Gathered from everything we know so far as of November 2023. #lethalcompany 0:00-4:40 Player's Story 4:41-11:09 Sigurd's Story 11:10-14:22 Conclusion Like and Subscribe for more (:
My theory is that the company building is the rumored golden planet and humans managed to trap it there and are now feeding it as much metal as they can to keep it docile.
Interesting theory. The planet is called 21-Gordion, gordion being the capital city of Phyrgia, the kingdom King Midas was king of in mythology. King midas of course being cursed to turn anything he touches to gold. could be intentional by the dev
It's kind of interesting to see the employees as actual prisoners with the orange jumpsuits because it feels like the company sees them as very disposable (meeting a kinda hard quota every 3 or so days and failing once gets them yeeted into space to die) and they were quick to replace one of the first dead crewmates in Siggurd's group. They probably got drugged to alter their memories so they forgot what they did before or how/when they signed.
Whats weird is, if the monster behind the wall (or what me and my friends call "The Boss") is so hungry, why throw the workers bodies into space? Can he really only eat non living things? Like scrap and abandoned items? Is the ship destroyed by the vacuum of space? If so, why not just send the autopilot over the wall and feed the entire thing to the Boss? Food for thought
@@bloobiest it seems likely they cant eat living things, as people can be pulled behind the wall, but seemingly dont die, considering voices can be still heard behind the wall
@@IONATRIXThere aren’t really any bees left after we bring them aboard the ship, plus the beehives belong to circuit bees which probably use some metal in their hives. That and well the propaganda poster saying to bring any food to the company and the hives are really the only food item we can get asides from meds or pickles. I do mostly think the entity is eating souls attached to items tbh given the robot toys weird noises it produces. Like theres no way a metal only eating creature is gonna be fed by a plastic fish or any of the other non metal items we get.
Well, Bee hives aren't living organisms, neither is honey (if they even produce that) ((except for any bacteria or other small organisms inside))@@IONATRIX
I was so disappointed to find out that I couldn't slot two apparatuses into the drill under the Company Building. It was so captivating when I found it so I did what it asked and didn't tell anyone and smuggled away two "batteries" from my crew, just to have it not work and lose roughly $160 due to not being able to carry them back up the ladder lol
i did the same thing but i managed to get the apparatus' out with the help of friends, i just had them jump and drop it mid air while i was on a ledge next to the ladder, then i did the same on the pipes running around the company building, then the same at the start of the pipes at the top and we saved both
At the end of the game, just before the final day to end a seasonal contract, I hope we get told to enter the company building to find a mcguffin, and face a hellish gauntlet of brand new horrors
@@JonezBBQit’s a term used as a plot device to drive a story forward. Think about the Death Star plans in star wars or even the Death Star itself to some extent.
@@JonezBBQ It could be anything as long as it drives the story forward I think. Like a mythological monster that is friendly to humans but was locked up by the other monsters and only that monster has the means to destroy the other monsters like some tech. Since the other monsters couldn't kill that monster they decided to seal that one away. Kind of like the world in the new Doom. If I remember the AI sealed him away at the end of the 1st game. A mcguffin might be your story to learn, locate, and release Doomguy to the demons turning the Earth into its playground. That's where your story would end and his would resume again.
4:11 The Failure by design approach seems to fit the (currently) established lore of The Company. Where you, the temporary employee, aren't meant to be able to last the entire season. Which allows the company to promise whatever they want as a post employment bonus/benefit. Assuming they want their employees "fired" before they know too much information I guess.
Someone made an observation that we look like toys, the run cycle is also very toy-like. But then, there are plenty of regular sized objects like the engine, rubber duck, magnifying glass, remote, laser pointer, etc.
A lot of the monsters like Coilhead and Jester are based on human made artifacts, but it doesn't make sense for alien life on a moon to look like human objects. I think the monster in the wall is combining dead workers and scrap to make new monsters to put on a moon.
