Check out the new Lethal Company Update 45 video here! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FKSj6U3a0pA.html Thanks to my friends for joining me in this game and thanks to Kiltro for producing the banger that's featured in the intro montage! Check description for more!
the Jesters usually look like wind up boxes with human like legs. they will run at you, stop next to you and wind up as it's "warning". if it winds up enough the top will pop open (reveling a big human skull) and become dangerous and run at you constantly speeding up (sound like frantic footsteps on whatever surface they are on) and they can turn corners without slowing down and i'm pretty sure they insta. they can only spawn inside and once they see (or hear) you they will chase until you close a door or exit the building (this includes both forms) the Ghost Girl only appear to one person at a time and look like a (, well,) ghost girl in a red dress, I think the only appear in maps with a mansion, (and when it gets late(or when it choses a player to haunt, one of the two)) it will get outside said mansion. it will insta the player when they get to the player. they can be seen by everyone on the ship cams so that helps. probably some lore implications and something to separate and scare the players. sorry for all the brackets btw
Personally I think that the Ghost Girl not being able to be scanned and therefor not linked to a log created by Sigurd to mean that its kinda the last monster. What eventually killed Sigurd.
That’s a good theory. i’ve been wondering if perhaps she’s psychological, seeing as her spawn chance is tied to the hidden insanity meter (which increases by seeing corpses, time spent in darkness, time spent around monsters)
I keep hearing everyone call her the "Ghost Girl," but *_is anyone going to address the fact that she is likely based off of Alma Wade, the "Mother of the Apocalypse," from F.E.A.R?_*
The fact that the crew is trying their hardest to keep something huge at bay from unleashing its wrath is a pretty cool story, makes it seems that all the scavenging and surviving was at least a effort not wasted.
@@Nikos. I think thats part of the whole point of the lore right? You said the main plot is that we as employees of the company are only there to essentially satiate the hunger of an unimaginable lovecraftian horror that likely is capable of swallowing entire celestial bodies. You said that as though it was in contrast to your assumption that the bleakness and the entire situation was a metaphor for unchecked capitalism, I don’t see why both can’t be true though, the lovecraftian monster in the company building seems like it was absolutely intended to be a metaphor for unchecked capitalism like u said
Part of the whole point of the lore being to make you think about is it possible for the employees to escape their situation, and apply that kind of parallel to real life situations
“There isn’t a moment in this game where you are not suffocated by dread” My friend getting grabbed by a facehugger yelling “for my country” then sprinting down the hall into a mine
It will be ok, the dev has made games before and seems to know what they are doing. He released an update today which seems to not really been rushed and has even more stuff in the game which is cool.
@@superthrowerYeah i was afraid, especially when they can just sell the game to a bigger company to develop. But it seems it isn't the case, since otherwise we would have let us known if it happened!
@@superthrower zeekers is a goated developer, and some of his earlier titles (specifically it steals) is definitely some of the best horror ive ever played, i trust he'll be able to flesh out the entire idea.
10:45 Forest Keepers aren't actually deaf, they do react to sounds by turning towards the source and looking at it. It just that the radius of their hearing is less than their eye sight, so most of the time they will just see you from a distance instead of hearing you and turning towards you before they start chasing you
That’s why boombox is so effective against them to save teammates. Praying that no dogs spawn, turn a boombox on inside the back corner of the ship and the keeper will stay focused on getting that. This distracts them to allow teammates to get in from a different direction.
Btw bracken doesn’t always drag to that empty room he will just drag to the furthest room from the entrance which he can pathfind to. Because the empty room is a special room similarly to apparatus room or server room, it has a higher chance of being further away in the facility.
@@CrabLord399 yeah, it doesn’t mean that the Bracken will for sure spawn, but that is just another empty room that he can drag your body to. It tends to be one of the further rooms from the main exit (not all the time tho)
@@TT-fv5roit’s an Easter egg it has no relation with the bracken at all. It’s a common misconception, same as the apparatus increasing monster spawns(all it does is turn off the lights and open security doors).
A couple of mistakes - most creatures can be killed. The Hydrogere, the Coilhead, and the little girl are the only ones I haven’t obliterated with a shovel before. Second - the forest keepers are NOT deaf. Their hearing is actually pretty good. If you duck under the ship while one is around and make noises, it will turn at you with every peep.
