Also his role in the story was kind of vague. In the base game before SE patched it a couple times and released a bunch of supplemental media, his motives and actions during/before the game were almost completely unexplained. Their decision to release the game and fix it later was one of the ways the game felt unfinished and generally low-quality
I haven't played since the endwalkers update. I had no idea they changed praetorium. I suppose it was about time though. Doing that hour long cutscene once a day was mind numbing.
The poor guy spent years just getting the shit getting beaten out of him in seconds by 8 players at once lmao. Felt like bullying. I am glad he's getting good fights in now though.
This was great! Thank you for this series!! Obligatory hope that you eventually do DLC and expansion final bosses too. Just because this might be the most interesting deep dive you’ve done yet. Awesome job 👍🏻
Thank you for providing it! And excellent work on your work on the channel too, Matt - having you along as part of the video editing team is always a blast
I absolutely LOVE your content! I'd love to see you guys do a deep dive into the world histories of the different games. For example, the history of Gaia from the FF7 series of games, going over the events that are known from the earliest events in the universe to the most recent.
I absolutely adore how they changed Lahabrea's battle. Even in base A Realm Reborn, Lahabrea was a joke, and only became more of a joke as the game continued to add more powerful gear to utterly trivialize the fight, to the extreme that players would try to (and succeed) in defeating Lahabrea before sprouts would get through the cutscene between the Ultima Weapon fight and the Lahabrea fight. Also, while this fight is against Lahabrea while he is possessing Thancred, a lot of the abilities he uses echo when you fight him for real later in the game's story. It's kind of a reverse callback, in a sense.
I may be a little biased on my choice for favorite being ff6 becasue it was my first ff game I played when I was a kid. But I always liked Kefka as a final boss. The craziness/chaotic clown he is, both figuratively and literally, makes him really stand out. He just wanted pure chaos in the world, and actually managed it and maintained it until Celes woke up and went to seek out her friends. ANY of the other cast members could have tried to do the same, but they did not.
They all had found things more important to them at that point. (Or joined a cult/arena.) It took Celes losing everything for her to get her butt in gear saving the world.
@@maxspecs Depending on how you played that out, Cid can be saved so she doesn't lose anything really. Actually, Cid is the one that pushes her to go find her friends.
honestly, you need to do a part 3 and cover the expansions and the mobile games too. becasue revanant wings and crisis core. tactics A2. X2, xiii-2, and lightning returns are basicly just expansions to the story. and not covering the MMO's expansion's feels kinda strange if you covered the other ones.
Hoping for a part 3 for expansion and other stuff mainly so we can hear you talk about the expansion final bosses for XIV, specially Emet cause he's by far my favorite final boss in all of FF
i guess Feral Chaos is more of a Super Boss then, not surprised, that thing is a nightmare... and not the one that Mog makes you fight with a level 1 Lightning the sick f**k, poor woman got her arse KICKED in my game lol Dont worry, i got payback with her and soloed his arse later. much later...
I've beat 12 three times and everytime after the first I forgot I beat the game, because if how boring the main boss is. I literally forgot the ending twice he is that boring.
Kinda weird that in the OG FF7, Sephiroth was this intimidating antagonist that oozed confidence and power, but in the Remake, you beat his ass like he's a Mandragora in the starter area. Would seem they put so much effort into the graphics of the game that they forgot that FF7 was supposed to have an actual story beyond going on a date and crossdressing. Also, if they're going to remove the turn-based combat system, why keep the pause fights to make skill and spell choices?
You're slightly incorrect about the FF13 bit...I didn't square off with any final boss in that game as it was a garbage title. I simply couldn't finish it.
Never played Lightning Returns, but another thing I noticed from the footage shown was that Bhunivelze uses a move called Dancing Mad, which is the name of Kefka’s final boss theme.
