This is one for the history books, the most brazen scam attempt to ever collapse. PATREON: www.patreon.com/yongyea TWITTER: twitter.com/yongyea INSTAGRAM: instagram.com/yong_yea TIKTOK: www.tiktok.com/@yongyea TOP PATRONS [BIG BOSS] - Devon B - gergely oggolder - Jonathan Ball [BOSS] - Charlie Galvin - Gerardo Andrade - Marketing aag - Michael Redmond [LEGENDARY] - azalea - dirt
Pretty sure they made a ton of money and then run, good for them, hopefully all the suckers will now learn their lesson and actually stop an learn about the developers and their games before buying new over hyped games... XD
The fact that this game still sold a f ton just relying on empty promises is really what's wrong with gaming today and why gaming companies treats us like idiots.
PC gamers need to grow a spine and call out Steam. Playstation/Xbox/GoG properly curate their games. Steam: Look like a typical Russian scam..alright, come sell with us.
@@sophieedel6324bro it ISNT where the game was downloaded. It's the people ALLOWING COMPANIES TO SHAFT THEM. If you don't want this DONT PREORDER and DONT BUY COMPANIES. If your buying cod just because you want the new cod so you can say "I have the new cod!" THEN YOUR THE PROBLEM.
@@sophieedel6324why in the hell do we need to call out Steam? Steam is in the business of making money. It was the #1 wishlisted game forever. If they pulled the game, a million whiny gamers would’ve tried cancelling Steam because they don’t think. Steam offered full refunds no matter how many hours.
The funniest part was when they released that statement before launch talking themselves up and saying "please don't accuse us of scamming" and "to those who didn't believe in us etc" 😂😂😂...Aged horrendously. On the upside I'm glad so many people saw the red flags of this game for over two years and pretty much most media coverage of the whole game was correctly skeptical. Keep up the great coverage as always and happy holidays chief 👊🏿🎉
@@Error-ke1tf Yeah 💯 the red flags were so evident and the studio itself had a dodgy track record. So they couldn't even use the whole "benefit of the doubt" that some established studios can use like with the rushed Cyberpunk launch.
@@lastsong7159 True 😂, I remember seeing comments on videos leading up to the launch and there people genuinely in that camp of "can't wait till this game proves you guys wrong etc" and people hyping up something they didn't even know whether was real or not. Just hype based off trailer's lol
This is why the game development industry needs to be investigated FULLY. When I see a game being priced at 69.99 now and the games are coming out unpolished, untested, and rushed out without fixing the critical areas that were clearly needed in these games, Disasters like this one will continue to increase down the road. They deserve to be shutdown for this.
It’s…interesting that almost any other industry there’s some form of consumer protections in place. I wonder why 🤔 Money. It’s money. I was being facetious
I see where you're coming from, and I completely agree with you, but there are many catches to this. A "finished game" is, sadly, subjective, and while a proper gamer can detect "jank" from miles away, much like how a music-lover can detect a "bad song", or an animation-fan can detect "animation errors", I'm pretty certain that in court that would not hold up. The investigation that would actually take place will very likely go through a process that is alien to the end consumer and very, very clear to the lawyers of the shady companies that would be investigated, and they will very likely abuse the process for their benefit. From experience, we live in a world where "quality" doesn't matter to the higher-ups and doesn't hold up in court, only "results" matter.
@@lambdayronixit's not suggestive at all. The concept they push should be the final game. Even if all the features aren't in it should fulfill mostly every concept they presented in details and advertising. Delivering a game with only or less than half the concepts implemented is a scam. It's not about what's in the game, it's about what isn't in it.
@lambdayronix The concept of a "finished game" is not subjective at all, we all know what one looks like. The only real exception I can think of is Starfield, but that game came out the way it was partly because how reliant the Bethesda community is on mods to fix and finish the games.
I saw someone playing this game on tiktok live, and his stream title said, "Negativity ruined this game." bro, we all saw this coming based on the devs' history of abandoning games after launch 😂
Someone even made a "lowsodium" subreddit for it(it was called r/lowsodiumTDB, he privated it now) because he was banned from the game's main subreddit for being a troll, but obviously he wasn't cos he was defending the game on multiple subreddits. Of course his subreddit was run solely by him and anyone who even raises their skepticism and honest observation of the game gets their comments deleted because "it violates the rules and protocols of this community" and 90% of the posts there were just him spamming random Twitch clips of the game. Based on user comments from the main game subreddit he also thinks and hopes it will get released on consoles, and apparently didn't even played the game(only watched streams of it) at first and just plays it at his local LAN cafe, his reason also varies from comments to comments as to why he does it.