I think an interesting item to look into would be the phone. When you turn it on you hear screams so it raises tons of questions about who and where there coming from. But most likely, they are from inside the company building.
One key thing: not all of the creatures in game are aliens. Many are, according to their bestiary entries, actually Earth creatures that have evolved into new and terrifying forms due to their habitation on these alien moons.
@@bonyferguson6906 SCP is just a compilation of things people find scary given random forms, so it's kind of hard to call anything an "SCP ripoff" when the dev probably just did what the makers of SCP did and said "this sounds cool".
@@Sithmaster0 I guess the monster which can only move if you're not looking at has been done by other shows such as doctor who and the weeping angels however the dogs that can hear is a clear rip off of scp 939
@@bonyferguson6906 That's a trope that has been done countless times, way before SCP. The SCP model looks nothing like the dogs in Lethal Company, either.
@bonyferguson6906 Broadly speaking, no one can actually own an idea, only the expression thereof. The expression of an eyeless dog in this game is different then SCP-939. Similarities definitely happen in games (only so many ideas in the world), but how it's executed is unique.
It’s incredible really. This small indie game has been the bestselling on steam for a bit now. Honestly this could change the whole gaming landscape, with new AAA releases consistently sucking.
@@TT-fv5ro we always have these small indie games that are very popular for a while but usually fall off pretty quickly, I hope lethal company is different bc it’s very unique and super fun! Hope the dev keeps at it
Its like battlebit remastered It popped off the steam charts but later gained a stable playerbase Not as popular as of now tho, but its still definitely played by thousands of people
Open vents don't only show if a snare flea is nearby, all monsters come out of vents during the mission and so the only way to not die to snare fleas is to look on the ceiling for them and if they do chase you, try to get to the door.
@@IceWuulf yeah, same thing if they snag you by the entrance, you can go out into bright light and it will do more then stun them, was funny as hell to hear my friend’s reaction when I came back inside standing over a dead bug that he thought had just spelt my doom
Fun fact: sand worms can actually spawn on planets like vow as it’s happened to me before and it’s terrifying. I also think some RU-vidrs have had this happen to them as well if I can remember properly.
Worth mentioning spiders do not actually instakill players. They do very high damage and attack fast, which usually kills you quickly, but you can indeed survive a hit.
I've survived once with them, they put you at critical damage, but can attack rapidly, so you may be instakilled on occasion due to how rapid the attacks are. They aren't to be trifled with
I believe the quota goes up exponentially with the hunger of the monster, thats why the pay's so good, its a death sentence you cant escape, once you sign you forget everything and are bound to die, just waiting until the next crew member takes your place and gets the same fate. Maybe the drill/bomb below the company deck will some day be mannable and able to drill a hole into the wall to get all of the voices out
One thing I would love to hear a theory on is the "Do Not Tell" battery below the Company building. Everyone has a different take on it, and I would love to hear what you think the future of Lethal Company has in store!
I'm thinking it's a submarine or something for future use, my prediction is a ship that once you power it with apparatuses, it delves deep underwater to bases that you can loot from, similar to the moons.
@@Nikos. I personally believe the "Do Not Tell" device is actually a rocket bomb planted by Siggurd himself because there is evidence on the wall infront of the bomb showing a what looks like a target for it to hit, as well as a noticeable track/rail to guide it
A lot of people think its a bomb, which would provide a solid end to collecting trash and possibly feed a bomb to the company, but the idea of it being a sub for an underwaterbase can open up a whole second 'world' to explore after getting your fix with the basics, only to be an even worse nightmare on fully liquid moons n such
Yeah I always try to clarify to people that it’s definently a drill. There’s a goddamn target wall directly opposite of it. Also there’s a log (I believe) talking about some workers trying to bust their way through the wall as they’re trying to get in there to find what the “entity” is or free the people who you can hear screaming inside the walls it’s one of those two. The point being a group of previous “employees” were trying to break into the company building.
