Тёмный

The Ethereal Dreamworlds of Spyro the Dragon 

Joyless
Подписаться 33 тыс.
Просмотров 91 тыс.
50% 1

Опубликовано:

 

26 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 716   
@gospyro
@gospyro 5 месяцев назад
WOW... where to start!?!? I was Art Director/Lead Artist on the original trilogy. You hit on SO many different points that there's no way I can say all the things I would like to say... but here's a few of my thoughts. While I think Toy's For Bob did a wonderful job with Reignited, they made a few changes that I really disagree with. The biggest one, as you pointed out, their messing with the color pallets of the worlds. One of my responsibilities was working out the over pallet(s) of the game, so the changes they made make no sense to me. It feels like they were changed simply for the sake of change. In particular I have issue with their color choice for Spyro! I chose the colors for Spyro and painted his textures, so this is very personal for me!! I will say that I LOVE their model for Spyro, but they made him... eh... fuchsia!!?? (for those who don't know, Spyro was orginally GREEN! There is a whole story behind his ending up purple!) I did all the skyboxes, so I have to thank you for all the wonderful things you had to say about them!! In the beginning I hated doing them (the tools were VERY basic) but by the end the skyboxes had become my single most favorite thing to make! I love the fact that you talked about longing to know and see what was beyond the boundaries! That was one of the things I felt and strived for as well when creating the 'edges' of each world and their skyboxes!! If we could have used more polys in everything we would have!!! It wasn't a choice to limit the number of polys in anything, it was all about frame-rate. That being said, we embraced the limitation, and like in so many things, it's often the limitations that force you to be better. Great video!!
@Goolix_Aero
@Goolix_Aero 5 месяцев назад
I use your skyboxes for my desktop wallpaper. Thanks for creating the magic of my childhood!
@Joyless
@Joyless 5 месяцев назад
No way. Thanks so much dude! You have no idea how much your art has meant to me.
@hokey9175
@hokey9175 5 месяцев назад
Thank you to you and all your team for making an incredible game. Not only artfully but technically too
@gospyro
@gospyro 5 месяцев назад
@@hokey9175 You're very welcome!
@djtoxicdhg
@djtoxicdhg 5 месяцев назад
You and your hool team changed my childhood for life I even have spyro tattood on my left arm with crashbandicoot
@gospyro
@gospyro 5 месяцев назад
Skyboxes! I did all of the skyboxes in the trilogy. I have to admit that when I first started doing them I did NOT want to do them. They were very labor intensive and were boring to do. But then I started realizing what was possible. Add that to the tools to make them getting better and better, by half way through development, making the skyboxes was one of my vary favorite things to do! It has meant a lot ot me, over the years, to hear people talk about how much they love the skies in Spyro! They are definately one of the pieces of art, my art, that I look at and think, "WOW... those are beautiful!! I wonder who did them!?!?"
@zenyatta7396
@zenyatta7396 5 месяцев назад
Everytime I get a new device, one of your skyboxes quickly becomes my wallpaper. They are beautiful. Thank you for you work on this great trilogy.
@gospyro
@gospyro 5 месяцев назад
@@zenyatta7396 Thank you! I have a couple of them myself as wallpapers!!
@mattwhiting2205
@mattwhiting2205 4 месяца назад
Skyboxes... you mean "cycloramas" I think. ;)
@gospyro
@gospyro 4 месяца назад
@@mattwhiting2205 that is what we called them!! Everyone online always refers to them as skyboxes, and I had long forgotten what we called them!
@goeshardmate0945
@goeshardmate0945 4 месяца назад
I saw your video with dayoman, Spyro was my childhood the sky boxes were all so amazing to me
@martian_chan
@martian_chan 6 месяцев назад
Something that can never be replicated is that sense of wonder and mystery about these worlds. The technological limitations of the time added to the artistic liberties the team made to make these worlds feel so ancient and awe inspiring. There’s a serenity to it all, yet it’s also somehow isolating and unsettling. It’s hard to fully explain but I agree that no other game has accomplished the same feel.
@Xerrand
@Xerrand 6 месяцев назад
It is hard to fully explain, but you did a good job. These games are little gems
@geordangullock9223
@geordangullock9223 6 месяцев назад
Yes, you did a good job of explaining it!
@Jroobelucios
@Jroobelucios 5 месяцев назад
Yes! I’ve never played a game quite like Spyro.
@garrettwood6271
@garrettwood6271 5 месяцев назад
Very much liminal spaces
@martian_chan
@martian_chan 5 месяцев назад
@@garrettwood6271 It’s got that back room energy for sure
@gospyro
@gospyro 5 месяцев назад
One of the main reasons the flying rounds were added is that dragons FLY! While in the very early stages of developemnt we realized that haveing a character that could fly really made game design hard. So it was decided to 'ground' Spyro and limit him to gliding. But we still wanted to be able to let him fly. It was also the oringal plan to have Spyro be able to swim in the first game. Unfortunately, later in the development, Alex Hastings, the lead programmer, told us that he was not going to have time to program Spyro swimming. The animations were already done, and while there were not dedicated swimming levels, there were several challenges and hidden areas that required Spyro to swim. Very quickly we had to pull out those areas. This leads to my thoughts regarding Spyro 2 being better than Spyro 1 or vice-versa. While I am of the belief that very often the second game in a series is actyally what the developers WANTED to do the first time around, I don't think that takes away from the first game. As was pointed out in the video, there is something special and powerful about something being done the first time. Another example of this is Sonic 1 vs Sonic 2. Sonic 2 is arguably a more polished, better game, but Sonic 1 broke ground and was first in so many things.
@Mike14264
@Mike14264 3 месяца назад
Well damn, now I kinda wish we could get to swim in the original 😅 mostly cus it would open up the levels even more to explore even more nooks and crannies. The exploration in that game truly was a joy... I should iterate that the Sonic comparison is... only somewhat accurate? Because, for as much ground Sonic 1 broke in comparison to Sonic 2, which really only improved on what Sonic 1 did... Sonic fans most of the time just skip that one. Maybe the appreciation for the first game has increased lately, and it's not a bad game at all, but folks just don't come back to the first game as much as they do to the second, while with Spyro, the appreciation for both games is more evened out. I blame this on Marble Zone being pretty disliked by most fans due to the speed screeching to a halt as a whole, as well as on Labyrinth Zone because it's, well, Labyrinth Zone, and I'm pretty sure 90% of Sonic fans are tired of seeing Green Hill Zone to the point they'd prefer to never see it again for the rest of their lifespan. Maybe the Special Zones too, folks don't like the first game's that much... but to be fair, almost every Special Zone of each 2D Sonic game has at least a good chunk of people complaining about it, even those in Sonic Mania, so that ain't too much of an issue. You can't even turn into Super Sonic anyways, so it's whatever. Spring Yard Zone is just diet Casino Night Zone and brown, and even if it's a return to the speedy gameplay, folks say it's a less refined speed. Star Light Zone... exists, folks only really like the music there, and Scrap Brain Zone wants you dead with booby traps gallore and forces you to endure Labyrinth Zone one last time lol.
@joel9507
@joel9507 3 месяца назад
Definitely know what you're saying. I actually prefer Sonic 1 to Sonic 2 and I think an even better example, for those that have played the series, I prefer Streets of Rage 1 to Streets of Rage 2 (even though I love 2) which, if you're familiar with these games, is quite a wild opinion to have as number 2 is considered the best scrolling beat'em up of all time and arguably the best game on the console itself. I loved Spyro 2 but it's nowhere near as close to my heart as 1 is.
@Lucifronz
@Lucifronz 3 месяца назад
I think the limitation is kind of nice. Like you said in another comment, it's just one of those things where limitations improve the game in the long run. We got a ton of levels designed around liquids being an obstacle, which improved the platforming/navigation aspects of the first game. It also gave the sequel something fresh and exciting. More than that, though, I think I just really like how it adds to the general sense of danger that the original game had. Spyro's a young dragon taking on his first big foe. He can't do everything yet. He's too small to even fly on his own without a little magical boost of some kind. Once he's proven himself and moved on to Avalar, he's ready to do new things, but for the first game the worlds are all just a little bit more dangerous. I can't help but think what it would have been like to get a Spyro 4 back on PS1 with the little bit older and more capable Spyro coming back to the Dragon Worlds and exploring remixed versions of the original worlds. New areas, less obstacles in various cases, etc. It would have been pretty neat.
