Today we're going to go through what I think the real reason is for why Deepwoken is slowly getting worse and worse. [] Discord Server: / discord [] Become a member to help me continue making quality videos :) / @quackquake
real shit, broken legendaries just make chime unplayable unless you hop on the bandwagon. nobody out there using the dozens of other weapons, which sucks if you wanna use a realistic looking sword instead of some goofy looking blade ball weapon
Adding more legendary weapons to the game is so annoying. When deep first came out it was just the crypt blade and the curved blade of winds. They didn’t add any new ones for a year at the start, but they released good quality updates. The decrease in replayablility has gotten so bad that I haven’t played deep in a year. I just want a good PVE update to come out
Too many legendary weapons that arent rare anymore so it just feels like im gimping myself when i wanna use an objectively drippier weapon (first light)
@@Glitchedchannel230 nah fr bro it was like that with enchants as well. back then enchants were pretty rare and getting one was exciting, now there legit so easy to get its not even funny. legendary weapons are literately following that same pattern now.
the game has become so PvP focused that the devs haven't even realized how far progressing has gone from what it used to be. In Verse 1 bandits used to be scary. At power 1 now with all the PvE changes, you can kill brown coat bandits with 2 m1s using a base sword
@@annexedd Deepwoken today isn't what Deepwoken was advertised to be all those years ago, back then the game relied more on PvE rather than PvP. (voidwalker and chime) Now it is absolutely fine to like the game how it is today (because I certainly do) but people have the right to feel disappointed in how the game aged and progressed. Especially because they promised not to add a competitive mode and then they did it anyway with Chime.
I always think that they should do biweekly/triweekly/monthly FOCUSED updates, like how cool would it be if one update they just add 20+ new bells, or a whole new area in L2. Unfortunately I've also realized that different devs work on different things, some are builders, scripters, modelers, so they prolly can't do something like adding a ton of bells in one update. Some things like a new area would still be feasible, but not with the current update schedule
Oh boy I sure do love watching Deepwoken problem analisis videos as if I've ever progressed beyond "Get power level 4, get swarmed by voidwalkers, and die" phase of the game.
There should be a quest like thing, to remove your name from the bounty board. If somebody likes pvping with void walkers then simply don’t do the quest.
@@mat6tehpokemon946 nah, I'd play on the surface personally because it's so boring in the depths after progressing there 20 times, the problem is that it takes about 5 times longer to level up that way and the moment I start doing layer 2 I'm inconvenienced because I can't just hop into castle light at any time. The game actively discourages playing on the surface.
@@uwucia I attempt the trial of one on each new character I make, and I'm itching to try out the deepbound origins, but that requires me to git good enough to kill monsters scarier than a thresher.
It's almost intentional that normal weapons are pushed to midgame (not that midgame exists for more than 1 hour). I miss when you could pick up an alloyed halberd or whaling knife and make a cool build. They just can't compete anymore. Idk if they're making things to fit into Conquest but it aint helping rn.
The game’s lack of replay ability extends from the fact that meta builds exist, the main solution would be to 1) better and more enemies for all range of levels eg: enemies as strong as bandits, sharkos and just more choices of things to fight not just at maxed p20 mega builds, new bosses and harder things are great but the game needs to be fun to get there too 2) As you said, balancing 3) more oaths meaning more restrictions and more variety for builds 4) controversial because it’ll also make the game more complicated but more talents, gives a wider variety of cards to use on builds but with the introduction of a large amount of talents they also need to give you more aces, quite a few more aces These can’t really be done in weekly updates, the first 3 it would be far better to have them take their time to do those and for #4 it can be done at whatever pace they’re comfortable with, adding a lot of new talents will take time, they can do weekly instalments if they want adding a few in every week while they work on more but overall I believe bigger but better updates, still on a schedule would be better
you're so godamn right about all of this, and I feel that crypt of Unbroken is the best place to grind Xp, but I wish it wasn't just... Trial of One -> Crypt of unbroken -> Bosses, Ik you can go deepbound, but like I wish there were more rare overworld events with more SPECIAL loot, loot that cannot be grinded other places, and that.
I feel like the real way to fix an issue like this is to make bi weekly updates with filler weeklies in between, mainly QoL, bug fixing and on actual non filler weeklies we get content that they had actual time to test
really good take, for a while now I've been annoyed at friday updates seeing what garbage they added instead of being excited, there are so many downsides to weekly content; builds can become totally unusable in one week, rushed and uncreative weapons that ruin the game balance, and this rushed stuff will never get removed because why would you remove content, it's permanent damage to the game quality, I would remove 80% of content added post maestro update (thats when the ton of garbage rushed weapons and mantras started popping out), if they made monthly updates instead it'll be much better, for example the second wave of elemental legendaries thats coming out? make it a single update and polish them, this way one attunement doesnt get overbuffed for a week and gets tons of nerfs next week.
