I like the idea that they had with the shopping malls where you can put on the virtual reality mask and go into any store you want and it looks like you're there and you shop. That would be so amazing because sometimes you just don't want to go to Walmart Target or whatever and if you could put on a headset and just shop from the comfort of your home but still get the experience with the look that would be cool. yes I know we can order online with our phones but I'm talking about putting on the VR headset and actually looking like you're inside of the store.
@@TombstoneChris I guess it would look cool, but online stores are more comfortable to use than physical ones. It is easier to find a product, you just type or go by category. In physical one you first have to find in which alley the category is in. Also online products are separated by white space so it is easier to see what is available in the store. Even if it is the last one in stock you don't have problem with noticing it, you don't even have to look for it, it is always at place.
@@TombstoneChris Secondlife offered such, it's still exists, it's just not good with HMD. as all user created content and it's unoptimized (cant be) so the 90+fps requirement is just not obtainable.
One day when they have figured out how to get your brain plugged in to a virtual world they will think that it's funny how we called todays bulky glasses virtual reality as well
Impressive how back in the 90s the VR wasn't much different from todays VR, the sensors are simply more advanced and the quality is better because of modern computers and hardware.
@@adamantine001 which i never understood because in an interview recently he mentioned it took over and 1 hr to do one episode and they would just edit it down. So they had all the time they needed yet stuart rushed the hell out of every episode. Love the show but damn it gets annoying. I’m guessing looking back on it they probably wish they didn’t rush things. This so good to have to look back on
@@AmazingArends they could manufacturer small little tubes, but they were poor quality with low reaolution. I remember small handheld TV's in circuit city and sears, that were available in the mid 90's
A couple years after this episode aired I was a young kid enthused about 3D games and virtual reality. I really wish I had seen this episode Back Then very impressive stuff
@@gokucanfly4593 No, he's right. VR is still a niche technology. It is not mainstream. Of course it's better than it was in 1992, but the vast majority of people have never used it, and really have no use for it. Even among gamers, only a small number use it.
It's getting bigger and bigger and with all in one like oculus quest 2 it's really affordable. Finally some big game company start to release game there (half life, hitman, sniper elite). It's clearly not just a trend and it's just starting.
And this is how it all begun. I remember this, and their visions paid off. We have google cardboard now. a phone with gyroscope that goes inside and turns into a screen and viola. VR
Funny how that HMD doesn't look that dissimilar from what we see out there today, just larger... But that framerate, that was motion sickness inducing without even being in VR. Lol
Man man... A time were people still were fascinated in pcs and what was still to come in the future like windows 95, laptops, cellphones, smartphones, 3D, VR.... Nowadays it's all normal because it's already there.
In mid-2020, a quartet of tech journalists demonstrated "Rec Room VR" in a "TWiT After Hours" segment. ( "Rec Room TWiT" will fetch it in RU-vid.) The Rec Room developers used relatively simple models to make it run credibly-although the result blows away what was possible in '92
Here I was expecting to see the early pioneers behind the holodeck, but instead I witness that holy grail of masculinity and the pinnacle of human evolution: the combover mullet. Christopher Allis, if I were a women I would give you all of me. Heck, take my wife. You deserve her more than I do.
VR helmets are very popular now with hand tracking controllers and cameras that track your hands just like the old data gloves, only without any gloves. Eventually we will have a brain stimulating haptic device to attach to a VR headset to replace the usual haptic suit stuff. If you stimulate parts of the brain with a electric coil it can provide a haptic experience beyond what a suit can.
Had no idea Vr tech had its start in the 1940s!! I can imagine how shocked the folks on this episode would be if they saw PSVr2, in addition to the haptic feedback gloves shown in some PlayStation Vr patents. Mimicking touch, texture and even temperature! We are moving closer and closer to the movie "Ready Player One".
It was way, way too early with Virtual Reality headsets in 1992. A 486 PC@66 Mhz with no 3d graphics card is simply stunningly underpowered compared to a multicore CPU with a GPU that is anything from 1070ti and up today. And still, even todays Virtual Reality headsets is at the Ford Model-T stage that they compared the 1992 solutions to in this video. Even with the best hardware.
