This is the first time in a long time that I'm excited about an RTS. I hope it is actually finished and not just another half baked game that I grow tired of after my first week with it.
@@TheSpaceTechHopkins not really cause depending on which difficulty your playing, whereby in his situation which is easy, you are already given bonuses in order to have tremendous advantages over the AI in this difficulty. So I would say it depends on ones skill and determination to learn the game and attempt improve. The game is not hard but the learning curve is huge.
@@TheSpaceTechHopkins i got the Game aswell and i have to say i think most people that complain about cheating are not that good at strategie. In this game you need to be willing to sacrefice hundreds or even thounds of soldiers to take a position because well that's how it was back then. At first i struggled with that as well but after you understand that the game becomes a lot easier. i started out on the lowest difficulty and atleast for me i litteraly droped the national moral of the allies by 300 Points after two turns meaning in February 1915. You start out with 700 so doing the math i could win the war mid 1915 lol. So now i switched to hard and even tho sometimes the ai seems a bit strong i like that because it gives you an actual challenge and makes you have to think a lot more. (sorry for this huge as comment haha just thought i had to share this)
This is my kind of RTS. Fairly simple, and you can pause whenever you want to make adjustments. I love playing historical games but rapid micromanaging gets quickly very overwhelming for me.
@@FacloFormerFavorite heh i agree, i only ever pause rts games just to take pictures (well i only do that in Gates of Hell). not super fun to me being able to pause the game and do my orders at the same time
I think your worries at the end about repetitiveness is very valid. The nature of ww1 had the battles become very similar, so i hope that there is not only enough variety in the individual battles, but also the replayability of the game overall.
Well, you can unlock other stuff (for artillery, planes, tanks, etc.) so I imagine this helping you keep things somewhat fresh. I am more concerned about how stupid the AI might be, considering how it acted in this defensive battle.
Looking forward to playing this game, no doubt if it does well they might release an Eastern Front which would be great. What I would LOVE would be a WW1 with the level of detail like War in the East/West or one Commander: The Great War (but with more modern graphics and systems) that let naval/multiple fronts have an impact too!
I could perhaps see expansions, maybe Italy, possibly the Eastern Front, but I'm pretty sure this dev isn't going to make a War in the East/West style game... prolly gonna have to leave that to more grog, less RTS style devs.
@@thehistoricalgamer You're right, definitely not this dev, but I wish some Dev would. They might follow the liked of the Verdun Devs who made a FPS on the West and then later developed Tanneburg for the east. I hope there's random evens in this game that make it at least feel like there's war going on in other places. That might affect your reserve or troop supply.
A close enough approximation for you for Ypres is to say "eep". If you add only a hint of an "r" at the end you will most certainly have any native french speaker understand what you are trying to say.
I've been dreaming of this since Napoleon:TW "The Great War" mod...so, so close. Well, I mean, probably since Empire TW...then make an Empire2 that has a WWI DLC or some such. They def could have done with Shogun II FOTS.
Like always thanks for reviewing new strategy games but also like always you have MAJOR tunnel vision. Instead of just moving 1 corp up past the view range of the other supporting units maybe move them a little at a time so you're always in contact with supporting shock troops.
Machine guns must have been massively buffed since this gameplay. Both their range and damage is much more punishing in current gameplay as far as I can tell.
You can pronounce Ypres in two ways depending on wheter you use the french or dutch prounounciation In french, which the english pronounciation is also deriverd from, Ypres is pronounced as EE-PRAH or EE- PRUH In dutch we write IEPER instead of YPRES, and it is pronounced as EE- PUR (with the U prounounced as the U in purring)
the battles I feel are way to quick, I hope mods come out to make it a bit deeper. I think campaign map and R&D is really good just the fact that the soldiers (Backbone of any army cant do much and are limited) you should be able to add snipers or lewis machine guns later to a company. They should be able to fire back if bogged down and if you attach a officer to them then it gives them a moral boast and attack boast, opposite when defending.
I do agree that the 20 minute limit seems oddly superficial… that said I wonder if unlimited time would break the balancing of the game. Not sure… pressure to move can be a factor in not micro-imho the attacks.
I think the point is that the engagements may be short, but you will have several of those engagements in the same map with changes to the terrain, etc. As if each "battle" is in fact a series of battles. I think having it last too long would defeat the purpose of many of them not achieving much and it being a long-term effort to whittle down the enemy and eventually have one where you have a meaningful advance.
If it's 1914 then the German helmets are wrong because the famous Stahlhelm was issued in 1916 to German troops, until that time they had pickelhaube helmets with that spike on top of it.