That would be cool and have like a name for the update “DEEPWOKEN: ANCIENT UPDATE” and then drops all the new legendary weapons and a new area with polish and quality
Likely the reason conquest is taking so long is because moba's are really specifically made, the speed of minions, the xp values for each type of minion, spawn rates of camps, ect. Add all that on top of deepwoken build tomfoolery and it's an absolute headache of balancing.
I'm someone who has been planning to get deepwoken but comes from the rogue scene, I honestly think weekly updates they should do weekly balancing so they have more time to come up with ideas and hopefully also update rogue so grimmkind can finally leave the basement. but I will say from what I have seen chime definitely needs a work from what the youtuber Eclipse said "it's the worst mechanic I have ever seen in a video game"
Honestly its the grind that comes with progressing that kills it for me. power 1-20 is a breeze as a deepbound but stuff like oath (and I play contractor so extra tedious), gameplay defining 0.5% drop rate items like the warmaster’s medalion, getting the right bell, etc just takes an absolutely ridiculous amount of time
@@zetthefirst no, the progression is incredibly fast but the game itself kinda sucked to play because of the actual mechanics. you could get like maxed out in 4 hours but it wasnt very enjoyable because it was by no means player friendly at all
Ah I see. The problem is that it was made by the same people as rogue lineage. Edit: Fellas Fellas, relax. I'm not saying the games are similar. I'm saying that the devs are the same. Rogue lineage has it's fair share of unbalanced horseshit, though some has been ironed out, and the reason that deepwoken doesn't have that opportunity is because of the constant addition of new content. Basically, the same people that worked on rogue lineage that are currently working on deepwoken are really really shit and making balanced additions to their games on release.
I 100% agree with everything you said except for the ai deepwoken players are used to extremely high quality and I think the community as a whole is pulling a metronome between being straight up ungrateful or impatient
I agree with everything you say except the AI, as it is really well developed, the only thing I think that really screwed over the AI is that the mantras they use literally have no cd
I think these weeks-long updates could be for us and at the same time not and say wow this is a community problem and such with updates, no one else said anything that The Hive is expanding in size and new islands are emerging and new roots and with that the hive is turning 2 islands into 1. Did anyone else notice or just me?
This video is extremely true, but i was thinking that small changes and tweaks or bug fixes could still be weekly. Probably not to get attention to the game like in your pros section of weekly updates, but just to listen to the community about bad balancing and whatnot. Keep up the great content, Quack!!!
even though I agree that weekly updates might be getting a little too much, a lot of your points that you go over really don't make a lot of sense. You mention how weekly's should be used to polish and bug fix the game even though that's basically what they're doing since the content they add is pretty minimal (the ONLY thing they added this update was a new legendary). Comparatively the bugfixes and balancing take up your whole screen. Also, what I think they've been doing with the new legendary weapons is they get the concept, put it in the game, make sure it works ok, then let the community decide how it should be balanced. People criticize the devs WAY too severely when they really do an amazing job, especially when compared to the devs of basically any other game out there.
The only reason they’re polishing and bug fixing right now is due to conquest and having a smaller team for weeklies, which in turn is making them focus on easier stuff (bug fixing and balancing), which has fixed some long term issues (since release, which is crazy, and shows a bit about their priorities) I think overall most things they add feel cool at first look, and then you realize, “oh, they forgot to make it blockable, time to wait a month” or “oh cool, new meteor event!”, and then they couldn’t take the time to make it not go into the abyss. It’s mostly little examples like these that would benefit from them caring more about quality instead of quantity.
@@theamazinggarbage3209 yes but it isn’t a good idea in a permadeath game at all, and generally it isn’t even a good idea in other games because the community suffers from it
Heres the kicker; the game isnt boring because of the devs, it because of the players. The players hate progression not because its bad, but because they hate doing anything besides fucking chime. If they never added chime, deepwoken would be good. But no, now its a sweatfest where everyone runs the same build.
