As someone who has only been getting into fighting games seriously for a couple of months, your guide is the only one that simply goes over all the mysterious lingo and strategy I've heard floating around so far. Cheers mate, you get a like and a subscribe.
@@anthonyetc.7818 It's not so much the competitive scene that's suffering tbh. It's more, fighting games are lacking in variety as far as how they play. A lot of them don't try to experiment nowadays and try to be competitively "competent". Honestly, I feel like Strive's major purpose is to feed into people who want to be competitive but don't actually care about the series it's self. Strive basically plays like Street Fighter with the worst possible Xrd mechanics being retained. Instead of fixing things that were an issue, simplifying the game so people could get into the series or trying anything new, the game "changed" into a typical fighting game experience. I'm not trying to be a hater, but it is pretty true. Every time I personally play Strive, I have 0 motivation to actually learn it and I'm usually willing to take my lumps. But there's no love and passion behind this game's gameplay.
@@Siberianhusky89 Hmm, i feel you. I am one of those new players and without a lot of actual fighting game experience it's hard to understand where you're coming from. I can say that i've seen the same in other genres as well, a lack of innovation to streamline games into a competitive market. About 10 yeears back I played a lot of SF4, didnt touch 5, and was frustrated by how well people understood the game. That isn't much of an argument for simplifying a games mechanics, but I will say I appreciate Stive at a basic level for establishing systems that don't allow one confirmed hit to turn into a match loss automatically. Maybe the series has always been that way? All in all, its tough because fighting games suffer from the same sort of personal responsibility that RTS games suffer from - when you lose its on you and no one else, and in a market of 5v5 this and 5v5 that fighting games need to round the edges so to speak, let people experience success, but at the same time maintain a professionally competitive integrity. It's a tough cookie for sure.
@@anthonyetc.7818 I don't know man. Even on a competitive level, this game is pretty terrible. The game focuses on repeating the same things over and over and over again, there's almost no consequence for your actions in this game, decision making is minimal cause you recover insanely faster than you ever have in any Guilty Gear, using certain moves will leave you "punishable" by you being able to block at worse most of the time instead of actually taking a hit, some of the most braindead aspects of roman cancelling returned from Xrd and became even more powerful (slowing down time during roman cancels, being able to move while doing so and gain invincibility, among other things). It completely destroyed the individuality of the characters in a lot of ways and takes even less scale on a fundamental level than anything that could happen in a fighting game. Slowing down time in generally is super friggen powerful. People act like it's "Not the same", but one thing that would happen in Xrd that was broken as hell is people would roman cancel in neutral and then go for an air throw after slowing down time. Sound familiar? Cause I've seen it happen a LOT in Strive. You know, when I play XXAC, I got my ass kicked from time to time, but I can at least have a blast with the game. In Strive, it feels like I'm just trying to compete and that's what the game focuses on and it does it in a lousy way. I mean, I've seen pro matches where a person will do 2 moves and it will be super efficient. That is embarrassing. Parries don't even have to be guessed and 6Ps are far more powerful than ever before in this game that has limited movement, yet ridiculous moves that take up a whole screen without much of an accurate guess with them. I'm not trying to be a jerk, but competitively, I think this game is a joke. I played XXAC and know how many times I've hit people with 6P? 3 times in 20 matches. I've rarely got hit by it in XXAC either and in Xrd, I do use it often enough, but that's only cause it's the only anti-air my character has. And it isn't just some save my ass all. Most characters don't use their 6P to anti-air anywhere near as often as it happens in Strive. And if they do? It's certainly not a flat out reversal often enough. I know SFIV and SFV are pretty different games, but at least they have something that kept them Street Fighter. Strive doesn't even have that. Almost none of the reasons why people use roman cancels remain. It wasn't just to get damage. It was to get knockdowns. Damage would scale down hard. It was for a bunch of reasons and almost none of the reasons being the ones people use it in Strive except for things that were completely busted in Xrd in the first place and kind of babied people in the first place. Guilty Gear was about freedom and as much as people pretend and lie to themselves, Strive doesn't have freedom. It's just some game that hands you opportunities. You don't create them. You're given them. This game is a bad lesson. I mean dude, the moment I started mashing and started being less accurate with my moves, I was actually doing better.
