Agree with you. Whips, dfs, dragon crossbow, dragon boots, black mask, all the 50-87 lvl slayer items. And all the original items that have been in the game for years and years instead of the 1-2 years to present day items should be done first.
It's kinda dumb to think just cause something cost more means it's better for the game. In real life the more a product cost means the less purchasing power your currency has. That's why a sign of a strong currency and economy is when things cost less since that allows for less gold to futher. The only people who want and item to cost more are those looking to profit from the luck of big ticket drops, which this kinda updates favor. But this tax will hurt all the skillers who are the underlying back bone of the bossers. Give the game 2 months of this tax and you'll see things get bad as the cost of bossing skyrockets.
I feel like the reason for not having inquisitor or other items like ely on the list is because there is currently too small of a supply and they would just end up getting traded too often thus it would take out more of those items than what currently gets brought into the game. I like if an ely gets sold and bought 100 hundred times before a new one comes into the game then it would be net -1 ely
I play this game to get away from the reality of kids, home, taxes, responsibilities... you gonna make me pay taxes in my safespace now?... gonna fucking cry! Hahahahaha
I was very exited for yesterdays stream, mostly because of Mod Ash beeing there, I cant use GE, but I get that it is important for the whole future of osrs
They should add most items/gear that are from Barrows up. Also, I think it would be wise to pick some resource items such as logs and ores as well to add to that list to make skilling more profitable in the long run. Maple logs are like 8gp and mithril ore is like 80-90gp currently. Might actually change the value of rune armor and items over time instead of you being able to alch almost every rune item for profit.
It’s funny, because pre tax and sink is literally the same game as post tax and sink EXCEPT the number is higher. Buying power stays the same, people just feel better because instead of a 40m drop they got a 50m, even if it’s worth literally the same. So weird that all this needs to be done.
while you would be correct if everyone used the ge and they didn’t have the item sink part, it’s more nuanced than that. having a tax makes any moneymakers that require the ge slightly worse and any moneymakers that don’t (e.g. high-alchong) slightly better. also, far more importantly, the main part of this is that the gp is being taken and will be used to buy items and delete them: the item sink will drive up the price of items that are far more abundant than they should be (tbow, ags) therefore making those items more valuable objectively compared to everything else
Most of my money comes from afk flipping so I’m a bit sad about it because now all flips will have to have an insane margin to be profitable. Also even when you’re checking margins on high ticket items you’re losing bank just trying to find them. Buuuut overall it is a good thing. Flipping just brings more money into the game and devalues a lot of items so I don’t blame them for killing it, I’ll just have to find new ways 😂
i feel like all major pvm items should be added to the list, but it should scale a little bit, so it doesnt cost you like 20m to buy a tbow etc. I also feel like the item bought/sold, should be the item deleted, that way they dont have to pick out items specifically, but 50 bcps traded = 1 gone. 50 inq helms traded = 1 gone and so on. Wonderful update, i also really like the bank filler update as a little gp sink, i hope it passes! :)
The reason they are sinking items in the late game is the barrier to entry and potential for loss for botting. Emphasizing late game items rewards investment.
and u can’t just sink mid game items and expect the price to increase because everyone can go do DKs or Barrows so if the gp/hour went way up then everyone would do that, flood the market with items and drop the price right back down
I think you make great points, but also with having a smaller item list that means that those items that should be valuable on that list would go up quicker (which honestly would be healthy anyway) ~ Agreed though more items should be added later on
@@InternetSado nobody is going to be selling 50 items at a time tho, I think the GE will have an internal counter on these items that stores the 2% GP from every item sold (the seller is gonna lose 2%?) and once 50 of these items are sold on the GE, the GE will then buy one of the items for itself. So in all the GE takes 2% of the gold AND 2% of those items sold
@@johnbracewell3700 it wouldnt store or remove gold it just counts up say 50 times an item is sold and, and once the 49th is sold, the game buys the 50th and deletes it from the game. Still paying the gold to the seller. Lots of gold in the game doesn't really affect prices nearly as much as supply of items do.
@@Sidoxenized so if a rich clan wanted to invest say 10bil into BGS now they'd be nearly guaranteed to triple or quadruple their money. you'd need each person to have multiple accounts buying but it's a guaranteed win. BGS's are bought and sold so frequently they're gonna get destroyed very quickly. If a large enough clan steadily buys them after the GE tax is added they can force destroy several while stock piling alot. this could have a greater impact on price than expected i feel
I think they need to be removing any supplies and raw resources that are mostly brought into the game from bots. Supply on things like logs, ores and food is too high.
