Тёмный

The future of 2x2 is here 

Antonie Paterakis
Подписаться 4,9 тыс.
Просмотров 11 тыс.
50% 1

Опубликовано:

 

29 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 100   
@igortarasow
@igortarasow 2 дня назад
During my whole cubing career I've been most interested in advances we can make in every event, be it methods, algsets, concepts, techniques and so on. after talking about the unknown future of sq1 advances after oblp(w/ multiple obl algs) I am so excited to see something like this, it really bring so much joy to my heart. Thank you Antonie for sharing this
@table5584
@table5584 2 дня назад
2 look square 1 is going to be cool 2 alg square 1 method 💀
@qqwref2
@qqwref2 2 дня назад
only 154608 algs, how hard can it be
@rodrigoqteixeira
@rodrigoqteixeira 2 дня назад
The most humans have learnt is a few thousand, not sure if it ever got to 2000 by a single human. Full 1LLL+ zbls is easier than 2x2 1L no EG.
@otamota7563
@otamota7563 2 дня назад
@@rodrigoqteixeira Someone does know fulll 1LLL for 3x3, almost 4000 algs
@rodrigoqteixeira
@rodrigoqteixeira 2 дня назад
@@otamota7563 what about mirrors and reverses? Edit: yeah, ik, it's a brazillian dude who has some videos doing averages with 1LLL
@Luna77543
@Luna77543 2 дня назад
@@otamota7563 the same guy also learned ZBLS, TOLS, TTLL, L5C, L5E, and Megaminx PLL. pretty sure he’s at more like 6000 algs now lol
@pengusplayz5756
@pengusplayz5756 2 дня назад
@@otamota7563fun fact: that dude actually forgot half of those algorithms BUT he relearnt them and posted a full ao100 this week
@savioalves55
@savioalves55 2 дня назад
5-style feelings
@5Algsolve
@5Algsolve 21 час назад
Can we stop enabling 5-style
@jrad8094
@jrad8094 2 дня назад
What if we made finding the OO of a specific 2x2 scramble an event itself
@sonyc04
@sonyc04 2 дня назад
Bro's overcooking
@koulmemaybe
@koulmemaybe 2 дня назад
jesus christ the meme has become real
@5Algsolve
@5Algsolve 21 час назад
This algset is a meme and ridiculous
@Bhargav7771
@Bhargav7771 2 дня назад
This is incredible and fascinating. Kudos to the creators! This motivates me to pick up 2x2 again. Thanks a lot for sharing, Antonie!
@5Algsolve
@5Algsolve 21 час назад
150k algs is nuts Not viable and feasible at all
@SmileyMPV
@SmileyMPV 2 дня назад
This is really cool! Though don’t top cubers generally not agree on optimal algs for even EG? All learning sources provide multiple alg options. I don’t see how you can make this objective. Really interested in this hypothesis that everything can be solved sub 1 without rotations though!
@Jakethecuberofficial
@Jakethecuberofficial 2 дня назад
light work
@table5584
@table5584 2 дня назад
I have to be honest, only knowing full EG for 2x2 and my TPS having a possible 10+ tps makes me completely able to be sub 1 on 2x2 with enough practice. With a majority of sub 2.5 2x2 solvers learning every single case. I think averaging sub 1 will be possible for all cubers with decent enough hand abilities. Likewise, I think taking AUF into account may be the best thing for 2x2, as it could reduce the number of cases to a manageable amount. 154,608 of anything is ridiculously hard. Most English speakers know how to use around 10,000 to 20,000 words, Chinese speakers can use around 3,000 Chinese characters in the Chinese language, humans will meet 80,000 people in their lives, what is the limit?
@sebas_mendez
@sebas_mendez 3 дня назад
Mi novela ya va a empezar
@ulrikbredland6965
@ulrikbredland6965 2 дня назад
Hey! This is really cool. I have a feeling I could help out as I have a kinda cool way to gen algs such that they are regripless to begin with. I've posted some of 3x3 algs on CF found using that which you might have seen (e.g. Gc-perm: r' F R F' U2 M' U' R U r' U2 r U R', not that it's objectively better but it's pretty good and unique at least). I'll not bore you with the details, but the gist of it is that I can make a move-transition table which says which moves are allowed to be applied at which point. So for example, if you start in homegrip, then one of the moves you can do is R. However, then you reach a new grip, and doing another R would be awkward so that is not part of the moves you can apply (alternatively another R is fine, but doing