I bought the game. Can I play it? "No" I deleted another game to clear space. Can I play it now? "No" Alright it finished a combined 7 hour install and update, may I PLEASE play now? "No" Why? "No internet" Ok, I'm back online. Now? "Ok but only the 5 hour campaign" Right. Gold membership. "Yep" Okay. I've purchased a gold membership. Why is everything locked to me? "Gotta buy the other 80% of the game through DLC" Okay, I've spent a total of $173.28 on this game and sacrificed two other games for space so I can play it. Why can't I play it? "Bug" What? "Game's broken"
It's to prevent pirating, thank the thieving scumbags on PC for that ha. It's a bummer but like everything, it's the few rotten apple losers who ruin it for everybody
@Nessim Yohros It's a very true anology dick head if game developers & publishers want their games to sell then they have to make good games people want to buy without any bullshit they aren't entitled to our money.
I think the developers thought process are like this: "We will just release the game unfinished and then wait and see if it's popular enough for us to finish..."
Being a developer (not a game dev though) I can tell you that cutting corners is the manager's decision. No developer would publish a half worked project unless he is forced to. Unrealistic deadlines, undermanned teams, feature creep mentality, monetisation ontop of the original progression, greed.
@@kassios Nonsense, developers are not slaves. They can speak out, state a protest or internal strike, quit the company or be whistleblowers, there is NO excuse for developers releasing shitty games and only blame management.
By “The Decline Of Gaming” he doesn’t mean that gaming is dying, it’s more popular than ever, he means that the quality of games is decreasing ( I said this because I saw comments that said that gaming isn’t dying)
That's why I'm OK with EA even if I prefer a 100% at launch. These small developers need the upfront cash, and they get tons testers. EA gave rise to indie games. It's given us some great games. Yes, including PUBG and 7 days to die.
did ea actually help out indie games? anyways yeah act man never mentions indie games which is a injustice! before this decade indie games wer considered a 'serious' side of gaming
Worst part is, there’s an entire generation of gamers that see this as the norm, which ultimately will create a norm of all these problems listed in the video. There’s no turning back.
I disagree. I, 14, have seen the worldwide uproar over battlefront 2 loot boxes. I think that most gamers around my age agree that companies like: Bethesda, EA, and Activision are super scummy and don't deserve to be profitable.
@@formarkv Thanks man. Some of the greatest times I have on Xbox one are 4 player co-op on Overcooked 2. That game usually ends up a glorious shit show with most friends 😂There are still quality options, but it does make me nervous to see the availability of same-screen multiplayer being strangled by an obsession with profits on the part of the game makers. I also like your point, it's bad for society overall. We need to game with thy neighbor, break hot pockets, and whatnot.
Thats mostly because being a gamer today costs A SHIT TON OF MONEY,so you cant say "hey buddy come to my house so we can play X game"cause you would need to buy game X for your friend to play with you,so its cheaper to make an online system to put people that are away from each other play together.
We still LAN almost weekly, Quake 3, UT2004, Counter Strike, TOCA..... Hearing your opponent sqerm in the same room is pricless and you can't capture that with an online MP. Games like Toxikk is our new FPS that we LAN on and we need more games like that.
One area that no one talks about is AI. No game studio is trying to push the boundaries for AI anymore. AAA games will develop the hardest bones, hardly passable AI just to sell the product and nothing more. Look at something like Cyberpunk - beautiful game, NPCs still run into walls. I am very tired of never being impressed.
I somewhat understand it, its frustrating but in the moment when you see the item or whatever it may be and really want it but know you shouldnt buy it and support the micro trans model, but you still really want it and know that boycotting it wont make them change for a long time if ever, so you just bite the bullet and buy it, you feel bad but you got that thing you wanted and really enjoy it even with the bitter taste it leaves in your mouth giving in to the asshole company. I feel bad for some of these people I hate those people out there who spend $100s even $1000s on those random packs, I hate that shit so much, I hate when I see you tubers making videos based on just buying a shitload of them and the whole video is just them unpacking them with their dumb ass "humorous" commentary.
Star Wars: Empire at War, probably the oldest Star Wars game that still has a solid, wonderful fan base. Hell, the devs came back last January to help the modders with bug fixes. Like holy hell, this shocked the hell out of everyone
Thanks for the info. More OG Star Wars deserve more justice to the OG Games made before 2010. Thankfully TT games made it possible for the lego complete saga to be more avaible to mobile users. Imagine if the 2005 Battle Front 2 was genuinely remastered minus the microtransaction crap of the modern era
It's the times we live in. Every modern media avenue suffers from the same affects of complacency. 99.9% of everything is boring, cloned, soulless, and beaten to death like a rental car to milk every ounce. It's even happening outside of media, nobody is reaching for the stars anymore.
"nobody is reaching for the stars anymore." Thats honestly a good analogy. Over a decade ago it felt like they continously tried to improve a product, make it bigger, remove issue from previous versions, etc. These days you wait 3-4 years and the product is pretty much the same in a new package with new marketing.
Im glad I never decided to dream big. And now, I see the reality I tought about becoming true. I made a promise to myself to keep on playing games even that It all seens harsh, because there will be always a small experience that it's worth my time and I really don't care about how things are today. If games make me happy, Ill stay with it. But I can't deny, the real good time I had with my Wii seemed to be worthy.
I agree, but it's also important to vote with your wallet. I stopped preordering games years ago and shit like Battlefield 2042 vindicates that sentiment. Don't give these greedy corps your money if they don't want to give you a good product.
@@GameTheGalaxy Good for you. I've never been in the pre-order camp honestly. I've been lucky to keep myself busy enough until I see a game is out for a while, that has great reviews or is something I want to try, and on like a 50%+ sale on steam. My library is so big I have tons of games I'll likely never get to for a long while.
I don't understand why are you guys always bashing EA. Yeah they are the DLC kings but at least many of their DLCs are worth it with not just 1 map or a piece of clothing in it. And Origin is most likely the best online game shop ever existed. I have a few diferent titles there and I have most of them for like 15-30€... titles like FIFA, Battlefield, NFS while retarded shitSteam is offering GTAV for 50/60€??? 5 years after release? Not gonna happen with EA, their games are full price up to half a year or so and then they always go down on price and with constant sales you can get their titles basically for free. I have full BF4 Premium content for free... I haven't got anything like that on Uplay or Steam which are the worst online shops ever with almost no useful discounts and prices sky-high but yeah keep bashing EA... When Steam did the monstrous PD2 DLC shit noone cared and it was far worse than anything EA did ever. I really wanted the big bank heist for example but no, you want it? 50€ for bunch of useless stuff I didn't want at all...