@@BlownMacTruck Hehe! I guess not. Still, interesting how they at the time felt that it was feasible to reach any kind of usable VR experience in the early 90:s. They must have known!
Today's VR headsets are miles beyond being a "Model T", it certainly isn't perfect but the resolutions and framerates that we can achieve with current technology are pretty damn good and usable.
It's amazing how jaded people have gotten. Now you can slip your smart phone into Google Cardboard and have a VR system far better than the ones shown in the video (albeit without the hand tracking) and people are like "yeah, whatever."
hallerd 26 years:))..and still we are not sure the technology is here to stay..remember 3D..it hard to find a 3D tv today..3D video camera's recorders gone completely..
hallerd :)..i haven't tried any VR ever:))..I really do want to try it, I'm curious,I want that for free first on a shopping mall or something:))..i hope it a technology here to stay but I have my doubts.Porn industry saves everything,but not even porn industry couldn't not save 3D.I have 3D tv it transform 2D in 3D but the processor is not fast..for fast moving images..it shows them in 2D..it has a lag..i said this about VR cause I saw a video recently on RU-vid..i don't remember exactly if it was only about Sony gaming thing..they were taking about Vita that was a great idea but never caught on..the stickers with a light colour bulb..didn't have many games to support,Microsoft with the Kinect camera was considered a failure.people took those as unnecessary gimmicks..and yea..now they are are gone..i think they will return 30 years from now and we will have "real texture graphics" they had this tech in 92-96..but for some reason they decided to make cartoonish looking games..they went backwards..dummies..there are 2 industries that can save Vr(failed for 3D)..Porn and Gaming :))..it's well knowned
Strange how VR goggles and the glove have still not taken off. Mouse, keyboard, and touchscreen are still the dominant and preferred method of human input. Can throw in voice as well.
That computer nerd sure does have that Hulk Hogan hair going on. And I tell you they were talking about shopping malls and virtual reality where you could go through and shop we don't even have that with our virtual reality today. What the hell happened to that idea?
Wow! That VR demo was great! I wonder why it took us 22 years to get the Oculus Rift? What they had then looked very close... other than the "two small televisions inside". Haha. Also, that SG workstation... If I would have seen that in 1992..... wow....
The processing power simply was not there. They could not handle perfectly synced head tracking, visual frame rate of 75+ fps, true stereoscopic imagery, etc. All key components for a sense of "presence". That's like asking why we didn't have automobiles in the 1700s when we had perfectly capable springs and gears, just lacking a thermal engine.
I don't think that's entirely accurate, I think the displays were really the thing holding it back. Yes the scenes were primitive because the systems lacked power but even a few years later when the consumer VR headsets came out some of them were still using low resolution CRTs or absolutely unsuitable LCD screens. The industry just gave up on VR, if you listen to old industry heads like warren spector it was clear that VR was going to revolutionize the industry, at least according to the VR industry, he makes quips about it today since the narrative is very similar from the VR industry.
Because nobody cared , it wasn’t consumer issue tech in the 90s it was something we would get in the future , most people had no interest at all in this tech so money wasn’t poured into it. We got the Super Nintendo instead , we are a stupid species and I am not sorry that we will be wiped out and that this planet will be clean again without us
+brett20000000009 it was hyped because this was the first time something like this was possible at all. Many of the basic elements like the VR helmet/goggles with stereoscopic projections and the interactive glove were invented around this time.The people in the video say themselves that the visuals suck, but for the first time the *potential* of this stuff became obvious. The VR technology we have today is essentially a tremendously large but incremental upgrade of the ideas showcased first in the early 90s. It's like the conceptual difference between flying a Wright brothers' plane and flying a 787 is smaller than the difference between walking and flying, no matter how shitty the plane is.
***** Stop stating the obvious shit. It's not all about what is better. It's about getting VR in the mass market. The person who does that will dictate everything.
***** Not really when modern consoles are just PCs. Nothing special anymore, the games are ported to PC easy as fuck. The money has always been and always be in consoles. Just look to how many copies GTA sold. The PC sales by comparison are a fucking joke.