R when you're an R2 away from homegrip would not work for sure). This does not only apply to grips, I can for example define the table in such a way that max 2 F moves are allowed in an alg, or such that if an F is done, then the next F-move has to be F' - the possibilities are endless. I have 3 questions: 1) Do you have access to a list of all the scrambles up to symmetries, and can I find that somewhere? I could generate them all myself but would be nice to be spared the trouble ;) 2) Could you formulate some more rules? What I mean is that things such as no rotations isn't objectively a criteria, it's concievable that some y solution could be faster than an solution - I highly doubt it of course, and my point isn't to try out solutions with rotations, but rather to figure out other kinds of rules that could make the search easier. 3) Do you have any definite criteria that would instantly mean a solution is oo? If so, I imagine we could progress fairly quickly in the beginning by autoaccepting some certain types of solutions. I am not a pro 2x2er in any way, but I could imagine regripless move optimal QTM solutions would be hard to beat. Or maybe not autoaccepting them, but I could definitely flag solutions by such criteria such that you could be even more confident when testing and accepting them. I'm open to discussing this somewhere better than here if you're interested, I'm sure for example that I could make a really good move-transition table with some input from you. Thanks for all the work so far!
@zokalyx
@zokalyx 20 часов назад
I dont even know how to solve a Rubik's cube but it looks like you're having fun
@SerKubos
@SerKubos 3 дня назад
esto tiene buena pinta...
@arnautousmateu
@arnautousmateu 2 дня назад
Bro's cooking
@MrShadowjockey
@MrShadowjockey 2 дня назад
What a cool alg trainer you are using there :)
@frederikhutfless
@frederikhutfless День назад
2:12 That number has been known for at least 2 years
@DRclocker
@DRclocker 2 дня назад
You have huge hands bro
@franciscohamlin7544
@franciscohamlin7544 2 дня назад
HUGE!!!!
@etaithegamer1560
@etaithegamer1560 День назад
Has a scramble been found where sub 1 is not believed to be possible?
@table5584
@table5584 20 часов назад
My opinion: Y perm
@Mr.Pain404
@Mr.Pain404 День назад
This’s like ZBLL on a 3x3
@ignDart
@ignDart День назад
much harder...
@Nolmy300
@Nolmy300 2 дня назад
that's why i stopped 2x2, too many sweats
@benjaminwasfound2
@benjaminwasfound2 2 дня назад
Are all OO solutions found for no bar scrambles?
@hassansaqib3584
@hassansaqib3584 2 дня назад
So this will truly finish 2x2
@viliusribinskas6112
@viliusribinskas6112 2 дня назад
Huge
@natansuslowicz133
@natansuslowicz133 2 дня назад
My Winter Arc is starting
@Imanuel_Speedcuber
@Imanuel_Speedcuber 2 дня назад
Plss
@johndavespaghetti
@johndavespaghetti 4 часа назад
BALKAN RAGE 🗿💀💯🔥🗣️🗿💀
@ben_adel3437
@ben_adel3437 2 дня назад
Are we considering less than 4 move solutions in the scrambles because eliminate they would reduce the total a bit there's not much states where you can solve the cube in 3 moves but even eliminating a 100 would be good
@seungminhong2454
@seungminhong2454 2 дня назад
3 move solutions aren't considered legal scrambles
@ben_adel3437
@ben_adel3437 2 дня назад
@@seungminhong2454 yea this is why I wondered while eliminating symmetries if they also eliminated these ones
@seungminhong2454
@seungminhong2454 2 дня назад
@ben_adel3437 oh I see, I must have misunderstood what you said 👍
@otamota7563
@otamota7563 2 дня назад
Its less than 50, its not a big deal, website already has all OO 0-3 movers so no need to worry much about 3 movers and stuff.
@cubing_nerd_
@cubing_nerd_ 2 дня назад
Oh boy
@Silentema
@Silentema 2 дня назад
Insane
@CubingForEveryone
@CubingForEveryone День назад
I don’t even know full cll
@ryanbishoop
@ryanbishoop 2 дня назад
not to be a hater but there is simply a 0% chance anyone will ever know all of these. its literally 10x 1LLL and only one person knows that set. i think its a useful resource though, and a good way to expand the cases you're knowledgeable about
@ryanbishoop
@ryanbishoop 2 дня назад
like we don't even have all of CBL genned lol
@fantiscious
@fantiscious 2 дня назад