They pay homage to a lot of different final fantasy games in LR:FF13 not only in names of abilities, but descriptors of enemies, the lore, stuff like that. One of the DLC weapons alludes to it being owned by Mateus from FF2
Pretty sure it's the first time the final battle isn't about good vs. bad, with the victor proving they're the good one. Winning is only achieved with the help of someone that is objectively evil, far more villainous than the final boss.
The Duodecim final boss in terms of the plot is actually the possessed fusion of the original Chaos and Shinryu, known as feral chaos... it is a truly unique experience as a fight, you get the choice of 5 of your strongest fighters and a assist character chosen at random, it's a rampaging beast with a unique slew of attacks much like the original dissidia's chaos all with Latin names to reference his violent but divine nature. It is quite a tough fight and still possible to beat with one fighter but much more erratic and dangerous than Chaos in the original dissidia.
The first phase of the Orphan fight is fraught with peril because that giant sword attack happens at the most random moment after staggering. But the second phase is ridiculously easy. The trio of Bahamuts in 13-2 can last over 20 minutes even at high levels. Bhunivelze is really only tough in his final phase, but once you stagger him, it's basically over.
I love this series of bosses. Hopefully you do more like these. I have a question, how do you guys monetize your Final Fantasy videos? Every video I have uploaded, they all get claimed. If I soak they decline it. If I edit out the part they claimed, they again claim it. It’s sucks.
Admittedly, I was hopeful that the XIV expansion final bosses would be covered but in a way, I’m glad it wasn’t. Considering how there is the main story final boss and then there’s the post main story final boss and raid boss.
As a nostalgic FF retro gamer, I still kinda hoped you'd mention Emet-Selch from FFXIV Shadowbringer, since I consider him easily to be the best boss in all of Final Fantasy. But not only him. You're missing most of the best FFXIV bosses from Heavensward, Stormblood, Shadowbringers and Endwalker.
Editor-man here! Thank you for your comment :) As an avid FFXIV player myself, I totally understand the feeling that we missed out on the bosses from later parts of 14. As a staff, we talked a lot about the future bosses in the larger game and how they may have been able to fit into the video. We decided to stick to 1.0 and 2.0 in this video to: - minimize spoilers (especially because if we would have included EW, we would spoil the entirety of the arc encompassing 2.0-6.0 in its discussion) and to try to keep everything manageable to write and produce. - to not set a precedent for FF11, the mobile games, and any of the other season-based or expansion-based FF games: if we chose bosses from later expacs, the precedent would make the videos incredibly hard to manage from a logistical standpoint. It's why we did not talk too much about the episodes of FF15 as well, and chose to focus on the base game. Again, thank you from your comment! May you always walk in the light of the crystal! - Vlad :)
@@vladimirmlotschek3265 Hello Editor-Man. I do enjoy that you gave us both 1.0 and 2.0, and while I understand 1.0 isn't around anymore to actually go through, I feel it's more important to look into how the game's story handled Nael and eventually stopped. In 1.0 both Nael van Darnus and Gaius van Baelsar were introduced, both being charismatic people of the antagonistic Garlean Empire, trying to stop the major problems through conquest. Nael eventaully going insane and trying to drop the moon on the planet. The Moon granting him power allows him to cast Megaflare, but the attack never came from Nael. It was fired from the Moon, a sneaky peak at just what was awaiting us in the cutscene at the End of an Era. During the MSQ, we are introduced to a minor character Travanchet very early into the story, a man without shadow whose OST theme (He is one of two people who get their own theme in 1.0, the other being Nael) is "Without Shadow." The same theme used for the Ascians starting in 2.0. During the last days, we have another glimpse of men without shadow, the Beastial Ascians, who were destroying the realm (They were literally controlled by GM who could summon any sort of monster at ridiculous levels). It is rather... difficult to ever recreate that sort of experience, even if you somehow find a way to make a 1.0 server, and comically, it all eventually became canon, in 2.0 thanks to the stories told over Forum posts being added into the Rising. And while I love that you can play 2.0 without any info from 1.0 and it still teaches you everything, going in from 1.0 to 2.0, it feels like a very good example of taking many Final Fantasy Final bosses. And with the wider 2.0-6.0 storyline, XIV covers every single FF Final Boss trope, both in individual Expansion stories and the overarching narrative as a whole.
