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The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction 

The Game Overanalyser
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Design by subtraction is the design philosophy often used to describe Fumito Ueda's creative sensibilities, where he removes elements of design that are not integral to the core emotion or theme of his games. Whether, Ico, Shadow of the Colossus or The Last Guardian, this lens permeates the world and aesthetic of his games, generating worlds that are as beautiful as they are elusive. This video aims to find out the origins of design by subtraction, and if there is more to his design philosophy than meets the eye. What we find is that creativity cannot be reduced to a simple expression, it contains its own multitudes , open for evaluation by the audience.
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Sources
- Fumito Ueda Interview , Game Masters
• Game Masters: Fumito U...
- Ico and Shadow of the Colossus Secrets Revealed. Fumito Ueda Interview 1up
• FUMITO UEDA INTERVIEW ...
- Interview Extra: Fumito Ueda (Ico, Shadow of the Colossus, The Last Guardian) , Cane and Rinse
caneandrinse.c...
-Investigating the origins of The Last Guardian's architecture , Eurogamer
www.eurogamer....
-The Da Vinci interview: Miyuki Miyabe talks with Fumito Ueda
web.archive.or...
- Outside the shadows: Talking with the makers of ICO and Shadow of the Colossus , DICE
web.archive.or...
- Fumito Ueda at the Nordic Game Conference 2008
web.archive.or...
- A puzzling duo: Interview with Fumito Ueda and Kenji Kaido
web.archive.or...
- Miyazaki vs Ueda: The path to compelling fantasy , Reboot Develop Conference
www.gamesindus...
- Walking with Giants, Fumito Ueda Interview
• [PS3] ICO & Shadow of ...
- Shadow of the Colossus and the Art of Ma , Variety
variety.com/20...

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29 сен 2024

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