I was there at launch and now play for a month or two every year. The game has come a long way. My only complaint is the yearly chapters all feel very similar. Antiquities and companions were a solid addition, but I wish each chapter shook up the core game in new and interesting ways. I've had the same magic staff on my character for years. Find a way to make loot exciting again. Rework mount training. Add more weapons into the game.
Agree, I saw it launch in very bad state, then become an excellent game which I enjoy a lot until it become repetitive. Yes, it added huge amount of new contents, but in similar pattern.
I kind of wish they would focus some new expansions on the 3 Banners War. I know High Isle kind of ties into, but it still feels like a really big side quest lol.
@@Fallout2058I agree. Companions was something they should have had a long time ago. It's one of the things that kept SWTOR alive, despite being a kind of sub Par MMO.
It was a fun and also dramatic journey I've took along side ESO for the past 10 years. From the fall of the subscription business model to what looked like impending shut down, to the revival brought by a great free to play model, that sadly attracted a lot of annoyances. Some weird decisions marketed towards EU players where they couldn't participate in (the 1 mil $ lottery), to houses having a limited amount of furnishing items even for subscribed players for hilarious lies: optimizations. It has a lot of good things, and some bad things. I still enjoy the game, though some things I must steer clear away because of how broken they are.
Whatever the future holds for the game and the franchise as a whole, I´m glad to be part of the journey. Thank you Zenimax Online for all the cool stuff from the lore I though I would never see but only read on the wikias, until you decided to incorporate it into the game.
I was there at the beginning, I remember getting to veteran rank 4 or something, max was veteran rank 10 I think. I wonder what the max level is now...
"We had no idea how big this was going to be" Tell me about it. There was a time when it looked really bleak. If you had asked me 8 years ago I would have told you that I thought the game would die before it's 10th anniversary. It was struggling for awhile. To be honest, I think the thing that saved ESO was the one change that all of us veterans (literally Veterans because that was the old end game ranking system) really didn't like at first. That was One Tamriel. We thought that level scaling the entire game would take away your sense of progress and accomplishment. To some extent that's still true, but to a much lesser degree than we expected. We also thought it would be incredibly immersion breaking for players of any alliance to go anywhere they wanted. Previously when you did Cadwell's Silver and Gold quests people in your original alliance would all be in their own instances version of the gold and silver alliance. It was possible, if I remember correctly, to get to the home instance of another alliance by traveling to player, but all the guards would attack you. This is definitely still lore breaking, but considering that "any race any alliance" already existed it wasn't all that immersion breaking. In the end One Tamriel made the game way more accessible to new comers, even though it took out a lot of the challenge.
**TODD HOWARD'S MORNING MONOLOGUE: CONFRONTING CHILDHOOD FEARS** As the morning sun bathes Bethesda Studios in a warm glow on May 30, 2024, Todd Howard stands before the camera, his expression serious yet introspective. With a sigh, he begins to speak, his words tinged with a hint of vulnerability. "You know, folks, there's something I need to get off my chest today," Todd begins, his gaze fixed on the lens of the camera. "It's something that's been weighing on my mind for quite some time now." He pauses for a moment, gathering his thoughts before continuing. "When I was just a kid, barely six years old, I had an encounter that left a lasting impression on me. An encounter with... Jangles the Moon Monkey." The mere mention of the name sends a shiver down Todd's spine, and he instinctively glances around the room, as if half-expecting the creature to materialize before him. "Now, you might be wondering what's so frightening about a simple toy monkey," Todd continues, his voice taking on a somber tone. "But let me tell you, Jangles was no ordinary toy. There was something... otherworldly about him, something that stirred a primal fear deep within me." Todd pauses, lost in thought as he recalls the memories of his childhood encounter. "I remember it like it was yesterday. It was a cold December evening, and I was out with my mom, selling lemonade on the streets of New York City. And that's when I saw him, lurking in the shadows, those glowing eyes piercing through the darkness." A shudder runs through Todd's frame as he recounts the tale. "Jangles didn't speak, didn't move. He just watched... waiting. And even now, all these years later, the memory still haunts me." "But you know what?" Todd says, his tone shifting from fear to determination. "I refuse to let that fear control me. Today, I confront Jangles head-on, not as a frightened child, but as a grown man ready to face his demons." With that, Todd squares his shoulders, a steely resolve in his eyes. "So, wish me luck, folks. Today, I conquer my fears and reclaim my childhood innocence. And who knows? Maybe I'll finally put an end to Jangles' reign of terror once and for all." And with that, Todd Howard steps away from the camera, ready to confront the spectral specter of his past and emerge victorious.