21:22 i hate to be that guy but the first moonlanding in our reality occured in 1969, a year after Sigurds first log. You cant just get the date of one of Humanitys greatest achievements wrong and get away with it lol
OMG THANK YOU! July 20th, 1969 to be exact. That bothered me so much when I first heard it and I'm shocked I had to scroll so far down to find another person who also caught that mistake.
Thumpers are actually a very simple enemy to defeat but you do need space and a calm mind when fighting them. You have 100 health and the Thumpers do like 80 in 1 attack. You can tank a hit, and immediately start whacking them with a shovel while backing up a little. DO NOT stop attacking them as you will need to "stunlock" them constantly with hits or else they will speed up to you and take another bite. You can also avoid getting hurt by getting the first hit in before or after they've charged or fighting them on the YELLOW railings. They are a bit too low for the pipes you can hop on in long hallways but you can use them to set up the stunlock if it gives you enough room to hop off.
I find jousting a lot safer when it comes to thumpers. It's a lot easier to jump and hit than to tank a quarter of your health for one kill. It's really easy to jump over thumpers.
The reason sigurd died was because of the ghost girl haunting him, which explains why its not in the data because its the thing that killed him so he couldnt scan it. Its also even more interesting because in the game only one of the four members in your crew will be haunted by the ghost girl, sort of like sigurd was in his 4.
corrections: the vents are spawn points for every one of the enemies, an open one signifies an enemy has spawned there. an entity can be heard spawning shortly before it does by a knocking and rumbling sound. the bracken picks a random room and spawns at a random vent, but it prefers to pick far-out rooms for its corpse room. the first moon landing was in 1969 brackens don´t necessarily have to know human biology since necks are an universal weak point for almost every creature. snare fleas are not killed by sunlight but rather simply exiting the facility afaik blocking LoS after being spotted by giants is not advisable since they will investigate your last known position, thus finding you anyway since you will usually have to sstand still in order to hide whatever youre using Giants are also not deaf, but rather simply do not hear nearly as well as they see. Thumpers are easy to kill by simply hitting, then back stepping. This is a lot harder to do perfectly as of update 47 but you can easily manage while only taking 1 or 2 hits afaik when dealing with worms you can simply keep sprinting straight, but probably not when youre heavy the difficult moons (minus titan) are almost always mansions, the rest is always almost bunker. there is a small chance for either one to spawn as the "non wanted type" but afaik its super low. (titan does have a notably high chance to spawn a mansion, around 18.7%) honorable mention: standing on rails no longer makes you safe from enemies
yeah i dont like how the creater of the vid made observations seemingly without much research and displayed them as fact on this vid, especially with the "forest giants are deaf" thing. as well as "dont try and kill thumpers" cause ive seen people countless times stand on rails and hit it with something to kill it
7:14 Considering that brackens are apparently highly intelligent it might be a possibility that one member of the species learned how to do it (likely by accidentally doing it while killing something) and passed on that information to other members of it's species, which led to that information being passed on between generations. This doesn't really explain how other members of the species on other moons know how to do it though... actually now that i think about it, how did they and other monsters in the game even manage to get to multiple planets...?
I think it could have been that some of the creatures boarded human ships by accident during colonization of the galaxy, similar to how mosquitos traveled around the world by boarding human ships
ngl i'd assume it's from the monsters getting into/onto the drop ship and somehow surviving the ride to another planet. or they get blown out the airlock but who knows. (maybe a few crews "Accidentally" had a blind dog hop aboard last second, hide behind things between them then decided to land on another planet to get it to leave?)
Idk, I'd assume it's basic knowledge for them, kind of like how many animals instinctually go for the neck irl despite not being "highly intelligent." Could be they just know that necks are a weak spot and just went with it.
One thing I feel you forgot to mention is that although typing Richard, has absolutely nothing associated with it, Jess says that "You haven't scanned this creature" hinting at the possibility of maybe finding Jess... or that she has become a monster...
this is a little underwhelming, but its because of the jester. you can shorten names like "bunk" for bunker spider, i found this out while trying to take the bunkbeds out of storage. if you have scanned the jester and type jess it will pull up the jester.
Eyeless dogs do sniff you out when close enough, run in circles around it until it lunges if contact is inevitable, many monsters can be "jousted" since they gain speed an take time when changing directions, this includes dogs, hoarder bugs, and bees, thumpers and jesters to an extent.