@gospyro
@gospyro 5 месяцев назад
I was the art director/lead artist on the original trilogy, I wrote a long response to so many of the great things you pointed out here, but it looks like maybe I didn't hit 'comment' or it got lost! I'll have to go back and try again since I really enjoyed your video and so many of your observations and comments!
@ArchaiaMeta
@ArchaiaMeta 5 месяцев назад
please do, we'd love to read
@THNF89
@THNF89 3 месяца назад
Not sure if you'll see this but thank you for your work on the games. The first three Spyro games are very dear to me, I play them all multiple times a year and after almost 30 years of gaming Spyro 2 is the only game I've bothered to 100%. I've spent so many happy days in the worlds you created so thank you
@yetanotherreviewchannel
@yetanotherreviewchannel 2 месяца назад
If this is true, thanks for shaping part of our childhood.
@boycottwarhammer6016
@boycottwarhammer6016 2 месяца назад
Thank you for your work ❤
@muzicrox
@muzicrox 2 месяца назад
If this is true thank you for alot of my ps1 childhood memories. I loved the punk fairy especially ha.
@jonbourgoin182
@jonbourgoin182 5 месяцев назад
I happen to be someone who has very vivid dreams, and to say that Spyro's world is a place I'd like to visit whilst I sleep would be putting it lightly
@picahudsoniaunflocked5426
@picahudsoniaunflocked5426 5 месяцев назад
When I played it, I always thought of these as antechambers to imagination-world. I was really influenced by Neverending Story & I felt instinctively these were the working or staging spaces for the worlds of our dreams. The dragons were making our dreams & stories so this disruption with the enemies felt threatening in the sense that they were stealing or haunting the stuff of our dreams. Made sense to me.
@ToweringToska
@ToweringToska 5 месяцев назад
@@picahudsoniaunflocked5426 I love the parallels you drew, it makes sense to me now too. The Neverending Story was so important, I need to find the time to finally read the book.
@hexwolfi
@hexwolfi 2 дня назад
I often DO dream about Spyro's world even now. They're my favorite dreams
@gospyro
@gospyro 5 месяцев назад
I have to make one correction to something in the video, if we could have used more polygons we would have!!!! The 'low poly' levels in the Spyro games were not a choice. It's all about frame rate and in a 3D, free roaming world, frame rate was constantly our number one enemy. That being said, very often, limitations make things better. They make people work harder to find solutions. I think this is very much the case with Spyro. I also think it was one of the problems with Reignited... they could use FAR more polygons so they did. Even when they should not have.
@Mike14264
@Mike14264 3 месяца назад
I mean, with games and consoles having evolved so much since then, I dunno how much they could've restricted themselves to the point the lack of polygons would've started to look bad, or at least that people would start complaining that it looked graphically poor for this generation. On the other hand, I love low-poly games as much as the next guy, it's a style I'm loving to see in lots of indie games, because they bring games like the original Spyro titles to mind and convey a really special feel. However, I can't help but wonder if that's what Spyro fans wanted when they thought of a remake of the original trilogy back then, before it was made. And if I wanted to play a low-poly Spyro game, well, I'll play the OG anyways. So I'm really not sure how something like this could've been tackled... but then again, I'm not a game dev, so I don't doubt that someone could make it work.
@Mike14264
@Mike14264 3 месяца назад
Also, the idea of limitations allowing a game to be better... honestly kinda reminds me of the times when they actually made a game worse. Metroid: Other M is what comes to the top of my mind immediately, but in that case, the limitations were self-imposed by the lead dev onto the team, so it's not exactly the same scenario. Still, there are quite a few games out there with great concepts and ideas, but fall just short in execution due to limitations. Sometimes, folks can work within these limitations to do something special and unique... and sometimes, they can't, either due to lack of vision, skill, or just because they're too limited by the tech.
@UndyingNephalim
@UndyingNephalim 3 месяца назад
That is one recurring thing I keep hearing from artists who worked on these games from the 90's that I think current artists that want to go back to these styles miss out on: If you guys could have used more polygons you absolutely would have. I've yet to encounter an artist who at the time purposely wanted everything too look like the low poly jank of the PS1 and N64 era and was always trying to push past it. It's such a reflection of the positive, forward thinking mindset our culture had in the 90s of always trying to strive for more and better even when it was not feasible or possible at the time that's just kind of been lost now.
@Mike14264
@Mike14264 3 месяца назад
@@UndyingNephalim I mean, you can always look at those AAA titles that have such enhanced graphics, you can quite literally see the pores, sweat and moles on the skin, at least as an example.
@GregCubed
@GregCubed 6 месяцев назад
One of my favorite details about this game is that each world has its own unique flag you can see scattered throughout the levels within it. It’s something you’d never notice unless you really studied the environments, yet they made sure to include it. Details like that made these worlds come to life
@geordangullock9223
@geordangullock9223 6 месяцев назад
I love how each world has its own unique architecture as well.
@flandyc4513
@flandyc4513 4 месяца назад
Yes! I love how they drew more attention to home world flags as well in Spyro2. Used to display progression both in cutscene and environment. Honestly I almost would have preferred collecting the flags of each individual world as opposed to the talismans. They could have slapped the same magic lore on em.
@Mike14264
@Mike14264 3 месяца назад
Wait, the first game also had that? Hmm, seems like a replay is in place!
@StrangeScaryNewEngland
@StrangeScaryNewEngland Месяц назад
I like how on certain levels, you can actually torch the flags, and they roll up. I'm pretty sure you can do that in Glimmer and maybe Dark Hollow?
@azoz273
@azoz273 6 дней назад
I never noticed
@gospyro
@gospyro 5 месяцев назад
One more thing I wanted to comment on. I painted the textures for Spyro, and I don't know why I am so compelled to always point this out, but one of the greatest frustrations I have is with the first pressing of the first Spyro game, I got the wings wrong on Spyro! The version of Spyro used in this video is from the first pressing/run of the game. I can tell because Spyro's wings are wrong/funky! It must not be a big deal to other people because I have NEVER heard anyone else mention it, other than me, but the ribs or 'fingers' in a dragon's/bat's wing should all start from the same joint, specifically the wrist . In this version of the game, the ribs in the wings come from wrist AND the elbow of the wing. I don't know why this bugs me SO much, but it really does. When Sony was preparing for a second pressing of the game we got the chance to go in and fix a few bugs. I took that opportunity to fix Spyro's wing! There is also a bug, a real bug, in the first pressing of Spyro 2 that is TOTALLY my fault that I was able to fix on it's second pressing, but that's a whole other story!
@garethdwright91
@garethdwright91 4 месяца назад
Oh come on you've got to tell us now???
@gospyro
@gospyro 4 месяца назад
@@garethdwright91 the bug was in Summer Forest. At some point just before the game was ready to ship of to Sony for printing, we got one last list of ‘must fix’ bugs. I don’t remember what the bug was, but while fixing it I somehow turned off the collision on a single polygon. There is an orb you get to by swimming under the castle wall and climbing up into a small tower where there is a window/platform. To the left was a wall covered by a big green hill. If you jump over to the hill, at just the right spot, instead of hitting and sliding down the hill into a pool, you would fly through the hill and find yourself outside the level. You could glide down to the tunnel you had just swam through, but you were now stuck there because you needed to be able to swim to get out of either end of the tunnel and you had bypassed the ‘swim switch’ by gliding into the tunnel from to side.
@Takeru9292
@Takeru9292 4 месяца назад
@@gospyro regardless summer forest and autumn plains are my absolute favourite levels. Sometimes I when I play the reignited remake, I like to just sit in silence and have spyro walk around these2 homeworlds just for the peace and ambience.