Peter Kolesár you are literally saying you like EA because they make so many dlc that they cost less and the part about discounts is a lie I can get gta for £8 about 10euro and the dlc is inexcusable for it to cost so much for the pay day dlc but at least it adds a lot compared to EA selling rng loot boxes recently they even took daily loot boxes away
Like gta 5 online it started off good with business and many features that you can experience, they had a great start but then they released flying bikes,cars tanks and much more fucked up stuff... it ruined the experience for me, from a good roleplaying game it became a tryhard fest....
@@hazaltiger5601 You've gotta admit though that they've been doing good keeping it alive for so long, I even see them investing in ads that I occasionally pop up for me when im scrolling through social media. But I agree on your point, the only thing that keeps me going on that game is me and my friend creating a private lobby and using a trainer tool to spawn in all the new cars etc. they keep adding.
People really don't understand early access. Games take a fucking long time. Pubg is great now. 7 days to die is great. He's a little too harsh sometimes.
Though I will always prefer the old way. Keep your title in development, don't do EA at all. But if we played rd2 since alpha, we'd be talking shit about it. For 8 years.
What's happening to gaming is what happened to both movies and music decades ago. Once something becomes popular enough to be an industry dominated by corporations instead of people, it gets stripped of it's creativity and innovation and becomes a soulless for profit money making mechanism. Everything has a Golden Age, and sadly, it has now come and gone for video games. Goodbye story and immersion, hello battle royale and microtransactions.
Basically corporatism is killing artistic industries. Music is sounding the same, movies are being rebooted or franchised, games are remastered, DLC, Microtransactions, etc. Its sad, but inevitable. The good news is great stuff does exist, but you have to look for it now, and that can be hard for people who don't know how or don't have time.
I call B.S. Corporations are a lazy scapegoat, but they are the symptom not the source. Of course they are going to be risk-averse, but that doesn't mean most consumers would rather prefer low-budget indie titles. It is always up to the consumers to push back against companies and refuse to accept something. That's why micro-transactions in paid games have become a big no-no after that infamous EAfront 2 remake. But when people not only buy the same crap in droves but then BEG the companies for more of the same, what do you expect? When it comes to movies and tv shows, sure I'll agree. Whoever owns the IP can and will kill creativity, even not-for-profit fan productions that put the real deal to shame. But video games? I feel there is less of a barrier to entry, with free access to the state of the art Unreal Engine for e.g. and easy online distribution via Steam, GOG, etc. Thing is, indie devs not only compete with each other and not only compete with massive AAA big-budget productions, but they also compete with pretty much all of video game history that is now available online. Similar reason why it's hard for new bands to compete when Spotify or RU-vid let you experience all the great music groups from every decade.
Politics, greed, lack of passion for games, the unwillingness to take risks, lack of customer lash back for unfinished games releasing, and the cost of making a AAA game with modern graphics is hurting gaming.
agreed, i don't even want to know what future generations will have... only triple A titles with microtransactions everywhere while being rushed with no actual effort. finding good games is starting to become a challenge.
I don't know if I'd say lack of back lash... Some of these crazy nutters send actual death threats to devs. I'm sure they get very creative in how they explain what they would do to them and their family.
It’s hard to create backlash in the era of dude bro gamers that are like “stfu dude I don’t give a fuck. I just wanna play Fortnite and cod with my bros”
There is definitely a decline in gaming, I noticed it especially when I started playing older games again. Yeah everything looks pretty these days, but are mostly shallow experiences. Everything has to be open world, to justify the pricetag games are filled with busy work. It doesn't feel like games are made to be fun or entertaining anymore. You do the same thing over and over again. There is less variety in the genres of games, because a game needs to make all the money in the world or else it's not successful. It's this kind of mindset that ruins the final product. They have to keep shitting out new games so release them in a broken state, patch them later. Who cares people have pre-ordered it anyways, the companies have your money so they don't need to care about quality. It's not like there aren't any good games anymore, but because of corporate meddling people can't make games they want to make anymore. Not with fun in mind but always with money, and it shows.
maybe it's just because people got old with responsability etc and there are too many games to choose from, so it's no big deal to play these games like it was 20 years ago
@@josephmueller3752 That's what I used to think. This is very subjective, obviously this is all opinion based. For me that reasoning falls short because that doesn't explain away why I fell in love with gaming again after playing games from older generations. Games I never got around to back in the day, ones I have no nostalgic feelings towards. Comparing how games were made then and now you can see big differences. It also can't be explained away with only one explanation, there are multiple factors. One that also contributes to how developers make games these days is with digital distribution. Without other forms of monetization older games had more of an emphasis on fun, there may be less content but what was there had better quality. Nowadays games are designed more to keep you busy, there are a lot of things to do but what's there is more and more of the same. People want to think they're getting their money's worth, so every game is turned into something bigger than it needs to be. I like open world games, but not everything needs to be open world. There are still many games I enjoy from this generation, but I can't help feel like things are getting more and more the same. We've figured out what works and there is less innovation because of it. Of course there are indie games, and I do enjoy those a lot too. But I would like to see more innovation with AAA games too.
@@RawrItsJuul what I am saying is, if you take one of games of today, and you put it in the past like 20 years ago, it would have been the best game ever and you'd have said today "they dont make games like X anymore"
@@josephmueller3752 I don't think I agree with that. Games from today should be judged by today's standards. Most importantly, of course people from back then would think a modern game would be the best thing they played, but how is that a fair comparison? That ignores the progression other games have made to push the genre forward. It's a limited perspective. Compare this to movies, let's say you go back to the 80s and show people the Hobbit trilogy. It would probably blow their minds, but what does that have to say about the original lord of the rings trilogy? We now have the power of hindsight, like I said I have no nostalgic attachment to a lot of the old games I'm playing right now, yet there is a quality that I find lacking in modern games.
noticed the same thing.. I used to download movies.. now it seems they make only some fkin marvel and comic films that fit into 1h30 min time frame or are maisntream dumb. Game of thrones - last season. Everything is so bad.. that there is nothing to buy or to pirate. Maybe im just old..
@@andrespodra8459 yeah, I watched a lot of japanese anime, but not anymore, a tip for you that worked for me was starting reading books, classics of philosophy and medieval fantasy, it's great
@@2555Edu I read Dumas Ascanio lately, Dunno i think i have to go and read Tolstoys War and peace with its 1250 pages, it will give a boost for a week or some xD. But thx for advise!
