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The Early Game Struggle - Mechwarrior 5: Mercenaries MercTech Episode 2 

Baradul
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Welcome to Mechwarrior 5: Mercenaries DLC "Legend of the Kestrel Lancers" playthrough. In this video I will show you the gameplay of a full missions as well as the MechLab where you customize your Battlemechs. Mechwarrior 5: Mercenaries is a game about stompy Mech action. You take command of a mercenary company and try to grow your income, salvage Mechs and hire Mechwarriors. The game includes a campaign with a vast storyline.
The gameplay is split in two different parts. On the one hand you will have to manage your resources, hire new crew members, outfit your Mechs and travel through the Inner Sphere star map. But the action starts as soon as you get into the cockpit of your Battlemech yourself to fulfill contracts on the battlefield to earn more C-Bills and progress the story. I will review the weapon systems, battlemechs, show you how to build the loadouts and train your pilots and take a look at all the different mission types and upgrades of the MW5 Heroes of the Inner Sphere DLC.
Mods:
Star Map Mouse Over - www.nexusmods.com/mechwarrior...
Pilot Overhaul - www.nexusmods.com/mechwarrior...
Coyotes Mission Pack - www.nexusmods.com/mechwarrior...
TTRulez_AIMOD2 - www.nexusmods.com/mechwarrior...
vonBiomes - www.nexusmods.com/mechwarrior...
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Mechwarrior Online is a free to play first person shooter featuring Mech customization and a lot of team play. Download here ► mwomercs.com/
Production Music courtesy of Epidemic Sound: www.epidemicsound.com
#Mechs #Mechwarrior #mechwarrior5

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18 фев 2022

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Комментарии : 213   
@magnumforcegbmw5modding395
@magnumforcegbmw5modding395 2 года назад
For the engine heatsinks, to get the required amount, uninstall the current engine and the heatsinks in that cooling system will be returned, then you can install the new engine. For the double cooling system, you need the required heatsinks in your inventory. There are no "Cooling kits" on the market, just heatsinks. When you want to upgrade to a double cooling system, you have the required double heatsinks in your inventory, they are deducted from your inventory and a new system is built. This allows you to strip double cooling systems off mechs and use them as regular heatsinks. I'm lowering the MG impact sounds even more, will be in the next patch For the market, pay attention to the USILR codes on the system information panel. Planets with high industrial development will have higher tech equipment, while planets with high industrial output will have more of the equipment in quantity. Finally, engines survive if they have even 1 crit undamaged, so an XL engine can be repaired if it takes 3 crits still. I adopted the rules from Strategic Operations about that.
@56bturn
@56bturn 2 года назад
I want to attach to this to echo something another in the comments said; this game definitely requires you to play around with settings. _And_, you'll want to actually do a bit of research into the core mechanics of the mod.
@Cytl-bu3nq
@Cytl-bu3nq 2 года назад
Someone had said somewhere, don't remember where I read it, that you had taken your mod off of Nexus, yet when i looked at it it showed that the latest version of it was uploaded 2 days ago.
@magnumforcegbmw5modding395
@magnumforcegbmw5modding395 2 года назад
@@Cytl-bu3nq PirateTech is not on Nexus, MercTech is. PirateTech can be found in moddb or steam
@jeggred8611
@jeggred8611 2 года назад
Is it just me or are the sounds the same "HighFleet" (great game btw) uses? At least the reloading and AC sound exactly the same.
@SirHorned19
@SirHorned19 2 года назад
@@magnumforcegbmw5modding395 I cant find PirateTech on steam. Only Merctechv2
@andrewx8888
@andrewx8888 2 года назад
49:35 You got hit by a thumper, it broke your side torso and because you have a XL that was a instant death.
@thedracophile
@thedracophile 2 года назад
Barca’s glee at dual wielding hatchets … thank you for this!
@book5ter
@book5ter 2 года назад
This is why you died: -The first fliers hit your rear right shoulder quite hard. Removing all the rear shoulder armour and doing a bit of structure damage. -The Ostscout took your front armour in the right shoulder and damaged it even further. -Then the fiinal Thumper splash was enough to blow up your shoulder, destroying your XL engine.