They do not sniff anything bro. I always sneak past Eyeless Dogs literally inches away and they never come for me. Their path finding is kinda random when they aren't hearing anything maybe you just got unlucky.
@@IDyn4m1CI It has been confirmed that under a certain range they attack regardless of noise, plus there's a random chance you produce a noise when crouching (the rolling pebble sound).
@@alejololerIS THAT SERIOSLY WHERE THAT SOUND COMES FROM? IT ALWAYS SCARES ME SHITLESS! There also was a moment, when I was at the ship and heard a dog, so I crouched and then it suddenly aggroed on me and made it's way onto the ship at the speed of sound. I guess that's the sound that got me.
This is the most fun I’ve had with friends in a game in a very long time. This game is incredible. Me and my friends had a collective heart attack when we ran across the thumper for the first time.
I remember playing on experimentation, while exploring in the dark, i heard a unmistakable giggle. It creeped me out and I noped right on out of there. Forgot to mention I was alone when I went inside, my teammate was watching from the ship
The bracken spawning from/dragging people to the backrooms-looking area is a wide misconception as far as I can tell, they spawn out for vents like every other creature and their 'favorite spot' is randomly selected. I've seen them select their 'favorite spot' as the same room as a fire exit, which is a problem since when you enter one of those doors, your back is turned to the rest of the room for some reason and it can rapidly kill you.
The Forest Keepers absolutely do in fact have hearing abilities. Using your voice, loud horn, or even the resupply shuttle will cause them to aggro towards the noise.
@@MrWabaki gaming in a VM is possible, but definitely far beyond the skill level required to set up dual boot. and regardless, there's absolutely no need for windows, the vast majority of games run perfectly on linux, even if they don't have native support :3
I found the log about Sigurd's mate killed by the "flower man" in game. It was in one of the rooms of the facility either on experimentation or assurance. Might be the case, that "undiscovered" logs just spawn in random locations.
What is interesting is how Sigurd talks about screams in the walkies. While you can’t hear this in game, the old phone items, when interacted with, will temporarily have sounds of anguish and terror before the line goes dead, potentially them being older walkie models or cursed objects.
All I can say that, Zeekers is truly brilliant in making the most low quality, heart stopping, terrifying monsters and concepts in his games Lethal Company and It Steals really prove that no matter the quality, if given right a horror is a horror but I do wish "Legs" or "Phantom" was in Lethal Company it would be fun seeing their mechanics in the game
people dont realized how great the proximity voice are in this game, you dont even need to ring the bell to sell your scrap as long as there are noises coming from the player the "thing" will still take scraps that the player put on the counter when the they turn away.
Interesting how the game seems to take place during the 60's, this whole time i assumed the game was in a somewhat far future like 2200's cuz the world reminds me of fallout where things seem kinda vintage but futuristic at the same time. Interesting how they've seemingly already built bases on distant planets and have people explore them while our world had yet to even land on the moon.
No the original logs you find are from the 60s, so the lethal company was started in the 60s. However, the game takes place in the 2400s, at least that’s when you and your crew canonically signed up for the company. I have a feeling there’s some broken space time in this story.
@@stuglife5514Not broken space time, I think the recruits who sign up to the company work for however long the "contract" says but because the survival rate is probably close to zero people on planet earth have no idea how many people have died on the moons. The ones who have survived like sigurd have ptsd and the company has so much money to hide the actual truth behind the job and advertising it as "easy high pay"
Hey dude! Sick vid, really good work explaining everything I didn't know about this game. I hope I can be a better employee for my friends now I've watched this! One thing though, the first moon landing IRL was in 1969, not 1972. You're still right! I just think that everyone should know that one of humanity's greatest achievements occurred in a year that had the funny number in it 😂 keep it up! Subscribed:)
this is one of those games that I really hope gets VR support in the future. it would probably be a pretty big task for the dev, but I think it’d be a great addition.