this, 5style has always been clowned upon but this isn’t any different
@Bitzerrr
@Bitzerrr 2 дня назад
if you know alg sets such as ls and teg then a lot of OO is somewhat intuitive, and very easy to remember or find in inspection
@ChrisCuber123
@ChrisCuber123 2 дня назад
In fairness, while it might not be feasible to learn full OO 2x2, it's also not exactly fair to compare it directly to 1LLL or 5style because those require recalling algs during the solve, while OO gives you 15 seconds to recognize/recall cases. The algs for OO are also all good (in theory), while that isn't the case for 1LLL and 5style
@ryanbishoop
@ryanbishoop 2 дня назад
@@ChrisCuber123 even with these concessions I don’t think it’s possible
@tombarton2502
@tombarton2502 2 дня назад
Bruh i thought learning cll was hard
@OlleCubing
@OlleCubing День назад
😭 why do you need to learn 154608 scrambled cases, why not just make a bar and then do all the alg wich is probably already a thing.
@ioannisntalis
@ioannisntalis 2 дня назад
👀
@EstrogenCubing
@EstrogenCubing 2 дня назад
No hate but This is just 5-style for 2x2 Its a real hard time to learn 1LLL which is 15 times shorter than this This gives me 5-style vibes
@JokerTropical
@JokerTropical 2 дня назад
Except this is way more worth it than 5-style tbh
@antoniepaterakis7315
@antoniepaterakis7315 2 дня назад
The goal isn’t neccesairily to learn all these in the way you are suggesting
@EstrogenCubing
@EstrogenCubing 2 дня назад
@@antoniepaterakis7315 Huh Then how could a person learn all 150k+ algs? Like Genuinely asking
@EstrogenCubing
@EstrogenCubing 2 дня назад
@@JokerTropical You have a point there but I was talking about Dozzilion algs to learn is pretty unfeasable
@antoniepaterakis7315
@antoniepaterakis7315 2 дня назад
@@EstrogenCubingI repeat, the goal is not that somebody will learn these as if they were a method
@thellskip5032
@thellskip5032 2 дня назад
Yoo
@rujon288
@rujon288 2 дня назад
spend 10 years learning OO just to be beaten by a slider r_r
@ugwuanyicollins6136
@ugwuanyicollins6136 День назад
4years* if you train like Chess GM
@Imanuel_Speedcuber
@Imanuel_Speedcuber 2 дня назад
1:43(Last solve of 0.97)
@iliyafc2767
@iliyafc2767 2 дня назад
ths lives a bad taste in my mouth
@andreyche5737
@andreyche5737 2 дня назад
Gebakken lucht
@KotegawaYui
@KotegawaYui 2 дня назад
use this on pyraminx pls
@timcents9294
@timcents9294 2 дня назад
schepijs
@antoniepaterakis7315
@antoniepaterakis7315 2 дня назад
I beg to disagree
@5Algsolve
@5Algsolve 21 час назад
Hot air?
@5Algsolve
@5Algsolve 21 час назад
This is bullshit
@abhijeetghodgaonkar
@abhijeetghodgaonkar 21 час назад
This method will not work, good luck failing. Although failing does give a lot of lessons, so please continue.
@table5584
@table5584 20 часов назад
The first problem I see is recognition. There are methods that some people in the community have created that require so much recognition (at individual sticker patterns and symmetries) that it would be impossible to learn bigger alg sets with thousands of algs. 2x2 TCLL is kind of where I would myself end. I wonder how the method will advance in the future.
@antoniepaterakis7315
@antoniepaterakis7315 20 часов назад
I think you missed the point of the video, but that's fine, I guess not everyone pays attention. Thank you for the motivation though :)!
@XX-gn9bb
@XX-gn9bb 2 дня назад
Ho
@nunoricardoserafim3187
@nunoricardoserafim3187 2 дня назад
The number of positions without taking symmetrics into account has actually been known for decades. Anyone with some programming skills should be able to find it without too much trouble.
Далее
The Yiheng Wang Problem
7:17
Просмотров 155 тыс.
I Beat 1 by 1 Minecraft
38:21
Просмотров 639 тыс.
MAGIC TIME ​⁠@Whoispelagheya
00:28
Просмотров 12 млн
Family♥️👯‍♀️🔥 How old are you? 🥰
00:20
A guide to our alphabet
20:08
Просмотров 249 тыс.
I Made A Rotary Vane Engine Prototype
31:27
Просмотров 233 тыс.
Some silly number systems
8:17
Просмотров 147 тыс.
These Rubik's Cube Challenges are MESSED UP
17:17
Просмотров 1,7 млн
How I Beat The Password Game
39:53
Просмотров 1,8 млн
I tried using AI. It scared me.
15:49
Просмотров 7 млн
I Build Your DUMB Redstone Ideas
14:52
Просмотров 308 тыс.
MAGIC TIME ​⁠@Whoispelagheya
00:28
Просмотров 12 млн