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The Dungeon Design of Majora's Mask - ALL DUNGEONS Examined 

CaptBurgerson
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RE-UPLOAD ALERT:
Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for Majora's Mask. The first episode of which was uploaded 3 years ago in March of 2021. So, yeah you may have seen this stuff before.
It is fascinating seeing how far my video making skills have progressed since then, and even how they progressed in the couple of months working on OOT's and then MM's Dungeons. My voice work, writing, editing, all of it feels so much less refined here, unfocused by my standards today. Yet, I still feel like the meaning behind my scripts holds up well enough, even if I wasn't as good at articulating those thoughts.
But hey, I'm not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile.
Enjoyyyy! I appreciate you.
Ps.
Frog??
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TIME STAMPS:
0:00 - Intro
0:50 - Woodfall
25:11 - Snowhead
53:06 - Great Bay
1:21:03 - Stone Tower / Ikana
1:52:27 - Concluding Majora's Mask
#zelda #majorasmask

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2 май 2024

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Комментарии : 252   
@CaptBurgerson
@CaptBurgerson 3 месяца назад
RE-UPLOAD ALERT: Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for Majora's Mask. The first episode of which was uploaded 3 years ago in March of 2021. So, yeah you may have seen this stuff before. It is fascinating seeing how far my video making skills have progressed since then, and even how they progressed in the couple of months working on OOT's and then MM's Dungeons. My voice work, writing, editing, all of it feels so much less refined here, unfocused by my standards today. Yet, I still feel like the meaning behind my scripts holds up well enough, even if I wasn't as good at articulating those thoughts. But hey, I'm not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile. Enjoyyyy! I appreciate you. Ps. *Frog??*
@jade-leighmacdonald4599
@jade-leighmacdonald4599 3 месяца назад
Damn it seems I should have waited a week 😅 I just went through all of your Zelda design vids (and the Metroid Dread) great videos thank you so much for your hard work!
@SexyDexy25
@SexyDexy25 3 месяца назад
The past 2 weeks I’ve been binge watching your videos throughout the series. Over the years, I’ve always came back to you, especially since the TOTK ones are the newest ones. I’ve always loved your guides, understanding, tips, thoughts, and voice. I’m also glad that I wasn’t the only one who absolutely hated the boss fight redesigns. I believe the choice to add the eyes were to connect them directly to Majora, but it will always be a horrible design choice since they were perfect and unique before. Thank you for putting all of these together in one video, and thank you for all of your work over these years! 💖 Also, Frog? 🐸
@laurenjohnson1707
@laurenjohnson1707 2 месяца назад
Your sigh whenever the 3DS eyeballs come up makes me laugh every time 😂 This video just came up in my feed randomly today - I realise it's an older one for you but just wanted to say how great it is. Thank you!
@DrGreenDrBud
@DrGreenDrBud Месяц назад
Fire vids
@randaltd
@randaltd 3 месяца назад
I think one of the beautiful things about MM’s plot is that Link needed to go through that inward journey of losing Navi which I think is reflected in these temples. Using water as a healing metaphor, I love how they incorporated that grief/loss in conjunction with themes of water . You purify the swamp, melt the snow in the village, clear the murky waters of the bay, and on a smaller scale have water flowing again to get the Gibdos out of Ikana. Furthermore, Link’s battle in Stone Tower is just accepting his fate when entering a portal which is a deserted wasteland. I also think it’s beautiful how it’s incorporated in the various side quests. Rescue an innocent monkey, soothe a crying baby, help a woman rediscover her voice, and touchingly bring a father/daughter back together in order to progress through the game. In essence, Link’s inward journey (and the Groundhog Day cycle) is that he has to accept and shed the label of being a “hero” because he won’t be remembered. As a result, he *literally* undergoes transformations to recognize that his new role is that of a healer as he processed his own grief/loss through them.
@red5158077
@red5158077 Месяц назад
Fun fact! In conjunction with using the Captain's Hat on Igos. If you pull out the Bremen Mask, the guards will march to the tune, allowing free hits.
@aaronrowell6943
@aaronrowell6943 3 месяца назад
The "curse" themes are variations of Majora's theme, and when you win it gets replaced with the glorious Zelda theme as you liberate the land. Yay! Something interesting is the idea that the bosses are designed in MM where they are fun on repeat playthroughs since you need to fight them more than once and you can beat them at least 2 ways since each is weak to the Bow which Link can machine gun in this game. It is glorious!
@nightpups5835
@nightpups5835 3 месяца назад
goht, greatest of hylian time
@cheezeguyLOZ
@cheezeguyLOZ 3 месяца назад
For that one Snowhead stray fairy that you jump off the central pillar for, if you instead use the deku flower next to the boss door, you can slowly hover down to the alcove. So long as you are not moving around, you can continue to hover without your flight time running out.
@peco595
@peco595 2 месяца назад
I played through the game recently and noticed you can actually skip a small key because of that Deku flower, using it to reach the other end of that room with the Dinolfos to get the stray fairies
@tetrabelle
@tetrabelle 2 месяца назад
I've been replaying MM for 25 years and this video is the one that told me about the colors of the doorways in Snowhead XD
@MintyFarts
@MintyFarts 3 месяца назад
"His entire eye ball is his body"... same buddy. Same...
@TransDaveStrider
@TransDaveStrider 3 месяца назад
This how I assume you look: 👁️ 👖
@endercreeper6545
@endercreeper6545 Месяц назад
@@TransDaveStrider what about💪👁️🤳
@ccproductions999
@ccproductions999 Месяц назад
😅 👁️ 🦵🦵
@MintyFarts
@MintyFarts 3 месяца назад
I literally cant imagine going through that dungeon with worse swimming..