***** Dunno coding this generation of consoles is extremely straightfoward. They are just PCs, nothing special anymore. Also, I suggest you look up the best selling games on consoles. I think you'll be shocked. Nintendo as built all it's money of essentially kids and family games on consoles. You fail to understand what a console is and why they are popular. I have all consoles, gaming PCs/Laptops and tablets. They all have a place.
I never understood why 3d and VR seems like it comes and goes every so often.. Especially now where we already have photo realistic graphics so the next step up from that should obviously stay
Well these guys made millions of dollars from the beginning of the technology bubble, whereas you are simply a consumer buying over priced products from these people years later. I think they won. You lost.
@@TheVanillatech Why? It's a really enjoyable experience that I paid $400 to get two years and counting out of. I have no problem supporting companies so that they continue innovating and making even better stuff in the future.
@@kingcrimson234 I applaud your enthusiasm for big business striving to "serve" the consumer, especially in technology markets, going forward. Not saying it isn't a good product. But it is what it is.
@@TheVanillatech TheVanillatech LOL they're not trying to serve me. They're trying to make money, but in the process they're making a good product that I'm happy to pay for. It's the engine of capitalism. How much should they be allowed to charge? Shall we begin government regulation of prices? It's relatively expensive now for two reasons. The tech is still pretty new, the so-called "early adopter tax". And prices will go down as demand increases and the margins don't need to be as high to turn a good profit. Also, don't forget that they undoubtedly spent millions on R&D that need to be recouped. If you don't want to spend the money on these early headsets, don't buy one. Simple. Nobody is holding a gun to your head. Wait a few years and get a better one for the same amount of, or less money. I wanted one, and I felt the value was worth it. So I bought one.
@@kingcrimson234 But the definition of capitalism is the exchange of goods and services for money. You have a desire or a need, someone addresses that need by supplying a solution (serving, if you will) and you pay them in return. My point was that the men in this video talking about the most basic origins of VR are most likely now multi-millionaires who are supplying Occulus Rift or similar technology to the global market. Even if they are not involved in the business side, they were the pioneers at the start of the tech bubble and are most likely very wealthy, presuming they remained involved in the industry as it grew exponentially.
14:00 "Until we are tired doing it" - tired best word to sumarize VR, makes you tired, 20:00 potential usecase was shown in first 2 minutes of show, he at 20:00 is trying to find use for his technology after he invented. And for certain movie industy is using these. Still nothing better, more precise was invented than a mouse. Steve Jobs ~"better not try to find use for technology you have, instead try to find technology to solve your actuall problems" let's see if that was correct - do have great technology but he struggle to find use case, Imogen Heap used this glove to make music, what else.. ? To control giant robot yest that would work, excavators heavy machines are using buttons pushed by fingertips. Because it's more precise. 30 years later even touch screen in laptops is less often used than mouse. Some people use gestures on 2D flat surface of touchpad.
Nice fps. I've watched tons of these videos and this is the first one where we don't have near perfection in 2021. Not really sure what's presented here is ''Virtual Reality''. A lot of the things in this program are just poor games in first person view off a monitor, with keyboard and mouse input only.
I think your under selling it a bit now sure we can't get it right most of the time. However the moments I do get immersed it feels really enjoyable. Sure would be nice even if the amount of time it felt "right" was even close to 50%, but even with current hardware as long as you get distracted enough you can forget your wearing a screen. Most times it happens when I have to focus on actively doing something, like talking to some in a virtual chat. Think about when you are watching a movie, even though we got really at making you forget you watching a bunch of actors you still can accidently break the magic by thinking about it too much. It will take a while till vr is always immersive, but at this point were are also managing more then zero uptime on immersion and I think that is worth something at least it was worth enough for me to get a headset.
I myself don't think it is for the average person until at least we get a vr headset in which you could do text based work with out having to strain your self. Until I can use my computer for everyday tasks with out taking off the headset and getting frustrated I won't expect it to hit the non gaming crowd. On the other hand in the future I can see some people getting a headset instead of a monitor, not everyone of course and not in the short term but from my experience with my current headset I don't think we are that far away either. Or at the very least getting a headset to act as a personal tv/theater. I know one of my friends wants to get the quest 2, so he can watch movies in vr while on a plane.