I remember seeing a dev commentary about the last section of the puzzle here, where they say that they intentionally have those last few rotatable blocks arranged in the correct position by default, because they thought it would be sad if someone got all the way to the last part but forgot to rotate the blocks. Apparently it did the exact opposite cause nobody just assume the initial setup is correct.
I didnt bother checking the last bit of the puzzle because there was too much to remember, so I had to sightread that bit and didn't have time to rotate the blocks.
thats hilarious, unless they changed it in an update, i didnt pay attention to the starting positions and just rearranged it into the correct position anyways lol
If anyone hasn't noticed yet, the elements needed for each side of the puzzle room corresponds to the location of the element on the wheel in the top-right corner
It's not even hard, some puzzles in grand kujaro are harder to execute. this one is very forgiving. I learned it once and now do it on first attempt every run.
i'm surprised you didn't include Sergey's text where he's like, "Gautham, you've got to be kidding me..." So you know even in-game the characters know this is an over-the-top puzzle. But, it makes sense, since Gautham wanted "The Ultimate Experience". He wanted to push Lea to her absolute limits, both "physically" and mentally.
Everything about this game, both the pleasant and painful aspects of it, add up to it literally being my favorite game of all time. I can’t wait to come back to it again in several years and fall in love with it all over again. Wonderfully perfect execution, btw! It took me several tries even once I knew what I was doing.
I'm curious... do you think the dash is good enough? I feel like that is my only gripe about the game. Sometimes super aggressive enemies attack you so often it doesn't feel like you have enough time to use your dash because it's on cool down. Is there a trick I'm missing? It's not every enemy/boss, but some of them seem to only be stable by using a bunch of healing items.
@@Teancem It can get overwhelming, that's why you have shield arts. You can dash thrice at once, and each dash has innitial invincibility frames. Some gear even gives you a 4th dash. So yes, the dash itself is plenty fine. So if you know what you're doing, you can use dashes and other tools efficiently. You are even given plentiful self-healing options with the wave element; I usually used wave ranged arts to heal myself up.
@@Teancemthere’s a sidequest that teaches how to dodge infinitely. It’s one of the training ones in rookie harbor that unlocks later in the game if I remember correctly. I didn’t master it myself and just got regen gear so I could tank hits if I got hit
@@Teancem my bad. The dojo in rookie harbor info hub teaches dodge cancel which lets you constantly attack. This might be cool if you get the ascended UwU shoes. The UwU shoes have the momentum ability which boosts attacks after dodges. There’s this video that teaches infinite dodges: m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bhs0qk6qilU.html&pp=ygUZaW5maW5pdGUgZG9kZ2VzIGNyb3NzY29kZQ%3D%3D Hopefully they didn’t patch it out in an update.
4:55 As someone who completed the whole game without ever using assist mode or a guide on my first run, I gotta admit this was my exact same reaction after figuring out and solving that puzzle
It's definitely overwhelming when you first see any of these and it can take a while to put together, but so satisfying once the solution clicks and you pull it off. :D I actually found a few of the smaller puzzles in this dungeon and Gaia's Garden much more difficult to figure out (and actually had to look them up), these large ones take time, but are fairly straightforward.
What a gigantic piece of horrid and ultimately fantastic experience of a puzzle. I remember seeing it for the first time and being all "NOPE NOPE I QUIT I WONT DO THIS I WONT SUBJECT MYSELF TO THIS LEVEL OF PSYCHOLOGICAL TORTURE", then actually solving it and screaming just like you. 10/10 game Can't reccomend it enough
Honestly the huge spike in puzzle difficulty starting in Gaia's Gardens wave/shock temple's last rooms had me groaning everytime one of these showed up. And oh god don't get me started on the DLC temple's puzzles.
lmao, I played the DLC earlier this year and had to step away from it for a while because the dungeon was sooooo long. i freaking loved CrossCode and my 85 hours with it, but my one big criticism is just how LONG those endgame + DLC dungeons are; eventually I had to cheese my way through them with a guide because my pea-sized brain would be absolutely fried after 30-60 minutes in there.
@@luxsjunkyard I also had to use a guide for a small portion of the game but after the first major dungeon, everything suddenly clicked once you realize that **there are hints on the floor** and suddenly the puzzles are easy now lmao
The only thing in the game that I used a guide for was was getting the true ending in the main story (which was so absurdly vague for what it was). However, I ended up using a small exploit in order to beat one of the DLC dungeons. Well, at least I HOPE it was an exploit. If that was the intended solution then I fear for the developers.