I would love to see a part 3 on the various expansions and DLCs and such. Perhaps having them as a separate video would be a nice solution to the concerns about spoiling current content from those games, but I do think that, if you felt it necessary to do the final bosses of the X, XII, XIII and Tactics sequels, surely the XI and XIV expansions and XV DLCs and additional seasons of the mobile games deserve the same love!
Thank you for watching and enjoying the evolutions videos - as the editor for the Evolutions video since White Mages, I'm so happy to see people enjoying them!! - Editor-man, Vlad :)
Missing final bosses, the Endsinger and the other DLC final bosses for FF14, maybe the creator as well from ff4 the after years? unless they are planned for Part 3?
My favorite final boss moment to this very day is when I was playing Crisis Core on PSP and I instantly killed Genesis Avatar with Odin shortly after the battle began. It's insane the chances of that happening. I had to not only enter Modulating Phase shortly after the battle started, but I also had to have the normal DMW happen to change to my summons, THEN I had to roll Odin. Not only that, it isn't guaranteed that Odin's move, Zentetsuken, will insta-kill, so I also had to beat the odds there as well. It's so crazy it's almost unbelievable. Even I wonder sometimes if I imagined it lol
Striking down Ardyn one weapon at a time was a great thing to see and do....but his battle was lack luster as HELL. Bad enough I didnt care for him as a villain either.
How did you miss FF IV: The After Years, would only include the final boss not the boss at the end of each chapter. And you included FF: MQ, just sad, extremely since it was not a product of Squaresoft Japan. Never thought about that FF VII: CC and FF VI we get to see the final boss early, no wonder why I like both of them. Lightning Returns is kind of like a single character X-2, at least it reminds me a lot of it.
Duodecim has another final boss too: Feral Chaos. He could be a possible example of "expansion" or even "secret boss", though. While the game didn't have any DLC, you pretty much replay the OG DFF story before beating Chaos again and then it continues to another story with Feral Chaos as the final boss there. AND you actually fight him twice, but the final fight... WAAAAY harder than Chaos and the story with the five. You have up to 5 team members and have to take out like...Millions of HP in order to win. You can lose 4 of those team members, but if you lose the last one, then you lost the fight. Luckily, if you lose anyone, you CAN restart from that position, BUT you'll have to redo all of the wittling down of HP and if Feral Chaos used his summon, he can do it again. But then you get to play as him and use his battle theme (tbh, the most epic of all boss fight themes, imo) in the game - INCLUDING pitting him against himself in the final fight should you want to do that again.
You could practically do an entire video exclusively on the final bosses of just the Final Fantasy XIV expansions with regards to how many of them there are.
@Fusajiro Depending on if you count the "ACTUALLY finishes the story" like you seem to be with Nidhogg/WoL, so throw in Vishap and Tsukyomi too at the very least.
Awesome, I’m excited for part 2! After viewing-->I really enjoyed this second part! Well done and thanks as always. I wonder how they’ll handle the pc in 7remake having such high lvl skills and hp? Since the cloud from the clip above had nearly 9999 hp, will they be doing the generic “we lost our powers gang!” Kingdom Hearts style power reset, I wonder? Till the next one, cya later!
I having a feeling there's something much be scary than "chaos" in this universe. like this "neo" thing. it's always out worldly and I guess that's made chaos in the 1st place. it's also from "the void" we only heard about but never gone into in this universe. is like a lovecraft thing. there more powerful beings out there other than the ones we already know or learned about as children.