I have no idea what you guys are talking about. Everything is keep looking better: * Movies has never looked better. * There never was more music to choose from than today. * There are so many shows to choose from thanks to platforms like Netflix. * Today is a really great time to be an artist! With growth of youtube and platforms like Instagram, it is so easy to find artists you like and support their work. * Gaming: Making a game is very easy now. There is plenty of games to choose from Indie developers. Also AAA games has never looked better. Now the bad things: * The media has always been trash, since forever (so no change here)
It's a case of "be careful what you wish for". I remember back in the early 2000's during the (IMO) the peak PC gaming years, gamers were complaining about the video game industry not getting the same respect or treatment as the music and film industry. Some gamers wanted their hobby to be legitimized by having video games go mainstream. Not seen as just for nerds. Well, video games are now mainstream. Can we honestly say things have gotten better because of it?
Agreed. Sometimes, things are better left as niche hobbies, because the environment of the mainstream media tends to denature the quality of the hobby, with the over saturation of memes, political activism and scapegoating, corporate shilling, and predatory gambling mechanics
@@mrmdc2rg Yeah. We could get a ps5 for 80 bucks if the company who made it wanted to operate at a huge loss. Can you cite where you got this information from? Because frankly, what you just said is incredibly idiotic.
@@SwarumtheForum If you use ur brain and just break it down to all the parts not having to cost so most because some greedy fucks make them overpriced and too expensive then there would be no problem with the prices of a ps5 i just told.
Absolutely. People need to stop paying for the scammy in game purchases and also just stop buying games until you know they’re going to be worth playing. In an age of overly abundant garbage games don’t buy at release. Wait a while to see gameplay and then buy if it looks good. We need to stop rewarding producers for pumping out trash. It’s the only way to fix this mess.
I remember when the decayed state of ‘incomplete releases’ finally dawned on me was when my wife and I eagerly awaited Lego Hobbit as the previous release, Lego LotR was seriously *INCREDIBLE* with its huge open world that let you traverse Middle-earth straight outta Hobbiton right down through Gondor and into Mordor. HOWEVER, Lego hobbit only had parts 1 & 2 in it. The third and final act that was going to conclude the story, ‘The Desolation of Smaug’ WHICH ABSOLUTELY SHOULD’VE BEEN INCLUDED TO BEGIN WITH was instead promised as an additional patch. Well guess what? After they bent the fans over and collected their money, the lazy bastards at Warner Bros. Interactive just shat all over the game by never doing anything to it. No updates, no additional content, zilch! Utterly disgusting how all passion and creativity has drained out of what at one-time looked to be the future of entertainment for everyone. Very very sad.
Juan-ton Soup I miss the City super intendant and it’s little face emojis while I constantly got slapped by golden brutes on LASO (Literally gonna go play now)
I miss the days of unlockables, large post games and cheat codes. I don't mind DLC packs for costumes, story and more maps/game modes, but I HATE loot boxes. If I'm giving you my money, give me what I paid for.
Fwuffycodbunny Dude loot boxes are fucking horrible, it totally destroys skill gaps and the need to even become better. Why become good and grind out the time when you can type in some digits from a credit card and start facing people that have a much higher skill area because they actually worked for it. Fucking stupid
Let’s sell these corporate guys cars and when they get it they have to pay extra for tires, and paint while the engine DOesnt work, so we take a year to fix it.
Dude all those cars are already shit to begin with lol should see the planned flaws purposely built in by engineer so the consumer has to hand more cash over to fix them same thing because why would they make a product that works and lasts? That's bad for business
@@aliceakosota797 I hear the same shit about computers and this "planned obsolescence" people mention. "They deliberately design components to fail after 5 years so you should get a new one!" My computer is still running parts I bought back in 2012 (and 2013 when the power supply was faulty). Hell, it could just be a sleasy mechanic trying to sell you stuff like headlight fluid and the car works just fine with a bit of an oil change and new filters.
@@user-ok4du7nj5n Games shouldn't be launched with this amount of bugs and glitches, and the fact that it happens so often that we normalized it is a problem. Yes, compared to Skyrim and DA Its not that bad, but the problem here is that those games and other games with similar problems were released decades ago, and the same thing keeps happening today.
@braingazer... Nah.. gaming was fine up until 2013 Now it's all "blatant reinventing the wheel" , "target addicts" and microtransactions all over the place.
For some reason it feels that when company faces too many problems with the game they just give up and release early access to get as much money as possible by making fake trailers and then run away from their creation as far away as possible without a second thought to finish the game.
This is an effect of the democritisation of game dev tools and engines. Small studios can make games, which results in gems that would mot have been possibly under the old game dev model but there is also the risk of broken, unfinished or just bad games. Publishers would just shut these projects down while these smaller companies can release that scam on Steam amyway and cash enough money to be successful. Sadly big companies like EA and Bethesda are getting on that trend aswell. A decade ago, a game like Fallout 76 would have been impossible to get released. It would never have seen the light of day.
Sadly, this is happening everywhere. Gaming, music, movies you name it. The quality of everything is declining, making room for cash-grabbing garbage that for some reason the majority of people love. In what time we live in boys.
@@lardoy2509 The only solution is for truly devoted indie developers to unite and create their own upstart game companies, and in order to rival the big companies that nowadays spit unlikeable garbage clothed in popular titles they must create games that the populace REALLY wanted and needed
@@VentiVonOsterreich yeah but when people create something good, big compagnies are there to buy them or their work. Think the issue is the influence of money overall.
It really isn't. You just need to look a little deeper for the good stuff in a lot of cases. There's more good games, movies and music out there than ever before. It's just edgy to say that these things suck now.
You are right about that. But what can they do. They need money to survive and big companies like EA promise them bigger pay than they will go for that option.
That extra profit from micro transactions dlc etc is not going to the devs. That isn’t money for the company to survive i guarantee. That is money for the stockholders and executives of those companies not at all the devs. They will push the boundaries on how much they can exploit the consumer until sales start to drop. Greed plain and simple greed or the need to constantly grow to constantly get that bonus for the investor and exec. In an capitalist market this will always happen eventually until the consumer stops spending and changes are forced through financial consumer decisions.
@Coolest It is so easy to get a following on youtube / instagram as an artist right now. And if you have a following you can convert it into a business. If you are good at art, and people like what you do, you will get noticed! I really doubt it, if an artist, who is good enough at we he does, he wont be able to find a better job, or even start his own business... I am really waiting for a counter argument. I am really not seeing it. If you have any example of any recent bad / missused art please let me know (I will know where you are coming from)
@Coolest Nice counter argument. I see you cannot even defend your point of view. "Purged from"? Yes especially artists like: * rossdraws * loish * kuvshinov ilya * cyarine * zeronis * anninosart and many more~
well, half life alyx ended up being exactly what you're asking. extremely experimental, innovative and fucking awesome. the problem is that it was a one-off and we're at a valve drought again.
