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Either you or RU-vid are deleting comments here and it's very suspicious. I think its because they're mentioning UB. They're not even swearing. I swore and my comment is currently fine but theirs just stating the facts are all gone!
This game taught young me to not get swept up in early access hype, the worst part is I don't even know how to access my account so I had to torrent the finished game anyway
Lol, same. I learned a year too late you were supposed to grab a Steam key from the page on his website with your original login, except his website had been down for months at that point. Ended up getting the game "somewhere else", played it for 30 minutes, and never again afterwards lol
@@miser2570 Yep, I had to do this, and got my steam key within like 48 hours of sending the email. Haven't played the game since, but was at least happy I had my key, considering I paid for the game.
It's been said before but is worth repeating: People like this guy and Phil Fish could do amazing work if only they trusted other people to help them. I do realise it's tied up with mental health problems (believe me, I know that intimately) but honestly that's more an indictment of attitudes toward mental health in general. I'm not downplaying the damage done to the mentality of fans over this, I just hope that future developers learn lessons from this and understand that seeking help is not being weak or losing control of a project.
Im not here to fan or douse the flames, but i remember the first server test I did for a MMO game i was trying to make years ago had a super high traffic spike during the first couple playtests & I blamed the players for DDOSing me. Turned out, I just had shitty code that was pinging the server once per frame on many clients 😂😂😂
Yeah, don't feel too bad. That is something that QA team would have figured out prior to an alpha release. But with an indie dev, those are hard to come by.
Honestly, his biggest mistake was taking money from people early. Disappear for years... completely change the game... whatever... as long as people haven't entrusted you with their hard earned money. I do feel for the guy, but he handled it all really badly.
Nah, i disagree a bit. money for a small dev is important to continue developing. bills need to be paid. but going years without updates, even to dissuade "maybe hes dead" rumors. that's not okay.
@@unrighteous8745 Putting money towards a alpha/beta/indie dev is an investment. And letting the people supporting you know that you are still actively working on it is how you keep the trust that they will get the product. Updates about possible new features allows the community to give feedback before a ton of time is wasted. communication is the most important thing. You're right that the dev owes people. they owe a response.
External deadlines can push you to ensure you get things done on time but they can also force you to release a project you know isn't ready and needs more time in the oven. But then on the other end you have this. There's just no perfect method, really.
Having a deadline of "Out by Christmas" will ruin the product, every time! Having a deadline like "Update of any sort each season" will push productivity. There is a difference between "guys in a shed" and "mega corp making shareholders happy".
@@MazeFrame Not all mega corps are bad. Nintendo's 1st party games, whatever you think of them, have never been rushed and are overall excellently polished. A few titles have too little content for the price in some fans eyes, but the content that IS there is enjoyable for those who like the genre. I'd also like to point you to Peter Molyneux as an indie creator who had very little influence from publishers but still was "that guy who overpromised to the media and then the programmers had to scramble to include those features." It doesn't matter if it's a megacorp or an indie studio, it matters whose at the helm.
I bought the original alpha, I bought the first steam release. And I'm not going to buy the next one unless Wollay has proven he can handle himself. Dude loses his marbles at the slightest issue and just runs away.
The first time is undertandable the second time is an issue the third is just poor emotional inteligence. No offense but if he wants anxiety at check he should start taking madication and theraphy
I find it wild that he's rebuilding the game in UE5. Switching engines for a longstanding project either means nothing was done in a decade or the scope has gotten soo out of control that they feel the need to regain previous players with some new bells and whistles.
It's baffling to me, if Wollay just updated the damn game and removed the region lock for items many reviews would turn positive. The game was almost fine, he just did the most brain-dead thing possible without informing any of the fanbase.
Sounds to me like he couldn't handle all the quirks he was dealing with in the current/previous engine. At that point, that's a matter of understanding the limits of the engine you're working with. 100% his fault for not pulling through with the current engine instead of trying to remake the game in a different one.
This is probably due to his perfectionism and a good example of how it's one of the worst traits you can have as an artist. Without an objective measurement of what "perfect" even is, the only thing it results in is a chase after an ever-changing ideal.
