I was there during every single day of the nerfs, it was a hard battle to be thrown into but, I knew Super Earth wouldnt abandon us like so many others thought o7
You have captured what I have watched happen with the patch notes, and I hope that said patches, and what you have crafted here, both help inspire the players in the way you portray!
Man... this is beutiful, enough to make grown man cry! It would be a crime not to subscribe... So much work poured into that animation, i salute to You! Well done iO
I don't think I've ever seen a game make such a dramatic change with a single patch, let alone 2-3. I'm very impressed and really enjoy the state of the game
We are so back indeed. Thank you for including us Chaosdivers. Helldivers were never our enemy, we always hoped to fight with our brothers on the frontlines shoulder-to-shoulder. We're happy that we all recieved incredible weaponry to fight the horrors of the cosmos. Together. Vera Libertas brothers!
honestly, above all else, it feels like what it was is that the balancing made us feel like expendable soldiers, like SEAF personnel, like starship troopers. i thinkw e realised we dont want to play starship troopers, we want to play helldivers. taking the role of halo spartans, titanfall pilots. not ground troops with peashooters in a way, maybe we could see this as super earth being humbled by its army, by realising that they cannot afford to pull funding away from RnD and maintenence of our power, and to fund subterfuge efforts agains tthe enemies too. they have to accept that we are really as important as they like to say we are. i disavow the comparison to starship troopers now, for this reason. we are glass cannons, and while we dive into hell, should still be bringing our own form of hell to our enemies.
We're still very much a normal trooper just like in Starship Trooper tho, just dress fancier and can call in off-map support individually. We still don't have built-in shield gen or hard-parkour protocol like those fancy foot and still have to specify the clearance to call them down the field. When the effective timer expired, we're robbed off all those that make us feel special or 'super', now just a man with what he had, that or what you can found on-site. I think it'd be more accurate that the fund supposedly fuel the armory been corrupted by greedy higher up. The moral in decline make divers either lose the spirit to go out and fight, or outright make them gone insane and turn coat. Now that the corrupted governor is apprehended and the fund back on track, the divers's weaponry is back to its former glory, the moral is high, feeling that their tools can do something rather than squirting dust, and ever ready to dispense freedom once again, for ever more.
It was intense defending from the jet brigade but I’ve seen a lot of players sporting malevolon creek capes and seeing 40k players on the not front was truly epic.
In the summer I went back to civilian life and just worked in the Prosperity Falls colony. But with the beginning of October I began to look at the stars, to think about the fallen helldivers. And hearing the call of Super-Earth we began to return. We repelled the enemy attacks, we keep them in an iron fist! And even when the Squ'ith return, WE will be ready!
The buff patches killed the game for me. It’s a vanilla horde shooter now, the challenge of handling tough enemies is gone. Arrowhead’s original vision was great, but got bullied into turning it into a cookie cutter mainstream product.