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The Fresnel Node | 5-Minute Materials [UE4] 

PrismaticaDev
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Hey gang! In today's episode of 5-Minute Materials we're looking at the Fresnel node! This is a really handy node to add to your arsenal of shader tricks. It can be used for water shaders, glass, faking depth inside opaque materials, sick car paint jobs and much more!
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)

Опубликовано:

 

25 фев 2021

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Комментарии : 65   
@TinyWorlds
@TinyWorlds 7 месяцев назад
In Unreal Engine 5.2+ there's an additional step to enable refraction, you have to change the "Refraction Method" in the Details panel to something besides "None".
@xylvnking
@xylvnking 3 месяца назад
Fresnel is super clutch for unlit stuff too, darkening the edges of unlit style assets can give the impression of shadows, especially when combined with AO
@killrblue
@killrblue Год назад
Love your videos, you’re easy to understand and the music in the background is so soothing
@Jukerlaw
@Jukerlaw 3 года назад
Even tho i alr knew this long ago. Seeing another person’s pov and his practical usage is really knowledgeable. Hope u can share ur knowledge and how u use them with other nodes as well. Cheer.
@aburak621
@aburak621 3 года назад
Amazing video as always! Example use cases were extremely interesting.
@PrismaticaDev
@PrismaticaDev 3 года назад
Thank you very much :) I wish I had mode time to explain EVERY use case - maybe I'll have to save it for 5-Hour Materials instead ;)
@TerraTFT
@TerraTFT Год назад
This man has incredible straight line drawing skills. That right angle is *chef's kiss*
@TheSiloZen
@TheSiloZen Год назад
Love this tutorial, made so much stuff clearer, thank you!
@bass-dc9175
@bass-dc9175 4 месяца назад
3:50 Also very good for shockwaves for VFX.
@johnp3103
@johnp3103 3 года назад
Loved it! Just what I was looking for,. Liked and subscribed!
@dawidgrobert
@dawidgrobert 3 года назад
I love your videos, thanks for your work.
@PrismaticaDev
@PrismaticaDev 3 года назад
No worries at all! Glad you're enjoying :)
@yamasaa
@yamasaa 2 года назад
Wow.. that's an amazing node, I'm gonna play around with it as soon as my Trello allows me to 😆
@mitchellrcohen
@mitchellrcohen Год назад
Love the “RuneScape” in the list of gear 😂. Very solid tutorials my dude
@emorange
@emorange 2 года назад
Great presentation and BGM :)
@draicor
@draicor Год назад
Liked and subscribed with all notifications on the bell! Amazing content my friend.
@balintlakatos7533
@balintlakatos7533 3 года назад
Obviously I find this after sweating blood with a home assignment regarding the exact same topic. Nice video ^^
@PrismaticaDev
@PrismaticaDev 3 года назад
Haha better late than never! :P
@sergiogonzalez2611
@sergiogonzalez2611 3 года назад
thank you man you are very kind
@PrismaticaDev
@PrismaticaDev 3 года назад
No worries at all :) hope this helped!
@YourSandbox
@YourSandbox 3 года назад
Maestro here. Another good tutorial as always
@PrismaticaDev
@PrismaticaDev 3 года назад
Glad you enjoy it my dude :) Loved your recent one about buoyancy!
@emmlenius4167
@emmlenius4167 3 года назад
Well done your super underrated
@PrismaticaDev
@PrismaticaDev 3 года назад
I appreciate that :) Don't forget to share with a friend!
@Fokkusu
@Fokkusu 3 года назад
Fresnel is so cool, thanks you for explaining the node ^-^,
@PrismaticaDev
@PrismaticaDev 3 года назад
Hope it comes in handy m'dude :)
@Fokkusu
@Fokkusu 3 года назад
@@PrismaticaDev oh it does, for Djinniya's Lamp we have in the throne room the ceiling that is glass and we have a parallax texture with space and stuff on it, we didnt have a good glass solution for the ceiling and the Fresnel literally saves the day :D
@craftedterrains3036
@craftedterrains3036 Год назад
i use the fresnel node on foliage - the further away something is, the darker they look. but thanks for the educational video :) got the idea from watching this video
@ilancohen7122
@ilancohen7122 2 года назад
thanks for the tutorial. how to use Fresnel with alembic file import as a geometry cache? it seems to overlook the camera viewing angle. I've imported a rotating and deforming mesh as a geometry cache and when its rotate the Fresnel effect is rotating along with the mesh. I'm looking for a node that keeps the Fresnel at the viewing angle. any suggestion?
@atique2545
@atique2545 3 года назад
dude I am your biggest fan.
@PrismaticaDev
@PrismaticaDev 3 года назад
Your support is always appreciated
@murnoth
@murnoth Год назад
"All the lost souls" lmao!
@IrocZIV
@IrocZIV 2 года назад