**Todd Howard's Morning Monologue** May 26, 2024, dawned like any other day at Bethesda Studios. But for Todd Howard, the morning began with a darkly humorous monologue as he sipped his first cup of Howard magic coffee. "Morning, team," Todd started, leaning back in his chair with a mischievous grin. "You know, people always ask me where I got my strategic mind. They assume it's all game development and countless hours of coding. But no, it all started in the chess club." He paused, taking a sip of his coffee, and continued with a gleam in his eye. "Picture it: a young Todd Howard, 12 years old, a scrawny kid with thick glasses and a penchant for strategic thinking. The chess club was my battlefield, and I was the general. Or at least, I thought I was." Todd leaned forward, his voice dropping to a conspiratorial whisper. "We had this one kid, Freddy-yeah, Freddy 'the Frenzied' we called him. He was a savant, a prodigy. But not for chess. No, Freddy was a prodigy at making your life a living nightmare. Every move I made, he countered it like he had a crystal ball." The team chuckled, imagining young Todd's frustrations. "One day, I decided enough was enough. I challenged Freddy to a high-stakes match. The prize? The loser's dignity and the winner's bragging rights for the rest of the year. It was a big deal back then." Todd's grin turned darker. "But here's the twist. I didn't play fair. I spent the entire week leading up to the match planting rumors, spreading paranoia. I even swapped his favorite chess pieces with slightly heavier ones so he'd be off his game. When the match day came, Freddy was a mess. Sweating bullets, hands shaking. He fell for every trap I set, every mind game I played." He took another sip of his coffee, savoring the memory. "I won, of course. And as Freddy handed over his king in defeat, he muttered something about it being just a game. But it wasn't just a game. It was war. And I learned that in life, as in chess, sometimes you have to make sacrifices to win." The room was silent for a moment, the team unsure whether to laugh or be concerned. Todd broke the tension with a laugh. "But hey, that's all ancient history. Now, let's get back to making the greatest game ever, shall we? And remember, if you ever play chess with me, be prepared for a few... unexpected twists." With that, Todd downed the rest of his coffee and got back to work, leaving the team both amused and slightly wary of their enigmatic leader.
Every single aspect of the game is locked behind a paywall, what a great mmo. I love the lore too but god damn, they when all out with "you want this?, haha its not enough, pay more and more".
@@dragonriderabens9761FFXIV would be good if everything wasn't locked behind a paywall after lvl 60, and then subscription based. DCUO has handled it better, even Black desert realized that making it possible for players to not have to pay for most of their game was the way to go.