I know you said complete beginner, which is what I am, never touched a fighting game in my life, but this video made me feel like I should already know about fighting game basics, or the guilty gear franchise, with all the unfamiliar terms flying around without a sentence of an explanation. Maybe next time try to articulate those jargons so that people who are looking to play fighting games for the first time do not get left behind confused.
It's good that you mention that combos are the least important part when learning fighting games. Many new players will learn a combo or two, feel ready to go online and then get their ass whooped because they don't know the basics. Then they say that fighting games aren't fun and never touch one again, I've seen that so many times. Overall great guide, keep it up!
7:50 There is a dojo mission where you have to block and I was getting slightly frustrated that the low attack was so fast that I couldn't react fast enough with deciding that it's not a high attack and then also go for a low block. Hearing that low attacks are supposed to be that fast explains that whole thing. Thank you!
I just went through the same thing yesterday, I felt like there was something wrong with my reaction time because I simply could not react in time to the low attacks. Finally I figured out by accident that I could react in time to the high blocks, so I just defaulted to low. I thought I was cheesing, I didn't realize it was a core mechanic.
1. lean a basic jump in combo 2. learn to block high and low 3. learn to dash. 4. put em all together and repeat 5. pad players, set your buttons like punch x3 or a dash to a trigger or shoulder button
so i just got guilty, Potemkin and gold d got me interested, and i have only played 1hr of mortal k x, i play mmos and survival games and this is a big jump but i want to learn it but it is incredibly frustrating to play and just be unable to play due to things like pokes, i was just playing and had a match where it was me (gold d) vs brig and for the life of me i couldn't figure out how to close, now when i did and got a hit i could string a few in to do dmg but it was getting to the brig in the first place that killed it. the whole d pad thing messes me up so bad along with not being able to internalize what the buttons do and when to do them it just feels confusing. just alot of personal stuff that makes this hard to learn.
Goldlewis as a character is designed to struggle in neutral against most of the cast because he's big and slow and does a lot of damage. In order to play him you have to be very patient. Try using his drone bomb special move (quarter circle back + S). Use that move when your security gauge (the gauge above your meter bar) is full. When that bar is full his drone travels way further and beats out basically everything and you can run behind it. If you use the bomb when the security gauge isn't full then the bomb is much weaker and doesnt travel very far. He's hard to win with for beginners tbh. Also a good thing to do with him is to jump forward and instantly press D as soon as your feet leave the ground. He should jump into the air and his alien's hands should come out of the sides of his coffin and because his jump arc is so low to the ground it should hit as you're rising from the jump, he doesnt have to wait until he's descending from his jump if you use jumping D. You can cancel jumping D into half circle backwards and Heavy which is an air special move where he swings his coffin. These are two really good ways to approach opponents with him.
Hello , I have a quick question about Guilty Gear Strive , I've never played any GG before and I'm mainly a smash and soul calibur player , so I was wondering if the game is accessible for a smash player . Thank you and your video was great ! ^^
Good question, I would say that it is. A lot of smash players have been picking it up actually. This is probably one of the best entry point to get into a 2D fighter right now
there is just so much lingo and jargon in this video unfortunately that I can't pick up or get into the flow of what he's talking about: 2P, 6H, 2K, 2D, 5D, what on earth do any of these mean?