@gospyro
@gospyro 4 месяца назад
@@Takeru9292 those are two of my favorites as well. Although I have to say I don’t care for how Summer Forest was done in Reignited. Too bulbous and I didn’t care for the textures/stonework. (But I may be overly sensitive because it is a favorite of mine)
@glowinggrenade
@glowinggrenade 3 месяца назад
I think this caused me to draw wings funny as a kid lol. Also this probably means that archivists need to ensure both are kept stored.
@Kamil2142
@Kamil2142 6 месяцев назад
The OG Spyro trilogy's art direction is awesome, especially the skyboxes. Thank you for the video Joyless!
@picahudsoniaunflocked5426
@picahudsoniaunflocked5426 5 месяцев назад
I love them yet I didn't know they weren't real skyboxes until this video! I have to go back & memorize what they are + look it up lol.
@gospyro
@gospyro 5 месяцев назад
I love the fact that the video talks about wanting to see what is beyond the edges and boarders! This was VERY MUCH on my mind when building the levels and building the skyboxes. (I built about a third of the levels and all of the skyboxes) It was important to me for the player to feel like they were in a huge world, that extended far beyond where they were actually able to walk or fly.
@SCHMALLZZZ
@SCHMALLZZZ 5 месяцев назад
I love your .50 cal video
@gospyro
@gospyro 5 месяцев назад
@@SCHMALLZZZ Thanks!! I just moved from LA up to San Francisco, and I'm having a hard time finding a range that will let me shoot it! There are a number ranges up here, but they don't like the 50BMG!!
@SCHMALLZZZ
@SCHMALLZZZ 5 месяцев назад
You'll probably have to go all the way up the Clear Lake or something.
@riptosrage
@riptosrage 4 месяца назад
Your work on these games is fantastic. The skyboxes moved me as a child in ways that are more awe-inspiring than anything. They still do, and will, forever. Thank you.
@gospyro
@gospyro 4 месяца назад
@@riptosrage Thank you! I've been playing with the idea of doing up some actual paintings, probably watercolor, of some of my favorites. I just need to see if I can remember how to actually paint!
@gospyro
@gospyro 5 месяцев назад
Some people may know this, but for those who don't, Spyro started out GREEN. Very quickly we realized that green was not going to work out for a chacracter who spent much his time running around on green grass! We also realized that there were already several green, reptilian mascots type characters, ie Gex, Croc, Yoshi, and I'd swear there was at least one more. So we needed to pick a new color. In the process of doing that I put together a video of Spyro in all sorts of differtn colors. Unfortunately, the first couple colors (including his OG green) got taped over. This link is to a copy of the 25+ year old VHS (that I'm really glad I kept!) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DG14Sa6r1LI.html
@ericlu4570
@ericlu4570 4 месяца назад
That other green character might be Bug from the Sega Saturn game Bug.
@gospyro
@gospyro 4 месяца назад
@@ericlu4570 I don't remember that game, but looking at pictures from it, it could have been!!
@lucyferos205
@lucyferos205 2 месяца назад
There are cheat codes to view these colors in game
@SickBoyOC
@SickBoyOC 5 месяцев назад
The reignited trilogy is a fantastic remake of the trilogy. I play it a lot to this day. However, that "vibe" of the original games cannot be replicated. Spryo 2 especially filled me with a true sense of magic as a kid that I haven't felt again after all these years.
@HeavensRipper-he4sz
@HeavensRipper-he4sz 5 месяцев назад
That's probably because you were a kid. If you were that same age today and the reignited trilogy was ur first game instead, you'd probably have that feeling again
@ButtonMasherReal
@ButtonMasherReal 5 месяцев назад
@@HeavensRipper-he4sz I had that feeling in some parts of SRT, but as a whole, I think the game just doesn't quite capture the vibe of the originals. I think it's mostly to do with the art direction, since there were some weird decisions made that take away from the magic of the worlds.
@ArchaiaMeta
@ArchaiaMeta 5 месяцев назад
soulless cashgrab outsourced to brown people
@TechWizard28
@TechWizard28 5 месяцев назад
2 and 3 have a separate feel than 1. The remake yassified everything to 11 and made the first game feel silly like the other two. I wish they made 2 and 3 more serious like 1
@SickBoyOC
@SickBoyOC 5 месяцев назад
@@ButtonMasherReal I wholeheartedly agree with you
@EmilXOM
@EmilXOM 6 месяцев назад
Dude, this is EXACTLY the kind of video I love and have been wanting for a long time now. The sheer magic an mystery of old games cannot be understated, and I'm glad someone is finally filling this niche somewhat
@boperez2841
@boperez2841 5 месяцев назад
Yesss when you first discover a game the possibilities of what is like are endless. But also childlike possibilities make it ultimately magical and real
@Miskito
@Miskito 2 месяца назад
Love this video too! It was a pure bliss and just made for me❤❤ I can relate with everything in the video🤩😍
@ChampionofNamira
@ChampionofNamira 6 месяцев назад
Spyro was my escape as a young girl battling childhood depression.
@saintkohle
@saintkohle 5 месяцев назад
Saaaaame. I also credit the old Spyro games for my love of surreal indie games in the present day
@ash_days_
@ash_days_ 5 месяцев назад
Absolutely the same for me I remember spending time in the Summer Forest near the first portal because the music was so relaxing and made me feel safe in a home that certainly did not
@Ry-tu3ki
@Ry-tu3ki 4 месяца назад
I used to think I could be a small faerie and ride Spyro to help him with magic lol Oh childhood
@Lucifronz
@Lucifronz 3 месяца назад
Same here. I had a lot of games for that and it lasted a lot longer than childhood, but no matter how much pain I might have in my past, I don't have a single bad memory associated with the games. At least not pertaining to real life.
@jessicarieck9623
@jessicarieck9623 Месяц назад
Same here!
@SgtZook
@SgtZook 6 месяцев назад
I enjoyed myself with it, but I still regret that the reignited trilogy didn't have an 'old graphics' option. PS1 Spyro's worlds are something truly special and I don't think they can ever be properly replicated. Thank you for this video, what a wonderful journey.
@mistersharpe4375
@mistersharpe4375 6 месяцев назад
Even the Medievil PS4 remake had the original version available as an easter egg. That remake was also competent, but they always go way overboard with the graphics and kill the atmosphere.
@rinnnnnnnnnnrin
@rinnnnnnnnnnrin 5 месяцев назад
Same with crash team racing remake, granted that game has other issues that just makes it inferior to the original for me like the whole battle royale store rotation/currency nonsense. Kills the whole game for me that I can't just casually unlock characters as I play... I gotta wait for the stupid store rotation to add in the characters I want. So I just don't play the game anymore lol
@SuperFlashDriver
@SuperFlashDriver 5 месяцев назад
That's what I felt should have been included is that option in the game, not just the soundtrack change from the reignited music to the original music and such.
@Mike14264
@Mike14264 3 месяца назад
One thing I think most remakes should do: allow you to play the originals in them as well. Not only it's a great way to preserve the original games, it's also a great way to see how many things were changed and how much they did change.
@Mike14264
@Mike14264 3 месяца назад
​@@rinnnnnnnnnnrinI mean yeah, the store thing and microtransactions suck, but I'm gonna be honest, and speak from a personal standpoint: I don't remember the last time I even cared about buying skins, other than just "I'll get this one, looks neat" or "oh, it counts for completion? Yeah sure, I'll see what I can do to buy them all". I know a lot of folks care about cosmetics, but to me, they're exactly that: _just_ cosmetics. Not really worth dedicating myself for it. I know there the main incentive for replaying the game and doing online races and whatnot, but I dunno, I'd do them anyways to just have fun.