For me, this last puzzle room is the best, it's really show most of the mechanic that you already learn in this game. Idk if i'm doing it wrong, but there's other puzzle room that require very precise shoot that makes me question "did the devs really want me to shoot at this precise position lol" that even after searching youtube for the guide, it's still a very hard thing to do, atleast this last puzzle room is straight forward telling you that you're gonna have a very long rally and if you succeded, you're gonna feels so satisfied
this sounds cringe, but when i was doing this section of the game i found a bug where you can use the decoy ability of the wave to just skip half the puzzles as the barrier only is up if you are close to it, so you could make a clone far away, run past the barrier and legit just skip the puzzle. The sense of self genius was so high for me discovering that i honestly believe they left that in game just for people to stumble across it
If by "best" you mean "hardest" then... I disagree. Personally I found the puzzles in Gaia's garden to be harder to solve than this one, since they were very obtuse to find the solution in addition to the jankiness of the warp/electricity balls. This puzzle's solution is more clearly telegraphed, with the challenge mostly coming from the execution and keeping track of what all four elements can do.@@Limrasson
Oh yeah, this one. Sergey reacted much like myself. I still managed to beat it without the assist mode menu, but man I really enjoyed beating the boss after this.
i adore this game, its gameplay, and its story, but GOD DAMN the puzzles make me want to re evaluate every single one of my life choices i have no idea if you figured this out through trial and error or if u looked up a walkthrough but god speed to you eitherway (im really hoping the puzzles don't get worst in the dlc dungeon)
From what I'm seeing from this comment and what I played, the puzzles aren't bad and they're really great. It's just that you are too stupid to do it apparently
i had no idea people hated the puzzles so much. i thought they were by far the best part of the game. if i got stuck, i would just turn the game off and come back the next day and usually i’d solve it pretty quick.
Yeah. this puzzle was pretty tough... but I remember thinking that it seemed more difficult at first and wasn't so bad after I started working it out. Believe it or not, a couple of the other puzzles earlier in the game gave me more problems than this one. That said, this one definitely seemed more daunting at first. I think the hardest part of this puzzle was getting everything done in the proper timing for the slow moving ball (which is typical for the slow moving ball challenges). One of the things that I thought was a nice touch for this puzzle is how they laid out the area. It matches the layout of the element icons... ice on top, lightning on the right, fire on the bottom, and wave on the left. You can see the floor is colored the same way. You will also be using only that particular element when you are in that area of the puzzle. Very cool design.
honestly despite sergey's reaction to the puzzle, i feel like prior puzzles were harder/more convoluted. compared to those, this was still convoluted, its just one of the most fucking tedious
This puzzle took me a while but god damn it took a while. I love that the puzzles in this game are actually somewhat challenging while being reasonable. The one sliding block puzzle in the desert temple was BS though
This puzzle was actually quite straight forward and fun tbh, the only hard part was the execution which took me like 10min. I hated the earth and shock temple so much as they didn't explain some mechanics well enough
At least the bullet your following is moving at a snails pace if that thing was moving fast this would be borderline impossible definitely doable as long as you figure it out
I'll be honest, i think this is actually one of the easier ridiculous dungeon puzzles in the game, its very clearly split between which mode you need to be in for each quarter of the map, first you use cold, then shock, then heat, then wave, the same order as the selection wheel. I much prefer it to some of the other ones
I just recently completed this game on a blin playthrough. There were some tough puzzles but in my opinion there was nothing that was over the top difficult. Only in the DLC was one or two puzzles that I took me a while to solve. And puzzles like in the video are typically quite easy to solve with some backwards engineering. What I mean with that is you start at the end and work yourself backwards to the beginning. The rest is just getting the timing right, which is most of the time not very difficult either.
"Does anybody have any fucking question?" I have, sir. How are you so funny, I am losing my breath from laughter. Grats on completing the puzzle and on actually getting there to begin with. I hope you've had fun with the game.
As someone who enjoys a good puzzle even I felt that the dungeons at the end of this game were exhausting. The final dungeons were just a Rube Goldberg puzzle room, then a battle room, then another Rube Goldberg, another fight, repeat the pattern until the boss. Everything else about the game is fantastic, and you can slow down the puzzles to make them easier in the settings menu.
Best thing to do is keep on doing it until you understand what you have to do. I know some people might find it tedious but personally I found it fun trial and erroring until I got the hang of doing everything correctly until I found it easy.
One of the things that make these puzzles slightly easier is that the floor will often have a pattern that traces out the correct route for ricocheting the ball, so you know if you're on the right track
Tell me about it man lmao. I was going to finish the game, but got stuck on a dungeon puzzle. One thing led to another and I found myself busy with school so it’s been months since I played the game. But yea I’ve never seen this dungeon yet, but already am not looking forward to it when I pick the game back up lmao
i posted this just kinda as a cheeky joke, i actually really love these long Rube Goldberg puzzles in the dungeons because they're so satisfying to pull off the dungeons themselves are very tedious though so i can get that
Weirdly enough this was oddly one of the more easy puzzles for me. You kind of just have to keep testing it a few times until you understand the entire puzzle and then the only problem is the timing which oddly wasn’t as bothersome for me in this once compared to those in the dungeons haha.