According to the bestiary coilheads are rummored to be a weapon of war, but the idea of the monster in the company planet is some kind of a "dead space thype of meat and flesh" amalgamtion make lot more sence whyit needs scrap and bodies of workers to stay alive, that would explain why you get penalisations for not retreaving the bodies but not comming alive itself
Also that drill you talked about is not a drill, If you parkour up to it theres a switch that you can activate that reveals its just a generator, however it has two slots which looks like its for apparatuses, however when tested it does nothing.
i have a theory that the 1960s date might not actually be true desmond is a computer jockey and has done a lot of modifications to the ship this means that it's very likely he hardlocked the terminals clock to the 1960s because fun fact; most computers can't go past 1970s and somehow desmond bypassed this to rid of certain features (see Tom Scott's video on how this works for more details on what this does to computers)
Also, it is implied that desmond wrote the last log, due to it being in a different writing style, and him addressing himself at the beginning of the log
I always thought that this game has a sort of Iron Lung kind of story, where humanity is stuck in a dying galaxy, with the Company planet being one of the few remaining places with life on it.
Interesting insights overall, although at 11:40, the moons are definitely located in other star systems since, in the sky, we can observe a white dwarf, a red star, and a yellow star (giants or dwarfs unknown), implying that humanity somehow discovered interstellar travel all those years ago.
or it could just be the atmosphere affecting the color. This even happens on earth. The sun will appear red and even be easy to stare at if there is enough dense smog in the sky
The turrents and mines aren't even for the monsters as they dont trigger them. My theory is either this is a thing to make it harder, or the turrents and mines dont shot at people who lived there.
1:47 "Monsters of varying shapes and sizes. Some passive, some lethal." what an ominous statement, i wonder what footage is going on to compliment this? the chat:
A detail I have to mention, the device under the company building is 100% meant to be compatible with the apparatus. I know this because you can look into the ports on the device have pin holes that match perfectly with the pins that you can see on the apparatus batteries.
@@Tacdelioas a man who bought subnautica early access on Xbox, it was a dream to watch things get implemented one by one, the lost river, the prawn suits, the Q.E.P., the lava zone, even the Auroras main interior
The info on the moon the Company Building is on says that it's entirely ocean and that it's life forms are "unknown". For a company as large as The Company, you'd think they would know what species live in their own oceans for safety reasons.
I think we just dont have clearance, and perhaps the creatures in that ocean are the same creatures inside the company building. Perhaps the company is even run by those creatures and, for whatever reason, they dont want us knowing anything about them
I think it makes sense though, it seems the Company is driven by profit and that they don’t have issues with the lifeforms in the ocean, so why would they waste manpower, resources and time to scope out something that doesn’t present a threat to them?
Me and my team have reached 2,300 quota and the next moon we got was S+ difficulty. As you guessed it, We did not survive. (The dog camped the door and the ship got compromised.)
With the eyeless dogs all you have to do is be quiet. You can crouch walk around them just don’t make any noises. You can then either leave or lock the door and leave. Or buy something cheap and send it that way since they focus on sound and can’t see unlike the forest guardians that can’t hear but can see.
@@jaketorres2388 I'm sorry but we were aware of this knowledge at the time. The dog came to us because I teleported one of my crewmates out of immediate danger. Despite having multiple layer of objects on the door to act as protection, it got stuck on it after getting into the ship which comprised it.
The highest quota I've gotten with my friends was 4400, at which point the game bugged because we left and came back and our items had disappeared. Installing the MoreItems mod fixed it for the future
@melissamaga the highest reachable quota at the time was 4415 iirc, ive seen several groups achieve it no matter how bizarre that sounds. Now someone's reached 7835 quota, crazy. Edit: it's JimmyTheDuff
Quota is linked to how much of the required quota you hit. If you hold onto some scrap and try to just barely hit quota, you'll see it go up a whole lot slower than if you're selling everything you've scrapped. Reached 2,000 quota that way.
@@The4j1123 we sold all the scrap :) The next quota is always random. We did a lot of 38-42 days runs. and there was no big difference between the quota if we sold everything we got, or we just sell enough to reach the quota.