@prodigee5548
@prodigee5548 3 месяца назад
its not bad lol, makes things easier at times
@GalekC
@GalekC 3 месяца назад
you can always get the chateau romani (infinite magic) to get back the better zora swimming mechanic. it's not even game-breaker imo
@tartanman77
@tartanman77 3 месяца назад
I barely noticed the difference. Honestly, the 3ds as a whole is a mixed bag, the good is great but the bad is an equal opposite. Ex: the boss fight changes; odolwa and especially gyorg could use the glow up. Goht did not need it and twinmold was just done badly. The better item accessibility and time mechanics made life SOOO nice... Breaking the character mechanics... Not so much. Overall I like both for differing reasons.
@bojordan64
@bojordan64 3 месяца назад
You don't have to, there's a fan patch that fixes everything Grezzo broke on the 3DS, now the absolute best way to play MM.
@tartanman77
@tartanman77 2 месяца назад
@@bojordan64 you have my full attention! How do I obtain all that is needed for this?
@Paradi5e_l0st
@Paradi5e_l0st 2 месяца назад
The Swimming change feels like it could be related to the 3D function, my best guess with doing zero research is it might have made playtesters experience eyestrain, because they've also removed the water warping effect as well.
@Fixti0n
@Fixti0n 3 месяца назад
In defense of herding goats. It does nothing to progress the plot yes, but its vital to set the mood and set the status qoe, Link is a goat herder and farm hand, he isnt anything special, and he spends his time herding goats, playing with the kids, and hang out with his girlfriend, so when the call of adventure comes, he has to answer, not to save the world, but get back what he lost. Twilight Princes is the only Zelda game where the goal is to get back what he lost, saving the world is just a by product. And herding the goats is vital to this, its a menial task that is part of Links daily routine, he is clocking in a work to afford to eat, its just life, and life isnt exiting or filled with adventure.
@CaptBurgerson
@CaptBurgerson 3 месяца назад
You can have these things and not make it tedious. TP is a video game first and foremost after all. Narratively, yes I understand what you mean. This is a defence I've heard many times before. But it makes it hard for me to want to jump back into the game because I know I'll have to grind through the tedium first. I don't think the segment has to be cut, but it shouldn't be as stretched out as it is. We could have limited the goat herding to just one time
@Fixti0n
@Fixti0n 2 месяца назад
@@CaptBurgerson The goats arent that bad. Ive been trying to speedrun it, and even if we skip most of the early game, the goats are still there, and even after herding the goats at least a hundred times, i can say they arent that bad. I can agree that two goat herds so close together can get a little grating, but what is worse is getting the money to buy that slingshot. If you know what to do, its still annoying at best, but if you dont know all the hidden little rupees, you'll have to end up braking a few pumpkins just to get what you need.
@pinkdarkboy7127
@pinkdarkboy7127 2 месяца назад
I feel like a better way to do this would have been to incorporate "tutorials" for stuff you actually do in game (I can't remember herding anything being a part of the actual non-tutorial gameplay in TP besides having to stop a goat like a goron). For example: Link needs to swing a scyth like a sword to cut his crops, he needs to ride Epona to patrol for foxes and other creatures trying to eat the cuccoos, he needs to use a slingshot to clear away some wasps in the barn. I don't think anyone has a problem with setting up Link's life in the beginning as a normal, boring farm boy, but herding literally never comes up in TP again so it's just tedious and pointless.
@brendangibson8200
@brendangibson8200 2 месяца назад
​@@CaptBurgerson I kinda disagree with that. The point was that his daily life WAS tedious. There's not really any way to make work and chores fun. And the goat herding takes like 2 minutes max, I personally don't see how less than 5 minutes of total gameplay is enough to ruin a game intro
@tatltael2266
@tatltael2266 6 дней назад
@@brendangibson8200 Where is it implied his daily life was tedious to him? He's never shown to give that impression and it's never pushed to us players. It isn't just goats that are the problem. I can pick up MM and OoT and Link to the Past and actively enjoy the beginning zones. I can't with Twilight Princess and it goes into reasons far beyond goats. Something being badly paced and bloated doesn't have to come with a point; there is no point why it was such a pain to get the slingshot than padding. It overstays its welcome.
@DerAvanor
@DerAvanor 2 месяца назад
I'm a simple guy. Wheh I see a Majora's Mask video, I have to click and watch it. And damn, I loved watching this. You did such a great job catching the spirit of the dungeons and explaining their concepts while basically walking the viewer through them. Just by watching I really feel like I playing this game again, as it is my absolute favourite of the series. Besides, I totally agree with what you said about the 3DS remake. Inwas so hyped when they announced it, but playing it just didn't feel.. right. It was not the same game anymore. Looking forward to your next videos~❤
@Urmum3469
@Urmum3469 3 месяца назад
The golden goddesses have blessed me with another amazing video to listen to while I clean
@nicolea8977
@nicolea8977 3 месяца назад
Thank you so much for this! My son has been sick this past week and I've been sleeping with him. I've been replaying the MM playlist so I can listen when we go to sleep but love the compilation video style! Especially after listening to your OoT one!
@x0j
@x0j 2 месяца назад
> I've been sleeping with him uhhhhhhhhhhhh
@MintyFarts
@MintyFarts 3 месяца назад
Ook, drink everytime he says "pound down"!
@elsiebartlett6808
@elsiebartlett6808 2 месяца назад
1:10:12 it’s even more of a precursor to making ice platforms in TotK with ice materials like the ice fruit. It’s just such a testament to how great and innovative these n64 Zeldas were that they’re still using ideas from them in 2023
@CaptBurgerson
@CaptBurgerson 2 месяца назад
It definitely was in hindsight. The script was written before TOTK haha, but you're absolutely right. Especially given ice arrows (or rather, ice materials fused to arrows) behaves almost exactly the same way
@elsiebartlett6808
@elsiebartlett6808 2 месяца назад
@@CaptBurgerson yeah no I knew these came out before its release, but yeah crazy how similar the mechanic ended up being. The first time I threw the ice fruit I was like Majora’s Mask!! 😲 Loved rewatching these altogether, it was almost like a super quick let’s play! Thanks for making these compilations ❤
@randomdude581
@randomdude581 2 месяца назад
The thing about the zora swimming is: I’m glad they added a slower swim speed in the 3DS version because it makes navigating areas like the underwater tunnels in the pirate fortress easier, BUT it shouldn’t cost magic to use the normal swim speed. They could have just made a button toggle to switch between the two speeds and kept magic out of it entirely.
