I'm surprised reishubb forgot how storm sickness originally worked. I thought he would mention it in the video but originally storm sickness was time based rather than damage based. If you spent like 6 minutes in storm then you would get storm sickness. But the major issue was players who were given a max distance zone pull would die to storm sickness whether it be a 1 tick or an 8 tick. So then it was changed to be based on damage taken.
Tbh, rebooting resetting storm sickness makes sense, I mean, you die, leave, and come back, you don't have your guns and items, you're a new spawn, so of course you wouldn't have storm sickness. Really weird that's judged an exploit, if it's in the game, it's in the game.
I feel like that's a situation where similar to how the CIA busted Al Capone. Epic wanted to punish them for such a strategy, but what they did was perfectly in line, Epic gave them the book for a smaller crime.
it wasnt that simple only reason it "reset" sickness is because they died to it it didnt technically reset it because if u healed off in zone for 600 dam again you didnt get it it was completely gone on top of that instant death the counter to healing of against sickness also got negated making it a exploit
It’s not resetting from the player it fully removed it from the player that means if you die 1 time from storm sickness and get rebooted you will never get it again in the same game
Original release BR only had large shields and they were so rare you carried them in your inventory until late game. If you took damage up until that point you could heal with medkits (more available) and not waste precious blue. As someone who stopped around the time planes were added and came back recently the amount of healing available now seems somewhat absurd.
In my opinion, heals should lose effectiveness the longer you’re in the storm (at least for end game). Your medkit, or any heal, should have a timer that starts when you enter the zone in end game, rapidly decreasing its effectiveness as time goes on.
MY SOLUTION: In the final 1 or 2 zones, players heal for 50% of damage dealt to other players, this increases to 100% of damage dealt if both players are in the storm. Incentivizes people to take action and actually fight, or at least try to, as opposed to just full tarping in and praying if they arent the team on height. People can still heal off but theres way more risk, especially if other players know where you are/can find you with visual audio or something. This would at very least lead to more games ending in actual gunfights.
Im so glad someone made a current vid on this issue. If Epic would fix the scoring system in FNCS then Peterbot and Pollo would bring this game back to life breaking more records, making great entertainment.
it all started back up in chapter 4 season 2 with long healoffs when they added the most broken healing item, the slurp juice, before then yeah maybe 1 or 2 plays would play zone with chugs or try to time a medit, but after they added the slurps you could legit fight in 10 tick zones, along with CHUGS still being in the game and pizza, and slurpfish. And all of those thing weren't hard to find. I remember when people would go over water and just stack an insane amount of heals with fishing and mark the box later. Man heal off was crazy in chapter 4
I literally had a game yesterday in normal old Zero Build where some guy spent around 4 Zone rotations in the storm, not battling me since he was that far away, until he finally died.
Easy way to fix heal offs is instead of a closing zone i hope they do a constant 24/7 moving zone or one that never closes just keeps finding new end game circle spots. It would keep the fights going, more end game fights compared to hiding in closed zone to heal.
Ngl you are right. During World Cup and other Cups, players would try to kill the remaining player when the storm closed and it was so intense and fun but now they just run away and heal and heal and heal until one of them win and there is no suspense or as much hype as when you kill the last guy
I think one way to solve the heal off problem is by making the storm not fully close in the final circle but making it shrink vertical until a certain layer. This will allow ONLY one person to still be in zone and not taking damage, and there will be a lot of fighting around this zone. Since you could stay in that zone for as long as you want to, healing becomes useless. And to not make it unfair because of rng you could show the last zone on the map so that everybody knows where it will be. (Pin?)
small patch would be to make it so you have to be 70 or 80 HP to outheal a 10 tick, sure you’ll still be spamming medkits but you’ll have a small time frame to do so, wont completely fix it sure but it’s at least a bit better
Suggestion: turn the storm into a gladiator ring by stopping the storm from shrinking, and show where other teams are, encouraging people to fight with eachother, and not to give it up to heal offs, and if a Victory isn't had within 3 minutes of this activating, close the storm extremely fast, change the damage from 10 to 20, and make all forms of healing impossible to use.
In LoL theres this thing called Grevious Wounds which makes heals 30% less effective, I would apply that effect in the final storms, you can heal off flopers somewhat to rotate but in general you lose more health than gain if you stay making it more convenient to just stay in the circle
There's an easy solution to this. You have not one but two randomly moving areas which slowly converge. One is the normal 'Safe from the Storm' circle which starts big and goes smaller, moving around as it shrinks. The other, the new one is a different colour - say blue and it's called something else like 'Null Zone' and it prevents any kind of healing if a players is within. It starts small and as the 'Safe Circle' gets smaller and moves the No Healing 'Null Zone' gets bigger and moves around. At the end game you end up with nobody able to heal and everyone taking storm damage so it would encourage people to fight.
Honestly in hindsight considering how uncommon heal off was back in chapter 2, them trying to patch qrei strat just made the heal off situation worse 😭
Dont hate the player hate the game. These guys get it. Its a survival game and you have to do anything to survive thats it. Kudos to those chaps who keep on finding ways to do heal offs.
After the final circle there should be "sudden death" ... where you must tag an enemy every minute or you lose 50 HP instantly. There needs to be an incentive to keep engaging with other players more so than nerfing healing.
Epic could make changes to Storm Sickness. Since pros are trying not to take ANY storm damages, they could make Storm Sickness occour much sooner in later games to make the players actually have to fight to win. It's like the zone has completely closed off & you need to eliminate your opponent FAST to win before you get storm sickness in... Hmm, let's say 10 seconds!
This is why a win shouldnt really matter if you only have a few kills. Its always frustrating to die when you have more than 20 kills, spectate the person who killed you and find they only have 2 kills and won. It just makes it like all those kills you earned and hunted down meant nothing.
TLDR: storms does less damage, but progressivly antiheals to 100% in later stages. It annoys me that this is still a problem, not only are your slots now limited and your wins determined by rng, but the fix is so simple: add a actual storm sickness(not removing the current one) where heals only work for a certain amount of time within early storms and antiheal is applied altogether at end game storms, with the boon of this change being less storm damage. This would make people want to fight, and not determine their win by rng.