@Usersunited
@Usersunited 2 года назад
Easy to forget that death via engine damage is a thing with merctech.
@SteelR4t
@SteelR4t 2 года назад
Thanks for highlighting these mods dude.. I gave them a whirl last night.. holy crapoli, completely transforms the game. I always felt a bit meh and disappointed by MW5, but this is exactly what a MechWarrior game should be imo. Fantastic stuff and huge huge kudos to the people behind them.
@jaksilver3656
@jaksilver3656 2 года назад
even when you get FAR better mechs, I think I'd hold onto this one. even if you never use it again, it's the one you started out with, and has nostalgia.
@narff1878
@narff1878 2 года назад
Don't forget your can break down any salvaged equipment you don't need in the workbench and use those parts to repair/upgrade existing equipment, think part of the damage drop your seeing is from your weapons degrading.
@steelshanks1265
@steelshanks1265 2 года назад
The Punching, I was like "Meh", however the Hatchet... that is satisfying... Hatchetman for the win...
@HunterTeddy010
@HunterTeddy010 2 года назад
Hatchet King!
@ZlothZloth
@ZlothZloth 2 года назад
Hatchetman is coming in the new DLC in about a week.
@BlitzkriegOmega
@BlitzkriegOmega 2 года назад
The most satisfying of bonks.
@steelshanks1265
@steelshanks1265 2 года назад
@@BlitzkriegOmega Indeed.
@teenytinymaracas33
@teenytinymaracas33 2 года назад
"Let's be reasonable here" *Charges across an open sulphur field to double handed hatchet smash a turret* Love it!! The sound effects are loud, painful and jarring but the melee is beautiful, awesome and a joy to watch.
@Ciorram1
@Ciorram1 2 года назад
anyone else notice when Baradul was trying to swap the engine he was doing it wrong from the start. When you finally @ 24:00 pulled the engine I was so relieved Because I was nearly shouting "WRONG ONE" at the screen @6:35 because you where trying to remove just the engine shielding at that point not the engine itself.
@JPG.01
@JPG.01 2 года назад
The autocannon's sound is just right. As sung in the battle hymn of the mechwarrior. "I sometimes fire my cannon just to hear my own ears ring"
@RegulationGamingHP
@RegulationGamingHP 2 года назад
It's so refreshing that now mechwarrior 5 actually fights back 😁👌
@tupcho33
@tupcho33 2 года назад
That is the exact thing i was thinking when i got mechwarrior 5 in pre release , loud noises , stomping , actually feeling and hearing shots , this mod is doing it - thank you devs, amazing sound design ,amazing additions game wise
@StilgarAstartes
@StilgarAstartes 2 года назад
Holy Macaroni! It's like a totally different game now. These Flyers are a real threat now! Valiant effort, Bara! You'll get 'em next time!
@Nanolis
@Nanolis 2 года назад
That slow pan over just in time to register the VTOL has a thumper... harsh.
@kholdanstaalstorm6881
@kholdanstaalstorm6881 2 года назад
Glorious episode Baradul! That hatchet 1 2 combo was lethal! According to other comments, the thumpers were your downfall. I hope you can recover, looking forwards to the next episode! Take care and stay safe!
@kilowhiskyforge4337
@kilowhiskyforge4337 2 года назад
That last thumper shot was disturbingly accurate, your left torso was open and crit, and I swear I watched that shell in slow motion head straight at it. Dead on pinpoint LT
@kollokid6583
@kollokid6583 2 года назад
Hey Bara. You really got lucky. I actually started with the commando and proceeded to get one shot by an Igor. Five times. Best of luck.
@Piemasta9000
@Piemasta9000 2 года назад
been struggling against those Igor (artillery) things in my firestarter
@WarlordFlanker
@WarlordFlanker 2 года назад
I got absolutely dumpstered
@TacticallyGrumpy
@TacticallyGrumpy 2 года назад
I guess I have to play this again. That double hatchet loader king looks fun as hell.