@Encephalophage
@Encephalophage 5 месяцев назад
The theming of the Beast Makers worlds always gave me a really unsettling feeling as a kid Looking out into an infinite, dark expanse made it feel like the levels' locations are just so inconceivably isolated The wonderment of "what could be out there?" never occurred to me. It was only ever the obvious fact that "there's absolutely nothing out there, just look at it" Same thing with the Lake Town level of Sierra's rendition of The Hobbit. It's one of my favorite levels in the game, but when you get to the edge of town and look out over the lake to see nothing but water and darkness in all directions, it just feels so unwelcoming
@SkodenMOC
@SkodenMOC 5 месяцев назад
especially when that pig surprises you behind the hut only emphasized what could possibly be out there in the swamp that lurks in the water
@Lucifronz
@Lucifronz 3 месяца назад
The bottomless void of Dream Weavers and other levels still kinda puts me on edge when I look at and think about them too much. I try not to think about what might be in massive, expansive voids.
@GreenEyedDazzler
@GreenEyedDazzler 3 месяца назад
Hobbit great mention
@SosaGloryDecodes
@SosaGloryDecodes 23 дня назад
Had me til hobbit
@gospyro
@gospyro 5 месяцев назад
Take 2 (my orginal comment was lost, so I'm trying again) I'll also break my thoughts down into multiple comments this time around. I was the art director/lead artist on the OG trilogy and really enjoyed this video! Here's a few of my thoughts on some of the things mentioned in the video. I think Toys for Bob did an increidble job with Reignited, but I also have some complaints. As mentioned in the vidoe, I don't understand way TfB felt they needed to make such drastic changes to the level palettes!?!?! I may be a little biased and sensitive to these changes becasue one of my primary jobs was over-seeing the palettes of the levels and the game as a whole. The levels in Reignited, while beatuful, are also noisy and lack something I don't know how to express, something the OG levels had. It also not just the change of palettes, but TfB filled the worlds with too much 'stuff'. It goes back to the saying, "Just because you can do something, doesn't mean you should." I also must add that I LOVE the model used in Reignited!!! I would even go as far as to say he's my favorite and that I like him even better than the OG! Of course, I also have to say that I really don't like that he's fuchsia. His color in most of the promotional art is nice, but in the game it self he is far too pink! (actyally, almost all fo the levels in Reignited are far too yellow)
@Mike14264
@Mike14264 3 месяца назад
Funnily enough, I think I did see your OG comment before this one
@yelenturquoise9631
@yelenturquoise9631 3 месяца назад
Yeah, besides overall palette changes, I really hate the red filter the remake has!!! It's so tiring to my eyes it's almost painful. And it's everywhere
@Mike14264
@Mike14264 3 месяца назад
@@yelenturquoise9631 a red filter? Uh, ok
@ivercingetorix1367
@ivercingetorix1367 5 месяцев назад
The Spyro games will always have a special place in my heart. Thinking back to when I had time to just hang out in the game's worlds.
@Raaayven
@Raaayven 3 месяца назад
I was first exposed to spyro on a demo disk my mother had somehow gotten of several games. I remember the demo had the entirety of the artisan's homeworld playable on it, but if you went to the balloonist, he'd say 'come back in September'. This was a reference to when the game came out of course, but I was very young, and my birthday is in September, so I was convinced that this magical world would open on my birthday. I remember I would just run around that first homeworld in the demo for hours-- I have distinct memories of stone hill and the force-field border, and running around daydreaming about what lay beyond. Naturally, when my birthday came and the demo disk still told me to come back in September I was devastated. I ended up getting the game as a belated gift, and I loved every second of it.
@angelnoel5464
@angelnoel5464 5 месяцев назад
i really like this, no yelling and trashing an old game, but just observing its art
@bobsonny
@bobsonny 5 месяцев назад
Are you new to RU-vid? There are tons of lovingly crafted analyses of old video games!
@Mike14264
@Mike14264 3 месяца назад
I think you've been off the internet for a long time. Nowadays, it's more hip to complain about new photo-realistic games and remakes of old classics. And Spyro 1 is not an old game that warrants any yelling or trashing, dude. It's a classic, and tons of videos are dedicated to loving, praising (or sometimes even worshiping which is a bit too much) classics! This here is a game of pure platforming which, come to think of it, with how platformers of the time always had some extra fluff and gimmicks to them, would explain why many folks prefer the following games actually... but on the other hand, it's these following titles that have the annoying bits that folks actively complain about. The only complaints folks have isn't how annoying Spyro 1 can get at times, but rather how it could have a bit more... something to it. Like how the bosses all feel like mini bosses (or even less than that lol) and the tiny levels they're in feel more threatening than them, that one's a pretty common complaint, but it isn't an actively upsetting one, it's kinda passive, since the bosses aren't annoying or irritating anyways.
@angelnoel5464
@angelnoel5464 3 месяца назад
@Mike14264 idk what your getting at after the second sentence. I just appreciate how the video editor is taking time to smell the roses and appreciate the form and structure of a gamesworld. It helps me to see art in perspective so I can properly form my own world when I draw my comics
@Mike14264
@Mike14264 3 месяца назад
@@angelnoel5464 ahh! Well, that I understand. Even if there are more RU-vidrs like that too, they indeed aren't as common. Folks who love to check out every detail, either visual, auditorial, or through the feel they convey. I honestly thought your focus was moreso on the fact that people complained about old games or games in general, rather than the fact there are folks stopping to appreciate these games in ways beyond what most folks do.
@Mike14264
@Mike14264 3 месяца назад
@@angelnoel5464 also, you're a comic artist?? That's pretty gnarly! Do you post them anywhere?
@GreyWolfLeaderTW
@GreyWolfLeaderTW 6 месяцев назад
Spyro the Dragon has always been my favorite game of the original trilogy because it is the most cohesive and unified in vision of the first three games. A huge part of the strange disconnection between the player and the man-made structures in the game is that Spyro 1 was made in an era before Half-Life, Thief: The Dark Project, and System Shock 2 firmly stamped it into the brains of every game designer that level design has to first follow real-world architectural, functional, and purposeful design principles, making it feel like a real place, above even sheer fun-factor in a disorganized but strictly-fun focused play space. Even System Shock 1, which dipped its toes into attempting to make the layout of Citadel Station feel like how an actual space station's various rooms and decks would be laid out, still used arcadey Wolfenstein 3D/Doom labyrinth maze sections in certain sectors of certain decks, as it was expected in that era that FPS games would use spatial-reasoning puzzle design as the other half of their fun factor opposite of shooting, to the point that the makers of System Shock deliberately added a justification in an audio log for why they had added maze sections. Part of it has to do with that fact, another part has to do with the fact that it is a fantasy, and all fantasies run on their own internal logic and physics that do not and were never intended to mesh with the real-world's. So, it ironically feels very organic that Insomniac's level designers stuck the buildings where they thought they would be most meaningful and have the biggest impact, which seemed to have inadvertently left them feeling like they are a natural, ingrained, element of the world and not purposefully man-made. There is something to be said about castle spires/tower that spring up almost like mushrooms from the land. Another aspect of it is that starting in the 6th console generation, increased capacity for graphical fidelity (and the consequence increase in costs to produce games of matching fidelity meaning games had to appeal to a broader market to recoup costs) led game makers to switch from a focus on perfecting unified visual art styles within each game to hyperfocusing on realism to tout how close they could make their games look like the real-world. (Realism as an art stye being more popular than caricature and surrealism.) Realism obviously grounds a world by using visual cues and elements that come directly from the real-world, whereas Spyro is clearly leaning heavily into the inherently more abstract, flat, and surreal elements of classic American animation (and in particular, one film which I feel strongly served as a stylistic and color theory inspiration for the game, Walt Disney's Sleeping Beauty). Its uncanny how close the warm colors of various Spyro realms match those of the literal tapestry-inspired visuals of that film, and even how Beast Maker's colors and style match those of Maleficent's Forbidden Mountain.
@SuperFlashDriver
@SuperFlashDriver 5 месяцев назад
Fiction/Non-Realism > Non-Fiction/Realism to sum it up.