### Todd Howard and the Druids of High Isle On the morning of May 26, 2024, Todd Howard began his day with a monologue that mixed humor and dark reflections on his journey from a chess club kid to a game development icon. "I wasn't just born in the dead farms of nowhere in Pennsylvania," he quipped, "I was literally a nowhere man, Mr. Suck-Up Ass." As Todd reviewed the latest designs for Elder Scrolls VI, Emil burst into his office, looking flustered. "Todd, we have visitors," Emil announced. "It's the Druids of High Isle." Todd looked puzzled. "Druids of High Isle? Who are they?" Emil sighed, shaking his head. "They've given us countless ideas for Elder Scrolls Online, remember? They've been instrumental in developing some of the lore and quests for High Isle." Todd blinked, trying to recall. "Right, right. Those guys. Bring them in." The office door swung open, and in walked a group of druids dressed in elaborate, nature-themed robes. They moved with an air of mystery and authority, their presence filling the room with an almost magical energy. "Greetings, Todd Howard," the lead druid intoned. "We have come to offer our insights for your latest creation." Todd nodded, offering them seats. "Alright, let's hear what you have." As the druids began to speak, their ideas flowed like a river, intertwining elements of nature, ancient magic, and deep lore that could enhance Elder Scrolls VI in ways Todd hadn't imagined. Emil took diligent notes, the creative spark in his eyes growing brighter with every word. "These concepts are fantastic," Emil said, glancing at Todd. "We could integrate these ideas into the main storyline, adding layers of depth and mystery." Todd, sipping his Howard blend coffee, felt the familiar buzz of inspiration. "This is exactly what we needed. Thank you, druids. Your contributions are invaluable." The druids nodded, their leader smiling. "We are glad to be of service. Remember, the balance of nature and magic is key to the success of any world you create." The druids didn’t just come for a brief visit; they planned to stay at the studio for an extended period to ensure their mystical wisdom was fully integrated into the game. They set up an enchanted enclave in one of the unused conference rooms, transforming it into a verdant sanctuary filled with flora and arcane symbols. As they settled in, the druids decided to enlist the help of Gregori, Bethesda’s resident eccentric. Gregori, always eager for new experiences, was more than willing to assist. One evening, the lead druid approached Gregori with a proposition. "We need your unique talents, Gregori. Help us channel the ancient magic into the game's design." Gregori, excited by the challenge, nodded eagerly. "I’d be honored. What do you need me to do?" The druids performed an enchantment, imbuing Gregori with an enhanced connection to the natural and mystical elements they sought to incorporate into Elder Scrolls VI. Gregori felt a surge of energy, his creativity and intuition heightened to new levels. With Gregori's help, the druids began weaving intricate spells and enchantments into the game’s code, creating a seamless blend of technology and magic. The development team was amazed at the results, watching as the game world transformed into a living, breathing entity filled with dynamic ecosystems, ancient ruins pulsating with arcane energy, and characters with deeply intertwined destinies. Emil, witnessing the progress, turned to Todd. "This is incredible. The game is becoming something truly extraordinary." Todd, equally impressed, nodded. "This is the kind of innovation that sets us apart. Elder Scrolls VI is going to be more than just a game; it’s going to be an experience." As the druids continued their work, the entire Bethesda team felt a renewed sense of purpose. The collaboration with the druids of High Isle was infusing Elder Scrolls VI with a depth and richness that promised to elevate it to legendary status. Todd knew that with this blend of ancient wisdom and modern creativity, they were crafting a masterpiece that would captivate players for generations to come.
«Они забрали тебя из столичной тюрьмы, сначала везли в карете, а теперь в лодке - на восток, в Морровинд. Не бойся, я слежу за тобой ты был избран..» @ГолосГоловеАзура - Проснись. Почему ты дрожишь? Ты в порядке? Проснись!» - Стой! Куда ты? Ну ты и соня. Тебя даже вчерашний шторм не разбудил. Говорят, мы уже приплыли в Морровинд. Нас выпустят, это точно! @Джиуб
**A Whimsical Morning - May 25, 2024** The scene opens with Todd Howard at his desk, casually sipping his signature cup of coffee, a playful grin on his face. He glances at the camera and raises an eyebrow, breaking the fourth wall just like Deadpool. "You think I just popped out of the womb ready to revolutionize gaming?" Todd starts, his tone dripping with sarcasm. "Oh no, my friends, the legend of Todd Howard has much humbler-and far more amusing-beginnings." He leans back in his chair, feet propped up on the desk, and gestures expansively. "I wasn't just born in the dead farms of nowhere in Pennsylvania. I was literally a nowhere man, the guy who'd get lost in a corn maze even if it had a straight path." Todd chuckles to himself, taking another sip of coffee. "Back then, I was Mr. Suck-Up Ass, the kid who'd carry the teacher's books