@chrisb9279
@chrisb9279 2 года назад
Brutal! Keep it up. Rolling with the hard times shows character. I tried what you are doing and I was dying almost every mission and needing to save scrum. Kudos to you. You entertain and excite. You do you and we will enjoy it. Thank you!
@wesleyshirley326
@wesleyshirley326 2 года назад
Baradul if possible for the next video can you show the mod screen so we can see what all mods are active in this play-thru?
@Phoenixrisen85
@Phoenixrisen85 2 года назад
MT has multiple selectable damage models built in to the options. As far as locking on, normal LRM and SRM track targets now, no need to lock. ArtIV equipped launchers need a lock.
@jeffjensen8
@jeffjensen8 2 года назад
VonBiomes is great / beautiful, though some of the forest planets are very laggy and hard to play in. My lancemates often get stuck in the trees >.
@squizzlor
@squizzlor 2 года назад
Like the new time to kill, mechs are more durable. Dosent feel like your made of butter by the looks of it. And missles keep locked to target, yeah this is perfect.
@tarron3237
@tarron3237 2 года назад
It's all about the early struggle 😎 Regarding TTK: I like it. Feels less like skeet shooting. The only thing really distracting me is the 'music'. It's more like backgrond noise and makes it hard to watch. I've heard there's a MW2 music mod?
@charleskildgore7147
@charleskildgore7147 2 года назад
Your level of skill and style makes each of these videos so satisfying to watch.
@michaelferguson7276
@michaelferguson7276 2 года назад
LOL, "Welcome to Mechwarrior 5...This is our power loader!" and I dead.
@madmaxx426
@madmaxx426 2 года назад
I also recommend the mod that removes the "evil" filter from the radio chatter. Sounds sooooo much better in normal mode. Also, the laser visual effects mod is really slick
@56bturn
@56bturn 2 года назад
Is that Flutter Fett?
@madmaxx426
@madmaxx426 2 года назад
@@56bturn of course
@Elluwrath
@Elluwrath 2 года назад
Think the idea is you’re getting a distorted version of enemy comms, due to frequency differences.
@56bturn
@56bturn 2 года назад
@@madmaxx426 Amazing.
@W00KYs
@W00KYs 2 года назад
Now THAT is how an Autocannon should sound, how the impact of MGs on the cockpit should be etc. THIS feels like actuall WAR. Please keep it up like this!
@Jay-ql4gp
@Jay-ql4gp 2 года назад
Wow. Hellion is the Street Samurai from Shadowrun: Dragonfall.
@drpainglove3389
@drpainglove3389 2 года назад
You've convinced me to get this mod. I've heard of it but never actually seen it in action. Looks wild.
@ChaosAptom
@ChaosAptom 2 года назад
Great vid, to add to the tips: check the load order of cockpitglass, mine was set wrong resulting in not showing the glass breaking
@Weamz
@Weamz 2 года назад
Vtols with Thumpers might be the scariest thing I've ever heard of.
@matthewavery8756
@matthewavery8756 2 года назад
I love this new series. I am an avid fan of roguetech and this is basically looks and feels like a version of roguetech for MW5. Though I will say, if they kept the view on difficulty then the combat will be a lot harder. Personally, I really love that aspect. When two hunchies meet in the woods and they have the same weapon... it is only the pilot that makes the difference. There is something poetic about that.
@IDidntVoteForThisOption
@IDidntVoteForThisOption 2 года назад
Those machine gun sounds were awesome, love the roughneck!
@vonseitentv
@vonseitentv 2 года назад
Yeah with vonBiomes now! Super happy:)
@KalpeshPatel78
@KalpeshPatel78 2 года назад
So much potential of this kind of game. complete mech - warriors.
@ztSHOCK
@ztSHOCK 2 года назад
Holy crap...those SFX are everything I ever wanted in a Mechwarrior game! Gotta try those mods!