While one could definitely argue that the FFXV final boss fight is underwhelming --- even when compared to Cerberus and Ifrit who came shortly before it --- I always kind of liked that Ardyn didn't transform the way many other final bosses have been known to do. The stakes here aren't just the fate of the world itself. Regardless of your feelings about FFXV's writing quality, there's something very personal about the bond between Noctis and Ardyn, and I think the final fight between them reflects that. Ardyn may be consumed by darkness, but he has relatively realistic and human reasons for hating Noctis --- while Ardyn made quite sure that Noct would hate him in turn by killing Lunafreya. As such, I think it makes sense that their big confrontation would be portrayed as two men fighting, rather than man and monster.
Shame on you FF Union for not doing your research. The video says it's not considering XIV's expansion at the same time that includes 1.0 and ARR as different things, when ARR is an expansion to 1.0 and a literal continuation to the plot as 1.0 ends in a big fat cliffhanger. And how can be Lahabrea a final boss when you don't even kill it (not a spoiler, it reapears in a cutscene literally after the fight). Also Endwalker was confirmed to be the ending to 1.0/ARR story, and even thought they will keep doing expansion the plot is officially wrapped up. On top of all of that the final boss from Endwalker has a lot more in common with other FF bosses, namely the trope of touting a villain for the whole game, only for the proper villain to be revealed after the other one is killed, it's objective is also similar to other previous final bosses.
I dont know much at all about the final fight with him having only seen a few clips from it, but I know the tale that lead to it is a story about the cruelty and hubris of gods making playthings of mortals until finally one broke...MOST spectacularly, as he was the gods' favorite toy. The unimaginable depths of abject suffering endured by Ardyn Lucis Caelum before he surrendered to aeons worth of bitter resentment and swore to see to it that the gods and indeed all creation were burnt to cinders, then to ash, then finally to nothing is perhaps why he became my favorite of all the central series antagonists
Definitely think FFXIV deserves more than just the base game when talking about end bosses. EW final boss was sort of the most important thing to talk about for FFXIV, and even some previous ones like ShB and SB.
Editor-man here! I totally understand as an avid FF14 fan myself. We talked about this a lot as a staff about how it would be possible to include the expac bosses (including EW's finale), but we didn't want to spoil the entirety of the arc encompassing 2.0-6.0 for those still playing through the story, as well as try to avoid setting a precedent for all the season or expansion-based games - the videos that involved those to a large degree would get incredibly hard to manage from a logistical standpoint! Thank you for your comment! - Vlad :)
Perfect final boss encounter? Gotta be Kefka from FF6! The amazing pixel work and art design of the three statues, the amazing music, and the way you slowly rise up through each tier before finally reaching Kefka in all his fallen angel glory all culminates in a glorious epic fight! And this was 1994! It blew me away then, and it continues to do so now.
i really shouldve played World of FF, Exnine Bahamut looks BASED AS HELL! Chapter 18 of FF7 Demake was the worst thing out of FF period. They shouldve stopped at the 6 wheeler mech on the highway like the original did. What garbage man. 0/10 ruined the whole Demake for me.
Thank you all, this series was great! Vlad, you killed the editing. It cut flawlessly with the voiceover and enhanced the script overall. Good work dude.
I think Zirconiade is pronounced ZER-Cone-Knee-add, because its suppose to be like a the weapons and omega weapon so it would be named after a gem. In this case a Zirconia.
Now i though the 'final' boss of crisis core was the shinra army. You know because it is the last or 'final' fight of the game. Kinda thought that is what made a final boss, a final boss. You beat them and the end but yeah i get it that is a anticlimactic boss, that you can't win against.
With endwalker being the end of ffxivs main story imo the solo fight vs Zenos is the final boss fight of that game and anything beyond that is side content.
Bhunivelze was the greatest, most epic and most frustratingly challenging final boss I ever fought in my life. I remember on normal mode losing multiple times and his freaking Hypernova ignored defense and did 45K! 😭
This channel benefits greatly from FF14 being an mmo with multiple explanations. That way they almost never have to talk about some of the BEST villains in the franchise as a whole.