@christianjohnsalvador1121 I wanted this game to be real and working, but after finding out the companies history, I pretty much lost 90% of hope for the game, lost another 8% when they took it off steam, then stopped caring when they put it back on steam. 😂 I don't get why they would make an amazing trailer for the game just to not put any effort on it.
@@KableMam because it was a scam. The red flag for me was the trailer where they showed the mud physics, imo it was not gonna happen and the devs are overhyping the game. Funny thing was when i was watching the trailers on my PC, my dad was behind me and told me "that does not look like a game but a tech demo" because the gas station trailer and lakeside trailer with the mud physics were contrasts with each other and looks like two different games 😂
@@christianjohnsalvador1121 I still don’t think this was a scam, or at least not an INTENTIONAL! scam. Too me this is an example of a small development studio biting off more than they could chew, they wanted to make what was essentially a AAA game with no experience with making a big game like that. Yeah they did have deceptive marketing, but at this point that is normal for the games industry so it shouldn’t be chocking when a small team does it because the AAA companies do it on a weekly basis. In the end the developers tried to make a massive ambitious game with no real experience and little planning! Of course it was going to be a disaster! I wouldn’t call the developers scammers but i would call them negligent and grossly overconfident!
They took money from the intial investors, the ones that fell for thos clearly faked early trailers that mysteriously (not) were taken down from their website. They didn't get money from regular folks but that was never their goal, they already had the money they wanted.
Frankly, companies should be legally required to release the server software for games they shut down. They can put whatever closed-source nonsense they need to protect their software IP or whatever, but the whole "sorry, that one-time payment you made for the game was actually just for a license, so kindly eat shit" is getting old.
I'd rather any company that makes online-only end up becoming as Ozymandias and be lost to history for their shit practices so only good games get preserved.
Unfortunately, that is how it is. Games have always just been a software license, even as far back as ye olde console days, we just didn't notice it much until games started having online components to this extent. Doubt it'll change any time soon.
It most certainly was not always a software licence. Having a physical copy of a compiled build that they can never ever exert influence on ever again is not a licence. This was incepted when they realized they could lock content behind an online connection instead of giving you stuff if you did decide to come online.
@levichicwown9760 Sounds like you have a hatred toward pre-orders specifically which is understandable, but that's not what this is about. This is why you should always never be blinded by hype. As a man once said, "Hype makes you stupid." Always do your basic research when you plan to invest in a product. We'd have a lot less pre-orders and more people not getting burned by their pre-orders, win-win.
I really, really, REALLY hope the brothers are somehow recognized by the next person or company they try to swindle... and get their much-deserved comeuppance.
People want to buy and keep this for the lols. They gonna find their next victim. No matter how we warned about the scam, they love to have it for the lols. Can't help it man
I can only assume there was a Producers-esque scam going on with this game. They knew what would happen when this game released and were absolutely ready to take the money and bail.
Yeah I think it's one of those investment / rich ppl circle level scam. They landed the most wish listed title on steam by hyping up fans for the genre. Then they used that to get money out of investors. They never meant to scam from consumers buy uncaring rich
I will never understand people who see these types of games and don't immediately see how suspicious it is. I'm glad people got their money back mostly, but stop falling for these scam and they'll stop trying so hard to make them.
Average person watches trailers/gameplay and refunds games they don’t like. They don’t follow up games or have an idea how long it has been being worked on. The amount of people who follow gaming companies is very niche.
It feels like everyone trying to be like DayZ but fails. I like how all the games copy their style but can't that's why DayZ was so successful and maintain a mass following and it's still active with all the mods and other servers. Still going strong after 10 years of Steam Greenlight after being in Alpha so long.
The question remaining is...was this an attempt at a scam? Or did the developers just bite off WAY more than they could chew? Unforutnately I have to conclude that it is not possible for an indie studio to develop an MMO. The infrastructure required for one is absolutely massive, and it takes a company like Blizzard, Square-Enix, or Sony to pull off.
Whether it was or not, it wouldn't be farfetched to call The Day Before a scam. 1-2 years ago some dude pulled a scam MMORPG despite, like I said, only being *ONE* guy. The "game" was released but was, as everyone guessed, a scam; he only released it so he wouldn't be sued. Look up Dreamworld if you're interested in reading more.