deadass the community's obsession with pvp content and the addition of voidwalker and chime is what completely ruined the game's trajectory and turned it into a metamancer sweatfest
I don't like how many legendary weapons and enchants there are, just removes the rare and intresting part of the weapons and just replaces them with "new weapon with a unique 4 crits". while enchants in the past were going to be something expanded upon, more curses and such, promoting more risk and reward within the game but now the average group of players is just a neon jumble standing around at erisia with too many enchants to count
Another problem is most likely the testers themselves sometimes not doing enough, I know that they aren't even used half the time but when they are it feels like they use a weapon once in a 1v1 and that's it like genuinly the players are the real testers who just test it over the weeks
They don’t need more time for the updates, they need to actually try and not rush an update in 1 day or whatever they are doing now, in the past weekly updates were good, adding new content every week and sometimes some bigger changes, now the most we get is a weapon if we’re lucky, or a mantra, i miss when they added new talents, paths, hybrid mantras were a cool idea, etc. now its just a legendary weapon which pushes players into making one specific build with it every time
Legendary Weapons are cool, the problem is how easy they are to obtain and how much new LWs come out each update, feels like every major update has atleast 2 LWs added
Because of all the new legendary weapons legendary weapons feel more common then some rare weapons and makes the small amount of emersion disappear 😢 (please add more non legendary weapons like a pirate hook for light wep 🙏)
bro i hop on deepwoken, play 2 chime matches and fight pyre keeper/deepspindle, or any low investment medium build, silentheart, or ice fists lol idk how even though they seem to be doing so much in weeklies that most of the games content is being overshadowed by power creep, like i remember when shattered katanas new critical was "broken," LOOK AT ALL THE NEW STUFF BRUH 😭THE SAME 4 BUILDS HAVE BEEN META FOR SO LONG AND PROGRESSING IS SO BRAINLESS, i cant even bring myself to make a build i WANT to because of it
Tbh im absolutely fine with biweekly content updates and weekly balance updates this would give the devs way more time to balance said content update and at the same time have more time with bigger content updates like conquest
I do love the weekly updates, it's amazing that they can keep the content going that much and are able to balance that fast. I think players tend to take that for granted. I agree, though, that it's not very good for the large content updates. It's worse in the long term, without much to really sink your teeth into. Maybe they could do bi-weeklies, to lighten the load and spread it to other places.
It’s mostly from players who kept spending thousands of hours non stop in this game, i think your experience should be fine, it’s a pretty decent game after all
The schedule should be every week and a half and it would go, new gear, quests, bosses, misc then next week and a half would be adding new weapons and mantras then the last week and a half it would be bug fixes balancing and QOL update, repeat. I personally think this would be a good agenda imo
every 2 weeks would be nice we already have weekly stuff like battle royale to keep people coming back every week and even the new 2x chest during weekend which I think should stay even after conquest every weekly update rn feels big but its really just one new thing everytime and if you logged on without knowing there was an update you would have no way of knowing there was one because of how small these updates actually are, you'd probably be 10 updates late in terms of knowledge if you didnt read the changelogs and the only thing you'd notice is the balance changes
i think instead of weekly updates the devs do the updates bi-weekly and keep adding the same amount of content, and the other week they work on big updates
top players literally bribe people to make builds for them because of how boring and unfun the progression is, you either have to redo it at times or do layer 2 for knowledge so you can get every minmaxxed talent because if your build isnt minmaxxed theres a huge difference. Simply off the top of my head i could name an issue with chime
yea I 100% agree that, atleast until conquest drops, they should change the schedule to every 2 weeks. I actually don't think deepwoken's endgame is THAT bad as long as you have atleast one freind to go ganking with, but the absolutely horrid balancing at the moment genuinely ruins the game for me.
Well. Then its incomplete. Theres still thundercall and galebreathe that dont have a second leg. Yes they should stop adding new legs but at least finish the set😭
BTW: Deep uses different devs for weeklies and main big-line updates, from what I know, K1, Yayafino and Dexerious works on weeklies whilst the other devs build upon Major Updates. They also (sometimes) contract and outsource developers to help with weeklies, but because most of those devs don't have much experience, some of the quality of the content can be quite... sub-par from the mainstream of the game. edit: looking back, my comment was wildly untrue.
For me the biggest problem with Deepwoken is something that's also somewhat good (mostly for casual players), in the past you would grind the perfect build wich you would need to farm for lucky (wich sucked) but would keep you engaged, it would take like 1 week to max the perfect build then you would need to farm for your setup like even a shattered katana used to be a big thing, enchants jeez i remember the hype of getting my first enchant, me and my friends going on depths expeditions for loot... Anyways also the old gameplay, mostly the PvE without 9192875 multipliers 1 shot or the immortal builds. Nowadays you can max a whole build in like 2/3 hours meanwhile getting every legendary, 900 enchants and HP sets theres pratically no point on playing the game quite literally unless you play chime, but then you have the Cringe builds with the stupid new weapons. Long story short nowadays you can get everything without any effort into it, you can make a stinky 1 shot/immortal build for PvE and even PvP and lets not talk about the Depths mechanic, there should be a CD to leaving Depths, i remember ganks that i would kill the same person/slot 5+ times in a single gank...