12:25 "we got ddosed as soon as we opened the store" Bro, you can't be serious you mistook everybody super excited to play and buy your game as a DDOS attack? Are you serious? You had a gold mine and you threw it away? You wanted to be a game developer. You had it right there and you threw it away
But did it flop? The guy created a game with his wife and probably made millions. I’m sure even bigger Indy studios with a dozen employees would want that type of exposure and sales.
The beginning of your video really speaks to me in a different way. I bought a production line for a hydraulic breather (an air filter), and thought I could make some money on the side. It was cheap (scrap price) for everything. ....well a few months later, I have government contractors wanting this product, and I'm currently working on becoming ISO certified. It's a much bigger deal than I could have ever anticipated.
Management is a balancing act and at a high level it gets pretty complex to keep track of all the moving pieces and to make quick decisions based on limited information. A LOT of self employed artistic types tend to struggle with that because all of a sudden it’s no longer them somewhere in a room doing their thing at their own speed, it’s 50 people with deadlines and requirements and ideas of what a project should look like. From experience, best thing to do is get someone who puts a leash on artsy types so they can shine where they are good and let the other person deal with all the nitty gritty stuff that keeps things moving. Sounded like they needed a general manager really badly xD
4:00 with regards to this DDOS "attack", it wasn't a very proven "attack" as it was merely speculated to be one. Considering how the "attacks" only happened during the night(or mostly), another explanation could be that his store couldn't handle the overwhelming amount of costumers who'd start trying to buy the game from Europe, as Europeans are time wise about 4-8 hours ahead. (Note, this is addressed later in the video, somewhat)
I remember seeing this game come to steam and I rolled my eyes. Was genuinely surprised the game even still existed. I bought into the early alpha when I was about 13 and it was probably the first game I ever felt truly scammed by.
Ooh boi, I was there during the Beta debacle. It was very stressful, I remember it felt like an actual war was going on. The very highhorse defenders attacking anything resembling criticism, with venomous comments on all sides. But there was still a solid core of genuine people who wanted to make the release good and desperately kept trying to suggest changes, or even just delay the release because EVERYONE knew it would be a disaster if it released in that state. Then we just had the war feeling like trying to speak through a glass door with muffled answers, and at the end, radio silence, it released, it crashed and burned. Way too much good will was burnt on wanting Wollay to have a success. No more, I can't defend or even care about anything related to Cubeworld. It's too depressing, and regardless of if he's actually a master connist or as he claims to be, I don't want anything from him anymore.
I felt bad for Wallay up to the point when you mentioned that he was possibly lying about being attacked. He may have been scared about the amount of traffic he was getting, but lying. Then using that lie to deflect criticism.
Years ago (We are talking 8 plus or something) I watched one of my favorite youtuber duos cover this game. They were having a blast, because this was back when cube world was still being worked on. We are talking the about the very start of the game's development here. I thought about getting the game, but then I forgot about it after a while. Now I'm glad that happened. Means I never spent any money on the game.
Well, if you turn your hobby into a job...it stops being a hobby and becomes a job. If you can not handle pressure and stress well, you should twice before taking money.
Can you do a postmortem video on nightmare world development or did I miss the video. Glad you didn’t take any money for it but was odd it just fell off and I can’t find that it was officially abandoned
its not abandoned haha, i had a long discussion in the NMW discord regarding this, i know not everyone is in there or saw it, but thats the best place as it wasnt just a post or picture
@CallumUpton any chance you'll do another followup on DW? They recently did a big release I wanted to hate on but in it they not only seem to have made huge progress but they also decided to go f2p and refund any buyers who feel they wouldn't have paid if the game was always f2p. It actually seemed like a pretty impressive move but I haven't looked into it a ton. I'd love to watch someone who knows what they're talking about review it
@@CallumUpton apologize thanks I went on Reddit and clicked the last discord post from a dev back 10 months ago and it was a dead link so thought the discord was gone as well should have searched for the direct link to the discord first
I think we all have "spaceships" in our project boxes and folders: Stuff that floats around and takes up space. There is a reason I personally NEVER publish anything beyond silly memes: What if someones wants to give me money for it? I know damn well I would not have the strength to say no to money! And with money, suddenly there is expectations. One guy in a shed can only get so much done. I find people exhausting so I would do like Wolley and just... drop the PR. Concerning the DDoS attack story: Sidney Decker may want to have a word with the author(s) of that theory. Because in hindsight, with no stress, with more information available and knowing the outcome, it is obvious what went wrong.