@CaptBurgerson
@CaptBurgerson 2 месяца назад
100,000% this
@davidbeer5015
@davidbeer5015 Месяц назад
This would...probably be the best compromise. I didn't personally mind the swimming myself on the 3DS, but I could get behind that. Like the X or Y button since you don't have access to your normal items anyway in that form?
@DespiteYourEgo
@DespiteYourEgo 3 месяца назад
In Great Bay Temple, you can use the Hookshot to reach the Map chest in that room before acquiring the compass in the following room.
@CrimKing161
@CrimKing161 2 месяца назад
It annoys me to no end how people call the Great Bay Temple confusing and difficult. The water current literally drags you to where you need to go. You just follow the current, going top to bottom, and you'll be good.
@peco595
@peco595 2 месяца назад
I always had trouble getting through the dungeon as a kid because you have to remember to hit all the valves to turn on the water. That one in the room with the blue chu chu is the notable easy to miss one if you're not paying attention. Also Wart was real tough as a kid, killed me every time. But yes, going through it when you're older it is just as simple as following the adventure line.
@CrimKing161
@CrimKing161 2 месяца назад
@@peco595 yeah i will say it's much more confusing when you're a kid, and first impressions of a dungeon leave a big impact on how people view a dungeon. also, yes, Wart sucks.
@zeaferjones1404
@zeaferjones1404 Месяц назад
There are a few valves that are easy miss and if you miss one you can't beat the dungeon.
@jameslars7391
@jameslars7391 28 дней назад
Completing Great Bay Temple by itself isn't that hard. Completing it while getting all the Stray Fairies to get double defense is pretty annoying though.
@MrFusion
@MrFusion 26 дней назад
@jameslars7391 I do kinda agree, it is a bit of a pain to complete the temple in time. Waiting to get Chateau Romani and then going for all the fairies eats up a lot of time.
@GaymerJosh
@GaymerJosh 2 месяца назад
Lol the frog echo bit kept killing me and catching me off guard 😂.
@ChrisVoiceman
@ChrisVoiceman 2 месяца назад
I just binged your OOT video and this one, and I'm immediately a huge fan. Can't wait to see more from you!
@RinRin-ge7bq
@RinRin-ge7bq 3 месяца назад
OMG I forgot how EPIC the intro is for this series ahhhh!!!
@Dagglestone
@Dagglestone Месяц назад
I love how the giants are like big weird mister potato head guys
@MintyFarts
@MintyFarts 3 месяца назад
The fountain fairies have blessed us with a new video ~♡
@MintyFarts
@MintyFarts 3 месяца назад
I know this is a compilation, bit I'm going to pretend it isnt, and comment all my thoughts as they come so the al-gore-ithm might catch on.
@m0002856
@m0002856 2 месяца назад
36:04 I was a music major in college (though not the best at analyzing heard music- I would be able to decipher sheet music) and I'm PREEEETTY sure there's a reason why you feel like the tension never releases. I'm pretty sure all of the chords the piano plays are diminished chords or a cluster of tri tones. These types of chords or note distances are used to create tension for a release. Think of the ending of a major Classical Piece and it probably ends the song with a drawn out diminished chord or a chord that is designed to create tension. Or uhhh... okay so one song that I'm sure EVERYBODY knows but doesn't know the name of is Bach's Toccata and Fugue. That's the creepy organ song people love to play during Halloween. Look it up and you'll recognize it in the first three seconds. The ending of the first major section has this super large drawn out tension filled chord with semitones that sounds dramatic and tense until it resolves into this bright and pretty major chord. It's like the first 40 seconds of the song. That's how composers NORMALLY use these types of sounds, but the composer for the Snowhead temple decided he didn't want us to feel a release of tension so the piano portion never plays anything OTHER than these awful dissonant tense sounding notes. It's funny how you've said many times you're not a music theory expert, but you've hit the nail on the head several times with how the music works. Like you understand what the music is doing without knowing any of the theory behind it, and that's really cool to me as a music nerd.
@CaptBurgerson
@CaptBurgerson 2 месяца назад
Thanks so much for this comment. It's incredibly validating to read. I'll reiterate, I am NOT an expert on musical theory. I can't even read sheet music haha. But I try my best to articulate the *feeling* in my scripts, so I'm glad that it shines through. Cheers!
@ItConfuses
@ItConfuses 15 дней назад
Another music major here. Comment is spot on. There are very dissonant tone clusters that don't resolve, with a notable b7 in the bottom of the cluster. Music in this game is so underrated. Edit: This video is amazing!!
@SneedusFeedus
@SneedusFeedus 2 месяца назад
Can’t get enough OoT/MM content, great work on these
@robertrosenkranz2
@robertrosenkranz2 3 месяца назад
Im obsessed with how detailed you are 😊 great video
@AS34N
@AS34N 2 месяца назад
Love the videos man. Big fan.
@Exile_Sky
@Exile_Sky 2 месяца назад
Your explanation of both the Mountain and Water dungeons makes me damn glad I played the original.
@StripedAssedApe
@StripedAssedApe 3 месяца назад
What an awesome surprise to see this video pop up today 😀
@YourWaywardDestiny
@YourWaywardDestiny Месяц назад
I will never forgive whichever person decided to suggest a nerf to Zora Link in the remake. _I will never forgive this person for as long as I live._
@chrisgriffin6489
@chrisgriffin6489 2 месяца назад
Thank you for this! I love your critique of the music theory and everything else! A fellow perfectionist! I'm 31 this brings me back to the times I was a preteen and couldn't beat the game until I bought the 80 page guide for $19.99 lol. Blessings thanks for all this there are many things I don't even remember doing!