I was talking to a bunch of randoms and we genuinly hit it off, we were theorizing about what kind of deity is behind the company wall, it just went further amd further down a rabbit hole we still talk about now
This is aspiring to a nobody horror-nut dev like me that such a small team of lads with a simple creative vision can go so far as to craft a relatively investing and concrete story with such little content out in public. My fancy top hat off to the dev team and you sir for spoonfeeding me the epic lore
The Company has a terrible business model. Not only do they prevent any employee from becoming proficient at looting because of killing their employees, but they also would run out of manpower
There are plenty of starving people begging for a job im sure. Though the first point is fair. Its just stupid. But who are we to doubt almighty Bezos.
i mean that's literally amazon's business model, they pay people to leave after a few years to prevent unionization and as a result, they are running out of domestic labor
The employees are the product and the monsters are the customers. Ofc the nature of this leads to potential extinction but just like livestock it's not hard to stabilize. Especially since you can vary on how easy to bite your bait (scrap money) should be
@youlaughyouphill842 You could keep shitting on me for no reason, or you can look up interviews with Chris Smalls, leader of the ALU, and get the same info I did
But who is Igor? The fake crewmate that commits suicide by jumping off to his death? Is he a mimic? Is he just an illusion of a highly paranoid and/or slightly deranged pilot? Or do the moons hide something deeper than just the monsters of the facilities? He can't be just an illusion, the monitor of the ship can track his location and everyone in the ship can see it, and a mimic would try to fit in and strike from the shadows. So who is Igor?
Certain enemies can actually mimic teammates if someone's consistently on cams. The enemies are hard, because their built around the team. You start bringing too many counters, they throws enemies you don't have those counters for. The game is playing with you.
@@AceOfBlackjack I don't see such thing plausible as the game uses random seed generation to create an unique layout of the building including outside and inside enemy spawn points. Unless the game takes in variables like what items you have on the ship, and found a seed with only a specific enemy combo to screw you over, which is also not plausible since this is made by one guy, and it would just overload the game with how much stuff it has to store in its memory. Plus the "team" isn't anything unique, you either have one dude on the cams, and the rest in the facility or everyone just B lines it to the facility, there is nothing the game could take into account from just how many players are there, you could be only 1 dude and still get spawn camped by 4 turrets. The game is made for you to die anyway, there is no end to it, so there is no point going that deep into enemy selection.
Igor is one of the names that gets assigned to the radar booster. It will show up on the radar as a player, but it’s just the radar booster. Lootbugs can pick it up and move it around to make it seem like it’s a moving player but again, it’s just the radar booster
I got the creepiest voiceline earlier. I was selling scrap to the company like usual, but when he took the loot instead of playing the usual “we value your commitment” bs, he says “THESE WALLS CANNOT HOLD IT. H-H-HOLD IT.” Anyone else hear that voiceline before?
I feel like Lethal Company and Iron Lung could be set in the same universe. That'd be really cool! Like an indie-developer collab! Both games have the same unsettling sci-fi horror vibe and unexplained mysteries. I'm really looking forward to seeing this game and its lore develop further!
I want to imagine the monster in the company building is actually just a really chill dude who just happens to have been born in a rather unfortunate way, kinda like the omens from elden ring
The drill you mention in the end, I don't think is company sanctioned as if you turn on the lightdown there there is spraypainted notes of "don't tell" etc. and a spraypainted circle on the wall, It also appears that there are two spots to place apparatuses to power it. though my friends and I tried but you cannot currently place apparatuses inside of it to power it. Im assuming it will come in a future update. To me it looks like company employees like sigurd have built it to try to break into the company building and rescue the people or discover the golden planet.
I can't wait until the devs add lore for the Ghost Girl because she's the most interesting mob out of all the mobs in the game. I'm certain Ghost Girl is based off Alma Wade from F.E.A.R.
I've heard that she was intentionally not given a log nor will she ever receive one. Of course this is just a claim I heard and haven't been able to verify at all. But if they ever do, I hope it has really unsubtle references to FEAR
13:35 I don't think the food is to provide for humanity but to keep the thing in the company building fed, I also think the reason why people are screaming behind the wall is that they were maybe previous workers that got grabbed by the thing and is slowly digesting the workers.