If there are too many of those items I would argue that we should remove them from drop tables. Skilling items should come from skilling related activities. I'm not a fan of pvm/slayer scape where you can get nearly every raw material from simply doing combat. Removing them from bosses and npc drop tables would help a lot. If further reduction of those items is needed I think a more fitting place would be to introduce something that uses them with the processing skills, not through a ge tax. You can't get rid of pvm boss drops through a skill like you can raw materials, unless we get invention or some big change like that.
As someone who started playing less than a month ago. Is this something that will hinder my f2p experience? (Trying to aim for a bond at the end of the year.)
It depends, when you’re talking 6mil a 2% tax is 120k gp which is decent but not like absurd, only an extra two hours of grinding or so, the problem is if you try to flip for the bond instead of money-making. while lots faster it also is harder because of the sink. plus, bond prices will likely go up because people want more gp out of their real money as item prices rise again, so all in all it’s most likely that it will hinder you.
@@dankey1546 it’s not guaranteed to be bad, like he said the gold sink means bonds may stay devalued before rising in price, the bigger problem is that bonds during holiday season are expensive because everyone is playing, January/February they drop again but obviously that’s not what you’re hoping for
@@Zenith3352 I see. I'm not trying to see how fast I can get a bond, was just making a goal for myself. I mean it would have been nice to get one seeing as to how low they are at the moment. Not very familiar with the economy. Hopefully the prices stays the same as you said.
It will improve everyone's ability to make gp through pvm. So if you are poor, it will initially make pvm items more expensive to buy, but if you're doing pvm and getting drops you'll be making more money. Which I would think is what we want, to reward those people that are playing the game and killing bosses.
i think if they made the tax scale the more expensive the item the less you paid in taxes to trade said big item the more people would aim to grind for tbows and such because they could switch high tier items more easily more often without worrying about losing 2% of potentially their entire bank value just to change from chambers with a tbow to nightmare with an inquisitor mace. for items past the 100m mark maybe the tax would be 1% and items under 100m would have a 2% tax
I agree, this also basically kills flipping in the GE for profit if it's a flat 2%. Thats basically your entire profit margin. BCP at 20m is a 400k tax, getting a 400k margin on BCP is fairly unlikely to begin with. It also makes selling your gear to go do another pvm boss not worth it. If you have 100m in gear and want to go from bandos to armadyl, you'll lose 2m swapping gear. Then if you want to go back to your old gear it'll cost another 2m. So basically people will have to think about their purchases a lot more, and instead of being able to get a 200m bank and switch between high tier gear for mage/range/melee, you'll probably want to have a 600m bank so you can put 200m into each and not have to lose 4m+ everytime you want to change attack styles. This is a good change, but it's going to effect poor-er people a lot more then these high-tiered players that already have a place holder for every single BIS item, that will now inevitably be going up as well. (they're also probably the same players that will have plenty of gp to invest into every single item that was just mentioned, waiting a few months for them to sink, and then selling them off for nuts profit.)
sounds good but item list is horrible l0l what are they thinking and abyssal whip would be first item on my list and how midgame players ever get good gear if their price goes up and midgame stays same/goes down
I think the item prices going down has a lot more to do with outside factors. This game really doesn't generate too many new players. Someone buys a tbow? they're never selling it. Ironmen and now group ironmen have a huge percentage of the playerbase now not all all partaking in the game economy. New items are also severely underwhelming because of how afraid of powercreep jagex is. I do think this should help, but it's definitely not the main problem.
I want to know what jagex believes the price of the items they want remove should be. Seen as this is just them artificially manipulating the market to that end.
i think the list is so short to begin with because jagex is testing the waters. som random datastream in 2020 said 5 trillion gold is traded in g.e everyday. which is only 20 billion in tax. which again is not enaugh money to buy out a large list of items to make an impact. but idk, let's see what happens :))
That's a good point. A larger list of items means the gp gets spread out thinner. There could be a limit to how many items can be added while it being effective. And what exactly is "effective", do we want to have large impacts on these items or is jagex going for a small gradual change.
I find it funny that RS3, a game with a much harder economy to handle, came up with a much better item/gold sink than OSRS. Might aswell just fucking playin ironman at this point.
Too many plebs being able to afford multiple attempts at the inferno. Now all my sweat stains and piss bottles are currently in vain when a newer player can just get what I worked so hard for. I think we should keep the rs community small. No better way than bringing back the grind. These newer players coming from instant gratifying games will go back where they belong once they realize it will YEARS for the average player to attempt end game content.
yes, the only way a pleb should be able to get infernal cape is through 3rd party boost. Being able to practice and get better at it yourself is so frustrating for me. Imagine doing it today with a 2B bank instead of a 3B bank lol wtf.