MMO gets attached to all sorts of games these days. Bungie insist Destiny 2 is an 'MMO' when clearly it isn't; at least not in the general usage of the term. I would not call this a 'scam' though really, since prior to release there was no money that changed hands; no Kickstarter, no pre-orders etc. If people bought it without doing their own due diligence then more fool them...buyer beware and all that. It was all well documented after all, and anyone that saw any of that MUST have seen the massive red flags along the way for months and months. And clearly many did...selling 190k copies for a game that was THE most wish-listed game ever on Steam is a clear indicator most had not been fooled. That being said, sure, many people don't keep up to date with what's going on with games to that degree...but again...they really should have at least checked some reviews. So, at the end of the day, those that bought it got a game, a bad game...but a game that at least worked in some degree, at least as well as many other trash titles that release every week on Steam. So no it was not a 'scam'...they paid for a game and got a game. BUT, that being said, you can make a case for deceptive or false marketing, I guess. If they had not folded instantly though and abandoned the game after they received some money from the initial sales, as they have abandoned nearly everything else they have made, then I would have said it was a scam. Yet, since they did not and will not receive any money then it really wasn't a very well thought out scam if that was the intention. Valve does not pay out instantly...if you release a game on Steam you have to wait until the end of the month in which you release AND another 30 days after that; so a game that comes out in the first week of a month is not going to see any money going to the developer/publisher for almost two months...AND during that time, for any refunds made, Steam still keep their 30% cut of the initial sale even though they refund the total sale price, so that just means less and less to go toward the publisher. The publisher will then take their cut...and then finally the developer gets their money. If they thought they were going to make some quick cash they must have been delusional...I just think they had literally no idea what they were doing. You don't go from making the sort of game they had previously made to a top tier AAA quality title that normally requires a mega-budget with two dudes and a bunch of 'volunteers'. 'I have to conclude that it is not possible for an indie studio to develop an MMO.' - It's not just that it's difficult for small scale studios...they also require massive amounts of capital. Not only are they the most difficult genre of game to make, they are also amongst the most expensive. That's why pretty much all these crowd funded MMOs typically crash and burn.
I think you just had a lot of people without experience in the product area and they were so out of their league they didn't even realize just how bad a shape they were in. Then like so many companies they went into "hope for a miracle" mode. But I don't smell a scam here.
@@Your-Least-Favorite-Stranger to be fair, Runescape is like saying "Its impossible to release a AAA JRPG" and you name a RPGMaker Indie Game as an example to disprove it. Sure, you can definitely program a game with the graphics and needed resources from the early 90s and host it on AWS, but the chance to actually be popular with that is almost non existant.
This was even quicker than Lawbreakers I believe. Thats amazing. Still considet Hyenas to be the fastest death of a game. Was just ready to launch and Sega just pulled the plug at the last possible second.
A looter shooter developed by Creative Assembly(yes, the same people who make the Total War series) chasing Fortnite 6 years too late with A LOT of "how do you do fellow kids" energy. Bonus points cause this failure cost them 150 million dollars! @@enderkatze6129
Well in that case, any project you never heard of because they were canceled a month or two after still qualify. Blizzard had project games that never saw the light of day like many other companies. Whether you put a name on it or not is another story.
@enderkatze6129 Death Of A Game made an episode about it. It's an online live service shooter that SEGA canceled upon examining they'd lose more money launching it rather than just canceling it even though it was mostly done. More information in the Death Of A Game episode.
Anyone who pre ordered or bought this game are the direct reasons we get games and companies like this nowadays. 2007 -2012 really was the golden age of gaming and multiplayer specifically
I think it's less Steam's generous refund policy and more of them protecting themselves from lawsuits. If they just refund everyone, even ones who don't ask for it, no one can sue them for it.
That's very possible, easier to take the financial impact instead of the potential later repercussions. While they didn't create the game, they advertised and sold it to Steam users so they would be liable.
It seems to be a problem of inflated budgets where companies pour all of their eggs into one basket and then can’t continue to be financially viable if that basket doesn’t sell. Or in this case it’s just a pump and dump lol
@@IAmDaDumb1 yeah video games just gets so expensive if the big AAA ones don't hit the whole company goes, even square is still suffering from. Watch also leads to the price increase but honestly I think the solution is they might need to stop doing this for a bit
In a perfect world, this would be a wake-up call not only to the gaming community to stop following baseless hype trains that only lead to broken games and promises, but also to federal legislators to start slapping intense regulations onto an industry that's gone completely rogue. In the world of stupidity we actually live in, nobody's gonna learn a damn thing from this, and we'll be back to this same song and dance in another year or two because a large number of people aren't as far evolved beyond their primate ancestors as they'd like to believe.
"I've never seen anything like this in the many years that I've been covering video games." I'm pretty sure at this point that the *_whole year_* can be summed up with that phrase; god, what a shitshow this year has been.