@viriuszer015
@viriuszer015 Месяц назад
Not this man apologizing for a long video Sir ur keeping me sane at work keep going XD
@darklight1030
@darklight1030 2 месяца назад
Hey, I'm only halfway through, but the boss battles are based on masks, not on dungeon items. Odalwa you use deku launchers, in gorh you use Goron, in fishy you use Zora mask, in twin mold you use Giant mask
@hectorlumbagoCringe
@hectorlumbagoCringe 26 дней назад
Amazing work
@zeldrow1
@zeldrow1 2 месяца назад
To be perfectly fair, the fact that he didn't get the map in Greatbay first was just because the fact that he didn't hookshot the chest. He used Ice arrows to get to the platform instead of using the hookshot which latches onto wooden things or specific targets
@CaptBurgerson
@CaptBurgerson 2 месяца назад
Yeah that was my b
@Psyducks-headache
@Psyducks-headache 3 месяца назад
I've never even played the original but even I can extremely relate to 58:16
@jordanbridges
@jordanbridges Месяц назад
I really like your style.
@titicaca.
@titicaca. 3 месяца назад
Another cool thing about the great bay temple's music is the background ambient noise, which sounds like water pumps or something like that, fitting to the theme. This was the 2nd zelda I played (also the first time earlier last year) and while I initially didnt like it as much as OOT, partly because of the time cycle, now after seeing the bigger picture I think its definitely superior. Its just so ambitious.
@ColdEmperor
@ColdEmperor Месяц назад
57:10 this moment of silence as a horse in the distance whinnies in agony.
@FalcoGer
@FalcoGer Месяц назад
the nintended way to get the fairy in the main room of snowhead is either the scarecrow song and hookshot or using the deku flower at the top floor to hover all the way down there, which takes forever. Great bay for dummies: Top to bottom - reverse - top to bottom - boss there is no need to do the top route again after getting the ice arrows as you will go through the same rooms again later. also the seesaw room only needs 3 fire arrows. you only need to refreeze if you mess up. the gibdo trading quest can be trivialized if you buy some milk. if you don't want to wait for the milk bar, you can fetch some overpriced milk from the gorman brothers. if you bring your own milk you don't need the blue potion to get to the hot springs, and you don't need the big poe fight to get the poe leading to the underground cow. you can even prepre the fish and bugs in advance, both of which can be found in the stock pot inn's kitchen.
@Grandwigg
@Grandwigg 2 месяца назад
I don't know if this is the same comment as on any of the first uploads on this (XD), but i loved watching these since i never was able to play this particular entry of the series. The approach is to these make for great analysis.
@rtyuik7
@rtyuik7 2 месяца назад
24:33 - use Bombs to get rid of the Moths...the explosion already has a pretty wide radius, but on top of that, the lit fuse of the bomb will Attract the moths toward it, so you can almost-always wipe out the entire swarm in one go
@huskiefan8950
@huskiefan8950 2 месяца назад
To me, the zelda franchise IS Ocarina of time and Majoras mask, and the two complement and build upon each other soooo well. Yes, i did play a Link to the past first, but in my minds' eye/imagination, these two games are what will stick with me for life, whenever the zelda franchise is mentioned. Its awesome videos like this that are keeping the magic alive for so many of us.well done👍
@SeanLaMontagne
@SeanLaMontagne 2 месяца назад
Wow I literally never knew you could see Stone Tower from the goron village
@ham8426
@ham8426 19 дней назад
I think Odolowa can be fought with deku link, spins stun him iirc and there's the deku flower in the middle of the room where you can get above him to drop nuts or possibly jet out from beneath him like the turtles, its just that nothing stops you from going ape with your butter knife. That one specific stray fairy in Snowhead can also be reached via deku flowers as there's a few in that chamber where you can float down to reach them, the limit on deku links flight is horizontal distance from his start position, I've used it to just gently float down to reach it, even though the scarecrow is an option on return visits incase you missed them or are just bored and reclearing the dungeon for no reason (like i do a lot). "Just this moment of silence..." Epona: "NEEEEEEIIIGH" Fun Fact, in Ikana castle if you're in one of the deku flowers when the ceiling drops you don't get squished and push the ceiling back up when you pop out.
@Slogstin
@Slogstin 2 месяца назад
One thing i always liked about the original bosses is that they're not a glorified puzzle that, after being solved, is barely a challenge. You can immediately figure out what to do and still struggle, because you actually need to be consistent at executing the strategy they demand. Those kind of enemies are the reason i like Skyward Sword's combat so much. I also like how they (almost) all act in believable ways. Odolwa doesn't leave himself open (especially against his weakness, Bombs), until he either summons minions or just straight up Taunts you. Goht never gives you free hits. he keeps running if you're close, speeds up to get away from you and sometimes kicks you, if you're right behind him. Gyorg literally acts exactly like a irl fish or a Orca would. Twinmold is the only one i'm disappointed in. Would be great if their movements would actually have reason. All hits you take seem accidental, (Shoutouts to red Twinmold from the 3ds for actually attacking) Majora's Mask never let's you hit it's back for free, Incarnation treats this whole thing like a game and Wrath is just a straight-up douche, especially if you go sword only against him.
@peco595
@peco595 2 месяца назад
I think Gyorg and Twinmold both kinda suck. You fire arrows at will into Gyorg until you land a hit then jump in the pool and zap him, no change in strategy at any point in the fight with the added challenge mid-way being nothing at all. Twinmold you just flail wildly. Like seriously, I replayed it just the other day and quick spins are the way against Twinmold. The remake did all the bosses except Goht a favor by making you have to do more than just flail at them. I know people like the more free form style the originals have, but the bosses don't do enough to make it really that interesting. Gyorg has one attack and Twinmold zero.