12:40 I'm pretty sure it's written in the babboon hawks bestiary that they're very territorial so I try to keep my distance from them but they're usually cautious and you can actually intimidate them by not only being in groups like you said but yelling also seems to scare them into leaving you alone
Important to know as well that thumpers and spiders can only hit your legs so if you stand on railings, pipes, or anything elevated they cant do anything to hurt you and you can melee them to death easily
FYI, Baboon Hawks can be intimidated by screaming at them as long as they don't outnumber your group. Keep making aggressive movements while screaming at them and they will keep their distance.
The bracken room is such an oddly pervasive rumor. He spawns from vents like all others and just drags people to... actually, I don't know how he decides where he puts his nest
Gaming articles covered it claiming that rumor was actually true, when in actuality there is no substance to it. Lots of myths spreading about this game, perhaps some players witnessed the Bracken bringing victims there and assumed it, and everyone ran with it. Fascinating stuff, feels like the frontier full of ghost stories
first time seeing the ghost girl in a public lobby inside, while alone, and with a general idea with what it does, but not how to survive it, i just jumped off the railings.
4:48 from what I've experienced and read about, they cant actually hear teammates talking to you through the walkie talkie, but they can hear it being switched on or off
eh i dont believe so because when you turn on a walkie only you can hear it so it probably is connected to the space suit in some way that, and i sneaked past a dog while my friends were screaming about a Brakken chasing them in the facility on radio XD
Personal Theory: The "Monster" that's in the company building isn't an actual monster, it's the company and it's hunger for profit. Think about it. There's no end to Lethal Company, it ends when the quota becomes insurmountable. The company is never content with the profit you've made, they just want more and more scrap to sell.
I genuinely believe this to be the best theory as the game does everything it can to drive home it's Anti-corporate/monopolic/capitalist view and Lethal Company as a piece of art, is an enjoyable yet horrifying comedic satire of the world we live in, with low wage jobs that demand more then you could possibly provide, dangerous working conditions, AI driven hiring processes, all while being trapped in a never ending loop with no hope of leaving with any disposable income or increased wealth nor retirement at the end of the road. I honestly believe that changing the idea of the Company from an ever-hungry, unempathetic overlord, to a somehow evil and abusive organization that's overall goal is to somehow save humanity from some eldritch horror not only misses the point of the entire game, but is an attempt by the Capitalist powers that be to forcibly change the narrative of what is objectively thee most successful Anti-capitalist media in modern history.
@@Raska7I don’t think it’s an anti capitalist game. It’s kinda more like scp where it’s the specific corporation that is awful considering we don’t know much about this universe this very well could be a secret government service being done with prisoner labor, which is why they have no qualms about launching us into space.
10:03 the thumpers aren't deaf, every time I yell or speak while a thumper is near me it always finds me, but when I stay silent it almost never does except for when I hide badly
“There isn’t a moment in this game where you aren’t suffocated by dread” Me and my friend honking a clown horn and air horn at the monster to taunt it, then running out the exit when it comes for us
I want to thank you for making this video and your excellent music choice, because when it came out I hadn’t heard of Kiltro yet. 8 months later, I've become a huge fan of them and their music. So again, thank you
You, my friend, have my outmost respect for making me second guess myself if I actually heard a Kiltro song from another source or this video. Good taste~
Bracken actually strangles the player instead of breaking their necks. One of my friends was killed by Bracken and when his body was scanned it said he died from strangulation.
The secret log, "Goodbye", is also backed up by the Bracken's bestiary. The first sentence says something along the lines of, "I wanted to find the body, you cowards." and then goes on to describe the Bracken like he didnt just say that lol
Actually, the first Moon Landing in our reality was July 20th 1969 lol. The last Moon landing was in December 14th 1972 Fun vid though, it's defiantly a really cool game, looking forward to further updates!