We got Baldurs Gate 3, Armored Core 6, and The Crew Motorfest. It's pretty bizarre that this year we've had both some of the best and some of the worst games in history
I wouldn't say it's "the greatest scam" because The Day Before was unsuccessful meanwhile we have Gollum and Kong being listed on consoles, still functionally broken at their *full* asking price.
Few days back, i red people are selling Steam accounts with Day Before for hundreds to thousands of dollars on eBay. Like, once servers are going down, its worthless...if it was worth something in the first place. Wondering how many bought that.
So, essentially Fantastic is using "TheWild8" as a sort of "Blame them, not us" type move when they changed the developer to them and not keeping responsibility for their failure.
I'm not here to comment about the Day Before. We all know that game was a freaking scam so it's not worth mentioning. I'm just here to say "Merry Christmas, YongYea." Merry Christmas, YongYea.🎄
This really is the only industry in the world where you can deliver absolutely broken non-functional product and just get away with it. Blows my mind every time.
All the best memories of this amazing game will forever be etched upon our mind! 😢 Farewell The day before. It is with the saddest heart that we will remember you.
Just wow...not only did the studio shut down DAYS after The Day Before got negative reviews but they announced they're shutting down the servers afterwards🤨....that's gotta be written in the Guinness book of records for shortest game life cycle
Why is everyone acting like we didn't expect this to happen. There are lots of people making videos on RU-vid even wenn the first trailer dropped. About how fake it looks and how developers already scammed people before
Well yeah cos despite Runescape''s issues (perenially putting one step forward the pleases the fanbase but then tying it's own shoelaces together and falling on it's arse a month later), Runescape has at least retained a core fanbase even if it isn't as large as it's glory days.
Imagine after the digital currency comes in and consumer choice and influence is out of the window. We will eat the slop that we are given with a smile or face the consequences. 2025 the world will change forever
I hate premade trailers. I used to hate game piracy but it's the only real way to see the real thing without a demo. Remember demo games? Some indie devs do.
Actually it did happen before that Steam forced everyone to take a refund for a game. That was some Ninja Turtles game which was 14.99€ a year ago or so. At that time that was because the game was back on the Steam Store by accident apparently. So people who bought it were refunded due to Steam having no license to sell it anymore but having sold it by accident.
This only makes it EVEN HARDER to understand why people initially wanted it to succeed, even if it WASN'T a scam. Like...did people even want what it...COULD have been, if the devs were actually competent?
I do wonder if the Wild Eight developers were being lazy in updating their Steam page, or if they shrugged and thought keeping the Fntastic name would help drive traffic to the game's page? It seems like they had a lot of chances to correct the info, especially with how much Fntastic was in the news cycle due to the release of Propnight and The Day Before trailers.
I love your outro, lol. It has a slight sing-song tune to it, a peppy rythm, and I find myself saying it with you even though I found your channel less than a month ago I think. Just thought I'd give a compliment for that, even if it is a small thing. I appreciated it 👍
I actually HOPE more games like this come out so it trains people to stop getting all hyped up and pre-ordering etc and make these companies prove themselves FIRST before we start spending money on their games.
It feels like everyone trying to be like DayZ but fails. I like how all the games copy their style but can't that's why DayZ was so successful and maintain a mass following and it's still active with all the mods and other servers. Still going strong after 10 years of Steam Greenlight after being in Alpha so long.
they already have rebranded and made a new studio so watch out for the next one that looks big and amazing for a like 5 man dev team thats based in south korea.
Everyone got a refund, the internet got some funny clips, and youtube parasites got to make several videos on the whole fiasco... don't see a problem here
The most important thing I get from all this, is that it started as an early access game. They didn't need to shut down. I think they did this in anticipation. Took whatever money they could, and ran.
What gets me about this is how there are scammers selling codes to this sinking burning shipwreck at triple-digit prices... And how there will still be people dumb enough to buy those codes.
Two non-recent Russian-speaking bloggers from the IXBT channel talked with the developers of "The Day Before". In their video, they talked about everything they could find out about the development process and about the heads of the studio. They have already attached subtitles in English to the video. If you are interested, I recommend you to get acquainted.
When will devs realize that they should make games that gamers want(single player story driven games (e.g. The Witcher 3), than cash grab live service games (e.g. Genshin Impact) Edit: Just because there are good live service games, doesn't mean you should continue to saturate the market with them.
Because not every gamer is the same as the previous one, some like SP games while others like MP. Yes, companies need to pay attention to what ALL gamers want but not pay attention to one group of the audience.
Curator: What do you think of the title? Doctor: Which one? There's two: It all went to shit. The Day Before. Curator: No, you see that's where everyone's wrong. It's all one title: The Day Before It All Went To Shit.