@decadude8968
@decadude8968 Месяц назад
I played this game mainly as a old kid/young teen and always seemed to get stuck at the Ikana canyon part. It took my years when I finally figured out the ikana castle, learned the elegy of emptiness and was finally able to fully climb Stone Tower. I was super happy and impressed with the design, concept, puzzle execution, and minibosses (minus wizrobe) regarding the temple. Got to the boss super excited expecting an intense battle that would make me have to really use strategy to win......only to see the boss(es) just fly around in the air and sometimes run into you. And all you do as a giant is just run around and attack them. I just found the battle so boring and uncreative. Like the idea of being a giant for it is cool, but that's really it. I can appreciate the ideas behind trying to mix it up and make it more interesting and use some actual thought behind it for the 3ds version, but I think execution for them was made difficult just because of the original design of twinmold. It's kind of cool but didn't really seem to allow much creativity and flexibility of boss attacks and behavior patterns. I think they would have been better making twinmold like a desert scorpion or something like that. Where maybe you avoid attacks and take out the legs as small link and then for the second phase it grows wings and forces you to use the giants mask for the second half of the battle. And add different attacks to the boss and body movements so it wasn't so boring (at least IMO).
@noahmcconnell5560
@noahmcconnell5560 Месяц назад
Great vid!
@twillightwolves463
@twillightwolves463 17 дней назад
I have learned one thing from this video. He wants whoever made choices on the 3DS Remake, and he wants to introduce them to the Bomb Mask.
@neogotham2k395
@neogotham2k395 2 месяца назад
Majora's Mask is a great Legend of Zelda game!
@awoosionist5825
@awoosionist5825 27 дней назад
Theres actually a restoration patch that was made for the 3DS version of Majora's Mask that fixes literally every complaint you had about the remake, I highly recommend it (as well as hacking your 3DS in general, its easy)
@crabington6036
@crabington6036 Месяц назад
“This instrument that sounds similar to the pipes” (roughly 1:34:20) given the timbre and the pitch I’m thinking bassoon but I might be wrong on that, at least for me it’s harder to tell on synthesized instruments
@Helixsnake35
@Helixsnake35 2 месяца назад
1:04:07 reminds me a lot of Twilight realm sort of stuff from TP. I can understand the uneasiness when I compare it to that
@TheWolfess
@TheWolfess 2 месяца назад
Great video! I would love to hear your thoughts on the Majora'sMask 3d restoration project if you ever played that version of the game. I'm playing it now on my modded 3ds and it really comes so much closer to being the ideal version of the game!
@darkling-studios
@darkling-studios 10 дней назад
In the gecko fight he stops periodically to turn on the ceiling that's the opening to lock on shoot, just wait for him to pause
@atsukana1704
@atsukana1704 21 день назад
My experience as someone who played this game for the first time 2 months ago on the 3DS version: I see a lot of complaints about boss changes and if I am being honest, I have no idea what anyone is going on about. In fact, these bosses were some of my favorites in the series given how they centered on the masks instead of the items as a change of pace. All of the things that I afterward learned had been added as QoL changes were life savers to me and I could not have beared having it be otherwise. My actual gripes came from dungeon bits that were the case back in the original (so that one had the flaws too for you nostalgia people). 1) the camera sometimes just did not like behaving in great bay. I actually liked the dungeon apart from the central spinning room where ledge grabbing was inconsistent and the camera freaked out at times. 2) the snowhead pillar puzzle. Nothing about punching it out seemed intuitive. The thought somewhat crossed my mind before being pushed away with “no those are solely decoration there’s no way I would even be strong enough.” Its thanks to the in game hints that I had an ok time there. 3) stone tower needed to use the upside down in more creative ways. The dungeon itself is incredibly linear, and the dungeon flip mechanic changes nothing about that. You just kind of go through an extra path that is “upside down”. There is only one puzzle involving this in the block room and I felt like I wanted more with it. The song was fantastic though. My final verdict though is I enjoyed MM way more than ocarina of time (which I also only played on 3DS). Not because the game mechanics were poorly made or anything, but rather MM was far more focused on its themes and how those influenced mechanics you were tackling at every turn. In short, it was a more homogenous experience that wanted to tell a story.
@tatltael2266
@tatltael2266 6 дней назад
Yes, you don't know what people are going on about - because you have only one version experience from only two months ago. The people voicing their valid criticism have actually played both and thus they know what they're talking about because they've experienced those differences. You haven't.
@mattfry6716
@mattfry6716 3 месяца назад
Burger has bless us with another video.
@TransDaveStrider
@TransDaveStrider 3 месяца назад
57:10 Epona being real disrespectful here. Like, a guy _just_ died and she's stomping her hoof into the sands and whinnying loudly. Absolutely *ZERO* regard for this delicate situation.
@liLightaura
@liLightaura 2 месяца назад
I 100% agree on the remake I waited and picked it up midnight on release, I got home played a bit and was a little shocked by some changes. Then the next day I finished it and was shocked by what they changed and felt it lost a lot of soul.
@tharealmfi
@tharealmfi Месяц назад
I recently downloaded zero g, spectrasonic and a lot of old school sample packs and CDs and there's almost all of the samples used in Zelda and silent hill games
@randallfranklin7910
@randallfranklin7910 2 месяца назад
One of my most favorite games of all time
@dainafox1316
@dainafox1316 2 месяца назад
This was *such* a good video and I'm so glad I found it - but in particular I just want to say I'm *so* glad to see someone with the same sort of opinions on the remake, particularly the bosses and even more specifically, Twinmold- I've been disappointed in the remake's Twinmold fight for so long in ways I couldn't quite explain until you put it into words better than I ever could here - But in so much online discussion, at least in the spaces I've been, I've seen so so much praise of that fight in particular and how it's "such a big improvement over the original" that I felt like I was going mad! Like, is it really that unpopular of an opinion? So definitely validating to hear someone else share those thoughts to say the least- Twinmold rants aside- Majora's Mask is one of my favourite Zelda games - not quite the top, but definitely up there in the top 3 - so I'm always down for just super long videos on it like this- On seeing it in my recommended, I originally intended to maybe use it as background noise while I worked on some drawing stuff, but I found myself just constantly pausing and rewinding to the point where the goal of drawing did not pan out as I'd simply become fully engrossed in the video and just sat to watch the full 2 hours uninterrupted- I don't comment on stuff often since when I do I tend to get very ramble-y (As you can see right now-) but this was one of those special cases where I just had to- Yes, mostly to point out how validated I feel with my opinions on Twinmold dfdhdhs but also to just say this was such a good watch, and once again, I'm very glad I found it- I don't even know if you'll take the time to read all this since I can't even imagine how long it is at this point, but 😭 Ye 👍 Good video-
@louisminati
@louisminati 2 месяца назад
Damn I played thru most the game, finished the great bay temple and put it down awhile ago after getting annoyed by failing the anju and kafei quest. Since I have 3ds version, after seeing your rant about twin mold I don't even wanna finish it now 😂
@dzy7573
@dzy7573 Месяц назад
I have a false memory of the Woodall temple including a boat ride through poison water with some enemies. I think my brain squished the swamp boat ride into Woodall temple to save space or something, but every time I leave the center chamber to the right I dread having to do that part that doesn't exist 🤔
@hunterfix4437
@hunterfix4437 4 дня назад
The pirates/gurudo DO wake up after 5 seconds or so.
