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The Disappointing Final Level - Making Better Endings For Better Games - Extra Credits 

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By keeping a consistent tone with the gameplay, tying up all loose plot and character threads, and balancing the emotional payoff with the emotional buildup, games can have amazingly powerful endings that leave us wanting more. We look at some well-done examples like Super Mario Odyssey, Portal, and Silent Hill 2, as well as some weaker examples like the endings of Psychonauts and Assassin's Creed 1.
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9 июл 2019

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Комментарии : 1,3 тыс.   
@extrahistory
@extrahistory 4 года назад
What are some other examples of games you've played with well-done--or, very undercooked--endings?
@ThatRandomGirlAndrea
@ThatRandomGirlAndrea 4 года назад
I think I'm paraphrasing Neil Gaiman here, but he's said that when writing a book, write the beginning, write the important middle bits, and write the ending. Then go back, filling it out, making it look like you knew where you were going all along.
@asktheraccoon
@asktheraccoon 4 года назад
“If you build up the hype then you have to deliver in the end”
@graysongdl
@graysongdl 4 года назад
"Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front."
@toshibaDVDplayer
@toshibaDVDplayer 4 года назад
Red Dead Redemption's final bit. Where you actually get to spend time with your family, and realize that it can't last, and that you can't shoot your way out of it. Brought tears to my eyes when the credits rolled.
@logicalfundy
@logicalfundy 4 года назад
Loved Portal's ending. It's probably the one game where I actually enjoy the credit roll, thanks to that crazy song by Gladdos.
@poweroffriendship2.0
@poweroffriendship2.0 4 года назад
Mario:
@zeroburn315
@zeroburn315 4 года назад
Oh, my god... Fallout 3's ending didn't even get better after the postgame patch. You got to choose the radiation immune follower to do things and have everyone survive, but you STILL got the bad ending for doing so, marked as 'selfish' and 'cowardly' for choosing the most logical route that saved everyone.
@JeffRaze
@JeffRaze 4 года назад
"The world is saved, but who cares! We both know that that's not what you came for." I'm going to have that stuck in my head all week now.
@margibso
@margibso 4 года назад
The curtain call ending of Final Fantasy 6 is still my favorite ending in a video game. The game was character centric in a very big, operatic way and giving each character a small moment while their theme played was the perfect send off. Also, ending the game with a massive 3 party dungeon invasion that ends in a boss rush is how you build a memorable final dungeon.
@cathl4953
@cathl4953 4 года назад
The ending(s) of Undertale were pretty good at combining mechanics and plot
@edenelegiac
@edenelegiac 4 года назад
I enjoy a hero's journey type ending where all the friends you've made along the way sit and watch the sun or enjoy life together! <3
@PyroGobbo
@PyroGobbo 4 года назад
Whole game is a cake walk. Final boss require 500 hours of farming and some really specific team composition.
@fugitiveunknown7806
@fugitiveunknown7806 4 года назад
If you make a big deal about going out of your way to include side quests with multiple resolution paths, give a throwaway line at the end, at least. This goes triple if you make a big deal about your decisions having an impact on the story.
@yyoloanonn4318
@yyoloanonn4318 4 года назад
I loved the ending of Mass Effect 2
@TheGreatCooLite
@TheGreatCooLite 4 года назад
Unpopular opinion: I think the ending of Zelda Botw is disappointing. Calamity Ganon was too easy, and I was hoping for Hyrule Castle to go back to normal. Still a phenomenal game though
@2c3d48
@2c3d48 4 года назад
I used a speedruning glitch to beat psychonauts. You slam some trampoline and warp out of bounds and hit the corner of some loading zone, skipping to the boss. I absolutely don’t regret it.
@MrAlbedo39
@MrAlbedo39 4 года назад
Subnautica. Not every game needs to end in a boss fight to be satisfying. :)
@valdonchev7296
@valdonchev7296 4 года назад
Each scenario in Frostpunk, a society-survival colony management game, ended by showing you how your city grew over the game while reflecting on the choices you had to make to survive. In addition, the main scenario had a "boss battle" that was very Cthulhu-like due to its unimaginable scale: The Storm. It put your city to the ultimate stress-test, all the while a powerful soundtrack played on.
@AMeanGecko
@AMeanGecko 4 года назад
I always thought of the ending like Yahtzee Croshaw said in his Epic Mickey review. Build the beginning of the game first, the ending second, and then fill in the gap. That way the rushed bits are not the first thing a player sees, and not the last thing they remember.
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