Man X you’re really covering every possible Sega related topic you can potentially think of and. I like it. I appreciate your creativity. You’re bringing to light games related to divisions of Sega or certain times in their past that people have never heard or have even forgotten about. Thank you!
Yeah very appreciated and happy to see other Sega focused channels now that im really digging into their deeper library and history. More popular gaming history/discussion channels tend to be way too nintendo centric, and i get why but it's tiring and a disservice to the great work of these other companies throughout the years. Now to look for some more channels that dive deeper into Capcom focus lol
Gems sound driver defender here. Holler if you here me! Comix Zone and The Ooze have some of the best music/sound combination of the entire era. Kid Chameleon and most of Sonic Spinball's music are sweet. Greendog's music is passable.
The squabbling between Sega of America and Sega of Japan is really just backwards. We could have had the Saturn Eternal Champs game within the first 24 months of Saturns release and I am sure a few more exclusives with STI doing some amazing stuff. Great job, stay safe!
It definitely was a very of it's time soundtrack. If you didn't like grunge and that kind of sound you were going to hate that soundtrack. I personally love it though. There's a special place in my heart for this game.
@@JohnDoe-wq5eu is not that the soundtrack is bad, it's the gems sound driver and it's instrument samples that sound terrible, bringing down the overall quality of the soundtrack.
Altima I disagree, this the one and only exception that I know of where Gems actually shines. The heavy grungy 90s guitar works perfectly as it is and I wouldn't prefer any other way. Subjectivity is the case here it seems. A couple of the songs even have some acoustic guitar notes that work surprisingly well.
@@AltimaNEO It sure looked cool, but I couldn't see how they would make it playable with some speed or just fun to play. Other than being a nice tech demo, releasing a Sonic game with such an engine would have been a huge mistake and a big failure anyway. That said, there were other concept demos that were kind of promising.
Hey when on a Blue Sphere Bonus Stage try to get the spheres around the boarder of the Blue Speres that are 3x3 for example. When you get all around the square like pattern the red and blue spheres will turn to rings!😃👍
@@eponymous7910 I did for years thinking "Man, this is a slog to get Super Sonic!" and then I saw someone on RU-vid just do the outside and I was like "20 yrs of my life...WTF man."
I literally never even considered that there was another way than doing the perimeter and getting the rings. Even in Sonic Mania that's how I do it, my mind is blown to find it's not just possible, but there are people who didn't know that the perimeter was an option lol
I used to play it the exact same way up until about a year ago... Hahaha 😅😂 someone pointed that out to me too... And I never realized I made them SO MUCH harder than I had to after all these years lmaooo
Starting to think I'm the only person that loved Spinball. I thought it's music was fantastic, if a bit repetitive. Gameplay hasn't held up, but I loved exploring it's section-based boards. Plus that robo snake in the ball pit always ignited my imagination.
Your videos have always been incredible but right now they're truly amazing. Just got done with work and need something high quality to watch while having a drink. Perfect timing! Cheers!
@@SegaLordX Hi X, commenting here , so you see my message. Great video as well! Dick Tracy, perfect game execution and hard at the same time. This year, precisely in October, Super Monaco GP get 30 years old on Sega Genesis/Mega Drive. Do you have any material about this great game, making of, interviews, curiosities....? In a Facebook Community we play Super Monaco GP (1 and 2) Championships, till the present days... Thank you! Nelson
I never really payed attention to the people behind the scenes when i was younger, thanks for bringing this to everyone's attention x. And you are so right about die hard arcade, loved that game. But i was always frustrated by lack of a new streets of rage game for the saturn.
Kid Chameleon is memorable especially because despite being a relatively minor title it was distinguished with its own comic strip in the UK Egmont-Fleetway "Sonic the Comic". Alongside Decap Attack it was perhaps the most obscure title STC picked up. I wrote a follow-up for STC Online years ago and several pages were drawn but editorial decided to scrap it.
Kid chameleon surprises me. It's not that well known and didn't sell well. But when I was a kid, I remember seeing commercials for it all the time. On TV and in gaming magazines. They also had it playing at the Genesis kiosks at toys r us and Sears.
Great video and they were a loss to the Saturn, it still baffles me why very few Megadrive games came forward to the Saturn in any capacity especially Streets of Rage. As for Sonic, I always felt that the stage in Sonic Jam was actually a good starting point for building a 3D Sonic game for the system. Just imagining a world where the Saturn sold better and thinking what Sega Technical Institute, Sonic Team, Am2 and Team Andromeda could have come up with. Such a missed opportunity
I didnt discover it until I got one of the small Atgames "single toast-belt buckle" systems, I had to get that cartridge and enjoy the game. It's an amazing game with a dark, but funny story.
Loved Kid Chameleon, still have it. One of the few games of that era where I still recall so many of the enemies - that game was work for a pre-teen kid!! Rock 'n Roll Racing was probably one of my favourites - Larry Huffman as the announcer just made it amazing - and you could see like a whole foot more of the track than in Micro-Machines..