Im a new player to traditional fighting games, so the first thing i did was to go to the tutorial, to my surprise i didnt learn anything so i started checking the menu for commands and stuff, and then to the buttons options, and i saw that dash and roman cancel were not set to any buttons, so i guess i should set them to whichever i want? Also another question, im used to jumping with a button instead of pressing up, so i set a shoulder button to "up" and now i jump with that, its actually very comfortable. Any of you think i might have problems in the future because of that? Im aware that some imputs require you to press up, like one of Mays dolphin, but i dont have trouble presing down on the stick and then the shoulder button, same for the high jump. Sorry for bad english
Setting a button for dash is extremely useful and I'd recommend getting comfortable with using it as fast as possible so you don't have to worry about missing air dashes. Some people (like me) like to also map RC to a macro, but it's slightly less important, you can try it out and see if you like it more than hitting 3 buttons. Setting jump to its own button is actually pretty similar to using a keyboard or hitbox controller, so as long as you like using it, it shouldn't be problem. I would recommend using the d-pad instead of the analog stick, though, because the stick has a "dead zone" where inputs won't be read and it can screw you over sometimes. PS Your English is great, couldn't even tell :)
A lot of the people that watch my content are Guilty Gear players, so that's why I used Guilty Gear Strive as a reference. However, I really just wanted to make a video that would be useful in regards to learning fighting games as a whole for complete newcomers or anyone who has never tried a fighting game, but just couldn't understand them. Are there any other fighting game concepts or questions you'd like for me to cover?
Adding anything positive to the community is appreciated. I enjoy your content, especially when it is guilty gear related. Thanks and keep up the quality work.
I have a hard time on defense dealing with pressure vs fake pressure. I find myself blocking for too long and being unable to see the opening for when I can stop blocking
@@michaelprice4467 Understandable, honestly the only way to get around that is trying out the other characters for yourself and understanding their moves. The recording function also helps a lot in training. You can record your opponent doing something that annoys you and practice fighting against it. Even for top players, it's not an all or nothing skill, it's built overtime as you discover more about the cast one piece at a time. Knowing what has a gap, what's advantage vs disadvantage etc takes time to learn.
Bro, this video was so helpful. Most guides just presume you know all this stuff and go on trying to teach you things that you are only supposed to learn later. If you're new to this genre, is very hard to understand what you're supposed to do. I never really played any fighting game, and this helps a lot. Thank you.
I literally got in to Guilty Gear because of your lore videos. I have bought every main game in the series since. Will you please do another video about the lore/story of Strive if or when you get time?
I probably will lol Once I've gone through the story myself and everything. At some point I'll complete the circle with a recap for that and then who knows maybe again when they drop the DLC story. I may do this for other Fighting Games too since people liked it.
I love how you have smash players, Tekken players, DBZF players, Street Fighter players and so many more just flocking to Strive! Leffen, Lil Making, Marlin pie, and like a bunch of stream monsters and v tubers. It's beautiful! Considering this, I think Arcsys might have knocked this one out of the park!
I realise this comment is over a year late but I just wanted to say that I found this video as someone brand new to both FGs in general but also to Strive and your video is one of the only ones that actually helped me understand what the fundamentals actually are and making them easy to understand for a newbie, other videos just throw out terminology expecting you just know and understand it but you broke things down so coherently. Thank you so much again for this video! :D
Literally every fighting game player ever when trying to explain "simple" stuff to us: "Wait so you're telling me you're like 'New' type of new? Like completely new? Like never played fighting games before type of newly new...? Oh I thought everyone started fighting games at 5 years old like me 👁👄👁" Thanks for being the first ever fighting game person to actually *_try_* to empathize with us 😭😭
After finding out that a new melty blood game came out I decided to get back into fighting games, and I learned I'm washed as fuck. So I figured I would brush up on the basics.
Why would you make a "how to play fighting games" video for those wanting to learn the very basics of the genre and use numpad notation to describe certain moves without even explaining what numpad notation is? How are beginners supposed to know what 6P or 5S or 2K mean? If you're making a video intended for absolute beginners you need to think about what they would and would not have prior knowledge of.