@rayner864
@rayner864 5 месяцев назад
its reasurring theres sm other people who played and loved the first spyro for these impossible to describe, seemingly pshycotic reasons lmao - the sensations of being immersed in this games worlds - the feeling and atmosphere in spyro is maybe the closest I'll ever get to experiencing a dream state whist perfectly awake and aware - every level is like a completely different dream, like some kinda collective unconciousness feeling shit - and every frame you could capture in this game is like a work of art in itself. its such a pure experience so yea, thanks for this video it is very cool :)
@ivandevilliers5741
@ivandevilliers5741 6 месяцев назад
This is such a brilliant video essay, wow. Spyro created some of my deepest childhood memories, and I believe it is because of these points that you highlight in the video - an ethereal, heavenly, almost liminal dream world that only a child’s mind can escape to and wish to live in forever. Thanks for this video, it is fantastic, and it is clear how deeply you’ve pondered the magical world that Insomniac gave us back in the late 90’s to early 2000’s
@ivandevilliers5741
@ivandevilliers5741 6 месяцев назад
Also, Stewart Copeland’s score/soundtrack was an absolute miracle collaboration. I feel that if it wasn’t for him, the game could have potentially ended up having some average or generic background music. Instead he created an iconic sound that truly complimented the game and became an integral part of the experience, and perfectly captured the essence of each of the worlds within the game
@xviolaa
@xviolaa 5 месяцев назад
I'm SO glad there's a full video about these worlds and the emotions they provoke, this is right up my alley
@Wipeout-tx4rl
@Wipeout-tx4rl 6 месяцев назад
Hadn't played spyro since maybe 6-7 years old. At 26 last year I finally conquered the 1st, for a childs game, honestly one of the best gaming experiences. Great difficulty balance. Nostalgia aside, the simplicity and aesthetic is timelessly enjoyable. Great video mate.
@acemcwolf5445
@acemcwolf5445 5 месяцев назад
The original Spyro trilogy, *especially* 3 has always resonated with me for this EXACT reason. It is a near impossible feeling to describe. But I think I might, With the modern day internet's understanding, Have something close: Spyro's worlds are an antithesis to liminal spaces. That might sound weird, But think about it. Liminal spaces are meant to be eerie, Giving you a feeling of unease. Enclosed spaces with no exit, Many of which are indoor labyrinths. A crawling feeling of dread. But Spyro's worlds are the exact opposite of that, Wide open spaces. Wonderful natural light. Nice luscious environments. An ethereal, Calming, Whimsical feeling. It (to me at least) Always felt like a home away from home, Like you could lay back and watch the beautiful skies of these worlds. It's a weird comparison to make, And there are probably better ways to put it, But it's the closest thing I can compare it to.
@pinkpugginz
@pinkpugginz 3 месяца назад
You're spot on. The music was another huge part of that.
@rogerklotzisme
@rogerklotzisme 3 месяца назад
This might be, with no exaggeration, my favorite video on all of youtube. In my near 20 years of watching videos here, nothing has quite tickled me like this piece. It's like you took all my thoughts on why Spyro is my favorite game and put them into a video. Thank you so much for this.
@Miskito
@Miskito 2 месяца назад
Agree!!!❤
@osiride
@osiride 6 месяцев назад
Probably, only Shadow of the Colossus comes close to 'THAT' feeling
@enoyna1001
@enoyna1001 6 месяцев назад
True
@tdoran616
@tdoran616 4 месяца назад
GTA San Andrea’s on PS2 with its orange-red skybox which is only on the PS2 version comes close
@nonsensicalrants1703
@nonsensicalrants1703 2 месяца назад
Maybe the feeling emptiness and alienness. But not much else. Ico did that too. So did, I would say, POP 2008.
@dragonfye1
@dragonfye1 6 месяцев назад
I’ve been playing Spyro since this game game out when i was a little girl. He is a childhood hero of mine, and the reason i ADORE dragons to begin with. The way you described this game is just…SO ACCURATE… I don’t know what else to say. you just so accurately captured and described the Warm and familiar, yet Eerie and off-putting aura I have always adored. 😊
@dr3dg352
@dr3dg352 5 месяцев назад
Didn't realize it's something of an unpopular opinion, but the first Spyro is easily my favorite of the games. I think it's a similar reason to why the original Tomb Raider on the same console is my favorite video game ever. For me there's absolutely no other feeling like exploring beautiful 3D worlds in total isolation. Like Spyro, TR1 barely had a HUD. Both had future installments add more NPCs and the like, which made the games lose a lot of their magic for me. That said, I'm about to finish Spyro 2 for the first time in decades thanks to the reignited trilogy, and it's been a lot of fun! I now have the remasters of both of my favorite game trilogies on PS4. 😍
@silkyshimmerox5010
@silkyshimmerox5010 6 месяцев назад
I only ever played spyro 2 but the ethereal atmosphere of the summer palace or whatever it was called along with its music stuck with me to this day. I love these environments.
@drift180x
@drift180x 5 месяцев назад
Those sky boxes, they are so dream state like, the whole game feels like exploring inside a dream. Also, especially with the first game, the scale of the levels lend well to Spyro’s movement. He’s a pretty fast character, having all that room to run adds a sense of whimsy to it. Like when you’re a kid and just want to run in big open field just because. Stewart’s music is a great addition to the feel of dream state. If I had to describe the game in one word: Ethereal Great video and editing. Spyro is easily one of my favorite games.
@Lexartm
@Lexartm 6 месяцев назад
The legend has returned. Can't wait to fall asleep to this
@Joyless
@Joyless 6 месяцев назад
Hell yeah! That's exactly the vibe I was going for :)
@wolf9423
@wolf9423 6 месяцев назад
Same
@j.m.3600
@j.m.3600 5 месяцев назад
Great comment 👺👍
@mrmuyagi9907
@mrmuyagi9907 5 месяцев назад
Can confirm this is grade A bedtime audio
@SkodenMOC
@SkodenMOC 5 месяцев назад
Spyro is one of the games where your taking away by the atmosphere and appreciating its nature animals and landscape of its aura
@WitchChloee
@WitchChloee 3 месяца назад
I absolutely love this video, I've never seen anyone talk about how interesting and dreamy the levels are in this game, its the whole reason I like it so much more than the other two, I have always felt something special exploring these levels it always drove me crazy as a kid not being able to go out of bounds on this game even though now days everyone knows there's nothing out there I would LOVE exploring the buildings and landscape even if there was absolutely no enemies or items or anything I would just love to explore these dream worlds they have made. They have made such an impact on me as now I'm making my own worlds in this games style in my Minecraft adventure map!!!
@shedoulindo
@shedoulindo 2 месяца назад
you've nailed it. you have just described very well within this video what made me fall in love with Spyro when i was just a little brat with a PS1. That lightning in a jar was simply art. Yeah ofc, there was more than that, but it was the core of it. Those dreamy cozy places, the solitude that you felt while travelling through them, the little dragon, those breathtaking skyboxes (at the time i wish to live in a place with a view like that). It all simply had a soul, something i'm certain no one can replicate so perfectly. It's sad cause for the time, it was not simply "blocky" and "simple", i found it beautiful, today those graphics seem bad, but at the time, i'm telling you, it was all (and still is) perfect. I love this game. Thank you for making this video.
@Eddies_Bra-att-ha-grejer
@Eddies_Bra-att-ha-grejer 5 месяцев назад
The first Croc game feels really ethereal as well, the second game had a completely different atmosphere.
@SkodenMOC
@SkodenMOC 5 месяцев назад
Croc is another one of those games that hits different nostalgia wise
@AmbientShrub
@AmbientShrub 5 месяцев назад
I used to wish i could live inside dark hollow, it looks and feels like total bliss.
@meg6476
@meg6476 2 месяца назад
We would have been neighbors there!
@KingofKeys2000
@KingofKeys2000 3 месяца назад
This really was the first game i fell in love with. A game that just takes you away from it all. The worlds are amazing, the music is just so iconic at this point. This was an amazing retrospect. I have played these games so many times i have lost count but the way you described them and the details you pointed out made me sit here and say "wow i never noticed that" more then once. Great job man
@Randomdude19372
@Randomdude19372 4 месяца назад
Please never give up man, your videos are criminally underrated.