I'm gonna level with you here: Comix Zone is one of my top 5 favorite games of all time. Yeah, not just my favorite Genesis game, but one of my top 5 games of all time.
Stronger sountrack for kid chameleon?. For me it is one of the best ever!!! I love all the songs. The chase level music gives me nightmares until today.
As a Nintendo and Super Nintendo fan at the time, I was envious of these Sega games that pushed boundaries a bit, with the apex being Toejam and Earl. Great video, thank you sir.
Dude, me and my brothers or to many hours in to Kid Chameleon along with some other of these games. We grew tired of always having to play the first couple of levels, but once you were able to start warping, we looked to try and find all the different paths. Such a great and challenging have
I remember back in the 90s when ever you found out a game was made in the west you better hold on to your receipt and pray your local game store takes returns 😂
Started Comix Zone today on steam. Dunno why I shrugged it off back when I had the opportunity to play it on the Sonic Mega collection when I was younger. The concept, mechanics and presentation are awesome. And Alissa is already a new Sega waifu lol.
I really like Sonic Spinball, also folks forget it launched at $30. I"m so glad Sonic 3 wasn't isometric, I never was very good at those kind of games :). Also I don't think Jackson's legal problems were the issue, he didn't like the Genesis' sound chip.
I think it's much more of a reason that he was in court defending himself against child abuse allegations. Bad PR. But I guess people will always choose the explanation they prefer lol.
I cannot tell you how much your channel means to me. You were so passionate about retro games I just never met you but I feel like you’re my long lost brother :-) hope you and your family are doing good during this awful time
Sonic Xtreme being canceled really bummed me out as a kid, that was the game that made me want a Sega Saturn. I used to look at articles about it all the time in game magazines.
Nice video. Keep them comming . How about one with the difference between MegaDrive and MegaCD games, when same title was released for both systems, like Eternal Champions. Being a big Sonic fan. I dont blame you for your lack of interest in Sonic Spinball. I tried it many times, giving it a chance. But it just, IMHO, aint a goid Sonic game 😅 But I must say, the way you did the special stage in Sonic 3, that kinda hurt. Never got any of the rings. And you walked over all the blue balls. You need to surround them.
When I grow up, I wanna be an awesome content creator like Sega Lord X here. 😀 Great stuff, sir. You've not just reminded me of some brilliant games I'd almost forgotten about, but introduced me to some I'd never heard of. Not only that, I'm now much more aware of the development teams and individuals involved in making some of the stuff that improved my childhood because of your videos. 👍 Also, don't let Joe from Game Sack hear you slagging Green Dog off! 😂
Great video as usual. Make a video about Sega Interactive, the guys behind Greendog, Eternal Champions, Garfield, Dinnosaurs for Hire and the long lost Super Star Wars (try to get info about it beyond and why it was cancelled late in development) for the Sega Genesis and Sega CD. Hidden palace finally found a really early prototype of it and theres late builds somewhere...
sega lord x is just killin' with the sega content thank you Sega Lord X for keepin' us entertained during this time of crisis the whole world is going through
Great video! I started at STI as an environment and character artist just as they were starting work on Kid Chameleon. It was a great place to work and a group of very talented people… until it wasn’t. After the teams split things got weird. STI had several games that, had they been able to finish them, could have gone on to be A+ titles; ie Kinetic/Jester, Astropede, Spinny & Spike. By the time I left in 1995 the writing was on the wall that STI’s future was seriously in doubt. (And it was definitely no longer an enjoyable place to work) I have no idea why Green Dog is said to have been done by STI?!?! I have NO memory of it and I was at STI from 1990-1995.
I agree with the statement that Kid Chameleon could've been better with a battery backup and an improved soundtrack; maybe someone could make a quality of life hack...
By the way X did you see the little 12 minute vid from the guys putting together “Streets of Rage 4” with the interview of Yuzo Koshiro and how he approached the music he created for the game based upon his influences and experiences creating the music for Streets of Rage 2? If not I highly recommend to watch it ASAP! It’s amazing.
Sonic X-Treme is a game that makes me dream. More like a fever dream. Granted, if it actually went out, i bet it wouldn't be as memorable as it is from those strange concept video. After all, the concept is a bit like Bugs but with a better physical engine and presentation... And a funky camera. ... But i have a weird obsession with "how developpers tried to make 3D plateformer before Mario 64 came out" and Sonic X-treme is like a window to a world that will never be.
Great episode, Lord X! It was amazing to remember those titles with this new perspective you gave me. Yeah... I can only imagine all the great titles they could’ve done if the teams were better handled. Really a business issue. Thank you!!
I have heard that Die Hard Arcade was allegedly meant to be a new Streets of Rage game before transforming into Die Hard Arcade. I am unsure how true that is though.
@@Kokomadeta In the west Sega got the Die Hard license to sell the game better. I think that the game that was intended to be a new Street's of Rage game was Fighting Force but Sega rejected the idea and it ended being a PSX and N64 release, without a Saturn version.
