A few pieces of advice for you tewtiy. Blade shooter even tho it's a bit more expensive is better early game than tack sprayer. But overdrive is better than blade shooter lategame. Except for when there are large rushes than blade maelstrom is good for buying and reselling because it's an instant ability Also unless they changed it, the bomb shooters don't have to be in striker's range.
It depends on your strategy, both have their own strategy: Obyn: Obyn, Wizard, Ninja & Druid (I Think) Striker Jones: Striker Jones, Bomb, Mortar/Village & The Meta The Tack
@@LilLunarWolf actually obyn is THE BEST for late game, his wall of trees has 10,000 rbe and his buff gives druids +4 pierce, gives all other magic monkeys +2 pierce and gives druids +100% attack speed and ocean obyn skin gives all magic monkeys +10% attack speed and he takes up very little space and has good range and will be buffed next update
I was watching a video and I clicked on the notification. It was timed perfectly so that it sounded like this: yea, s*x is cool, but BLOONS TD BATTLES 2 IS A VERY STRATEGIC GAME.
I use to use sniper bomb and ninja now replace sniper with pirate ship thing cause sniper to expensive and can't pop multiple leads or ceremics at one shot
In addition because you have to unlock tower upgrades with xp which does not come as quickly as one would like, someone could purposely have t5 upgrades and drop in trophies to purposely bully new players.
I feel like this can be mitigated by preventing the player from losing trophies if they've lost 3 matches in a row, but that probably opens up a whole 'nother can of worms.
@@TimberJackEB The only problem is trophies don’t matter, you battle against people that are in the same arena as you regardless of trophy count I’m pretty sure
One of the rushes i know is round 12 camo,regen purple rush which is very effective if the enemy Is them gwen tackzone users Also on round 26 i usually also send DDT’S with 2 BFB’s just behind it
That last round, your ddts didn't work because the alchemists allowed the ninjas to hit the ddts even without lead popping abilities, and they had some ninjas with the upgrade to remove camo from bloons, then the tack shooters could see the ddts that were no longer camo
I'm a big fan of tewbre but I think the reason Tewtiy died lategame was because he SEVERELY underestimated ninja alc combo. the reason this strat is so amazing is because the alc buffs [beserker brew, and amd] buff the ninja's low damage essentially making the jitsu's twice as powerful kinda like the embrittlement+ overdrive\ tack zone combo.
Yes ive use this strategy but my opponent is always unstoppable like i litterely cannot stop him i tried camo regen purples,camo regen ceramics,moab spam bfb spam zomg BUT HES DEFENDING
Hey tewity dont know if your reading this but if you are your under estimating the alchemist monkey in battles 2, for just under the price of a 2-0-0 bomb shooter you can let your 2-0-3 tack pop leads and do more damage to ceramics and moabs meaning a alch with overdrives could stop the ddt with camo detection. And gendolens abiltity buffs towers in battles so a combo could be. Tack for early game rushs, alch to make Tack viable for late game, village to give camo and go top to boost Tack and give it camo to stop ddts, and gwendalin to buff them. This would cover early and late game could you please try it out maby against jerome or online. And if anyone in the comments plays battpe two could you try it out and let me know how it goes because im rocking and grinding levels for a differnt deck
@@landonsur8059 it's main difference is duration and pierce which isn't neccasary as in the tack shooter was bugged to have too much pierce and the ddts where spaced and the 3rd tier alch gives +3 pierce, the 4th tier it only gives an extra 5% attack speed and no extra damage
What I do is I start with a 220 pirate monkey (I forgot his real name lol) then i eco with blues and whites then pinks until i have 500 maybe 600 eco. Then I save to get a 320 Pirate monkey (I forgot to mention this but right after i get 220 i place down my hero) and then i keep ecoing with pinks until i hit 1k and i start to place down 230 dartling gunners and 023 dartling gunners. 023 for ceramics and moabs and 230 for purple camo rushes. And I used engineer for a while for his cleansing foam but i am thinking about using something like tack shooter or a magic monkey since i use obyn as my hero.
I beat my opponent today with a ddt so basically I was just raising my economy when it got to 500 I just stopped sending bloons and then at round 27 I had 2.5K cash and I sent him a ddt and once an opponent I had almost made me lose but I saw they had fire defenses so I rushed them with purples and got the dub
2nd edit: i deleted the old comment bc my strat changed after the new update I now get 500 eco and a 23x dartling and then get about 850 eco. If a camo rainbow rush on round 13 doesn't work, then I go with 1 f-moab on round 18. By then I should have a 1x3 super monkey and 900 eco. If they defend the moab, then I sell my super and rush with ddts put obyn down at any time, it doesn't matter as long as he has level 10 before round 26
Tewtiy: they don’t have camo detection they literally have no camo detection and that’s gonna be their down fall Me: YOU DONT EITHER Also me: also he does have camo detection, he has Quincy
My favorite strats is buccaneers with villages, you can have a camo detection and 15% speed boost with the village on a destroyer that shoots like 10 flaming grape shots
Ddts, ceramics, and rainbows don't do anything to you, the only shot at defeat is a boosted fortified zomg or a bad which is why monkey pirates is a good upgrade to grind for
@@munkeiz the bug is called desync when games don't connect fully, like sometimes moabs moving is calculated but not tower damage so you lose, but the tower damage should be calculated so on the player screen it is calculated client side and the info doesn't go the the opponent so it looks like from tewtiy's bar server side he took damage, but it would be unfair to make him lose, and I know that defence with a boost can handle those many spaced non fortified ddts