@gospyro
@gospyro 5 месяцев назад
Somewhere in this video, wish I could find it again, I think you are talking about mods, there is a quick scene where Spyro is green with blue wings. I would love a link to where that is from! Those are Spyro's original colors. I would love to see him run around the worlds in those colors!!!
@gospyro
@gospyro 5 месяцев назад
1:07 Found it, RIGHT at the beginning
@monochrome10
@monochrome10 6 месяцев назад
i have been looking for a video like this. Spyro's worlds inspired me so much. Thank you.
@LEXXPortPatrol
@LEXXPortPatrol 6 месяцев назад
Joyless has uploaded another 1+ hour long video hyperfixating on the aesthetics of a game you’ve never played? Excellent >:) my favourite I’m so excited to watch all of this!!
@Wipeout-tx4rl
@Wipeout-tx4rl 6 месяцев назад
Ur missing out horribly
@limm_ee
@limm_ee 4 месяца назад
One of my absolute favorite things about the trilogy when I was younger (and to this day) was the atmosphere. The sheer wonder, the excitement of what strange environment you'd end up in next. I love exploration in video games, so it really scratched that itch like nothing else. Not to mention the dreamlike qualities of it all. It was all just so whimsical. While the remakes couldn't quite capture that same feeling, they did make me realize that the first game is actually my favorite! I used to replay 3 constantly when I was younger and it was the one I remembered the most, but the remake really made me realize that the entire concepts in the first game were just... riiiiiiight up my alley. The high fantasy, whimsical dream that was Spyro the Dragon. Anyways, ramble over, I'm glad I stumbled upon this video!
@thedogoffaleash
@thedogoffaleash 3 месяца назад
These games stuck with me for decades, more than most games. The vibe is simply on point.
@andresinchausti3841
@andresinchausti3841 Месяц назад
I remember well being amazed by the graphic quality in this game, for the time the fact that there were no polygons, the textures had almost no squares, everything felt top quality, it was not normal.
@TreyGamr58
@TreyGamr58 6 месяцев назад
13:00 This was me when I was 6 years old, my thoughts to a tee, wanting to explore what seemed like vast fields, and that’s what got me into gaming. Spyro 1 absolutely hit different. Calling its levels “dream worlds” is perfect. I remember even dreaming about Spyro 1’s levels even after playing 2 & 3 around the same time.
@Brutetank
@Brutetank 3 месяца назад
One of my favourite childhood memories was in Misty Bog and the bridge run where you can headbutt the enemies into the water. The little splash animation, has sat with me my entire life. The simplicity of the water in the first Spyro was just perfect.
@buzinaocara
@buzinaocara 6 месяцев назад
Bro, you get it.
@AuraSparks
@AuraSparks 6 месяцев назад
So lovely touring these worlds again, so fantastic, so unique. The weird monkey and seal people will always haunt me...
@Midwest123
@Midwest123 3 месяца назад
The Jacques bossworld. That was an interesting flip from a lucid dreamland to literal hell and fire…always was interesting to me
@maes2644
@maes2644 6 месяцев назад
Damn i thought i was a real spyro fan then this guy comes along. But seriously i feel like the mostly upbeat music of the game has kept me from noticing how surreal the game is. For me, it feels totally natural that the world is like this while youre playing. But seeing the landscape without music or enemies really drives home the surreal factor. Thanks for making this video and pointing it out. Maybe I'll play without music next time and see how it affects the experience.
@gemlik_rogue
@gemlik_rogue 6 месяцев назад
Sometimes I always wonder why I dreamed about Spyro 1 levels so much when I was a kid, especially levels like Stone Hill or Dry Canyon. (I mean, probably because I hadn't a Memory Card yet, so I replayed Artisans and Peacekeepers over and over). This video probably explains me why I love this game (and the whole trilogy) so much even after so many years. Surreal aesthetics and vibrant colors that mixed together give me that feel of nostalgia that no other videogame from my childhood ever gave to me. Thank you for making this video!
@KonaSquid
@KonaSquid 5 месяцев назад
Great video. The PS1 originals will always be the best way to experience these games. Same with the Crash Bandicoot games.
@Salem_S.
@Salem_S. 2 месяца назад
I grew up with Spyro in my childhood. All three games will always hold a sacred space in my heart. I loved Spyro as a 90s kid, and as an adult, I am still proud to admire everyone's beloved purple dragon.
@owlteria5338
@owlteria5338 5 месяцев назад
When I was small and played Spyro 1 for the first time, I always wondered what's inside the castle in the Artisan's world and wanted to enter it so badly, that I tried to find a way inside it. (which I never found sadly, haha...) Now old and wiser, I know the castle is nothing more than environment decoration but man, as a kid my imagination ran wild with Spyro 1. Favourite childhood game up to this day.❤
@jennyl309
@jennyl309 6 месяцев назад
I'm always really excited when I see a new Joyless upload. I'm just so glad that niche stuff like this exists, and I think your love of atmospheric stuff like this is reflected beautifully in your music as well.
@xxadder114xx
@xxadder114xx 6 месяцев назад
I've mentioned before how much I love your content and I can't understate enough not only how much I adore it but how much it resonates with me. I've always thought of the uncanny landscapes of Spyro like this and always wanted you to make a video about it. I'm so glad you did! Thank you for continuing to do your amazing work! Edit: Also the reignited trilogy is fantastic and I adore it but updating the graphics does of course lose it a lot of that uncanny and unusual feeling
@samhein321
@samhein321 6 месяцев назад
the whole artstyle was different and bad, it should of looked like Mario games, which are great modern graphics but still cute and faithful to even their NES graphics Spyro characters are more like cute muppets, they could of easily kept the style instead of ugly monsters and concept art looking designs...
@tanzadragon
@tanzadragon 6 месяцев назад
This is SUCH a good video. I love the original trilogy more than anything and your video really made me want to take my time and admire everything in a different way the next time I play through.
@thrusteavis
@thrusteavis 6 месяцев назад
Astral Plane: the game Realms daydreamed by a god Theres something to the gradients used & the undefined purpose of the structures that give everything a fleeting sort of unrealness to them... that the world is illusory & beyond your comprehension so youre only catching its veneer. Lovely atmosphere thats definitely hard to pin down
@ZephyrFate
@ZephyrFate 6 месяцев назад
The Reignited version was fantastic.
@MatheusSSales-io2zu
@MatheusSSales-io2zu 11 дней назад
I absolutely love the very first Spyro game... The simplicity alongside the magical feelings and sensations it brings me is priceless!
@jaquenhgar4251
@jaquenhgar4251 5 месяцев назад
I would love to walk trough dark hollow and warm up at a fireplace😊
@skysetblue9578
@skysetblue9578 2 месяца назад
My first Playstation experience was playing Spyro at my Grandparents house. I wasn’t a gamer at all back then. I used to think gaming was for kids. I was 11..After playing Spyro got a Playstation and a bunch of games like Final Fantasy VII I played like thirty times Tomb Raider Crash etc but there was so much innocence in that time I played Spyro that summer. The landscapes indeed are dreamy. Am still a gamer now almost 40. Thank you thank you for taking me back.
@isaacfaith9369
@isaacfaith9369 5 месяцев назад
The first game is my favorite Ps1 game of all time. The memories contained within those worlds are very dear to me, and they always will be. The surreal, almost vacant worlds accompanied by the incredible score by Copeland meant my twin brother and I could fill in all of the blanks by ourselves, and it’s something I give this game great praise for. Thank you for this video. I relate to it very much!!
@maroonkennedy6213
@maroonkennedy6213 Месяц назад
The pastel color aesthetics and sole focus on exploration of Spyro 1 are why its my favorite
@oltjp
@oltjp Месяц назад
I'm 20mins in and I'm mind blown. This is the closest feeling I've felt to being back playing it for the first time. The descriptions and things you're pointing out really remind me of the wonder I had as a kid playing. Thank you for this work of art.