- remove chime - remove silent heart or rework it (1 bar per m1 is not fun with 5000% mantra res) - stop only adding legendary weapons every week, and have them have 3000 crits
Couple things real quick you went on a little rant saying how players will go for the legendary weapon instead of a normal weapon which isnt really true i see as much normal weapons(enchantable weapons) as i see legendarys. also there is so much builds i see without pyre keeper that are flame and tbh ive seen more pleesky inferno's tjem pyre so i dont see your point there. And there is a bunch of bosses and content in the game for replay ability, the problem isnt the game its the fact majority of players have more then 100 hours obviously at some point it can get boring progging the 5th build and have to max it all out. but the game isnt the problem, i think there being 3 different origins and 9 different massive islands with unique mobs on most of them and all the different bosses is allot of content, its how they choose how to prog since most players just prog the same. And finally the weekly updates, yes i can see how they are an issue but i dont think they are bad i can see your 2 week updates also working but if a normal weekly is bad ok oh well the game might go crazy that weekend then its back to normal but if a 2 week update comes out and its a bad update they game will get alot more hate and if they go on a 2 week update thing people will expect it to be as good as 2 weekly updates and some which will put more preasure on devs making them have to try harder stalling conquest even more, thats just a thought tho. and personally i think every week there being a good amount of balancing maybe a new mantra or a new weapon and some addicitonal other things is good every week, majority of games take months to release what deepwoken releases in 2-3 weeks. and them adding legendarys is cool something to do its lore accurate, they arent busted and they are a cool option. Majority of the problems arent the games fault with the players wanting to go for better builds/legendary weapons or them saying there isnt replay ability Those depend on the player If the make it a 2 week update sure cool and if they keep it the same sure cool
One of Deep's current problems is that with the ping compensation and input buffering updates the game's fluidity was completely shattered. Something they did to the code made the gamd play like shit, especially when you're above 120 ping. Nothing's been done about it and i doubt tne devs even know this is going on
personally i would prefer to see a substantial update every month instead of the super scuffed updates we are getting currently, maybe a week to plan stuff out or rest, 2 weeks to make content, then a week to thoroughly test everything so we dont have stuff like permafrost prison dropping then immediately getting nerfed because they didnt test it, or stuff like pyrekeeper dropping as strong as it did. also the devs taking feedback from testers would be nice, im sure if pyrekeeper was actually tested then maybe someone could have pointed out that its absolutely ridiculous and shouldnt have dropped in the state that it did.
Weekly updates can be VERY good its just not the type of game for that, For example helldivers 2 a game where the players actively determine the story and make a change through community contributions is amazing for that but something like deepwoken its really not.
I feel like this is a good idea but maybe make it monthly updates with weekly balance changes and bug fixes but no content. This allows for stuff to be tested properly AND less stress on the devs
i agree, but most tryhards would most likely complain if it was any longer, the community usually causes massive problems in games for instance depths ganking... people got bored of chime as it wasnt "risky" enough so they started wiping builds of other players, new or not, just to satisfy their entertainment once it was stopping and type soul revamped, deepwoken HAD to push a pvp based update for guilds to keep people involved.. thus making depths ganking beneficial and super common
I get the gripe with them adding new legendaries, but as a light gun loyalist, they better not stop before releasing a light gun legendary. They've been in deep since release and theyve gotten 1 new shitty weapon that no one even uses. Almost EVERY other weapon has a legendary at this point.
IKR. i hope they at least decide to rework light guns to have unique crit properties, as someone who moved over from revolver to alloyed dawnshot, it would really help
I think what should be noted with proposed bi-weekly updates is that if they don't keep the content released in these updates to a similar level to what they do in the weeklies currently then the benefit will be pretty minimal. No point releasing bi-weekly updates if it just has the same amount of content as two weeklies. The current amount of content in each weekly is more then enough and honestly the sheer frequency of them is making content feel less special. Deepspindle was cool but the next week is here so whats new now go go go focus on the new shiny thing. It sucks for the games health and the community because that type of "new shiny of the week" mindset is horrid for the community. Bi-weekly updates would let them refine what they want to add as well as give them extra space to work on larger content drops. Honest opinion currently is that conquest won't save the game like everyone thinks it will. Sure it will be cool, but it won''t drag new players in and with the current balance of the game I don't see it being a big seller. The game simply just needs more content at this point. More luminants or layers to explore, bosses to fight, maybe a new weapon type for people to play with. Can't get much of this cool stuff when they spend 90% of their time drip feeding poorly designed legendaries every week without stopping to think if thats what the game even needs.