@ringypingy
@ringypingy 2 месяца назад
Love this. Love ya. I’ll subscribe instead of doing what most of us will do
@Dojibu
@Dojibu Месяц назад
that last fairy you got in snowhead was always super annoying for me. I remember official players guides actually told you to float down to that corner of the room using the deku flower at the very top of the shaft. Was long and slow, had to keep rocking the control stick back and forth because deku link cannot fly in place for long before he just drops. I like your method more.
@That_One_Sunshine_Knight
@That_One_Sunshine_Knight 3 месяца назад
That was a fun, and well informed analysis! Along with TP, ai harbor Majora's Mask as my favorite Zelda game in the series. I've been dawdling on purchasing a Nintendo premium subscription to play the N64 titles again, but also know I could just download Pj64 on my laptop. Putting that aside, I dont dislike the direction thay BotW, and TotK took. However, I do want a return to formula in the sense of linearity, and Link having access to a bunch of tools like in OoT, MM, WW, TP, and SS. And have it be married with the environment, and style that made the switch titles so great. If I could roll around a TotK Hyrule as a goron like MM... Oh what fun that would be! Tl;Dr: Great video, a game the scale of TotK, but with more traditional Zelda gameplay, and items would be super fun!
@mrwho995
@mrwho995 3 месяца назад
I *want* to like the MM dungeons, but I feel like the game tries really hard to make me dislike them. The time mechanic meaning if you take too long or don't get everything you wanted during or after the dungeon done, you have to redo everything. The in my opinion extremely janky controls for the goron and zora transformations really hurts my enjoyment as well - I know it's a skill issue, but *man* they're a pain to control for me. But that's not really a fair way to look at it. The temples should be assessed on their own merits rather than what I think about the game more largely, and my low skill with the the Zora and Goron transformations shouln't impact my view on the dungeon design. I agree with you about Woodfall. I think it's a good, solid opening dungeon. Not a fan of the music or the boss fight, or that final room before the boss, but other than that it's a genuinely good temple especially for an intro. If it was in another Zelda, I'd like it more, but like I say that's not really fair. Possibly the strongest opening dungeon in Zelda hoenstly. Snowfall, man I hate playing it, even though I have a lot of respect for it. And it's almost entirely because of the goron controls. I spend countless in-game hours trying to make that jump in the second room with the broken bridge; I have no idea why I find it so hard but it's just *infuriating* to me, and you have to do it multiple times. And I really really hate how easy it is to be at a high level and then lose so much progress if you fall. I also really don't like the precision platforming section with the lense of truth for similar reasons. And I find the final stray fairy in the main room really ridiculous - how is anyone supposed to be able to access that in their first playthrough? It's so precise and non-obvious, you even call accessing it with the way you show an exploit, which would be fine if it wasn't for the time mechanic essentially forcing you to redo the entire thing if you miss one stray fairy. I have a lot of respect for the design of the dungeon, but there are just so many things that frustrate me with it that it has to be one of my most disliked dungeons in the entire series. I was replaying the game for the first time in many years on NSO, and this dungeon has made me quit playing because I just find it that frustrating. From what I remember though, I also didn't like the boss. In general I think MM did a poor job at telegraphing the bosses weak points and strategies for them; it felt like hitting my head against a brick wall for all of them, and I can remember looking up the correct strategies and being annoyed because I had the right idea but was just not doing it in quite the right way, or annoyed because I assumed I had to use a transformation or item that turns out to be useless. But again, easy to argue this is just a skill issue rather than a problem with the boss itself. So I have to go by memory of Great Bay Temple because I quit partway through my replay. But from what I remember I hated it even more than Snowfall! I found the Zora transformation extremely difficult to control, and thought everything was extremely disorienting, especially the central room. Make a wrong turn and it's more time wasted. Again, I respect the design and your description of the puzzles sounds good, but man, part of the reason why I quit was the memories of this temple flooding back to me and not wanting to deal with it again! Stone Tower though? It's one of the reasons I wanted to replay the game. Amazing central idea with the room flipping, excellent design, great music, a wonderful final temple for the game. I didn't fully watch your review of it because I want it to be fresh if I end up giving the game another go, but if it's anything like I remember it's definitely up there as one of the best dungeons in Zelda. I know your opinion on the remake is the popular one among Zelda fans, but I just completely disagree with it. I think almost every change made in the 3DS remake is for the better. The controls feel so much more reliable and accessible to me; they actually do what I want rather than the chaotic feeling I constantly had with the original. This is *especially* true for Zora. And although I don't like the clumsy slapping of a big eye for the boss fights, in general I much prefer their designs in the remake too. The only change I don't like if for the deku, because I don't think the spin jumping had any difficulty or lack of accessibility for lower-skill players, and getting rid of the ability to do that just felt like punishing good players with no benefit for anyone else either. But the remake allowed me to actually *enjoy* the game and appreciate it for all of its excellent design, without the controls and harshness of the time mechanic getting in the way. I really appreciate it for that.