@DISTORTEDMACHINE
@DISTORTEDMACHINE 6 месяцев назад
This video is absolutely brilliant. Thank you for putting all of this today and putting all of these thoughts into something very tangible. ✨
@channel-7848
@channel-7848 6 месяцев назад
As a little kid this game blew my frickin mind
@gospyro
@gospyro 5 месяцев назад
The end of the game was rushed! If I remember right, there was a whole thing planned for after Spyro took out Gnasty, but there just wasn't time. Which always really bothered me since the end seemed very anti-climatic. I reallly pushed that in the future, the final level be designed and built somewhere in the middle of the production timeline. Far enough along that we knew what were were doing, but early enough that we could do it right and not have to rush or cut things because of time. Sadly, no one listened to me and that never changed.
@SCHMALLZZZ
@SCHMALLZZZ 5 месяцев назад
Probably should pin these comments.
@Midwest123
@Midwest123 3 месяца назад
What was planned after the final boss?
@gospyro
@gospyro 3 месяца назад
@@Midwest123 unfortunately I don’t remember
@Midwest123
@Midwest123 3 месяца назад
@@gospyro I see. Do you know anything about the water-based hub world? Aquifers
@gospyro
@gospyro 3 месяца назад
@@Midwest123 Sorry to say, that once again, it's been too long. I have vague memories of having discusions, but nothing I can really nail down.
@ejakobs9881
@ejakobs9881 3 месяца назад
Even to this day I find the atmosphere of Spyro, especially 1, to be totally enthralling. The level designs, the colors, the music, it's all impeccable and fits together beautifully! It will forever be one of my favorites and most memorable.
@k.h.8506
@k.h.8506 5 месяцев назад
Oof, I remember Beast Makers used to scare me so much as a kid, haha. My favorite has always been Magic Crafters. (,:
@BEExPyro
@BEExPyro 4 месяца назад
This is the only game review video that I can watch multiple times in the same week. I just soaked up every word you said. And that is saying a lot because this video is a hour long and I refuse to watch movies for being too long sometimes. You shouldn’t worry about making a video better than this one, because this one is top tier... If you make video about games this age, I’m most likely gonna watch it.
@Zackereus
@Zackereus Месяц назад
Spyro 1 in particular was my very first game and I was always entranced by the mystical, creative world that it presented. Whether it was the skyboxes or the music or even something as simple as Spyro’s adorable idle animations, I spent countless hours mesmerized by this game, as it illuminated my otherwise depressing childhood. Thank you for making this video, your analysis was thorough and thought-provoking, and it made me appreciate the world even further. Great work!
@Deluca-Piano
@Deluca-Piano 3 месяца назад
I love that you made this awesome homage to the original Spyro game!👍🐉 I always absolutely loved the amazing and majestic atmosphere in this game. It was such a fun part of my childhood for my brother and I on Saturday mornings in the 90s. Ah such amazing summers.🌞⛱️
@Kaemars
@Kaemars 5 месяцев назад
I knew I wasn't the only one thinking that Spyro's Worlds and skyboxes were something so etheral, dreamy and unique! Spyro's trilogy are my favourite games of all time. I just love them. Thank you for this video :)
@ChaplainJoshua
@ChaplainJoshua 6 месяцев назад
The first game trilogy I ever reached 100% on 🐉
@knucklehead5322
@knucklehead5322 6 месяцев назад
Thank you for making this ❤️ Finishing up another Spyro 2 playthrough currently and this video cemented a return to the original afterwards for sure
@tobluetoblack
@tobluetoblack 19 дней назад
I love how one of the points you touched upon was the fact that despite this being the "home of the Dragons" and how much of the worlds were crafted and made for or by them, when you state how there are moments in the game where you feel like you're not meant to be here, it comes full circle in Spyro 3 where once *that* was the original home of the dragons, confirming that despite spyro 1 having us start in the supposed home of the dragons, that is in fact untrue.
@Purpie_Slurpie
@Purpie_Slurpie 5 месяцев назад
Thank you for giving me a deeper appreciation for this game. I never got the chance to play it myself, so it's really cool hearing about personal experiences
@audreyholmes9751
@audreyholmes9751 6 месяцев назад
I remember dreaming of levels *after* the extra levels that came from one hundred percenting. Like there was another secret to the game to be found, to unearth. Like falling into the void in the right place outside the castle in autumn plains would load in another whole new section to the home world beneath the fog... ...that if you flew far enough in the super bonus round in the third game you would see a temple floating in the sky and rings would appear that you needed to fly through to keep your super flight power up with enemies and whirlwinds that would blow you off course to make it harder... it probably came from being so competitive with my older brother, wanting to one-up him so badly and finding this ultra secret that no one else found and keeping it to myself to enjoy and be the first one to beat it myself... but that wanderlust for digging deeper, to explore, to look in every place and finding secret areas is in all three of the original games...and I hope it's held in the fourth game that was announced to be in development!
@laurajames7682
@laurajames7682 3 месяца назад
I love this video so much! Spyro was absolutely life-changing for me when I first picked it up as a child. I wouldn’t be an artist if it weren’t for this game. You’ve explained so well how I feel about it all - it’s not just a game, but an experience. For a child with an active imagination (especially as one who grew up in Wales, being told stories throughout my early years of dragons and castles) it’s just such a calming, whimsical, beautiful world that feels like ‘home’. Also, I see you found my Tweet :D
@majorfreakingcupcake
@majorfreakingcupcake 2 месяца назад
From watching this, I now have a theory that the lands of the first games are, in essence, a dragon reservation established post-sorceress. In Year of the Dragon, Sheila explains that Dragons *used* to live everywhere until the sorceress kicked them out. This is all fair and good for explaining why the portals and stuff don't work over there as well as they should, but the odd thing is Allora says something similar in Ripto's Rage- and yet she, and hunter know about Dragons. Of course, they've never seen a Dragon- but they know that they exist, and presumably where to find one to fight Ripto. My theory is that most, if not all the dragons, got banished, and made a mass exodus to the locations of the first game, deciding to live along the sparse flora and fauna there, keeping mostly to themselves. They partially share the islands with the Gnorcs, but let them have their own dedicated seat of power in Gnasty's Lands. The Dragon Lands themselves are a wide-spread set of islands... And despite the fact bigger Dragons can fly from island to island without too much issue- they built the portals for convenience and for smaller, young Dragons. It adds another layer of desperation to Allora and co's need for a Dragon- because all they know is the *general area* of where the Dragon would be, but they have no idea if GOING there is going to make matters worse, so they decide to use the portals to pull a dragon- not knowing that portals have a higher chance of transporting younger dragons. It also adds another layer of AWFUL when the sorceress orders Bianca to go steal the Dragon Eggs in YotD, because not only did they steal DOZENS of eggs- they stole it out of a protected RESERVE.