I apologize, there's 2 links in my description. One explains numpad notation & the other explains fighting game terms and you can search numpad notation & the terms I said on that website if you want to check them out.
Damn! This might be the most helpful video I've ever seen about learning fighting games. In a my years of trying to pick up fighting games, I've never seen a video that just explains how to play a fighting game in the first place!
my favourite tip, that has followed me through fighting games whenever I pick up a new one for however many hours (I would consider myself an average and casual player btw), is to learn ONE "decent" combo and to focus on the fundamentals while playing. It helps you pick up games and new characters much quicker, in my experience. :)
so you say the basics of how the game works... good but if i want to learn how to fly an aircraft, showing me the fuel gauge and starter ain't gonna be enough i need to know how to... play y'know since guilty gear's tutorial is pretty noteworthy to be complete arse to new fighting games players
Sigh..... Finally found a good video that is covering the (very core) basics of (almost) every 1 vs 1 fighter. I for one am very late to this party for sure but I am still very interested in some broader work for the starting fighter that is somewhat afraid to go online and then becoming totally destroyed, without any form of a way to get a proper understanding of the core mechanics and how to correctly react to said destruction.... I mean look at DBFighterZ for instance. Hopefully this will be a game that I can understand and see WHEN I can react and more importantly HOW to react. Because it makes no sense to me that I can be pummeled all across the seven seas right into outer space and that without any form of knowledge how I can escape this carnage or how I can input something that is not a one punch or two punch and a kick for good measure and then the opponent's reaction is gonna be whatever move his character can do that will totally obliterate mine on a molecular level... and then I get instead of pumped and then it will subsequently followed by being pretty bored, pretty fast... and that's a shame. So yeah I think it's not only my wish to have some more information about the fundamentals of why this total annihilation is happening and how it can be stopped by my character... and then I think I can enjoy it more and more than I have been doing the past several years .... since I've had Dragon Ball Fighterz it all went down the drain sorta speak. Please help.
This was great. I haven't played a fighting game since MK3 lol. I've never even played with a super gauge. A man needs a tutorial for all this new shit.
Decided to watch this video after i finished a match playing as Potempkin vs Sin and i got infinite pressured. I had good defense but i didn't really know how to escape the situation. If you could do a video covering that some what i think that would be awesome
@BrendanMushi thanks bro, I just started getting into fighting games with Injustice 2 as Scarecrow and I have to say as a huge DC fan that’s never taken fighting games seriously until Injustice 2 as it still has a healthy online community I love the fact that you made this.
While I'm going to stick to competitive pokemon for any serious gaming, this is very usefull for when I play Smash or other fighting games with friends as it means I won't get shredded everytime now
Im a sf guy but i want to give ggstrive a try. Is this game meant to be played with a pad? I use a fight stick for sf but don't kind using a pad for this game. I just want to know what's the easier control.
The first one is Tekken 7 Infinite Azure 2, Neutral is CvS2 Fight with the Wind, Offense is Tekken 7 Jungle Outpost 2, and Defense is Tekken 7 Devils Pit 2
Thank you! You're probably right, I def thought about it, but I think FD is less important in this game than in Xrd since pressure isn't quite as unforgiving and you don't need to FD brake or FD to air block anti airs anymore, it's usage has gotten toned down a lot, but you're right it's definitely something they should know
The easiest way to get into fighting games is to reach one of your friends who is already playing fighting games. He will explain basics, common mistakes, etc.
I figured a video for beginners would use less fighting game language, wth is 2k, 2d etc? I have no idea about half what you said. Some tips were good though.
it’s a numpad notation for the directions, with 1 in the lower left going right and up with each number. so 2k and 2d would be k and d performed while pressing down on your dpad or stick. i think there’s charts on dustloop and other sites for that.
thank you, this is really easy to understand for me who just started play fighting game, all the weird language and term people use in other video just make my head hurt but this is just brilliant definitely gonna subscribe and like :) keep up the good works