@Shodan111
@Shodan111 2 года назад
You can literally change the damage multiplier for both enemy and friendly as well as the reload speed and multiplier for AC. All the things you don’t like are coming from you not configuring the game correctly at start. Play with extreme munitions and set the options to default for cooldown and damage multiplier for the TTK experience you’re looking for. I’d love to see you play this series but I think you should try settings till you have it tuned how you want to play before diving in
@TheSilent333
@TheSilent333 2 года назад
Knocking the Urbie's gun off with the Axe was so satisfying :D
@zarris3986
@zarris3986 2 года назад
That sound at 18:04 reminded me of a looney toons episode😂
@krissteel4074
@krissteel4074 2 года назад
It definitely looks great... those sound effects of stuff hitting the mech though, oh god! Its me rummaging through a cutlery drawer
@SteelR4t
@SteelR4t 2 года назад
Hahah... Best. Analogy. Ever.
@AyarARJ
@AyarARJ 2 года назад
This is a great improvement. There is durability to support vehicles, which should not be made of paper like vanilla--no wonder they tank/heli spam when they are made of areogel. And those support vehicles have multiple armor locations, like they ought to. The sounds are finally impactful and location dependent to a degree--yeah a cockpit hit _should_ be loud. Fewer enemies but longer duels should be the rule and closer to proper BT experience (true in other forms and media). The vtols are still not as powerful as TT, for which you should be thankful. Great series, thanks; really love seeing what's up in MT and select additional mods.
@duttonkristofr3995
@duttonkristofr3995 2 года назад
The sound balance made that a chore to watch. It's not even just the mismatched db balance between existing and new sounds, and Bara having to almost shout at us - for the ACs the unrealistic reverb just sounds completely wrong. If those two elements (level balance and excessive reverb) are addressed the sound wouldn't detract from the high quality of the rest of the mod.
@cougar584
@cougar584 2 года назад
35:08 that’s a happy Bara 😃
@OGAmmoMonkey
@OGAmmoMonkey 4 дня назад
I believe there is a way to change the way autocannons do damage. They tone the damage down and increase ROF so people with AC/20s dont instantly 1 shot you.
@persuadedterror925
@persuadedterror925 2 года назад
That episode was an emotional rollercoaster.
@ChadKanotz
@ChadKanotz 2 года назад
Yeah I think time to kill is much larger. But also don't discount the effective damage increases for higher tier weapons, especially missiles. I once built a mech that ran a lot of high tier clan LRM launchers with deadfire, and was getting one hit kills on assault mechs.
@RedmoonIndustries
@RedmoonIndustries 2 года назад
Wearing a headset and the machinegun fire sounds fine to me
@wulf9474
@wulf9474 2 года назад
It's more realistic that way (meaning it sounding very loud)
@tapioperala3010
@tapioperala3010 2 года назад
The sound effects are *really good* now! Now it sounds like you're actually in a fight.
@Hellsbloodywolf
@Hellsbloodywolf 2 года назад
Awsome game so far keep it up! Was hilarious watching you be a punchbot.
@GiovaniCsK
@GiovaniCsK 2 года назад
Incredible mod, keep it up Baradul.
@ix8750
@ix8750 2 года назад
Oh dude I love the sound effects sorry if they were too loud, i loved it, that auto cannon sounded cool as hell. also i think once you get better weapons and a full lance to time to kill will be okay.
@JimBobJoeB0b
@JimBobJoeB0b 2 года назад
So a basic rundown of the stuff with Nexus, do a while they’ve been developing a “collections” system to allow modders to create mod collections that can be used to download the mods you need in a pinch. Unfortunately, however they developed this system, it seems that modders removing their files would not only break the collections that utilized those files, but (supposedly) come with even worse consequences for the people running the Nexus servers, something like that. So, Nexus did something rather rash: they gave modders the option to remove their files from Nexus until a set date (long since past), but from that point forward, any files modders wanted to remove would not get deleted, but archived; not freely downloadable, except for people using collections that need said files. There was no negotiation about this between Nexus and it’s modders, so many (and I don’t blame them) packed their things and went to ModDB, or other platforms. Of course, like I said, “basic” rundown, don’t try to argue for or against this situation on either side here, you’ll find more information elsewhere.