There's a part of me hoping that CW will get that new update that brings back those alpha features, but the longer we go, the more hopeless it feels. The CW discord still lights up with stuff and emails, but it's hard to keep the faith for this long. I got the Alpha along with a friend back when it was open, and the Alpha is amazing with friends. Shocked Wollay hasn't released a beta branch with the Alpha on it so we can go back without having to pirate a copy because the server and websites been down for years.
The lying about ddossing when it was just RU-vidrs playing the game, showing people how to buy it, and boom"im being attacked!!!!!" No you were getting so many fans and everyone loved it!
damn i cant believe this game still gets talked about . i remember playing it when i was a kid, downloaded it for free (probs along with some dodgy virus) and played it alll the damn time . found out you could use cheat engine to change stats of gear and then i just enjoyed one shotting every mfer in existence
I'd also love to see you go wild on dreamworld again and maybe give an update on nightmare world. You've been quite silent about these or at least I didn't hear or see that you no longer care about them
Man, I remember this game being hot news when I was at high school. Now I've finished uni, migrated and worked for 4 years, and still it hasn't been even remotely fixed. The absolute state of that dev team, holy fuck...
I've seen this type of behaviour from small indie devs quite often. It is human, it is understandable, however, it is also utterly and completely wrong. If you go and put yourself out there with a project of yours, whether it's a story, a game, a comicbook, poem, a piece of music, you open yourself up to reactions. It is completely delusional to expect all reactions to be positive, even discounting the trolls, it's basically impossible that your first try/version/release/draft etc.. is perfect. If it isn't perfect, there will be people pointing out what isn't perfect, and of those some will not be polite and friendly. Then there will be people who don't like specific parts of your projects, just because it isn't to their tastes and many of those people don't understand that not everything has to be for everybody and will act accordingly, like entitled douches (which many of them are tbh, you can't expect every game, comic, novel etc... to fit your specific taste, that is something many people today seem to have never learned). You have to have a way to deal with the positive and negative reactions (and don't think that positive reactions are all good for you), otherwise you'de be better off NOT to put yourself out there in the first place. In an ideal world, everybody would be nice to a sensitive creative person showing their dream project to the world, but we are so far from an ideal world, it is almost laughable. Last but not least, criticism is important, as I mentioned basically nothing comes ever out perfectly at the first attempt. You NEED people to point out where your creative endeavour is faulty, doesn't work out, needs improvement or just is plainly bad (stuff like controls and UI come to mind for that). I know several devs that only interact with people on their patreon and on discord and ban and silence everyone criticizing them, leaving only yes-sayers and sycophants that will just blindly support everything they do, no matter how bad it is. And that shows, lord knows it shows. And this is just in regard to criticism and reactions, the point that money was being paid isn't even part of all of this. It's basically a whole new level of reasons why not to go radio-silent and stop communicating.
Today that is more the case with the direct reaction to a project. Back when he presented the game for the first time, this was more of an exception and only really came into its own thanks to the Internet as a hole growing with Social Media and YT. A lot of things have only taken place in private forums or on small blogs, which have received hardly any attention from outsiders.
Wow, awesome breakdown and analysis! I stopped following it for a while, and thought it was over.... this Omega thing... wow. I'll be watching again, but I 100% expect to see a rinse/repeat of his former actions... what a scummy way to act.
he never got ddosed he just got alot of traffic from those who wanted to buy the game. wollay is just a coward and thats fine but just like with anything if you have an issue you can't take care of you hire someone who can specially if you are a game dev
He'd better give Cube World Omega to Cube World buyers for free or make it a free update instead of charging money for it again, since Cube World still has a lot of missing features.
Completely forgot about CubeWorld till it was released on steam. I got it for free for buying the alpha but man I wish I just completely forgot about it forever lol
I still believe there is a reality where we can get an awesome game but not if he isn't held accountable in real life in some shape or form. Because if he can ditch he will.
I'm optimistic, but guarded. When I first heard about CW was just a day or two after the release of the alpha way back when. I spent a fair amount of time trying to track it down because it looked super cool. And it was, for an alpha. The alpha was obviously unfinished, but it seemed to hold a lot of promise. I'm hoping it fulfills that promise. But I'm not going to be too bugged if it doesn't Life's too short to get angry about video games. At least I won't have a stupid hissy-fit over alleged censorship because the costumes aren't sexy enough.
a SUPPOSED ddos attack, which could as well have been a high quantity of real users trying to access the website. If you're gonna regurgitate old gaming stories, at least hit all bases of said story.
