The soundtrack for The Escapists 2! Composed by Oli Wood. Rights belong to Team17 and Mouldy Toof Studios. For more, here's the playlist: • The Escapists 2 Soundt... For Star Versions, here's a new playlist: • The Escapists 2 Soundt...
Y'know, I'm suddenly realizing that this prison's destination is never specified, and it's path isn't either, and so is how the plane stays in the air for so long. First off, the Passport to freedom escape causes the plane to make an emergency landing, which ends up in some desert, like Rattlesnake springs. Then, the Takeover escape lands the prison in a snowy area, similar to Fort Tundra. More confusingly, the default Inmate outfit for this prison is the same as H.M.P Offshore's and H.M.S Orca, suggesting a connection, but flying a plane to H.M.P Offshore? It would make more sense for the plane to be going to the dock that has the Orca, but then why all the security? This is without mentioning the default blue guard outfit, suggesting neither Fort Tundra or Rattlesnake Springs, and also without mentioning that the plane flies for an entire in-game Day without arriving anywhere or running out of fuel. I forgot to mention that the other transport prisons are listed before the prison they are supposedly heading to, with Cougar Creek Railroad just before Rattlesnake Springs, H.M.S Orca just before H.M.P Offshore, but the prison listed after Air Force Con is U.S.S anomaly, but the prison is mentioned to be in the distant future. If this is the case, why is the plane's security so poor? The autopilot is so old, it is easily overloaded with a few batteries! The guards also seem to be exactly the same as the ones in the other prisons, which makes it hard to believe it is so far in the future.
My theory it's that maybe the plane it's going to H.M.P. Irongate as It's recognised as the most secure prision ever, so the trip to there must be secure too. (I guess they have some method to make the plain be able to land near there) This explains why the plane is flying the entire time above the sea, meaning that you are going to some kind of island. This also explains why we are never able to play the prision where the plain it's going, because we already have played this prision in The escapists 1.
I'm pretty sure Cougar Creek isn't going to Rattlesnake Springs, it's going to the escapee's execution, hence the description "If you plan to see another sunrise, you'd better disembark by whatever means necessary."
It’s possible that if you fail to escape the train, you character escapes execution and is then caught again and sent to Rattlesnake Springs, as the description says something about escaping the noose and ending up in Rattlesnake Springs
This stage has one of the easiest escapes: plane crazy Literally got it in like 2 minutes. I guess it’s countered by the fact that, in the lore of the game, it would be the hardest to survive after you get off the plane.
Does anyone notices that the prison right next to the transport levels are some kind of results if you fail the transports, i mean: Rattlesnake Springs - Cougar Creek Roads H.M.P Offshore - H.M.S Orca Air Force Con - U.S.S Anomaly
With Cougar Creek Railroad, it's implied that if you fail to escape the train you'll be executed. I assume that even if you did escape they would still execute you if you are found.
Air Force Con is a plane, it can’t go into space plus U.S.S Anomaly is in the future. Cougar Creek Railroad is taking you to an execution, but you presumably escape because in Rattlesnake Springs’s description it says that if you evade the hangman’s noose you get sent to it. But H.M.S Orca probably is going to H.M.P Offshore.
I think the plane in taking you to Fort Tundra because of the takeover escape. On the other hand,it could be taking you to one of the dessert prisons,as you can see in the plane crazy escape. Tell me where you think it goes.
Air Force con is actually pretty easy depending on what escape you do The order should go like this: H.M.S Orca - easy (plenty of room to run around) Croger Creek railroad - hard (not so much room to run around) Air Force Con - medium (easy depending on what escape you do)
Teylor: *chuckling* The guy is trying to change the course to crash the plane directly on to the cathedral of The Knights of Favinus. Alex: Whell, that is kinda suicide, but I guess they have goals. Still, better stop them before shit goes haywire. Teylor: Yeah... still, think about it. How much one must hate them to do THIS? Alex: They might just hate anime. That's it. Teylor: Makes sense. But like, why would one do this with that as an excuse? Alex: Idk, perhaps they are a moron? Teylor: Oh, right. They ARE.
*this is agent 70 speaking agent 30 are you there? Agent 30: yes I got caught now I must escape this highly guarded plane I been sneaking around for a while and got some intel agent 70: ok do you need assistance for your escape then if no what's their intel? Agent 30: looks like they're taking to their underground secret base and gonna get some information outta me gotta escape before it's too late agent 70: ooook I have been studying this air force plane and your gonna need to escape by messing with the autopilot your need to escape before it's too late your gonna need electrics and a screwdriver and break it it should land safety with no visual damage ok that's all the information I got for you Agent 30: alright see you in a bit agent out......*