@christopherdecock703
@christopherdecock703 2 года назад
Sounds are great
@mariodittmar2394
@mariodittmar2394 2 года назад
Great Episode Bara, just a small hint: there is a unstable Version for Merctech, which set the Thumper Guys to Level 25. An you should really use High Employment updated for more missions per Planet. And if you like, you can use the Rogue Tech Starmap with Piratetech
@ncistonydinozzo1404
@ncistonydinozzo1404 2 года назад
18:06 that sounded like a riccochet from the ac, baradul :)
@AliasDrakes
@AliasDrakes 2 года назад
Mech Commander playthrough confirmed?!
@wykelized
@wykelized 2 года назад
I really like to see this as well!!
@xGamermonkeyx
@xGamermonkeyx 2 года назад
YESS BARADUL!!! Finally got VonBiomes!
@wykelized
@wykelized 2 года назад
It's about time! Now he can finally see what everyone is so happy about
@felipepellegrinisuperti786
@felipepellegrinisuperti786 2 года назад
Thumpers on VTOLs. And I though quad-PPC/gauss was scary... Damn.
@lexsdragon1554
@lexsdragon1554 2 года назад
Why you don't have mecrtech in ur mod list in description?
@HunterTeddy010
@HunterTeddy010 2 года назад
18:05 the that was a richocet off of you. Likely struck around the shoulder near the cockpit.
@axelhopfinger533
@axelhopfinger533 2 года назад
Now THAT was quite the emotional rollercoaster ride, eh Bara?
@madmaxx426
@madmaxx426 2 года назад
I kinda like the longer TTK -- big heavies should be a real brawl in the future
@BCJAZZZ
@BCJAZZZ 2 года назад
Man, I have to download those mods, they look sick as hell! :D
@bunkermaster4623
@bunkermaster4623 2 года назад
Love the Hatchet King
@michaelh5564
@michaelh5564 2 года назад
I just found out.... you want to go to planets with bulk ammo. All the choices
@TheSpakMeister
@TheSpakMeister 2 года назад
Don't be sorry, I loved the audio - feels gritty and realistic!
@MrBollox79
@MrBollox79 2 года назад
Awesome mod.... Sound effects ricochets.... Lol your reaction to them. The time to kill thing is ok if it's enjoyable to you it makes it more brawly like inner sphere tabletop where range like extreme range means less damage... Unless you are an elite with a gauss, er large or lrms you have to close range a bit. Armor means more... But maybe a little bit more towards the middle if that makes sense? Hmm depends on how effective the big close range weapons are ac20s etc.... And then gauss or er ppc in proper range bracket... I don't mind longer brawly missions 😁💪... And dual hatchet loader king for the win lol loader king whack-a-mole! A long time ago when I played tabletop I had a berserker with a really good pilot... Charge at the opposition's best pilot/mech take a full broadside and then he ejected because of the damage potential of a battle axe on a 100 tonner ahahaha!!!! Fear the axe to the face backed up by TSM and a 100 tons! Also I want to hear a battle cry in German 😁💪!
@ullo-ragnartelliskivi4639
@ullo-ragnartelliskivi4639 2 года назад
i LOVE this mod! now im going to get it and play it, this is how its supposed to be!
@wellhello1575
@wellhello1575 2 года назад
interesting that the Jumpship keeps a reappearing so close to the sun.
@Nodjia
@Nodjia 2 года назад
The loudness and constant blinding flash of the autocannon / machineguns is a bit odd, but the game looks great with a longer time to kill and more stompy goodness. The flashing actually is kind of painful.
