Main Set Corrupted Berserking Helmet Corrupted Berserking Chestplate Corrupted Berserking Leggings Magical Sticky Ring/Vampiric Caster Ring Magical Magic Missile Rune/Vampiric Magic Missile Rune Infusion Dandelion Knight Set -> Carrying Winds makes all high knockback moves do more damage and have 100% crit rate, OP for this build Weapon Grand Magic Greatsword Spellbinder Hilt Guild - Mage
Is it a good idea to infuse 2 pieces of spell slinger and 1 piece of dandelion knight when I'm dual wielding? (crude magic handle + grand magic greatblade)
pointless, just use 3 pieces of dandelion, the damage boost is much higher and regardless spell slinger is invalidated due to 100% crit rate from dandelion
@@Salt____ I'm asking because I'm unsure if dandelion knight procs on every m1 or not, or if dual wielding changes that (just like the other guy featured in this video). If it doesn't proc on m1 knockback if I'm dual wielding I might just go for spell slinger instead.
Also, just a thought, is it worth it to infuse other pieces of armour (such as armoured mage) instead of infusing all 3 pieces of dandelion knight? Idk if the additional damage from 0.3 carrying winds is more advantageous than other perks that can potentially benefit the build heavily as well.