so hard to find scenarios where you can really reuse it somewhere else right now
I think the main objective of viper is to block los and flushing enemies out of corner and not deal damage. She requires some more buffs to be in the meta like buffing her snakebite is must to deal more damage or increase in area. Then the rate at which the decayed health is regained should be decreased. When inside her ultimate enemies should see less area. I think presently viper and enemies see the same distance while viper only highlights in red.
I think a good buff for viper would be to have her toxic screen do little damage like let's say 2 dps, instead of decay. Because if you think about it, if there is a clutch situation and the enemy is super low they won't want to push the toxin screen in order to stay alive.
Thanks for the good vid, I was maining her but playing a lot of games everybody wanted me to play sage, cause they dont want to play sage, so i played sage so often, that I have to call her my main (no offence to sage mains, i just dont like her so much), but this vid gave me hope, that maybe one day viper is in the meta again and i can play her without my teammates screaming at me...
I think Viper needs more flexibility for teamwork, so he needs some mechanics that allow him to create new strategies for his team. My idea is that all Viper's abilities, both its screen and its smoke and its ultimate should be able to mute the sounds in such a way that if an enemy is behind your toxic screen he does not hear anything from the other side, this would allow Viper to comply its role as a controller correctly because it could deny important information to enemies (as a controller must do) and it would also allow its team to sneak into place in a super stealthy way, making this person worthwhile and can be created different strategies with this one. Postscript: This would also go according to the character's description on the official Valorant website, which literally says: "... If the toxins don't kill their prey, their mind games certainly will.
None of my friends play her and i'm the only one able to. We enjoy playing around viper's wall when attacking where we rush to a site and plant quickly.
I am a viper main. Even though she is ranked the hardest to master in the entire game, i feel like toxic wall and her ult help with actacking. On defending, i feel like her ult does not give out much on defending and depends on the situation.
I actually have a good Idea that will make viper's Q more usable if you made a mistake. Like you know sometime you can't really find and pick up viper's Q and sometimes you can pick it up because it's to far out of range or your running out of time right. So why not add a perk like adding magnet into it like pressing Q 3 or 4 times your Q will attend the Q back to you making it usable again but it will have a 1 or 2 second cool down to be a little bit fair for the enemy. And it has a range limit on taking back your Q because it's unfair if you can place your Q across the map and taking it back when you're not even close to the your Q making it confusing as hell.
Or remove the range magnet limit and add a perk where when you magnet back your Q if the smoke is still active the smoke will not be deactivated if it's not in viper's hands.
viper is easy to play but hard to master and thats why she isnt picked so often. kids would rather pick raze and have fun with rockets than control the game by thinking. There are so many creative ways of utilizing abilities...
With the current 30 decay it also make the Vandal a viable close range as that is a fight you can win against phantom or vandal if timed when they walk through the smoke.
Dude I love maining Viper, I just hate when other players in the lobby either try to "mansplain" my character to me or they just don't want a Viper on their team. She's by far my fav to play and has some of the best abilities!
Recently I got this idea for viper Vipers molly has another mode which allows her to shoot a dart which does 5dps till they remove it similar to the tracking dart but takes longer she has 2 charges and they count for the molly charges
It’s not a bad idea but it doesn’t line up with her matchup and it’s way worse than her snake bite. Viper mainly focuses on locking down site where she won’t be peaking as much as possible, having the dart is just not optimal especially for that amount of damage. I would also feel any more than that amount of dps would be broken. The snakebite could essentially be seen as the dart with a bit less of an activation time which might be good, however it doesn’t make up for potentially holding off an whole team alone. Overall, a second ability option might be good but I feel she’s already been padded out very well and doesn’t need a repatch. Maybe a snakebite variant that’s her smoke, but lasts a bit longer?
As a plat 3/diamond 1 and Viper main I agree viper is disgusting when used correctly only thing that sucks with her ,she is the hardest agent to learn in the entire game and you need to be good at aiming
Someone can explain me how Viper's wall works? Sometimes in the radar my E shows me all the distance, but then, just got a little piece of that wall, it's like it can't penetrate some stuff
I have had that also. I just go into custom to make sure the set up works. But I have found raising my arm to look at the sky makes her viper wall go further instead of randomly stopping. When you need to do this, I just go into custom to check.
aim a bit higher it will travel more distance more the height more time it will take to deploy just dont lauch it parallel to ground aim slightly higher