just to get a nod of approval. Imagine young Todd, running around trying to please everyone, thinking that was the way to make it big. Spoiler alert: it wasn't." He smirks at the camera. "But hey, all those brown-nosing years paid off in the end. I learned the art of persuasion, a skill that came in handy when pitching the wild ideas that eventually became your favorite games." The camera pans out to show the bustling Bethesda office behind him, filled with energetic developers and buzzing with creativity. Todd's voice softens, a hint of nostalgia creeping in. "So here I am, on May 25, 2024, still that nowhere man at heart but with a little more direction. Still a bit of a suck-up, but now I only kiss ass for the good of the game." Todd takes another sip of his coffee and launches into a new monologue. "Back in the day, Michael Kirkbride and I used to drink from the same cup, metaphorically speaking. That guy could write lore that would make your head spin. But, you know, times change." He leans in closer to the camera, a mischievous glint in his eye. "Now, I've got Emil Pagliarulo by my side. Emil, who's so into the lore, he practically breathes it. And Emil, well, let's just say he's the life of the party. Gay, gay, gay-just means he's three times as fun, right?" Todd laughs, the sound echoing through the office. "But in all seriousness, having Emil on the team has been one of the best decisions we've ever made. His creativity and passion for storytelling keep pushing us to new heights." He raises his mug in a mock toast. "Here's to humble beginnings, wild journeys, and the stories yet to be told. Now, let's get back to making some magic happen." Todd sets down his coffee, leans forward, and winks at the camera before turning back to his work, the playful atmosphere lingering in the air.
played since launch i will love this game for the rest of my life from the bottom of my heart sadly i was banned earlier this year because i wanted to help this sadness will probably stay with me for the rest of my life
I played Skyrim for years before i just started playing this wonderful game recently. I am 72 years young and absolutely having so much fun. Thank you for this wonderous adventure.
@Bethesda have you ever considered breaking from the established canon so that you can have your hands tied less.. This new daedra could be the foundation you need to (much like the movie sagas as late) to open the multiverse to a alternate timeline/parallel dimension.. One that you can create a narrative and have the creative story freedom of not living in the shadow of Oblivion and Skyrims eventuality.. This would allow the stand alone games to continue to carve their own path while ESO has its own unique destiny and things such as a dragonborn isnt restricted by established lore.. Use this new daedric prince to the fullest potential.. Break the current reality and set the players on a course unknown where things are not so predictable.. were the threat to tamriel is REAL and occasionally we might lose, creating greater tension in the story (much like empire strikes back did for star wars)
So where's the next gen update for fallout 4 that was promised a year and a half ago? Let me guess, you will soon announce another delay for a 2025 release, Bethesda has sunken so low, a complete joke of a company.
Bunch of skybabies in the comments. Not true elder scrolls fans. ESO has been so rich for most of its time. And I have had so much fun playing it. Time flew
I use to really enjoy this game, but just grew tired of the store being shoved in my face all the time. If they would take 1/10 of the stuff from the store and put it in the game I'd give it another try.
ugh sub model unchanged since my last visit. i'd easily play this a ton but just give me inventory & gathering space without having to pay €126 a year. amazing game and world to experience though, i do recommend trying free to play.
Oceania Region waiting for the server..Zenimax?Let's the Oceania players pay the subscription with high ping/lag in EU/NA servers..What a sly tricky move from Bethesda/Zenimax!!
Happy 10th year Anniversary. I’ve played many MMO’s in my day but ESO really hits the escapism format bang on point. Greymoor is my fav of all time. Honestly I couldn’t care less about ES6 as I’m having a splendid time playing this one. Bravo devs, I’m 60 this year and started playing at 53. Happy Days 😄
Give us an Asian server please. I love this game so much but had to stop playing back in 2018 because of the lags once I hit end game. Love from japan 🇯🇵
Depends on how you liked to play Skyrim. If you're only in it for following the storylines then sure, but if you liked wandering around to see what happens, then perhaps not. The game is pretty combat and story heavy. If you want to play the main story you may have to look around on various websites to find out where to even go. But if you like following the story and fight your way through Skyrim then you're probably gonna like it
I just had to add how much I appreciate all the work that went into this game. I am constantly marveling at all the game dynamics. The sceneries, the sounds, the effects that all things have on one another. It's a cool dance, almost alive. I appreciate you all. Fantastic job and can't wait to see what comes next. Forever fan.