@CaptBurgerson
@CaptBurgerson 3 месяца назад
Thanks for sharing your thoughts, and it takes a lot of maturity to assess to be as introspective with your criticisms as you are, even if I think you were being a little hard on yourself. I will say that playing the game on NSO is a bit of a different experience. The Switch's emulation is not quite tuned right in some ways, and so a lot of the controls end up being way more sensitive than they were on the N64. That may have exacerbated the issues you were already experiencing on the original, since a lot of precise movement is made harder by the added sticked sensitivity. Thanks still for giving the video a go as much as you did, and taking the time to leave a thoughtful comment, cheers!
@RedHatGuyYT
@RedHatGuyYT 2 месяца назад
jesus, dude. try to be more concise next time. these are youtube comments, not your school essay
@CaptBurgerson
@CaptBurgerson 2 месяца назад
@@RedHatGuyYT hey man they are RU-vid comments not mandatory reading. I actually really like when people take the time to articulate their thoughts like this. No need to be a party pooper. Nobody is holding you at gunpoint telling you to speed-read every comment. You can choose to keep scrolling through the comments section
@RedHatGuyYT
@RedHatGuyYT 2 месяца назад
@@CaptBurgerson you know what they say; "no one is exempt from criticism". besides, we all know i was just teasing 😉
@CaptBurgerson
@CaptBurgerson 2 месяца назад
@@RedHatGuyYT Schrödinger’s teasing
@gydgeza8646
@gydgeza8646 2 месяца назад
regarding 1:07:30, you can always use the fairy mask after breaking the pot
@masesc8445
@masesc8445 Месяц назад
in defense of the remake's giants mask, when you have your sword it makes the final dungeon boss fight pretty easy. As well as in oot; when link grows, his weapons dont grow with him, so in my mind at least, it kinda makes sense that you wouldnt get his tiny sword and shield as a huge giant. Even if i wish it were a bit more polished, in my mind its a pretty logical change. As for the swimming i just assumed it was more accessibility, someone else mentioned the 3d feature (which, i love my 3ds but i never used LMAO) but my other idea is the fact that the 3ds screen is SMALL, if you're moving really quick its SO HARD to be able to effectively get anywhere- esp with the 3ds' joysticks. I love the original and the remake and the remake does sacrifice a lot but i think some sacrifices were made to keep it playable. (Esp with how 60% of the aiming is on the 3ds oh my god) love the video though im insane for oot and mm
@WarriorVirtue
@WarriorVirtue 2 месяца назад
If you want to cheese a good chunk of Great Bay and Ikana, Chateau Romani turns magic management into a non-issue.
@WarriorVirtue
@WarriorVirtue 2 месяца назад
My go-to strategy for Gyorg was to just jump in the water and keep spamming the boomerang. Worked every time.
@majoraora
@majoraora 15 дней назад
Jeeeez I remember being so defeated when I got the Zora mask and experienced the wrecked swimming. I beat GBT, but stopped playing the remake at that point I think.
@memeautomation9762
@memeautomation9762 2 месяца назад
Its crazy to think that this amazing game was crafted in just a year. Still, we have to wonder what the expansion for Ocarina of Time on the 64DD would've been like instead.
@Karalexia
@Karalexia 2 месяца назад
While it is annoying how they changed the battle with Twinmold, I can understand what they were going for, trying to make it resemble a classic Kaiju battle straight out of Godzilla. That makes it kinda neat, as opposed to being just an enlarged Link. It's not a great excuse, but it's more than likely why they made him clumsy and slow in the giant portion. :D
@lorebroker52
@lorebroker52 24 дня назад
Regarding Great Bay Temple: Can't you Hookshot to the map treasure chest?
@CaptBurgerson
@CaptBurgerson 23 дня назад
Yup. That’s my b
@ShadowWizard224
@ShadowWizard224 Месяц назад
My top 10 dungeons of all time: #10 Tower of the Gods #9 Shadow Temple #8 Goron Mines #7 Stone Tower #6 Spirit Temple #5 Ancient Cistern #4 Arbiter’s Grounds #3 Sandship #2 Snowpeak Ruins #1 Forest Temple
@CaptBurgerson
@CaptBurgerson Месяц назад
Not a bad choice in this list
@ShadowWizard224
@ShadowWizard224 Месяц назад
@@CaptBurgerson I had to give Stone Tower some love! 🔥 Great video by the way
@thedelta4258
@thedelta4258 21 день назад
Hopefully, when they do MMHD they'll make it more like the original by removing the eyes on the bosses but keep the fishing holes and allow us another area where we can fight as Fierce Deity Link
@zeaferjones1404
@zeaferjones1404 Месяц назад
I'm with you about Odwalla. Them fixing something that wasn't broken shows the lack of originality they have these days.
@Sam_T2000
@Sam_T2000 17 дней назад
_Majora’s Mask’s_ only major flaw, in my opinion, is the lack of a proper final dungeon. I know Stone Tower Temple was basically the final dungeon, that makes use off all the items, skill, and transformation masks Link’s acquired throughout the game, but still… the completely disconnected mini-dungeons of the Moon felt pretty anti-climactic, and they’re technically optional! a final dungeon built around a time motif would’ve been nice, or maybe the dungeon layout is the same as Clock Town? or there’s some sort of Silent Realm-type thing, like in _Skyward Sword_ ?
@SethaaSchneegepard
@SethaaSchneegepard 10 дней назад
When I played the 3DS version I didn't recognize all the changes, bc I had not played the N64 version for a long time. Seeing it side by side is really sad :/ Why have they changed so much?
@lordravenblade
@lordravenblade 24 дня назад
On another "hate the 3ds version" note, they slightly changed the physics on Deku Link's hop-across-the-surface-of-the-water which absolutely wrecked my muscle memory attempting to play the game.