I feel for this developer, becaise this is exactly how i behave under stress. I'm self aware enough to know this snd its why i never made any games despite having several passion projects o coild have put into the world.
I was honestly so disappointed in Cube World. I bought the Alpha and it was so fun I'd go back to it every other year to play it for a week or so. I'd find a forum of people playing, group with them, we'd talk about if the game was ever actually coming out, ect ect, then I'd be like "That was fun, but I wonder if the real thing will come out eventually". I nearly jumped out of my seat when I saw it for sale on steam, finally after 6 or so years, we finally have the full game... and it sucked. I was actually impressed with how the creator ruined everything good about the game. I know he was overwhelmed with how popular the game was getting, but this really shows how important community feedback is to a games development. Dude had a ace in the hole game, said "this is my baby, I'm going to make it how I want" (which is fine to an extent), then proceeded to release next to nothing on his game for 6 years to drop what was basically a knock off of the original. Like the reason people liked it was the game was a procedurally generated rouge like with infinite leveling and plenty of continuous content to explorer new areas biomes and areas. IDK how he came to the conclusion to locking everything you get to one area being a good thing and taking out the tried and true method of a leveling system for "Go find the monuments to level up" was a good idea. It literally killed 2/3 of the enjoyment of the game. To better explain why it's dumb, locking your items to an area is basically saying "none of your progress matters", because running from spawn to area X, Y, or Z will have the same results as clearing it and moving on. The monument thing is stupid because it makes it so you can skip past combat to level up then just get high level gear, not that it matters because it's gonna get reset anyways. He then just abandoned his "passion project", rather then listening to people tell him what was wrong with it, effectively crying in a corner instead of fixing his. It'd be like failing to get into art school, you get critiqued on what to fix on your paintings, then throwing a hissy fit that people didn't like them and thinking you were right while never improving. Overall though, just a major disappointment of a game... I wonder if I can just go back and get the alpha or get mods to fix it? (What's even worse was I was in basic training at the time, so the entire happy to devastated thing literally happened in a matter of minutes as I finally got internet access over Christmas, saw the game, saw it sucked, and saw the dev already abandoned it again)
dude should just sell the rights to someone else and have them fix the game. the mindset of a perfectionist with extreme snowflake emotional stability so much so that criticism makes him leave for 10 years is a horrid combination for well any job really. dude is never going to find a job with his mindset.
Little tip. Don't leave the shot when you are just reading text, staring in the camera for longer then 4-5 seconds. If it goes longer, it just seems unsettling.
I thought Cubeworld died years ago. I'm glad I don't like games like Minecraft and don't really buy into early access/games still being developed so I don't get scammed.
I...pre-ordered this game cause the Alpha was amazing, it was a lot of what I was looking for in a game. I was so let down by the full release when it finally came out... But...Wollay is back at it, and he is actually giving us frequent updates...I am holding out hope that he learned from what happened.
I personally just asked for a refund, considering the game is technically still in early access. If I don't get one, well, I'll just throw consumer protection laws their way. I've had it with promise breaking when it comes to digital goods.
@@kaliek5281 I'd say that's really iffy, considering how the steam release is a downgrade from the alpha, and that he's now working on Cube World Omega, that most people expect to be what was promised of Cube World way back in 2013.
@@ArtificialDjDAGX It doesnt matter what WE consider it to be. The developer marked it as a completed version, its not Early Access anymore. Also EA version wasnt even on Steam anyway so good luck getting a refund directly from him. EA version dropped as an EXE that came from Woolays own website. I know, I had it. IT didnt come out on Steam until it was the "full" release (though it had like..a 1 or 2 week faux Early Access)
As someone’s said, people way too often use mental health as an excuse. While mental health issues can be a problem, responsibility is also important. Sadly he never took any personal responsibility, but just blamed bad health or others at all times.