@@MichaelSmith-cb8gg Especially that put in! Physical copy. Not this update evey week crap. If they can't get things reasonably right in 3 updates, maybe it should be asked why are they bothering to make games.
As a kid I recall playing so many different awesome single player game that I could get lost in. Nowadays im lucky if even one video game comes out per year that can give this feeling.
@ObzPotato same here. My top favorite game, literally #1 for me is Team Fortress 2. I played that game back in 2009 until today. I had like 9k hours on my first account and got almost 7k on my current account. And I can't stop playing it. Its F2P and also has micro transactions(luckily not DLC's and not that extreme) but its acceptable and in my opinion still alot of fun. The community is holding together. Since fucking 2007. The games between 2005 to 2014 were the best. Now they just hide all their BS like mentioned in the video behind their "shield". All a hidden scam.
@jagdish joshi Kingdom Come Deliverance has a real old school vibe to it. It doesn't really hold your hand throughout the game and its challenging. Its an open world story driven RPG game with a focus on medieval historical accuracy. It may not sound as exciting as a fantasy game but it really is a lot of fun. The game is not afraid to take it slow nor does it feel the need to add a pointless fight to everything. What I really like is the game's quests are designed to be fun. One of my favorite quests is going out drinking with a pastor and doing drunk shenanigans and having to giving mass service for him while being hungover. Good game
I don’t mean to sound like one of those “it was better in my day” people, but back when you couldn’t make patches to games, the devs actually had to released finished and (relatively) bug free products if they wanted them to be popular. But a lot of AAA game studios have become lazy now that they don’t _have_ to finish a game, they can just rush it out with the promise of a finished product later down the line, and they’ll still make money because people will pay for early access. It’s like paying to play-test a game.
Well back in the 6th generation of gaming not every home in America was connected to the internet unlike now where basically everything is online. So many games had you play offline which most of the time involved replaying single player campaign over and over again. Many games that had multiplayer forced you to play with 1 or 3 other people on split screen. Many games didn't have bots to play with (from my knowledge). The only game I knew from that generation that had bots was Medal Of Honor Rising Sun (2003). Also, if you had many other people over at you're house, you used System Link to link up you're consoles to play 16 player matches which btw, is anyone gonna talk about the fact that many games lack 4 player split screen now and the fact that Systen Link is non-existent due to everyone connected to the internet?! In the early 2000's, there was a huge lack of internet use which where if devs were making a game, they needed to check and fix any glitch or bug that makes they're game unplayable. Imagine all the buggy triple A titles being released during the 6th generation? yeah...what a fucking mess it would be or already is.
You have clearly not watch enough of AVGN and others channel like his to said that. The Pac-Man port, E.T and alot of Atari games can be considered equivalent to EA pratice of buggy game (obviously no loot crate possible back then) just to make a quick profit. And while you mostly remember good games from the previous eras, you forget that alot of playstation 1, 2, 3 ; Xbox(S) are shit. Remember Kinect? Saying that things were better in the past is false. And if you really want to be nick picky, just watch speedruns, PLENTY of bugs there (some even skipping entire games).
Also let me add something as well. I never grew up with 80's consoles like Atari and all the other consoles and I can't remember any other ones. I also know that what I'm about to say is not gonna make sense or I'm not gonna have anything to back up my point and not have a lot of information so if I make a mistake, just tell me and also I don't know a lot of the 80's consoles. From what I've read on the internet, games in the past even before the PS2, Xbox and GameCube generation came, many games had suffered from memory card glitches, or half the time your memory card ended up breaking completely forcing players to just keep rebuying the same thing over and over hoping too never have to pay for another one again. What I'm trying to get at here is that there were games out there that suffered from saving glitches, shitty controls, and other bugs too. I'm not sure what else to say now.
I think also it's from the salaries of game developers still lagging behind all other software developers. Mainly in part for the game industry operating more like showbiz than traditional software. The greed affects every person working involved in the project and takes advantage of someone's passion. Because you need a ton of passion to work for half the salary of a web developer and making a much more technically complex piece of software.
Boeing outsourced their coding to minimum wagers. Shareholders care about profits and little else. Most politicians are lawyers, not business people. Most board members are experts in finance, marketing, business, management, law. They may know nothing about the product itself. They will sacrifice long-term goals/benefits for short-term profits because they do not intend to work there long. They want to cash-out with as much profit as possible. Same goes for politicians.
Indie is where the innovation and passion is at. As long as people keep relying on AAA industry to deliver them good stuff, they will keep getting screwed over.
Indie also has a lot of trash, blatant asset flips, or games that never get finished. Yet still, its also the place where you find innovation, or good reuse of old mechanics and style.
@@harrycoin5900 Every single person who starts at game dev independently starts at indie. Therefore, substandard products are expected to be a thing. But what indie projects have that the majority of AAA projects dont have is the passion, so even in evidently lower quality products, you can witness thought and innovation.
Alduizard Also, indie games tend to be cheaper, so I’m more forgiving if it’s less than perfect. Obviously, it still needs to be functional, but things like graphical issues, glitches, or fewer features are easier to overlook in the context of a $10-$20 game than with a $60+ game.
@@Pajali And the majority of indie games DO NOT have BS monetization systems and offer complete value for money. Look at games like Mordhau that offer such an extensive cosmetic customization with 0 microtransactions, where you always feel like every single element of the customization could have been easily held behind a paywall but it wasn't. Sadly, while we criticize AAA games for bad monetization, we don't highlight such games to the audiences to show the opposite end of the stick.
Hey everybody! I related with this video, and want to share this with you! This comment is about a new game my friends and I are working on, called "Darkness Upon Us". It's a 2-D RPG game inspired by open world exploration games and bullet hell rogue likes and shooters. It combines two of my favorite genres: Shooters and rpgs! Anyway, we have a demo up on our website (Windows): flarestudiosgaming.com/elements.html We might port to Mac and Linux with enough support! Thanks for reading this, and please do share this where you can to support us! We have a release trailer that we uploaded today! Here's the link: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SQU_aJ_hw2I.html Any and all feedback is appreciated!
@@lightzpy8049 that sounds more interesting than "adman ruins everythign" tell me do they actually share real facts? x_x (this is a joke btw i know china ruins everything with pollution)
@@gliderchucker9644 imagine so many kids growing up in this shit, they don't know anything else in order to judge and compare..having a sense of what is good and actually worth 60 bucks comapred to unfinished cash grabs. Adults can be even worse pre-order fanboys though and many young gamers are actually mature enough, also with big brains lol, to see the BS going on for years! Many are eating it up though....young or old. :(
@@erwinlommer197 you completely missed the point of the entire concept of this video. The fact that you think AAA games haven't declined because greedy companies are making more money than ever just proves the fact. Sorry mate, but you're a big part of the problem with this mindset...