I theorize that the creature behind the wall is symbolic of greed somehow and it just desires more and more. Also people were saying that the device under the company building landing area is a drill. On the contrary I'm fairly certain that it's a nuclear arm. Using a flashlight on the strange box looking mechanism in front of the device reveals some words that say something like "type- b4 something". I'm pretty sure it's a nuclear arm and it would explain why it looks like it would fit two apparatuses on the side of it. Theoretically that is if the apparatuses are nuclear cells of some kind. ... increased radiation levels detected.
If you parkour up to it theres a switch that you can activate that reveals its just a generator, however it has two slots which looks like its for apparatuses, however when tested it does nothing.
@@animatt1881I’m imagining some secret indoor level you get by turning on the drill. One enemy no escaping outside. No scrap. Bodies everywhere. No fighting. Only running.
My headcanon is that the creature inside is an eldritch deity that enslaved humanity not through religion, but through economy and capitalism, which explains why its ultimate goal is not profit since they kept killing employees that don't meet quota
"That's all I have, that's all I could find..." Sounds like it could be a sigurd quote when he's close to the end haha, well done amazing video- this game is truly amazing
no no, please no, think about what they did with the backrooms, once an internet mystery that englobed the horror of loneliness and abandonment, to an oversaturated company made marketing milked shit, with 1000 of leves just because it's "liminal", the way that the game explaines the story it's already enough, imagine if they start explaining everything, like what they did with slenderman, siren head, backrooms and mandela catalogue. The unknown is sometimes is better than the known
@WitoreePotato the backrooms went "downhill" because it is information that is unregulated where everyone contributes what they want, this is the same with creepypasta and scp. The current lore is nowhere near enough, while it is interesting, it lacks lore to actually be enough for a game like lethal company, and while things being left as mysterious gives alot of room for head-canons it does in the end leave a gap too big to be satisfying at this current point.
@@lightpro7 LC works very well with headcanons that's the thing, one example that i forgot was iron lung, i felt that it was the same thing, you're trapped in a planet full of blood and fvk u, i won't judge because the lore that they did was indeed good tbh, i just really hope LC don't go downhill as the other horror things usually goes
@@WitoreeTrue, But I would like the dev give drops of lore, like using the inverted teleporter at the company to go behind the wall only for darkness or have a secret way to go to the Golden planet.
@@Yo_do_yo the dev will prob launch an update with the golden planet as a secret (maybe it's already in the game, who knows :) but either way, the thing behind the wall could probably be the end game or smth
This is just the beginning of your success man. Please cover more games with monsters, scp’s, or just any game at all. Your editing and the way you go about explaining everything is just “chef’s kiss”.
ive gotten to 1,500 quota, i think up to 2k is possible but at that point it would be very difficult as it most likely would lock you to only running titan, with the likely of death being very certain.
I've hit 3k and some change just running rend over and over. Just don't sell your entire haul when you go back, only sell enough to make quota, and don't let your whole crew die so you don't lose your haul
Collect scrap, get money, try not to die. Very simple game loop, but surprisingly challenging game with quotas to fill so you don't die and resource management and team work.
The highest amount of scrap I’ve earned in the game was on a 3 man group and we got to 3600-something for our quota. I took a screenshot of it on Steam as our group likely will never get there again
I’d wager that it’s possible that the crew of the pilot logs and the crew we play as are the same people - clones of the original crew in 1968. It would explain the discrepancy of the time dates, the reasons why they came remember when they first came on the ship, and why they are so disposable. We know the company has means of teleportation that is tagged directly to the suits of the individual crew, which explains why they charge you money if you don’t bring back a body - they’re teleporting the equipment and genetic material back at their own cost to be rebuilt on the cheap. It’s likely that whatever Lovecraftian entity they have encased in the company HQ was first discovered by the original 1968 crew, hence it seems to have bonded them to its service, and the time passing is probably because of memory loss everytime a crew member dies. They might not remember their death, or might instead have false memories or identities implanted.
Being this game is a survival horror I would love it to have the same style of learning stories and lore through logs/documents like RE, Silent Hill and Dead Space.