@Espeonkilledyou
@Espeonkilledyou 2 месяца назад
I think one thing that I loved about the original that the remake butcher was how open-ended the bosses were. Odolwa could be stunned with arrows, attacked with the deku flower jump, had deku nuts dropped from above, or just straight up attacked with the sword. You had bomb flowers around the arena to deal with his butterfly and bug attacks, or you could try tanking them and focusing on odolwa himself. Goht could be attacked by chasing him with the goron mask or you could have a projectile showdown with the bow. Gyorg could be stunned with arrows or you can run in zora lightning blazing and have an underwater showdown. and twinmold gave you the option of turning giant and going head to head with them or using arrows on them. (each twinmold even had a weakness to the opposite elemental arrow. Red twinmold took extra damage from ice arrows and blue took extra from fire arrows). Meanwhile in the remake each boss followed a rigid pattern that you were forced to do. You needed to go deku link, fly over odolwa and drop a nut on his head and then hit him with the sword. (and he never learns not to look around at the ground like an idiot the whole fight.) You had to chase goht around to knock him down so you could hit the eye with fire arrows. Gyorg forced you into spamming arrows at it in phase 1 and then doing the clunky and awkward sea mine phase in phase 2 as zora link. And then twinmold made you shoot blue with arrows and then punch red as giant link.
@zeaferjones1404
@zeaferjones1404 28 дней назад
If you fight Odwalla with just the sword it is a more enjoyable sword fight than dark link.
@billylin8800
@billylin8800 2 месяца назад
Frog? while the remake added a ton of really nice QoL convenience mechanics it also missed/changed a bunch of stuff that radically changes how it feels to play, it's nothing mechanical but one of the most impactful changes to me is the vibrancy of colours in the game, it undermines the tone of dour misery of the world, a personal gripe is how in the moonfall animation they changed the sky from this pale dawn blue to this deep angry red, and i think that sums it up: there's no *subtlety* in the remake.
@MrFusion
@MrFusion 26 дней назад
I'm not 100% sure why they changed the Ice Arrows aside from making the game easier for people who have no brain capacity for trial and error, but I do know that if you slam back some Chateau Romani, you can use Ice Arrows in the Great Bay to make it all the way to the temple out in the sea and eventually the edge of the map. Could be part of the reason, who knows.
@CaptBurgerson
@CaptBurgerson 26 дней назад
I don’t see this as an issue really, since you get the ice arrows in great bay temple, so it’s not like you can use that to skip anything
@MintyFarts
@MintyFarts 3 месяца назад
Idk if its theremin or just midi audio, which was still common back then
@CaptBurgerson
@CaptBurgerson 3 месяца назад
It is all midi, that's all the N64 could do. But Midi still imitates real instruments basically
@diy_cat9817
@diy_cat9817 27 дней назад
18:54 frog 1:11:09 frog
@michaels4917
@michaels4917 3 месяца назад
I like both versions of Majora's Mask and will fully admit the 3ds one makes some weird choices however one thing I like that the 3ds version does is give the expanded magic reward in woodfall. It helps with the snowfall temple.
@peco595
@peco595 2 месяца назад
I do like that they changed the bosses up in the remake. I know people are all upset because big eyeball weak spot or being forced to do specific things, but after replaying through MM the past week I think it was for the best in the remake. All the bosses are super easy in the original with Goht being the only real fun one and the only one definitelychanged for the worse. Odolwa has no reason to use the Deku mask in the original which is pretty meh to me since all the other bosses use a transformation Gyorg is just shoot arrow, zap, repeat until dead Twinmold is just swing your sword wildly until dead Not very engaging honestly. I'm glad they souped them up in the remake in retrospect.
@michaels4917
@michaels4917 2 месяца назад
@@peco595 yeah Goht was the only boss I was super bummed they changed. Twinrova was odd but I didn't hate it since it forced you to fight one of them as normal Link. Wasn't a fan of the wrestling gimmick though.
@peco595
@peco595 2 месяца назад
@@michaels4917 I think the hand to hand makes more sense for the giant's mask, making Link a powerful giant not unlike the ones that stop the moon with their own two hands
@PositiveVibes94
@PositiveVibes94 2 месяца назад
whoooo yeahhh baby!
@GamingReinvented
@GamingReinvented 3 месяца назад
God, Majora's Mask has some awesome dungeons doesn't it? Yeah there aren't very many of them sure, but they're a very solid set of dungeons nonetheless, and include some of our favourites in the entire series. Still baffled about the 3DS version changes though. They left the final boss and mini bosses alone and it worked fine, so why change up the main dungeon bosses this much? Hmm.
@DasAntiNaziBroetchen
@DasAntiNaziBroetchen Месяц назад
Sees video title: "Ahh I'll learn something about dungeon design." Watches the video: "This dude basically just recites a walkthrough. Wth"
@ruben27lozano
@ruben27lozano 2 месяца назад
I hope you can do Wind Waker soon!
@CanerasTV
@CanerasTV 3 месяца назад
Frog?
@atanasiamandru8188
@atanasiamandru8188 3 месяца назад
Yay!
@juliencapybara
@juliencapybara 18 дней назад
I still hope someday we’ll get an enhanced port of the 3DS version that would fix the swimming and the nerfing of the ice arrows. I’m ok with the boss changes mostly, even if I found the giant Majora’s eyes quite lame. The 3DS version was so beautiful and added some nice changes (mostly control wise), it just too bad they again decided this should be playable by 3 years old and nerfed so many good mechanics from the original.
@SuperflyMiceguy
@SuperflyMiceguy 2 месяца назад
Aw man, I was kind of hoping my hookshotting the map chest comment from the original Great Bay Temple video would get a little ALttP note in this compilation.
@CaptBurgerson
@CaptBurgerson 2 месяца назад
Ah sorry, I didn’t add any notes to the video, but you are correct about that
@RedHatGuyYT
@RedHatGuyYT 2 месяца назад
it's kinda sad how much that matters to you
@stewiegriffin2032
@stewiegriffin2032 2 месяца назад
I love the uncontacted tribe feel of Woodfall Temple. Shame that the best dungeon is the first one you play
@orgixvi3
@orgixvi3 2 месяца назад
OoT Water Temple: 😂🤷‍♂️ MM Great Bay Temple: 😠
@dzy7573
@dzy7573 Месяц назад
Frog? 🐸
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