I'm holding on forever to GTA San Andreas, GTA Vice City, & Call of Duty 2007-2012. The golden era of video games has passed for quite some time now. Not because we got older, it's just games got shitty, less immersive, felt more like a chore, & non-sensical political agendas these past few years. I'm just so happy that I grew up in the golden years of this medium.
I used to lose myself in games. Pick up a game, play for hours and feeling like I had to take a break cos I've been playing too long. Today, I play a game for an hour or less and I'm bored. I rarely finish the games story cos I get bored. Games are getting worse.
4 года назад
GPS08 Exactly what i feel like. Might just be that we have seen it all already. Especially people over 30 , that been through the 90’s and old next gen.
I remember "DLC" as far back as the 90s. It came in a box, had a manual, was usually complete, and had hours of gameplay value. It was typically bug-free (or nothing game-breaking) and you felt like you got your dollars worth. They called them "Expansion Packs". We are to blame for the way the gaming industry is evolving. Vote with your wallets.
if you had a computer in the 90s you wernt worried about spending money on an expansion pack lol.... pc gamers were people who were wealthy and middle class... console gamers have always been traditionally people who cant afford to game on pc. I think the problem now is because now poor people are being priced out of the console space now as well. I cant even play smash because you have to buy so many characters lol. i cant in good conscience spend that money on something like that when its above my means. it doesnt matter what i do, or how little i play and buy, this is only going to get worse and worse, so voting with your wallet doesnt do anything. the wealthy people with disposable income take priority and they dont have the same scarcity sense about money that i do, because i have to budget carefully to keep food on the table and a roof over our heads. wealthy people get drunk and order things on amazon they dont even remember they ordered, because money means nothing to them. these types like the gaming industry how it is, because they dont care about paying more money to have a better experience than everyone els, they are wealthy. the feel entitled to have a better experience than someone who isnt wealthy.
Voting with your wallet is quite literally the reason it has taken this form. Companies follow what makes them profits. If you have people bitching about micros for cosmetics while also buying them, why should they change the business model?
As someone who played games like RE, Tomb raider, COD with my dad back when I was 5..its sad that I have to say that frickin Genshin Impact ( a gacha game) has better story than 90% of the games today. Playing games always gathered my family together as we all tried to crack puzzles in TR, hide behind dad as he was playing RE3 and 4, and oh man..Wolfenstein return to the castle! The game I was so terrified of because of that one level with like catacombs and zombies in it.. Quake 4 like omg such nostalgia. Again, its sad that Genshin is giving me more emotion and I am so invested in GATCHA game than triple A titles…
Imagine turning in a final essay to your teacher and being able to continuously make edits and improvements while it's being graded, even months after the deadline. That's is where video games are at in terms of after launch patches and updates. Just imagine if it took students an entire year of patches just to make their final paper complete/readable. We don't tolerate it in schools, we shouldn't tolerate it with our video games.
Do I'm the only that seeing this decrease on everything? From movie, tv show, song and other. Companies becoming more greedy to be the big one but they don't know they just hurting themselves
but, see, they're not hurting themselves. they know that people will just buy the same old shit, over and over again. it's really just sad. the quality is bad, yet they still make millions of dollars.
I've been playing a bunch of old games from the mid 90s to 2009 and they're a bunch of games I've never played before and I had more fun playing those games than today's modern games. It's not always nostalgia that makes the game good
@@KrisVic91 You could go for PC if you don't mind playing around with them and you have the cash. You can play pretty much any game from any generation.
@@KrisVic91 I mean, you could build one, which is pretty cheap, especially if you don't go for the newest and best hardware. It would be more complicated, but it would save a lot of money.
It's not just for gaming industry, it's actually happening everywhere - since today's internet brings us big DATA, investers are more relying on data than creative thoughts, since their goal is making money, and the data can convince them what to do next and what monitization system can really benefit. Shitty mobile games even are making a lot of money, some makes much more money than critical claimed AAA titles, thus makes everyone wants to take a chance. It's definetely a sad thing to see, but it's somewhat innevitable. The investors and big corporations are not dumb, they are just not trying to please the core gamers and they think outside of it them and rip so much more : ( to put it in one word - technology allows them to create money-making machines than actual products with meaningful values - greed is the word, but their goal is to make more money in the first place isn't it : ( Problem is, Developers are passionate people with no money to spend x x
I think it ties to the rise of big corporations. In general, they aren't fertile soil for real creativity and inspiration. I'm a carpenter and very picky about my tools, and the influence of the corporate mentality on the quality and functionality of tools is obvious, and the result is increasingly incapable tools, albeit with the occasional substantial technological leap forward, but usually subsequently watered down by poor design. It's a mix of good and bad, and generally it falls short of what it could be.
@@JonathanZeidman Indeed, it's very dangerous to allow corporations to grow without limits. Competition ironically results in monopoly in the long run, just like the board game. Large corporations tends to be very bureaucratic, calculations on marked demand and cost/profit optimizing is generally prioritized over creativity and innovation. It's even more dangerous when Google/Facebook and the likes can essentially gain monopoly on the information flow.
Valve went from my favorite developers of all time to the absolute worst. They might have pioneered story in an fps game, but they also pioneered micro transactions, and I’d argue that their micro transactions have been the most detrimental to gaming
Gamers get demonized so much. Will it be mentioned in history? Gamers are...... Racist Sexist Homophobic Anti women Pro violent Potential criminials Sociopaths Add to the list....
With respect I take issue with hating on remasters to such a degree, and the general lack of new IP (which I agree with), and in the same breath praising Nintendo for "sticking with what they do well". They have Mario and Zelda, they'd had Mario and Zelda for decades, they cash in on that crap every. Single. Day. How is that different/better?
@@rogergilmour8805 I don't know anything about Mario and Zelda but aren't they releasing new games even though they're still the same franchises? it's not the same as Bethesda or Rockstar milking one particular game
@@phatlewt2932 They're racing games, RPGs or SMUP/platformers. It's the same formula over and over, although I take your point. So many games would benefit from remakes rather than remasters. Black Mesa was different enough that even as a person who made their own custom PC just to play Half Life back in the day, there's enough changes to it to feel like it's a new challenge, but it retained enough of its DNA to not feel too far out of field.