@Elluwrath
@Elluwrath 2 года назад
Do you prefer longer TTK? Been playing I with the extreme munitions damage model at 300% damage for all, trying to bring it in line with lore damage, ppc will one shot a light mech if it hits CT. Have also played with 50% damage for all and had minute long brawls with mediums. So far preferring lore TTK
@Nodjia
@Nodjia 2 года назад
@@Elluwrath I am probably not normal, but I like a little bit longer TTK model for two reasons that probably don't apply to every fight. 1) late game assault mechs and even some heavies have loadout capabilities that can one or two tap mediums with overwhelming alpha damage, which often feels disappointing from a gameplay perspective. After a while the player can begin to view anything other than another heavy as just a waste of time or a slog to get to "the good fights". We see this being overcorrected a bit in the creation of the deadly tanks mods that try to beef up all the random armored units to be more worthwhile opponents instead of fodder. 2) having a longer time to kill means that we get these more visually appealing "knife fights" between mechs where positioning and gyro stability and weapon reach or accuracy matter more than the vanilla experience where you just want to alpha something as quickly as possible and move on. It also makes armor feel weighty and meaningful since it has to be ground away slowly and precisely, or in a chaotic haphazard mess, rather than losing an entire side torso to one shot. Slowing down combat and making each unit more meaningful to a battle turns the vanilla experience on its head, because the devs basically only considered "more junk" as the way to scale combat difficulty instead of looking at higher quality individual fights. In my opinion, throwing 30 units at a single lance on a defence mission is both a childish way to tell a story, and a poor execution of difficulty. I guess I look at it the same way I look at some young writer's fanfiction, "and then after killing 10 super deadly guards, even more guards rush into the room, and then even more powerful guards come". With longer time to kill, you can have fewer individual units in a fight that feel more impactful and create that adrenaline rush for the player as they are trying to fight. This is all just my opinion though. Weapons should still feel weighty and impactful, but that goes into a whole rant about game design and aesthetic choices being carried over from the 80's that really should have been modernized. TL;DR - you know how some action movies the protagonist fights and kills like... 20 guys effortlessly but then struggles with the one skilled bad guy for a while, and the fight gets interesting. Longer time to kill with fewer enemies feels like more scenes with the skilled guy and less scenes with the useless fodder getting pasted. And I find that to be more compelling gameplay.
@magnumforcegbmw5modding395
@magnumforcegbmw5modding395 2 года назад
Just a heads-up, we found a bug with that Karnov Thumper VTOL, it had an intro difficulty of level 0, and it was supposed to be 25. It also was created in the year 2000 instead of 3039. It will have its unit card fixed in version 2.13.2
@glenmcgillivray4707
@glenmcgillivray4707 2 года назад
So the ai spawned thumper Vtols in low level missions from the earliest part of the game, just to slap around the new players? Seems legit
@magnumforcegbmw5modding395
@magnumforcegbmw5modding395 2 года назад
@@glenmcgillivray4707 I raised the intro level and they still appear, so I made the thumpers inline with the damage models. Before even if you set the enemy damage modifier to 10%, they will still do full damage.
@glenmcgillivray4707
@glenmcgillivray4707 2 года назад
@@magnumforcegbmw5modding395 hmmm. I wonder if we could make their damage scale with mission difficulty. I originally wondered if the linked quest was a significantly harder quest than the original, based on what spawned and when. Although the squad of allied mechs was helpful our hero tried to battle it out as a front line weapon instead of using them as bait and focus on support.
@solothkaroftrinsic3852
@solothkaroftrinsic3852 2 года назад
If TTK increases, your TTGK gets increased as well.
@chan742
@chan742 2 года назад
I am enjoying this new playthrough, but the muzzle flash from the AC feels a bit much. Maybe it feels worse because of the rapid fire, but it seems like the entire screen goes white for a few frames each time your fire. I don't know if there's an option in the mods to adjust this? Please keep up the good work! Your enjoyment in these games is palpable.
@f1atl1n3
@f1atl1n3 2 года назад
I recognised reload SFXes - they are from Highfleet
@BIGWayne2234
@BIGWayne2234 2 года назад
that beard is great, mine is long but i still havent gotten around to braiding it might wait for it to get longer...
@Blakobness
@Blakobness 2 года назад
I hate taking multi-missions. I've never seen just a two multi-mission like that, it's always 5 at least, and I can never play through with them all. I don't usually keep extra lances and mechs on hand. I like the new sound effects a lot, the autocannon firing really sounds like a cannon, though I think the reloader would sound better a bit deeper and clunkier. The hatchets seem so good, I feel like it would be worth having on any mech just because it seems to stop you from taking arm damage on melee. That was mostly why I held off on swinging at enemies, I'd prefer to conserve my armor.
@gtaiiilc
@gtaiiilc 2 года назад
Piratetech is also on Moddb with the MW5 CAB!