this game has enough replayabiliy the issue is the endgame. as you said after finishing a build there's only chime or some meaninglessness ganks and basically nothing else. I hope that conquest would fix this issue but with all honesty I think conquest would just end up like chime and it would be cancer to play. regardless they should stop with the weekly updates because they're only ruining the game with every new broken weapon they add
New animations and vfx usually ruin games. When devs decide to change the game by adding new complex vfx and animations that don’t fit the game it basically ruins the whole vibe. New flashy animations and visual effects are also a huge problem because the devs tend to make them unreadable in a PVP game thus making pvp less enjoyable and skill based. Example: yba I don’t really care about new weapons, but the fact that they are so flashy and annoying, they are all so special when they don’t need to be
He's entirely right with the legendary weapons there's a class of legendary for every single weapon type basically, and I don't understand how you can make a weapon with 2 types of burn on hit then give it hyperarmor on 2 crits and then give it 5 crits, like what???? Also like can we get some more oaths? I swear if I see another *Insert Legendary Weapon* with dawnwalker Im gonna lose it. I mean when was the last time you saw someone with a leg wep and like visionshaper or blindseer.(More rant below) I think 2 weeks for an update is a fucking great idea, because I don't have wait for that new legendary with a unparryable crit that gets nerfed next update and it can just be balanced off the bat, and maybe if they add more QOL people would enjoy the game more, for example why not some more capes, or how about a monster that instead of making it harder by giving hp and damage, maybe it would require you to parry it or something rather than me using wardens blades and spamming m1 like breh.
one thing i rly rly get mad abt is that the deepwoken lore is rly good but they keep ruining it, like the legendary weapons should actualy follow the lore and THEN add more lore. hopefully they add gale legendary medium weapon splinterblade (etrean kings sword).
If the deep devs over all these years put the time they spent on meaningless weeklies into time spent on actual content updates, we would have the Central Luminant and Layer 3 by now lmao. The game would be so much better if there was more to do outside of chime. I legitimately feel like rogue lineage has more exploration to offer (because it probably does). Quack, your point about the game being get a max level and play chime simulator is true, and I wish it wasn't. Fun ganks are kinda hard to find since all the good players are in chime, which makes me really wish chime was never added quite frankly. In my opinion, devs should switch to monthly updates or at most often every other week bruh. Updates every week be hella rushed and you can tell these dudes never fucking test anything they release enough and end up slowly gutting it over the following weeklies. The meta cycling so fast is annoying as hell since you need to make a new build every damn day to keep up. We need something good in between deepwokens constant meta shifts and rogue lineage's eternally same meta LMAO
I’ve seen some people complain about the new quest legendaries. But I really enjoy the idea of having legendaries be part of a lore based quest. Unfortunately that meant having chainsaws/whatever out of place design and all the “quests” being stat reqs and finding some guy in a hole in the wall. In other words, cool idea, could have had better execution if it weren’t for the problems presented in the vid. Edit: the lore quests don’t HAVE to be legendaries. Could just be reg weapons
there aren't any chainsaws, the only really out of place one is pyrekeeper, it literally has no place in the lore and doesn't have a right to exist. pleeksty's inferno is one of the better lore weapons if anything, it's a macuahuitl (obsidian bladed club) since tirans are aztec inspired, and pleeksty is probably tiran
the game is also boring because people think in 1s and 0s and play objectively meta builds and then hardfocus pvp, yes, if you max out the objectively best build in the game you're going to get bored. try using a build you find fun? like i dont understand your point when you say "why would you use a blazing sword when pyrekeeper is just better?", maybe because pyrekeeper looks like a fucking bad dragon dildo, and using it is a trampstamp of shame? the secret is to play with friends and have fun lol p.s. i do agree that deepwoken needs more things to do outside of chime (i personally don't play it much and gank instead) and i lowkey think rogue lineage beats deepwoken in exploration, there's a lot they could do better, but a lot players can do to make the experience better for themselves also. in addition, they use a different team of devs for weeklies
The legendaries isnt that broken, its the mantras and their viability, it seems the devs dont know the difference between good and too much, the game is filled with mages, hp dont mean sht if you dont have elm or phys def
agree on most of the stuff but pls dont add more useless items lets be real here no one uses the layer 2 items since they added them I never even thought about getting them. Really dont know who uses their time crafting a lantern that slows you.