Wait. If Flowerhead spawns in the empty office room, doesn't that mean that it and The Comp is related in some way? Aren't the some bloody Managers keeping an eye on the employees? You don't stare at your Manager
4:20 (lmao) actually the radio lasts a little over a day, so you can keep on for as long as you want, just remember to charge each time you leave a moon and you'll be fine! 4:48 currently (I'm pretty sure it's a bug) the dogs aren't able to hear walkie-talkies, but they can hear you talking through them so just keep them on. 9:02 A lot more creatures can actually be killed, it's just that they're so threatening you'll never really get a chance to. I'm fairly certain this list includes * Snare flea ~ 3 hits to kill * Hoarder bug ~ 3 hits to kill * Bracken ~ 3 hits to kill (although you would probably already be dead if you were trying to kill it.) * Bunker spider ~ 5 hits to kill * Spore lizard ~ 5 hits to kill * Thumper ~ 5 hits to kill * Baboon hawk ~ 5 hits to kill * Spore dog ~ 5 hits to kill * Eyeless dog ~ 12 hits to kill Everything else is immortal. 11:08 currently they're bugged, if you stand still and don't move they're not supposed to see you, but they still do. 14:06 the faint crackling you can hear here is how you can tell your about to be struck, so when you hear this, drop everything metallic, wait for it to strike, and pick it back up. You can actually use this to your advantage to insta-kill eyeless dogs, just make a noise where it's about to strike and watch it become nice and cwispy. 15:14 You can usually use the scan (RMB) feature to see jumps, just make sure you don't have too much weight that will make it impossible to jump over. 19:34 You actually just have to wait for the little chute to open, ring the bell once and if it doesn't open in a couple seconds ring it again, keep doing that until it opens, if you ring it further... you already know what happens.
Thanks for the list, it is much easier to kill those beasts with the shovel if you are on a railing, or if your team stuns them. In some cases some enemies get stunned by hits. Generally, for normal game play without the use of railing or exploits, these guys will kill you pretty easily.
Whenever I type “Jess” into the terminal it says “no creature data acquired” or whatever the error message for the bestiary is. Makes me think the ghost girl could be Jess, and it makes sense for her to be haunting future crews of the company that killed her.
I thought that too but at the same time I am pretty sure sigurd died to the ghost girl and jess was still alive at the time? Also Jess is a grown woman so I'm not sure how she would be that small. Also Sigurd was the only one being haunted by the ghost girl I think, just like in the game where only one of the crew is haunted and eventually its head explodes from the ghost girl. We dont really know much about Jess though I'm pretty sure she must of failed quota with desmond and lucas and eventually got sucked into space.
Another very interesting thing is at the company building if you go down and parkour to a certain platform there’s some sort of drill/rocket propelled device to break into the company building. Plus it looks like you can put 2 apparatuses in it but I’ve tried and it’s not possible yet but very cool thing to think about.
I kinda agree with the coil head being a war machine. But since programmed to get rid of humans, it fails to understand which humans are allies or enemies. So all of them are taken out
thats really interesting and makes sense why it attacks the crew members my theory is it was used as a decoy human to confuse the enemies and perhaps their necks were modified with coils to be resistant to brackens?
4:50 Actually from what I’ve learned, friends voices from Walkie Talkie do NOT alert the Eyeless Dogs, however the noise from turning it on or off DOES
The main thing that confuses me, as that all the logs are dated in the 1960s, yet the data entry for the bunker spiders say a kill on sight order was issued for the spiders in the 2400s across the thistle nebula, meaning that the logs are over 400 years old, and somehow the note from sigurd in the ship, and the logs have all been preserved for so long without degrading or being removed by the company. It may just be an oversight on the Devs part, but it does make me wonder
I reckon its something to do with a date reset glitch where the earliest date the logs can reset to is 1960 (when the computer was probably made) i read another comment explaining it i cant find it anywhere
The vents inside the facility are actually monster spawners according to Wurps. They are not specific to snare fleas or lootbugs. If they are closed, it has not spawned anything yet.
The way I like to think about coil head is they were a lesser species that would get hunted by the flower man until they evolved a neck that it couldn’t snap. And thats most likely why the flower man can only be spotted one at a time because this one instead of his other species found out that humans are just like the lesser evolutions of the coil heads.💀 ik i went deep im high af rn
4:50 They most definitely do not hear other people talking on your walkie talkie. They'll hear if your equipment runs out of battery, but that's about it 10:45 Forest keepers most definitely can hear the player.
@@PileOfScrap No they don't. The game must have picked up a noise in your mic, or something else. I've sneak past dogs more times than I can count with my teammates speaking in the walkie talkie and the dogs never attacked me.