@TheMeGuy1
@TheMeGuy1 5 месяцев назад
What a fantastic video that goes so far in depth about the things I love in my favorite game of all time. Sometimes I've felt like I've just been stubborn about not letting any other game stand on the pedestal at the top as my favorite despite having so many intimate experiences with other titles, but the reverence and care you take in breaking down this game as a unique and ethereal piece of art really puts to words some of the feelings as to why I hold it in such high regard myself. A couple things I wished you talked about both relate to the field of depth elements the game has. The first is that while the full game has this FoD capability, fog is noticeably used in some of the Beastmakers worlds. They added traditional video game fog to these levels because it's what best suited the atmosphere. The beastmakers home in particular envelops you in a cloud of inky indigo fog, creating a sense of an unwelcoming and wild place. The second is how the FoD is used not just for making the level edges blend seamlessly into the skyboxes, or letting you spot landmarks from afar, but how it affects the long glides and supercharge jumps of the game. Because of the way that the game becomes unfocused and painting-like, there are places far off in the distance that you can't quite make out if you're supposed to go there or if they're part of the set dressing. Making these jumps becomes a leap of faith, where you throw yourself into this broad unknown, and it's a shame that this was lost in Reignited. The best example is the jump at the top of the village in Cliff Town. The Dragon challenges you to make the jump to find out what's over there, even though it's not quite clear if you can make it. The glinting of gems in the distance might be one of your only hints aside from the dragon that it's even possible. And as you thrust yourself from the height of the cliff, you slowly glide over, carrying uneasiness for a good 4 or 5 seconds until the bluff overlooking the river becomes clearer and clearer. You can see the gems on top now, you can see that you're supposed to be there, and that uneasiness gives way to excitement and anticipation of what you'll find. In reignited, with the lack of this same stylistic FoD, there is never a doubt in your mind, and your trepidation, imagination, and anticipation do not get that same time to build. My only other observation and I think one of the areas I disagree with you on is that early in the video you mention casting aside the story and lore for the most part to purely appreciate the aesthetics, but I actually think that learning the lore about the dragons makes me appreciate the care and attention more. For example, the lore in the instruction manual states that the beastmakers use clay, roots, and other natural materials to do their work, and that their buildings are mainly composed of wood. The leaf-less trees and stumps are there as worldbuilding to this fact. They've cut down all their trees to build their homes, or stripped their leaves away as materials to make more beasts. The Magic Crafters are all nestled in the mountains because it gives them a peaceful and spacious area away from others to study in solitude, and you often find rooms and platforms that feel ethereal and bereft of purpose, but you can imagine the Magic Crafters nestling in the chambers in a peaceful solitude and meditating. I feel like knowing these details makes the unknown known, but not in a way that takes away from the experience of these ethereal magical spaces. Also, a fun fact about the lore: You mention that gnasty's world seems unfinished or rushed, that's because it likely was a little bit. For a decent amount of development time, Gnasty's World was known as "Machinists" and another dragon family that were tinkerers were intended to live there. The dragons are even mentioned in some press kits. I'm assuming that as they ran out of dev time, they pivoted and made the world into the dragon junkyards that Gnasty Gnorc took over and militarized. Makes me wonder what we would've gotten if they'd managed to go all the way with the machinist idea.
@midwichmusic
@midwichmusic 6 месяцев назад
Spyro 1 and 2 where huge part of my childhood. I still love playing the original games today and the soundtracks by Stewart Copeland are soooooo good! Thank you for the video ^^
@Scotsmanthebedbug
@Scotsmanthebedbug 5 месяцев назад
I would love to see someone mod this game with no enemies and make it 100% about exploring these unique worlds
@HardboiledBread
@HardboiledBread 5 месяцев назад
Hell yeah, they could place small flags to collect in unique/hard to reach areas
@PostcardFromADream
@PostcardFromADream 6 месяцев назад
Listening to you overanalyze things of this matter is one of my favorite things. I've put on your Konquest & GTA3 videos so many times. I haven't really thought of Spyro since I played it on release, but now you've got me wanting to revisit it.
@matthewcarter2683
@matthewcarter2683 5 месяцев назад
Sometimes… less really is more.
@SomniaCE
@SomniaCE 5 месяцев назад
Some of that ethereal, dreamlike charm no doubt comes from the fact that they are low poly PS1 games. There's a certain intangible charm to low poly that allows things to feel less real, less understandable. Putting the games on a PS4 in full fidelity might look gorgeous but suddenly it all becomes immediately believable and understandable. These platforms and textures are no longer just vague suggestions of what is or could be, but definitive answers.
@KatoCoyoteCombatWorkshop
@KatoCoyoteCombatWorkshop 5 месяцев назад
Another game that really gave me vibes and kickstarted my imagination on the world itself is Rayman 2. The sanctuaries in particular always made me wonder who built them and why, especially with the spooky tones that game was capable of invoking. I remember specifically being in the Sanctuary of Stone and Fire, seeing the silly pictographs relieved into the walls of tunnels with platforms filled with lava and wondering who carved them and what they meant.
@Petronious
@Petronious 5 месяцев назад
Late to watch and comment but I have to say I really enjoy hearing these observations of yours. Helps me to see these games I've known almost inside-out for so long... in an entirely different way. Great work! Loved the original Spyro themed music dotted around, too.
@snickertoodles
@snickertoodles Месяц назад
I think this has put to words something I've always had but been unable to express. I've always had this dream-like, sometimes eerie, feeling that I could remember from childhood but could never quite explain as an adult. It's not just exclusive to Spyro, but it's probably the single greatest source of that feeling. Anyway, you're really good at what you do, this was an enjoyable watch and sometimes I couldn't look away or pause it lol.
@ClarkKentai
@ClarkKentai 6 месяцев назад
I think the original Quake has a comparable dream-like feel to its levels, but it's definitely a different vibe.
@carmineknight9123
@carmineknight9123 3 месяца назад
This guy GETS IT, finally someone understands how I feel about Spyro
@owlteria5338
@owlteria5338 5 месяцев назад
A game that comes very close to that Spyro 1 eerie, dreamlike atmosphere is Kingdom Hearts 1.
@trestyles1331
@trestyles1331 2 месяца назад
Thanks for taking the time to describe the feeling we gamers are having. Something difficult to describe from these worlds is giving players the tingles, really cool stuff.
@zacharymahnke1065
@zacharymahnke1065 2 месяца назад
I'm happy to discover that I wasn't alone in my childhood wonder of this game and its distant places. The music, the architecture, the dream-like atmosphere. It was magical. Beautiful. It was exactly as you mentioned in this video: Heavenly. When I was kid, this game not only offered me great joy, but a strange sense of horror and loneliness. In Dark Hollow, I remember loving the music and thinking the level was rather easy, but those giant gnorcs in the tunnels beneath always scared the shit out of me. I would spend hours in Autumn Plains, looking out across the map and castle from the tower above, believing it to be a place of harmony and beauty, but at the same time I felt lonely. After I had defeated Gulp, and freed the kingdom from Ripto's grip, I would go the tower and just listen to the music, looking out over the kingdom and the mountains, and wonder if it was worth it? I wondered about who used to live there before Ripto took over. Would they come back now? Were they dead? Why was I alone after achieving success? The idea of falling off the cliffs and descending into the fog horrified me. If the original inhabitants returned to that castle, would they have knowledge of Spyro's victory over evil? Or would they carry on with their lives without recognizing who had rescued their kingdom? Or would it fall to ruin, left abandoned and forlorn? I know it's just a game, and this is only a small piece of what I felt while playing the first three Spyro games. But I'm grateful to the developers for allowing my growing child-mind to ask such adult and thought-provoking questions. Thank you for making this video. It brought back a lot of memories.
@jademcl4727
@jademcl4727 3 месяца назад
I feel like part of what made being in those worlds so dreamy and captivating was not knowing what the hell anything was supposed to be made of. It made it so far from real life and so much closer to just magic. The lack of texture added more atmosphere to each environment, in my opinion. Only having a vague resemblance to grass or water/etc. made it more dreamy. Lack of npcs also contributes to that.
@WHALEBOY777
@WHALEBOY777 Месяц назад
What makes Gnorc Gnexus work for me, thematically, is the juxtaposition of the dream-like and fantastical environments of the places we are "saving" with the very physical and gritty levels that the enemies are originating from. It's like the real conflict in this game is between the imaginary and the material.
Далее
The Story of Spyro the Dragon
30:24
Просмотров 1,6 млн
The Wrath of Cortex is Consistently Frustrating
20:31
Просмотров 885 тыс.
Help Me Celebrate! 😍🙏
00:35
Просмотров 13 млн
🎙ПЕСНИ ВЖИВУЮ от КВАШЕНОЙ
3:05:21
Истории с сестрой (Сборник)
38:16
Lego Racers Can't Be Made Today
22:10
Просмотров 694 тыс.
Music Theory: Spyro the Dragon
15:18
Просмотров 30 тыс.
How Super Mario 64 was beaten without the A button
24:12
Where Do Skyrim's Rivers Come From?
12:52
Просмотров 2,2 млн
Pokemon Red's Mundane, yet Bizarre World
21:13
Просмотров 120 тыс.
Can You Beat Majora's Mask In One 3 Day Cycle?
23:54
Просмотров 1,9 млн
Spyro Reignited Trilogy: 5 Years Later
37:58
Просмотров 88 тыс.
A Big Fat Review of Breath of the Wild
3:20:42
Просмотров 10 млн