@JamesBotten
@JamesBotten 2 года назад
That exact ending happened to me :( My poor commando 7x got smashed by two shots before I even had a chance to dodge - the heavy flyers are crazy scary now!
@56bturn
@56bturn 2 года назад
There's been a hotfix to prevent them from spawning so early, because Thumper Cannons on LightMechs or something like an overhauled Loader King is just brutal.
@eyesoket2364
@eyesoket2364 2 года назад
"I will forget, you got to figure it guys, do your best". I always wondered what it felt like to be thrown to the wolves, now I know. Thanks for taking that off my bucket list Baradul.
@Zeithri
@Zeithri 2 года назад
Yes, I like it more!
@merlinmech2552
@merlinmech2552 2 года назад
Sounds are waaayyy cool.
@RegulationGamingHP
@RegulationGamingHP 2 года назад
If you go into the mech upgrades in your Hangar, click options, then you can change certain options in MercTech
@williamopry7967
@williamopry7967 2 года назад
Many companies have discovered that if your business depends on a small number of people, many of whom have qualities that aren’t easily replaceable, then pissing on them and telling them how lucky they are it’s raining is going to come back on you.
@RegulationGamingHP
@RegulationGamingHP 2 года назад
@@williamopry7967 I'm sorry, this is referring to what exactly?
@Fromchaostheory
@Fromchaostheory Год назад
Player completely missing missile salvos. "I feel like im not doing any damage"
@MrDmitriRavenoff
@MrDmitriRavenoff 2 года назад
Medium laser, large laser, AC-5, and LRM 10? You made a Loadermech into a mini Zeus. Supercharger and hatchets are a nice touch.
@xnow13
@xnow13 2 года назад
The armor makes sense imo, it's just that you forgot that you also had *shitty weapons* at the beginning as well so... yeah. I also like the sounds of machine guns hitting the cockpit being loud, it gives it a bit of realism, after all, you're inside an armored *enclosed* cockpit, after all, it's like hiding inside a bell and asking someone to hit said bell. Except with you know, bullets traveling at high speeds. Also, that big bang you heard go off inside your cockpit sounds a lot like a big and heavy AC round hitting in or around your cockpit so yeah. Big gun makes big boomy sounds. For the loud weapon sounds, you might wanna up the in-game sounds by some then lower the game master volume or maybe do it using the PC's volume mixer.
@Blarghest
@Blarghest 2 года назад
I don;t know if anyone else mentioned it, but the shielding skills make the enemy tankier by damage mitigation, rather then them behaving differently. can make enemies feel spongy
@Jay-ql4gp
@Jay-ql4gp 2 года назад
No problem, I have hatchets!
@lightdropgamer3669
@lightdropgamer3669 2 года назад
Super punch!
@dthantw1468
@dthantw1468 2 года назад
So what are all the mods you have exactly? MercTech plus the few in the video description?
@MegaFattymac
@MegaFattymac 2 года назад
The armor on vehicles is set at the beginning, dunno if you can change it now
@dankjenna590
@dankjenna590 2 года назад
I do believe Piratetech was updated on steam workshop since this video
@exemida
@exemida 2 года назад
You mention the double heatsink at 47:28 but forgot that you couldn't install it since you had to enter the battle as is lol.
@PhantomGun4
@PhantomGun4 2 года назад
i'd say your sound settings is fine for the video
@user-mc2rv6rg1m
@user-mc2rv6rg1m 2 года назад
the sound of ac5 is equal to the sound of 100mm canon from Highfleet
@ThatTaytoGuy
@ThatTaytoGuy 2 года назад
Think you took a direct hit to the open side from the Tumper and knocked you out
@teenytinymaracas33
@teenytinymaracas33 2 года назад
The Hatchetsman
@richardlayton7184
@richardlayton7184 2 года назад
Does the cargo and crane rig do anything in game like extra salvage?
@user-zq8cy9jm8x
@user-zq8cy9jm8x 2 года назад
Baradul, about some mods I don't remember the name of mod but in Steam workshop i saw mod for vehicles/VTOL structure, like in tabletop or roguetech
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