It would be insane if there was an actual ending that when you complete the contract that the company hired you for, the company would actually allow you to explore the Company Building, in which you find out the real truth behind the wall, cause we all know that there is something fishy behind it
From what I heard the single dev does plan on adding stuff like lore to the game. Just unfortunately it’s the phasmophobia syndrome of so popular early in it’s life you can get reliable information.
What I love is how little coverage and theory crafting is on the drill, really makes me excited for the updates as its so vague who made it and how to fix it, it gives a lot to consider but not much solid evidence. So far we only have 1 plausible piece of scrap to help fix it. On the side of the drill are two slots similar to those for fitting an apparatus which presumably will be the power source. Then there's the missing components such as the drill itself, something to fix the wire(which has been perfectly slashed apart) and the mechanism to activate the thing with the console. Although I swear if the console fix is simply a remote that's gonna be so MacGuyver lol
I'd be curious if in the future we can finally hit the end of the "season" whether that's going 10/15 quotas in a row and then we get to go inside the of the company, only to find some eldritch horror waiting there. Maybe we try to kill it, or maybe it's a small little easter egg where we go inside and see the monster, but we're stopped by other workers, knocked out, and wake back up on the ship to start all over.
Goes up by way more than 100 each time also, I see quotas over 2k regularly and hit over 1.3k lots. If you don't sell all ur shit on your first few quotas you can easily stash like 2.5k on board for bad moon days.
This is taken from a reply but it was interesting so : Gordion, the moon where the ”company building” is located is reffering to the capital of former Frygia where king midas , who turned everything to gold, is supposed to have ruled. Perhaps the golden planet is the company building and they are keeping the great beast that ate the moon locked on gordion.
So far my team and I are on day 36 with a 3500 quota. It's at this point we've started to dig into our scrap reserves (only sell enough scrap to meet quota, then keep the rest). I doubt our ability to make it much further, but I think if you have a really coordinated team you can push quite far
Honestly mate, congrats on 1M views on the video. For a small creator this is huge! I hope you grow and keep up the fun and interesting videos like this!
4:22 I already had a quota of 1523 myself. And also the "+100 per Quota" seems to be wrong, since in that run we jumped from 1083 instantly to 1523. In that run we only had 32 days on the job. So 48 days would be insane.
wait wait wait, if you hold the old phone you hear a woman screaming, then beeps as if disconnected, could it be jess? old phone, the logs are from the space race.. ?? damn
I originally theorized that it was some kind of scenario similar to the movie Oblivion where dying humanity was employed by aliens to steal salvage from destroyed human colonies (which the company purposely destroyed) and return it to feed a monster or keep it asleep. Something like that.
we decided to end our session when we reached a 1.3k quota, we have probably 100 worth of stuff on our ship right now so im boutta go crazy operator mode (or go in with them to get more stuff)
was thinking abt how each of the old crew members have their own terminal thing such as jess desmond and sigurd except jess and desmond thong says data corrupted so after 3 tries i found richards code is "smell" or "smelly"
I found a few of these pilot logs and lore hints by accident and kinda hope that they go all out with the lore for this I think it would be really cool and add so much to the somewhat repetitive (still very fun) gameplay loop. I mean look at slenderman or especially now five nights at freddys. Think it is totally possible and would be very fun to see.
I didn’t even realize there were the story behind little company. I thought it was a fun game. We are just trying to meet your quota while going to different moons and encountering terrifying creatures.
Note on the max possible quota: my group lasted until day 40 and we had a quota of about 2800 by then a couple days ago and thats the furthest we went. The previous quota was I think 2400s? It doesn't go up by 100 credit increments. It proportionally increases more harshly the further you go. We were getting 300+ increments on the last few quotas.
This is the first time in a long time I have been able to fully watch a video without any music or gameplay in the background. Voice was just the right tone for me to be interested in the video.
@12:13 Lucy isn't a "planet", BPM 37093 is a white dwarf star believed to have a carbon core. Also 16 psyche isn't made of gold, its a metal rich asteroid with a suspected composition of iron-nickel.