I think the Coilheads were actually some kind of mobile advertisement that would only stop pestering people if the ad was observed or something like that
16:58 that's incorrect. The Bracken's favorite room (where it will drag bodies to) is actually the one furthest from the entrance. I've also seen Yellow Room (that easter egg associated with Bracken spawns) very close to the entrance
@@Nikos. I took a glance at the FlowermanAI script that's used, it picks a favorite spot and camps there. The favorite spot is the furthest "node" from the main entrance so @scorncatalyst is correct!
Lethal Company was made by Zeekerss, the same dev who made It Steals and the Roblox game Light Bulb. The fact it was a former Roblox dev makes this even better.
This game with mods can be horrifying too. Me and my friends have a mimic mod where they can imitate ANYTHING you say. Even when in orbit. A mask possessed dude was outside the ship and it mimicked my friend saying "open the door" to me and i fell for it. Shits horrifying
keep in mind that the bunker spiders log mentions the year 2500 ish, meaning sigurds timeline is quite a while away and the bestiary did get updated later
I've played a ton of early access games and a lot of them have been fun to me there. The only reason why an early access game might not be worth. Your money as coz it gets updated. There are actually some really good Early access games that have passion in them. Also use speech to text for this
10:51 the tree giants aren’t deaf, they’ll just more often than not see you before they hear you. Their hearing isn’t nearly as good as their sight. Don’t run around screaming if you’re trying to hide from one. Don’t talk from your hiding spot either. 17:02 this is a common misconception- the flower man doesn’t spawn in those rooms, as the room can’t spawn in the mansion, but the flower man is still present. If you find yourself repeatedly running into the flower man, you’re probably on vow, which has the highest spawn rate for them of any moon (even higher than titan’s. I fucking hate vow) My best guess is that these were either a Easter egg reference as a nod towards liminal space or a fun Easter egg Including an early room when the game was being made and perhaps included more stereotypical liminal space stuff. 17:17 apparatus isn’t confirmed to boost enemy spawns. All power goes out, all mechanical doors open, players are plunged into darkness. Any enemies locked into separate areas of the map are immediately able to start heading towards players. I hope ive mentioned this, but do check out the power levels on the moon and how that effects enemy spawn rates. They coincide with the difficulty of the moon, affecting how many enemies can spawn (and how strong those enemies can be. For example, if a flower man is a power level three on experimentation, which I think has a cap of 7-9, a significant amount of possible enemies that could spawn are limited.) 29:40 gonna separate these for quick explanation. 1) the jester. A horrifying time-bomb running on roughly a minute before detonation. The jester is an easy way to get a tpk if no one is in the ship and everyone is deep inside the facility. The jester will encounter and follow a player for a period of I believe 20 seconds, followed by winding for anywhere from 20-40 seconds. The second you see one of them, communicate this information to your teammates via walkie talkie and get everyone out. Once it starts winding, you’re almost out of time. The only way to get it to go back into its box is for everyone to either be dead or outside of the facility for a minimum of five seconds. After that it resets to the closed position and the cycle repeats. Once it finishes winding it will locate and kill the nearest player with almost coil-head levels of speed. Do not engage if you value your life. The stun gun can stall it’s winding, if someone is willing to stay behind to buy the others time to escape. 2) the girl. The girl will appear to only one player that is currently alive. She can also be seen on cameras in the ship. She can follow players outside of the facility. She will appear to a player standing still, and when approached will vanish. Then, she begins to skip towards the player. If she’s skipping, she’s trying to kill you. She skips slightly faster than walking speed, so if you’re very heavy, drop your items to grab after you’ve escaped her. When she kills one target, she latches onto the next. You can check the wiki for her spawn rates on certain moons, but most of the times I have seen her it’s been on titan.
I assume jester is similar to the coil heads, meanwhile some monsters like brackens could have evolved from past crewmates or based themselves on them. and the fact this stuff has been going on for 500yrs gives its own ecosystem based on feeding from crewmates
My theory regarding the lore (I haven't found all the logs myself) is the Company was originally run by humans, but the immoral experiments and the nature of the company's operations spawned a physical beast (a manifestation of the metaphorical Company as a greedy and all-consuming monster) which now inhabits the Company headquarters. I don't think it's something that was discovered or existed before the Company's operations, or was trapped there by the Company - it took over, and it it IS the company.