sidenote, while we don't necessarily know where it registers on the periodic table, it *is* showing traces of moon dust. test subjects have begun reporting a sharp pain in their balls
Would be interesting to see smaller puddles of water "evaporate" over time, with the real intention of eliminating stray particles as a fps-saving measure
You should totally keep a preset of this if possible (Literally call it "funny liquid"). This seems like it'd be hilarious to mess around with and perfect for the chaos of GMod
@@CathodeRayKobold The description suggests that it's just reaction force calculations being off. You could probably just turn up some variable really high to recreate it, or just have a setting that makes it use the old reaction force calculations.
Now I'm curious to see what will happen if the water in gmod sandbox was replaced with gwater's varying liquids with props and vehicles thrown into them.
I remember commenting on one of your videos that it would be cool to see Portal 2's gels done with your awesome tech implementation, but now I'm even more convinced that we're just inches away from getting fully simulated Repulsion Gel. I love the "just 2 friends goofing around and laughing lots" vibes of this vid too!
For some reason everytime the barrel reacts to the water i always get reminded by the one scene from Star Wars: Revenge Of The Sith where Palpatine shoots lightning at Mace Windu. All you need to confirm this is to add the audio to the background. Everytime the barrel has a "barrel" moment add the screams of Mace Windu and make the water say "UNLIMITED POWER!" and you should be good. 😂