@@klementtiini1 They're not nice though. Mostly they're pay to win money grabs; unless you want some extremely shit game like Fortnite (which including their newer "bush" skins is also slowly becoming pay to win)
@D Shillabeer Reviews aren't always as they seem. You can literally buy positive reviews or subscribers these days like RU-vid/Twitch subscribers, Amazon reviews. You really got to rely on your gut feeling or the company reputation.
@@fNelHaLibE Fucking definitely. Like how Bethesda Studios did with their Whiskey, had tons of 5 star reviews before the damn thing was even out. (I love Bethesda don't get me wrong, but they've really fucked up a lot recently.)
As somebody who spent the first 10 years of his career as a game developer, I can tell you it's not better on the inside. I got into it to try and make the best thing I could as an artistic pursuit. In practice, after the first couple years at broke but creative start ups, you spend most of your time trying to understand broken convoluted and extremely tedious to follow mazes of $#!!y legacy code, not actually building stuff. It's literally soul crushing.
I kinda felt the same about the animation industry, but I never even came close to the amount of time you spent in said industry. The worst part is, you try and vent your frustrations with people you know, and they say "You were the one who went to college. This is your fault." And you try to explain what's wrong with the system, and they just write it off as if they knew about it more than we could.
that's exazctly what i do, after 20 + years of buying games, probably 95% of which was money wasted for one reason or another - I never buy a game on release. The chances of the game being scary good, life changing and all that + tato chips are very slight, maybe 1 in 100 games tops, so why buy on release day? Wait a year and it drops in price, wait two, even cheaper - if you can delay gratification for a while you save a small fortune.... and the more games i play the easier this gets...
I bought Horizon Zero Dawn on launch day and I still can't play the game due to it not starting. It is now half the price on sale... COD MW 2019 had so many bugs that I was only allowed to finish 1 game out of 10 without it crashing. I've now adopted this mentality of waiting at minimum a month so I can see if patches come out and reviews etc, also it'll be cheaper. It's time to take control of this, they are taking advantage of us.
@@jumpman2326 you're right. However I didn't like some of the later cod titles from infinity ward on ps3 and some fifa games from EA. Online became trash. But 8th Gen had already started by then too.
I actually prefer 7th gen over ps2. Yes, ps2 has the best and the biggest game library alone and hit many records in the industry, but 7th gen gave us a rivalry that reminded me of snes vs genesis competition. To me it was a short Renaissance of gaming And also 7gen brought us "next gen" wording for a good reason. 8th gen is exactly where I quit playing video games for nearly 3 years. After selling my ps4, I got xbox 360 since couple of months and now I am quite happy revisiting all those great franchises from the past.what I also always liked in xbox 360 or ps3 while bringing new online gaming experiance it still was about buying a physical copy of a game. Now this is fading away, and games are looding its resale value.
@@alexanderpopov4691 I agree. The physical copy thing is spot on. Getting rid of physical copies means taking away control from the consumer. Ps4 took some time but it definitely had good gmes later on like uncharted and God of War. Xbox pretty much made bad decisions. Phil Spencer came very late to rescue them. Ps3 and Xbox 360 had a war because pc gaming was sill only becoming popular and ps3 had early development problems. Xbox360 exclusives and Xbox live is what sold Xbox but all their exclusives are on PC too which is why this 8th Gen they lost. They need to know what "exclusive" means. 8th Gen was pretty boring but it did have God games. As for now, Sony is making bad decisions with the whole ps5 scalping fiasco and production. Also the ps5 does not have 1440p as an option which most user want since frame rate is gonna be key for most gamers. And not to mention the 825GB ssd. That's only gonna hold about 2 AAA ps5 games because it has no external SSD support yet. I still remember and want the 7th Gen days back too but now they're just greedy. There were awesome games in 8th Gen like uncharted 4,rdr2,horizon zero dawn, AC origins, God of War, infamous second son to name a few.
@@vergil1155 I feel like the 8th generation was the last good years for gaming specifically 2016. 2016 was just truly the last good year for gaming overall because developers actually cared about releasing their games in a complete and non buggy state, while also marketing their games towards hardcore gamers and not some lame fortnite crowd.
There's a few things I want to say. Here's something that has been mentioned countless times, and it's been mentioned countless times because it makes total sense: if game developing companies nowadays only care about the amount of money that goes into their account, why would they not use the games that they've made in the past as blueprints and apply everything they built into those successful games into new games? If they develop and finish refining a game into its best form, how does it make any sense to make something new and not integrate the concepts of your most successful products into the new products to achieve an enhanced version, using the same parts. If gamers want something better than your most successful products, don't throw those concepts out, upgrade them by building on that same concept. If something works, why make something entirely new and unfamiliar that risks being a failure? These companies are sabotaging themselves. To summarize in a scenario, if you make a wheel, and it turns out successful, but now the public want a wheel with better traction, don't reinvent the wheel, just enhance the traction on your already successful wheel. I understand what companies are trying to do: they're trying to revolutionize gaming. Absolutely, revolutionize gaming, but make sure your product has a solid foundation behind its building so that when it's done, it does fall apart. That's like making a never-before-seen building that has no solid structural integrity; all your innovation, time investment, money, resources and other stuff is wasted when your building falls to the ground. This Gaming Revolution is a rushed revolution. Look at every successful and beneficial revolution in history (the French Revolution was a mess, and you see that revolution produce a monster: Napoleon's French Dictatorship) and you'll see that from start to finish these revolutions followed a slow and steady process. The same must be with this Gaming Revolution. Every game developer is rushing to revolutionize the industry, but every single one of them sooner or later stumbles, and when they do, they stumble hard. Revolutions of any kind cannot and should not be rushed, for just as a blacksmith shows and practices enduring patience to create a revolutionary sword that becomes a well refined and polished weapon, so too must the gaming industry show and practice enduring patience to create well refined and polished games. That is why patience is a virtue. Look at Cyberpunk 2077, it looked good on the outside but rotten on the inside. The game was the first of its kind (can you really count BioShock?) A game that's the first of its kind doesn't have the luxury of having a past game backed as its foundation, so because it was a brand new game in every way in the gaming industry, the developers should have been utmost patient with developing it. Its failure was because its developers were rushing unnecessarily. Look at Red Dead Redemption 1, it was a big success, and it was a brand new idea, why was it successful? Because Rockstar took their time developing it. *Edit*: I've erased what I previously said about why Cyberpunk 2077 was a failure. Which was, "Look at Cyberpunk 2077, that game had no foundation underneath it whatsoever, and what happened? It fell apart" and put what I should've said at the bottom.
because corporates threw out those creators who only knew how to enhance their games, how you could make a minecraft without notch? how you can make a cod game without zampela? how you can make a sims game without will wright? answer is - you can't
Daniel Jones I want to say the same for the music industry. People say that rock and roll used to be better because the artists were free to do what they wanted without concern for business. Now, there's still artists that do that like Tyler the Creator and tons more, but then there's Drake who just released an unoriginal song for the sole purpose of becoming a profitable Tik Tok trend.