I don't know how much I like Green dog...i like what they were trying to do art wise. It would have looked great on 32x. I mean bas long as it handled backgrounds. so many of STI games ooze of potential.
I think Comix Zone can be played and beaten without alot of mandatory damage but it does take a few playthroughs to learn the level design. There are bombs that can be torn from the wall from your rat, and item planning and seeking the best route is strongly encouraged. At first it seems like that but with time I was able to avoid alot of damage that at first seemed mandatory, very tough game, and the only Gems soundtrack that is fantastic imo.
Thank you SEGA Lord X for all of these wonderful sugestions, because now I have cool game to spend my time and keep the good work, because I like so much your work👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
I feel like Sonic Spinball had a lot of potential, and could have made a solid spin-off series for Sonic. If it wasn't rushed in 3 months, it could have had more levels and more fluid gameplay. If you turn the game speed on in options to fast, it actually makes it a bit better. This should have been the default speed.
sonic 2 was one of the first sonic games I played but got sonic spinball with my first Genesis it was model 2 with eternal champions sonic spinball and NBA jam TE, the jungle book and Asterix and the great rescue, and a 6 button controller. I enjoyed sonic spinball I liked the music for some reason took a while to beat.
Hi Lord! I love your channel! Have a question that has been in my mind for some time. In Comix Zone, I rememeber the shadows were not linear when I played the first time in a Sega Genesis MK II, but now i see everywhere these linear shadows, eve in the Sega Genesis for Steam. This is an effect that was lost in the newer Genesis models or I´m just having a Mandela effect?
Oh man, I love STI and his games. Seeing their logo the first time, when I was 7y old and I was "discovering" Sega, I was too shock for his coolness!Even more when I played Comix Zone for the first time! Magic! Thanks for this speedy surprise, hope you stay distant from stupid Covid, thanks Sega King X! p.s. The famous "The Sega Experience on the OG XBOX" video when will came out? (sorry for my bad english, bro)
You're not alone when it comes to Sonic Spinball, I tried to give it a good go but it just feels really rough around the edges compared to the other Sonic games that are also available on Mega Drive/Genesis.
Another reason why Michael Jackson’s name wasn’t mentioned in Sonic3 was because he hated his own music and wanted his name taken off and after the legal issues, Sega was definitely more than compliant with his request
I'm just surprised that Sega and or any other Pinball companies never took license to port Sonic Spinball as a Pinball Game... It would have made sense to do it having the Ball be in a blue ball it would have been awesome
The thing is, it's like, I know Sonic Spinball is bad, and I too don't think I've ever had a good time playing it, I don't think I ever even made it past the first level. But as a kid I only had so many games in general, so I popped it in all the time. So I'm just so nostalgic for it, its unique look and grating music. It's like, I know it's bad, but I can't help but love it.
Hell, I'm one of those ppl that really liked Sonic Spinball growing up! I even thought the soundtrack was baddass! I especially loved the Boss theme, which was one of my favorite tracks for the entire system! Yeah, I know the game gets a lot of hate, and I'm not in love with it or anything, but I liked it a lot when I was younger. Hell, I even owned the Game Gear version of the game and played the hell out of that one too on car trips and such! Haven't played it since, but I see no reason to believe that my love for it has changed. I also don't really see how the gameplay is repetitive, considering each Pinball board is completely unique and has extremely unique ways to get through each one. It's deeper than your average Pinball game where you just bounce the ball around for points, it plays more like an adventure game with Pinball mechanics as you actually have to venture through the robust and large courses. It's got a lot more going for it than an average Pinball game does for sure, and is quite rewarding each time you are able to make it to a Chaos Emerald. It feels pretty darn unique to me & deserves more love imo.
Great video, as always. As for your comment re: why Sega never gave a Die Hard-style treatment to the SOR series... actually they did. Kinda. As you may know, Core Design began development of a 3D game which was to become the 4th SOR, but Sega declined. That project continued nevertheless & eventually became the PS1 brawler "Fighting Force". A game which, in my opinion, shares many of the same elements as Die Hard Arcade.
As kids me & my cousin would just leave the Sega on if there was no way to save or use passwords, It would get a lil warm but it never seemed to do anything harmful to the system, there was NO WAY we were gonna jus throwaway all those HOURS we put in!!! Same with the PlayStation, broke kids didnt have memory cards lol
You know, it's funny. We have at our fingertips the ability to access a wealth of knowledge that every generation before us never had and somehow I didn't know all these games were made by STI which just burns my pee...wait a minute. But seriously, I know some people don't like Kid Chameleon or Sonic Spinball but they were and still are some of my favorite games on the system with Chameleon being one of the first games I played on the Genesis when we would rent it (yep, renting consoles was a thing for the younger audience). Thanks once again for pumping out the content, it's keeping me entertained through a rough patch of recovering from surgery and others through the quarantines, stay safe and healthy and remember to not burn yourself out. Also, EVERYONE, you are allowed to like and dislike games, everyone has different tastes in gaming (I for one LOVE FMV games) so if you see a game you don't personally like just be cool :)