@@draghettis6524 the thing is I only said this because I don’t take time to figure it out myself. I just wanna go go go to be the first one out of these dungeons so I can see what Emilie says. Idk it bothers me that I won’t be able to beat her if I can’t complete the dungeon fast enough 😂
Honrstly it's a little weird seeing people complaining about it. It took me the least tries compared to similar puzzle and was so satisfing when everything clicked
I am not ashamed of the fact that I just did the puzzle set to 50% speed. (Although in hindsight I probably could’ve done 60%.) Jesus fucking Christ. Everything else in this game is amazing but someone had a masochistic puzzle fetish on the dev team.
I won’t lie I slowed the puzzle down to a crawl, I ain’t doing 30 attempts on this goliath of a puzzle. I loved the game but I hated these marathon type puzzles.
Every time I see one of these massive ass bouncing ball puzzles I groan. Granted this last one got me jaded enough to finish it in like 3 real attempts
I both love yet hate this game too. XD Some of these puzzles and battles man... some of them... :p That Desert gave me a nightmare before making my dreams. XD (And emotional nightmares instead, LOL. :p). The Raid, Vermillion Wasteland, Gaia's Garden and that City (Baskin Keep?) more than made up for it. :p Freaking Bubbles and Laser Moths.... Freaking... Puzzles and Moths... Ugh, I was afraid I might get stuck there forever. XD
Omg I remember doing that bullshit. The first realization of what absolute torture the game was about to put me through, to my victory cry and relief of beating it. I love crosscode so much, but FUCK this puzzle, holy shit.
Honestly, I found that one pretty easy and it took me only 2-3 tries. This is like the last puzzle room of the base game and at that point you've been doing this for like 50 hours. This room is like a farewell puzzle room to the 4 elements. What triggered me more was that this is the final dungeon and they had the guts to introduce a new mechanic without really explaining it😂. But I'm with you. It felt so great to finally beat the rooms/bosses. Especially when you came up with solutions or tactics on your own 😊
So I just started the dlc recently and from what's said the longest dungeon in the game is in it. F U N (still love the game though but my screw-brain needed a guide for most of the puzzles and slowed down the puzzle speed to the lowest.)
I played some of CrossCode years ago and... well... I feel very conflicted about the game. On one hand, I love its combat, the visual style, the music, even the story was interesting. Some of the puzzles are fun, but then..... some of them very much are not fun whatsoever. The multiple time-limited and timing-based puzzles are always a thorn in my side, a puzzle should be about knowing WHAT to do, but that's not enough in this game, you have to also meet insane margins of error on some puzzles, I think I stopped playing in like the desert dungeon because of how ridiculous it was getting. Outside of dungeons, the art is awesome, but visual clutter at least in the desert and somewhat the mountain before it, was also making it hard to tell where you can and can't go, equipment is locked behind trading rare items that can only be gotten either through RNG grind or finding out how the frick to get something 5 feet away from you that involves going through 10 screens of perfect jumps and if you fall you gotta do it all over again yadda yadda... it was all a bit too much and I wound up quit playing. Every now and then I'll boot it up and play up through the ice dungeon and then stop there because I lose interest yet again when all the timing puzzles and stuff start happening. I really want to someday fully experience the game but that'll probably never happen and its tragic and sad.
I literally spent 3 days trying to solve this puzzle, when I completed it and got to the boss I spent 1 week... (I forgot to buy sandwiches before the fight)
I love this game but god damn do some of those dungeon go on for TOOOO LONG. I just started another playthrough of it and at the end of the dungeon in bergin village I was just thinking "is it over already." They could of cut out one of the floors for it completely and it wouldve been fine imo
I especially hated these kind of timed puzzles, so you could see my surprise when i had to go through this hellscape I swear i would have killed [REDACTED DUE TO SPOILERS] if [REDACTED DUE TO SPOILERS] already Ultimate experience my ass
I had to futz with puzzle timing in the settings for this one specific challenge. I think I wound up only putting it a single point in my favor, but I was quite frustrated by then, havaing messed the timing up just enough to fail multiple times. Still, a good game.
For how long and stressful the late game puzzles are, they're still better designed than the introductory ones for shock and wave. By this point you know exactly what you need to do, you're just like "how the fuck am I actually going to do this?" Instead of trying to figure out how the hell the orbs actually work and shit.
I had to study how each part works and do some backtracking. it was obvious eventually as I made multiple test runs. to be fair my first try was a failure but a guide solved everything.
I have no recollection of completing this puzzle despite having beaten the game 🤔 I actually can’t believe that I beat this looking back…I must have been so traumatised I deleted it from my memory
Awww damn… I just bought this game and haven’t started it yet. These are totally going to give me an anxiety attack. Can’t see myself finishing anything remotely like this.
As much as I love crosscode. Probably best top down action game I played, I don't know if I ever want to replay it because of the puzzles :/ Even first time, I was just using guide to get through them and get to the fun parts.