No. These "dlcs" are actually pretty darn good. Lets take the mcu for example: great movies, except for a few sour apples, and they all tied back into a climatic conclusion. Honestly, if the quality is good, I love these cinematic universes. I love returning to and seeing developers expand upon these amazing worlds. Plus, these cinemtaic universes are practically non existent outside of DC and Marvel.
@@concealedlag5989 imo it's easily the worst pokemon game till date. It has no story, the wild area gets boring fast and raids are broken. Anyway that's a big can of worms to open like I said just my opinion.
What Act man thought too. I am not saying that he can't, but it's a bit crude that your video is interrupted 5 times by ads in a video about how money is ruining the world.
@@martijnprinzen7124 i don't think that's really fair. Its a free video thats 30 mins long that god knows how long it took him to put togather. If you give me free entertainment ill watch an add no issue or buy a cosmetic i like. Where i personally draw the line is when a game gives someone else an unfair advantage cause they gave extra $ even if the base product is free OR when I pay 60$ and the game i got feels incomplete and diced up just to sell it back to me later. When i walk into gamestop and hand the cashier 60$ i expect it to be the full game. I expect these companies to try new things even if it doesn't always work out. 10 years ago i could depend they would and now i cant. When i whatch a RU-vid video with ads i expect to either be entertained or informed and act man did both
@@dallasbailes7347 But that's what I am thinking too, and Act Man as well and these corporations as well. He is trying to make a buck out of the work he put in, like these companies do as well. I feel like in the end quality will prevail and the people that enjoy these games will stick with the companies that are not trying to screw them over. Or not, and that's fine too. Personally, I love the diversity of Indies, one hitters, mega conglomerates, nostalgia IPs and everything that comes with it. Games are the way they are, because of the world they live in.
As I hear each point and correlate it with my own experiences, for some reason Return of the Obra Dinn kept popping up in my head. I realized it's because that was the latest game I've played that truly felt like the antithesis of all the complaints enumerated in this video. That game was complete, bug-free as far as I'm aware, trailblazing, highly unique and instantly memorable. And it didn't waste any energy trying to convince you to play it forever or even more than just once. Just "here's this great game, play it, like it. wasn't that cool?"
@L.B. Softy This is true, I mean if we didn't like it we wouldn't buy it, but you have dummies purchasing pre-order bonus packs, DLC at 5-10 bucks a piece after payign 80 bucks for a game, justifying shitty games because they enjoy a little portion of it.
@L.B. Softy You can't lay much blame on consumers for falling prey to game monetization schemes... when there's god knows how many people and resources dedicated to breaking down ur psych, so they can figure out how to manipulate the avg user to spending more. Sure you can call people stupid and naive, but what the hell are you fixing? You're not their intended audience anymore, you're just an outlier. No one gives two shits when there's thousands of others paying at the same time. Nothing gets changed unless there's new legal boundaries drawn to contain the relentless demonetization here. The devs (or other improtant company members) should be targeted. They chose to put these practices to use.
@5555Thecrow Im going to copy paste my previous comment since it's relevant to what you're saying: You can't lay much blame on consumers for falling prey to game monetization schemes... when there's god knows how many people and resources dedicated to breaking down ur psych, so they can figure out how to manipulate the avg user to spending more. Sure you can call people stupid and naive, but what the hell are you fixing? You're not their intended audience anymore, you're just an outlier. No one gives two shits when there's thousands of others paying at the same time. Nothing gets changed unless there's new legal boundaries drawn to contain the relentless demonetization here. The devs (or other improtant company members) should be targeted. They chose to put these practices to use.
I think pre orders also made a huge impact in releasing broken games, once publishers realized that millions of people would pre order a game after just watching a teaser with the logo and no actual gameplay, publishers knew they could exploit these hardcore fanbases.
You forgot one of the most important factor as to why gaming has declined. "The consumers" - Who blindly finance a developer even though there's no real proof of a game working or is finished yet - Who will buy shitty games from a shitty company, even though they KNOW that the game is shitty and made by a shitty company - Who are also complacent and too trustful of the "brand" game companies are/were known for - Who will spend a fuckton of money just to be ahead of everybody else who's playing the game - Who are blinded by nostalgia and experience of the past that people crave - Who have parents that don't know how to properly "parent" their children and just leave or give their credit cards hanging around for them to be used. - Who just simply don't care at all It is, as much as, the consumer's fault why quality in video games has declined and will continue to decline until they realize that they are part of the problem, and stop giving these companies a reason to screw them over.
Take Yandere simulator,the game has existed for 6 years and it runs at 15 frames on high end PCs. The creator has a patreon for the game,yet he has used the money to buy Nintendo switches.
You know what that sounds extremely similar to? Addiction. Companies have been milking addicted consumers in many markets for ages. Sad thing is, asking for consumers to change is like asking smokers to all quit at the same time, literally impossible at this point. It's a dark future my friend
@@deathdeathx let us not forgot Alex,the dev of YS has threatened to kill himself because Lovesick was created,a fan game that is better then his game,yet uses similar character assets.
@@deathdeathx its funny how the gaming audience can constantly pass the buck to someone else, refusing to take any responsibility. The consumers are 99% of the problem, and its entirely on them.
People tend to forget a lot of middle market success stories like Greedfall made by Spiders studios. Why do you think Microsoft bought Inexile and Obsidian, they want the brains behind the games. And will do anything to make them happy, because Microsoft felt the fall of sales for Xbox when they let too many great minds leave jobs disgust.
It is, at least with people i know. I used to be a gamer and havent played in 3 months most people have slowed down/stopped using around me( im not even old lol)
AlreadyWoke Spared a Joke BarelySpoke Rarely Smoke meh u kinda wrong about that last of us 2 has a hidden agenda behind it cyber punk devs became pussys and were like we don’t wanna label males as males in this game and females as females only game that honestly looks good and fun is ghost movies there’s like one movie I can think of that can be decent King Kong vs Godzilla lmao
J4m35 have u seen animation tf u talkin about anime is still pretty great doesn’t have any hidden agendas and well u are correct about films but there’s sometimes those rare gems 💎that aren’t shit
Excellent analysis about the state of the video game industry and equally relevant now in 2023 as it was in 2019. I think one huge reason for stagnation and complacency in the business is because the only real field where the games have been pushing the envelope in the past two decades has been their graphics and presentation. And I feel like that has been a major double-edged sword for gaming. While all the visual flare, motion captured Hollywood actors and high budget cinematics look nice and they are an easy way to hype up the crowds, them becoming part of the big gaming titles has increased the difficulty of content creation in a severe way. Back in the 90s, Bob the Content Creator could single-handedly whip up a passable side quest for a major RPG title in a weekend by re-using some existing assets and just writing up some dialogue. Now, you gotta go through a pitch meeting, bring in the artists, allocate funds, call up the voice actors... I personally don't really care about all that additional detail and I'd like to think I can see past the superficial gloss of the presentation, so the current state of things really saddens me. But putting myself in the shoes of the major game studios, I can easily see myself settling for less and becoming complacent, when the presentation standards they have set for themselves have made everything into a major pain in the ass.