I don't see how a developer can ever be successful if they're even a fraction as fragile as Wollay. Whether you consider what you make to be art, a commercial product or something in between, you are putting out a product that you expect people to buy and it will be judged accordingly. Sometimes harshly. Everyone is a critic and no matter how objectively great your end result is, there will still be some amount of people telling you its the worst thing they've ever seen. Gotta learn to read the room and filter out the noise. It will never be perfect and "good enough" is a concept you'll have to get comfortable with. Even a little bit of communication goes a long way in gaining community trust too. Can't just wall yourself off from your prospective buyers.
I feel WAY more sympathy for Wollay than any of the complaining fans. If you put money towards an early access game you are entitled to nothing other than the knowledge your money is now gone. Just like stock investors have no gurantee they'll make any money when they buy. Complaining about an indie dev not following the release date you made up in your head is ridiculous. I learned my lesson almost 10 years ago with Spacebase DF9. It was an early access game made by Double Fine, a relatively large studio with a long past of selling completed, good games. I supported it thinking an established dev wouldn't take the money and run. Surprise! The games final update added no content, fixed no bugs, and just changed the version number from Alpha 0.03 to Full release 1.0. The game is still for sale at full price on steam
@@tenebrisity6170bro i literally say in the video that it turned out not to be a DDOS attack... it was researched. You just commented before even getting to that part 🤣🤣🤣
What’s sad is that the Alpha version was technically better and felt more feature complete than the “release” version, since so much the game was changed or gutted in the “release”.
The fans say that is his thing, that is what he does. Yeah great, but when you work on a game and you disappear for a long time, years, without any form of communication, people gonna get pissed and assume you ran off with the money.
@@Ditchhead Exactly, or at least appoint/hire community managers who can deal with the public for him while he focuses on just making the game. Heck I'm pretty sure plenty of fans would run his Discord. Twitter, etc. for free. He can just tell them what is coming up and they can post it for him, respond to messages, etc.
Oof. Heap big sad. Corporation being corporation. I bet you are using a device made with 3rd world slave labor to post your emotionally manipulative comment.
I find it incredibly ironic how in his pursuit for "perfection" and what not he ended up ruining what made the game good to begin with, and since ko one could play the bloody thing, no one could stop him while there was still time
I suffer from frequent anxiety, so I _want_ to give the guy sympathy... But I can't because of his lying. Especially to people who _paid him money._ Having an anxiety attack as a nearly-solo indie dev and just wanting / needing to hide under a rock for a while to recuperate is understandable. But he should've been honest about it and explained he was going to be a digital hermit that only makes update posts every X months (and then stick to the schedule). By lying about the DDoS attack, I now have to wonder if he's lying about the anxiety as well. His whole character becomes suspect. Accepting money means increased responsibility.
The vast majority of people that I know that claim to have anxiety typically do so when they ate trying to rationalize poor behavior. Next time any of you are drawn to use your anxiety as an excuse to behave poorly, remember, you are just like this developer.
This dude needs therapy; and I don't mean that in a malicious way. He genuinely needs to work on his massive anxiety issues with a professional. He seems like a well-meaning guy who went hard freeze and then flight when faced with thousands of virtual eyes on him. As long as he continues that vicious cycle, he's never going to make the game either he or the players truly want.
Wollay belongs working for a game design company not an indie since his talent is exceptional but his people management skills are beyond pathetic so if he can just become part of a team away from that then his work could honestly be impressive when he’s not the one at the helm
Absolutely, but back then as a 14 years without any money, i used to play Cube World cracked version, glad to say that i didn't balought it in 2013. After i saw the new version in 2020 and those many negative comments, i bought it. And it's still a great game meanwhile, it has the same atmosphere with more unique game mechanism. I have 50hours in it, sadly the game still has many bugs and insane CPU usage... Maybe i look around in modpacks.
I don't believe he will do it any different. Seems like he constantly repeats the disappearing act and seems to be highly sensitive. He needs to hire proper people to runt he business for him while he focuses solely on the development part. That they are deleting negative comments is a massive red flag and if he got scared cause of DDOS attacks, he will be even more scared for player backlash who have not forgotten Cubeworld. I still can't believe he went zero contact on us all who supported him early back then, just to then release a different game that was inferior to the Alpha. He promised a big patch just went he disappeared. His fanboys defend him till no end, but he has a lot proof if he wishes to get any money from me ever again. He better make Omega a free update or a free version for those who bought Cubeworld, as a backer I deserve the game that was promised would be weird if he now makes that game and then tell us backers we need to pay for it again.
