If you're saying its gonna help the enemy team then I don't think so, because they're playing with the exact same cards. They don't know what their teammates are like and they can't get advantages either from apps telling them what their teammates's habits or opponent's weaknesses are. Everybody has to find that out on their own. Not to mention that as a jungler, it was nearly mandatory to have those analytical apps in order to decide which lane you're trying to carry or which enemies lack early-game warding. I like the game to be a bit more chaotic and unpredictable with that and maybe that's just me.
Limits dodging, no excuse for pre-game toxicity, no getting your picks sniped by enemy bans if you happen to be a OTP...sounds like a great update tbh.
Great Improvement tbh. A big problem expecially in higher elo are the people ghosting and intentionally runing games by betting on the outcome of games or when they ask someone (because of the bet) to soft int.
I'm too low elo to use any of the porofessor metrics anyway :p All I use is the jungle timers (unchanged) and to see if I should be content or depressed that I'm losing based on if the enemy is higher rank than me or not :s
I wouldn't mind the build selector thing if they let us edit them cz sometimes I like to make and use off meta builds which is what I used 3rd party apps to import and switch between them all easily.
And riot should really stop auto fill , in one of my games they gave a main top the jungle roll and a main jungle the top roll like wtf couldn't you just place them right in their primary rolls gosh was so tilting losing cause of the place system.
Ranks rn now are like the new normal SR just with pl, too much auto fills, people trying champs in ranks instead of normals that don't main, riot in rank should limit the players pool to champs they have Mastery 5 or above, this should be Good cause it let reduce a little smurfing and boosting and more importantly players using champs they don't manage.