Tbh these days I take pride in rocking my boring stock cosmetics, it feels really good stomping a lobby looking like an average joe but knowing I didn’t spend a cent more than what the game cost me. It gets problematic tho when there are blatant advantages in loot boxes that you basically have to pay for(bo3 shotgun pistol for example, best sidearm in the game)
I don't think publishers are actually good at defining what a good reaction sounds like compared to a bad one. As long as people make some kind of vocal noise, they see it as hype.
Profits have gone up, morality has gone down. I feel like the reason gaming HAS gone downhill is *because* of how main stream and popular it has gotten. It makes FAT $$$, so companies will always prioritize that cash.
@@mrlambet9565 We have to make it the norm in gaming culture to hold companies accountable for utilizing insidious practices designed to leech money off of us instead of giving us the products we actually desire. Otherwise, nothing will ever change. I'm honestly shocked that EA of all companies has taken at least a *step* in allowing their developers to create more single player experiences.
Indie games have been carrying the recent generations. Minecraft, Stardew Valley, Terraria, Hollow Knight, Undertale, Celeste, and more recently Omori are all so amazing and so SO much better than the shit AAA studios put out. Except nintendo they're still chill with their games. Even if the company has some...skewed priorities to say the least.
@@MrJaaaaake Its Halo that's on PC. It's the worst in the series, I'll agree to that personally, but I'm just fucking happy to see Halo back on PC. At least they started with the shittiest lol
Maybe the market once again like in the 1980's, is oversaturated. Maybe the publishing titans that have been around for so long need to come crashing back down to earth so visionaries can reinvent what videogames can be.
we had a crash in 2009 that lead us here. Go look up how many titles released per year on a graph and you'll see. The crash killed all the good companies and got them bought up/shut down by big producers that own everything now.
Really. If anyone played WAW... It makes us feel how war is so brutal and can give us PTSD. Ww2? Just paintball fight and just too many fucking dlc....
Resident evil village is like the only game I can think of recently that is just "pay once, have fun, bye". Why did they stop making games like this....
@@Aycheffe idk I love the last of us 2 with all my heart no matter how much people shit on it. One of the only games that left a lasting impression on me. That and uncharted. Naughty dog kills it
The decline of gaming started back in 2015 with all these mainstream ps4 gta, fortnite, and sports games clowns invading the gaming industry with their dog-like consumerism, while studios and higher ups laugh at them. Then you got all these fresh next generation college devs, and some devs who dont even play video games.
I’ve honestly lost my interest in games over the past few years. I’m just starting to not find them as fun anymore. I’m always wondering whats been happening to me, whether it be the depression and loss of interests or some of these issues. Probably both.
Capitalism is all about trying to get infinite growth in a finite space. It will not stop this route. It will continually get worse and worse, until we hit a wall. I don't know what that wall will be and what the consequences will be, but at this point, I think that's the only realistic way to reset the way, the global economy works. Planned obsolescence, for example, is effectively destroying our Planet, by only selling trash, that was, in many cases, proven to be intentionally designed to break faster than it should (Phoebus cartel, Apple chips, to name the most commonly known), creating waste polluting the world and having it's resources dwindle by the day. All of that, because of the never ending greed of capitalism.
Restaurants were the original DLC shitfest. Long as the food is food really doesn't matter. If that chicken in a 5 star Michelin restaurant isn't going to make me fly for real I'm not paying 200 bucks for it.
I don't think it's relevant to compare the number of games studios released in the past compared to now, because it takes a LOT more time to make a triple A game today compared to the 90s or the 2000s. The standards of what a full price triple A game should be keep getting greater and greater each time a really good title comes out and brings new ideas. Consequently, games cost more and more money to produce, so game studios have to look for investors to finance their new productions. And there's the problem : the more money you invest in something, the less risk you will be willing to take with it. In the past, studios were able to produce and release games much quicker, and so more often, than today, so if a game flopped it wasn't that bad because you had several other games coming out soon to make up for it. GTA San Andreas was developped in 21 months and 10 million dollars, Red Dead Redemption 2 took 8 years and over 500 million.. The stakes for success and failure were not the same then as they are now.
I disagree with your San Andreas to red dead comparison. That both took roughly same time to create. The only difference now to then is there are alot more ppl playing games than before... Gamers used to be a niche part of entertainment. Now everyone owns a console... Simply put the masses moved in on gaming n naturally so does the greed
1. Customers' wishes, requests 2. Laziness 3. Graphics "importance" 4. No unique ideas left 5. Technical problems 6. Everything else you may mention by replying to this comment :)
@@timur5241 k then: 7.dlcs that cost the full price of the game 8.pointless cashgrab online subscriptions 9.devs controlling their fanbase for money(star wars bf2 for example)
I wanted to say LBP2, but there is a lot of dlc costumes. The good thing is, most of them come with extra levels for the game. And besides the dlc, there is a lot of costumes
@Yu Tubaru game glitches, Easter eggs, exclusive content, etc. We always had good stuff with experiences back then. I'm not saying some games aren't great back then but games now don't create that seem feeling anymore. I'd be more excited for the next COD if I new the next one might be the last installment or the only one in the franchise.
I feel like over the past few years games have played it too safe. The whole reason games like halo or Minecraft or gta revolutionized the industry is because they were willing to branch out and try something new. But unfortunately the second half of the decade has been cursed with bad remakes and free to play games that are littered with micro transactions.
also many of the innovative game developers were inactive for the latter half of this decade. valve, rockstar (when they aren't milking online), etc. it's a unfortunate consequence that most of them decided to focus on different things.
The solution is for everyone to simply boycott these complacent and greedy AAA devs/publishers. I haven't bought an EA game since BF4 or an Ubisoft game since AC:B and really do not feel like I have missed out on anything of value. I think their marketing and psychological manipulation has transcended the games themselves and it's now a matter of fashion; most consumers still buying these games are doing so out of FOMO/trying to fit in rather than a genuine desire to play them.