Not sure what my issue was, but if someone else using UE5 can't get this working, try making a Material Instance and using that before you try and trouble shoot too much.
@bersK00
@bersK00 3 года назад
That FREZNEL node seems pretty neat, eh.
@PrismaticaDev
@PrismaticaDev 3 года назад
Freeehhhznelll mate!
@stevenholden667
@stevenholden667 2 года назад
I can't seem to get the refraction as seen at 3:20 working on UE 5.0.1. I have set up everything as seen on here, but it will not work, and my object is completely transparent with no fresnel. Everything works up to this point though.
@stevenholden667
@stevenholden667 2 года назад
After trying everything, I realized my scalability was set to medium. Refractions only work on scalability of high and above.
@dead7643
@dead7643 Год назад
@@stevenholden667 I spent about an hour trying to find the error
@user-zu2ib8jq2v
@user-zu2ib8jq2v Год назад
Love your videos,love your cat 可爱猫咪
@maximkostindev
@maximkostindev 3 года назад
how did you made this panning souls? Im struggling with this fake depth material, hope you know the solution. Earned my sub! Keep moving!
@PrismaticaDev
@PrismaticaDev 3 года назад
Released a video a couple of days ago about BumpOffset that goes over exactly this - check it out! :)
@maximkostindev
@maximkostindev 3 года назад
​@@PrismaticaDev thanks buddy! Waiting you to reach 100k next few months!!!
@PrismaticaDev
@PrismaticaDev 3 года назад
@@maximkostindev Hahaha maybe in a decade or two :P
@notfabiantapia8942
@notfabiantapia8942 3 года назад
One of your videos kept popping up on my recommendations for more than a month and I was about to block this channel. I clicked it, and omg was I wrong? Finally youtube nail it, your videos are so perfect 100 out of 10! ❤❤❤❤
@PrismaticaDev
@PrismaticaDev 3 года назад
BRUH! Hahaha RU-vid coming in clutch for once :) I'm glad my thumbnails are eye-catching enough to become annoying
@alejandrocambraherrera8242
@alejandrocambraherrera8242 3 года назад
I have no idea how fresnel actually works in UE4, but my guess is that it simply calculates the inverted dot product of camera vector and surface normals (1 - dot(a,b)). Assuming Iʼm correct, what happens in the face of the object that you donʼt see would be exactly the same as what happens in the face you do see.
@PrismaticaDev
@PrismaticaDev 3 года назад
Haha I figured as much - but there's no way to REALLY know... right? ;)
@alejandrocambraherrera8242
@alejandrocambraherrera8242 3 года назад
@@PrismaticaDev Does a falling tree make a sound if nobody is there to hear it? 🤔
@architect11
@architect11 2 года назад
The people remind me of Muse's Absolution album cover.
@PrismaticaDev
@PrismaticaDev 2 года назад
That's actually what the original texture is hahaha
@shaman4874
@shaman4874 2 года назад
Physics - Critical angle and total internal reflection
@PhantomZtryker
@PhantomZtryker 3 года назад
Would be slightly better if you didn't block so much of the screen with foreground elements.
@PrismaticaDev
@PrismaticaDev 3 года назад
Very good point, although the trees are there to block the ugly black box since I use an Ultrawide 2K monitor which is TERRIBLE for video/streaming hahaha. I might stick to a 1080 crop in the future but then Ill always end up saying ‘you need to go to the dropdown menu on the left and click THIS’ without realising no one can see it
@PhantomZtryker
@PhantomZtryker 3 года назад
@@PrismaticaDev That's fair. Good tutorials either way. Thanks.
@lilouhaefner3352
@lilouhaefner3352 2 года назад
1:25 I don't know what happens behind the scenes for the fresnel node. If it uses a saturated dot product, though, the point on the mesh directly opposite the camera should be 0. This is because a vector AB doted with a vector BA returns a negative value, and the saturation clamps to a min value of 0. 3:25 You can actually see this here. The refraction is the least on both the area of the mesh facing toward the camera and the area of the mesh facing away from the camera. Just in case anyone needed to know. However, it probably won't matter if your material isn't two-sided.
@LookItsCollin
@LookItsCollin 3 года назад
Have no money to give but fyi when I click the patreon link I get a 404. I can get to your page by fixing the url but the default link seems broken
@PrismaticaDev
@PrismaticaDev 3 года назад
Cheers for the heads up! I'll look in to it :)
@secondhandsightsound3823
@secondhandsightsound3823 3 года назад
Sub-100k subscriber gang
@PrismaticaDev
@PrismaticaDev 3 года назад
Reeeeeeee
@basicallyeverything6154
@basicallyeverything6154 3 года назад
freznel
@PrismaticaDev
@PrismaticaDev 3 года назад
f r e z n e l
@amura_
@amura_ 3 года назад
Это. Просто. Охуенно. ( Thx a lot)
@PrismaticaDev
@PrismaticaDev 3 года назад
No worries at all :) Thank you!
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