Okay, look, I really wanna feel bad for this guy, as a person who has anxiety so bad I literally get disability checks for it. But sometimes, you really gotta look in the mirror and ask yourself 'Can I do this?'. You gotta be humble and recognize when you can't handle shit, ESPECIALLY when you're taking peoples money. Would I cry, run and hide and leave the internet for months with no updates at the slightest issue? Quite possibly. But I wouldn't keep the game going like this in the first place. If I made a little indie game that blew up into a smash hit with fans circling me like vultures, I'd say 'Fuck this, sorry guys, I can't handle it.'. Of course that's hard to do, I spent most of my teen years struggling with that, but again, you're taking peoples money, at SOME point you gotta face the music and realize you can't handle this.
There is a game called Veloren, very much inspired by CubeWorld, in fact an attempt to implement and improve the original concept of the game. It is completely free and open source, written on a custom game engine in Rust programming language. The game is still in development, but there is already a public version with working multiplayer. Although I have certain complaints about the developers themselves, in general I think that CubeWorld fans should know about such a successor to the original idea. Upd: typos
Callum, I know sometimes RU-vidrs need to take sponsors, however there are a few sponsors I've recently decided to immediately stop viewing videos on in hopes that it will show that I don't support the sponsors. Hello fresh is one of them (better help is another). Good luck! I hope your future videos won't have sponsorships from companies that do bad things.
I watched another video sometime ago analyzing the so-called "DDoS attack", and that it doesn't seem like the case. I don't remember how it was exactly explained but it had something to do with how capped Wollay's network was set up, that couldn't meet such high demand. And that misconception caused him confusion.
@@Knae Yep, Wicked Wiz has covered it twice now.... he just did an updated video on CubeWorld after playing the latest version of it on stream, and he definitely covered the whole DDoS question.
fwiw he had openly tried to court his fanbase from Minecraft after the controversy that was the Combat Update. It wasn't a leap of logic to conclude his "DDoS attack" was just people genuinely trying to register for the game.
I remember getting into this game super early and playing the Alpha in 2013. I was dealing with a lot, studying to get into Uni as a game dev, working nights in a fridge to support my mum with rent and bills who had cancer and couldn't work. In August she sadly passed away, as my last living family member I obviously fell off this games radar as I swiftly had to grieve, go to University and deal with it all, sadly unhealthy and rebuild my life. But because of that it holds an odd memory of remembrance in my mind for the few months I did play it. I was disconnected from all this hate the developer was getting though, I might not be able to fully sympathise and understand how he felt but i do feel for them. The hunt for the next Minecraft was pretty insatiable for some.
@@jacend9793 well development is still ongoing. They did say that any devlogs or development updates would lessen. But any informative update and state of the game remain absent for over a year, yes, hence the question.
A lot shows that he may have been a good programmer, but lacked skills in every other area of being a developer. Time management, setting and keeping milestones, feature design are as important to a developer as programming itself. The best code doesn't matter if you can't deliver what was promised in time. The whole "several reworks from scratch" already were a big red flag. I would only completely refactor a feature from scratch if absolutely necessary. Everything else is mostly not worth the time. Refactor it multiple times from scratch? Not in my life. Clearly he started programming before actually knowing what he wanted to create and spent way too little time in the design phase of the feature.
the worst thing is that this video should be irrelevant by now, but it isn't. cube world is for long now one of those games that, if you get reminded of it, you think to your self 'oh right, i frogot...that was a thing.' as most people already moved on. but wollay manages to keep this whole thing relevant, to refresh peoples anger again and again by promising things, vanishing, repeat. if anything at all this video should be a look back at the scam that cube world was. just that this wouldn't be true, as with how things are going...the scam is still going on. honestly i don't get it. everyone would be better off if cube world was 'dead'. wollay wouldn't have to deal with people that are pissed and the people would get closure. if you can't even take the slightest criticism then just take the chance to get off the radar and don't start posting again as soon as you managed to get off...
His incompetence is staggering, honestly. He should have just sold the game long ago or something. If you can't handle the heat, get the hell out of the kitchen.
This is a prime example of ¨how about releasing your game AFTER it's finished and play tested.¨ A lot less hassle I'd imagine. Quit jumping the gun and learn to love patience. 😀