One of the best Strategy games I played in the recent years. WW1 is not covered a lot, to begin with and for sure not in a "Total War like" style ( I know there is no diplomacy and there are no town upgrades and you can't just buy every unit there is, but maybe you get my point). I usualy play it on the "normal" difficulty. And I also rely more on causing my enemy high costs/battle (destroying blimps, artillery and mchine guns and his troops) as possible. I don't send my troops mindless to maybe conquer 1 or 2 strategic points if it's not safe. It usualy ends up that the enemy has barely resources left for counter attacks on his turns. Which means my side continues pushing towards a victory. Means enemy moral will constantly drop. If I have to defend myself I turn the game into a tower defend game. I build several defence linse arround the HQ (like the layers of an onion) it normaly works nice with the enemy losing troops in the 10k-20k region, while I might lose some hundrets. If the hQ is in a corner, far away from the enemy lines, the better. because that means that he also can't use a lot of artillery on you. On some maps you can set up ambushes in forests if they are nearby enemy spawn points. If you keep shooting his troops in the trenches, the AI will call for re-inforcements and those get shot right away from yours, waiting in the forest.
this game is kind of incredible :o . i just did my first battle in 1914. i ordered a grand pickett's charge of thousands of infantry partially supported by one unit of heavy artillery and they all died except for two badly cut up regiments huddling in the first trench, surrounded by a ginormous pile of brave corpses. i feel so bad lol time to put on my strategy thinking cap. it's tough because artillery shells seem to be much more expensive than human lives
I've been playing for a week on Star 2...what is that, Recruit? But wow, it is tough. Funny enough, I was watching a bunch of another YT'er and thinking it looked pretty easy...and then DOING it wasn't nearly that easy. ffs...but I have had a couple "major loss" battles end up as stalemates and even sometimes major victories, so slowly learning my way around. 🙂
I'm French and not even mad at your prununciation good sir ! Tbh this game is gonna be a pain for any english-speaking youtuber : most town names are very specific, and i'm not even sure about the prununciation on some of those (Longwy, Ste Menehould etc...)
Do we have a discord for this game??? Or maybe a discord with a channel dedicated to this game? Sorry I’m new here. Very excited for the game. Epic video!
01:30 It's said like "Ipre", if you do the end like calibre or litre. Illiterate Tommies a Century ago used to say like "Wipers", which is a lot like where Americans are with pronunciation now, but no one in Europe would say it like that anymore, because it was a big and famous battle, plus people travel more and are aware of how foreign names are pronounced. No one really wants to look unworldly and uneducated like that nowadays.
btw to pronounce "kreuznach" pronounce the "eu" like "oy" as in the word toy. ; ) The "z" sounds like a "ts" combo in english. The entire name is only 2 syllables. Should be enough to get you closer.
I never played the game, only watched people play it, but one thing that I had to critizise about it from the start was its use of language. It probably uses current-day names, so you'll read something like "Thionville" and think hey that sounds like a French city - back before WW1 that city was "Diedenhofen" in Germany.
ypres - pronounced eeps, my great grandfather was there for both 1st battle (they were over run and routed by superior numbers) and the second battle of ypres where the germans used chlorine gas for the first time
Given I've heard the battlefields are permanent etc, what actually stays, artillery hits disappear really fast, and they were the literal thing that gave battlefields their shape and look
Destroyed buildings, and trenches are permanent. Artillery is disappointingly not, but each time you fight on a hex it does become more shell cratered, even if they're not your exact shell craters.
hehe, that tile labeled "Bastogne" ... Bastogne is actually in the same tile as La Roche. That tile should have been labeled Arlon or Virton (or even Florenville). Guess they REALLY wanted a name there that wouldn't be relevant until three decades later.
Interesting game but very little resemblance to how WW1 was really fought. The struggle was the lack of command and control once a battle started. Basically infantry units would be given orders and artillery a fire plan prior to the battle starting and that's what you were stuck with except for the possible commitment of reserves. But even that would be based on vague and out of date reporting from the front line troops. Probably not the type of game most people would enjoy though.
@@thehistoricalgamer This game was set in December 1914. Even by the end of the war, the ability to call in artillery fire like that was impossible. Most communication was still done by runners and signal flares as wire was unreliable in anything other than a static and artillery free zone.
I always wanted a Total War game where you give initial commands but then once the units start moving there is nothing you can do unless you run your commanding unit close by.
@@Mordred86 I've played in many games across the spectrum (miniature, board, video) where the player is more historically constrained as far as changing a unit's orders. It can be fun because it gives you a lot of insight into why some things happened the way they did in a battle but I understand why it's not to some people's taste. It can be frustrating watching your forces do what you told them to do an hour ago but not what you want them to do right now. It's a niche market for those types of games.
@@Mordred86 Graviteam Tactics is like that. When you place orders in the middle of battle there is a delay for compeltion, and sending too many orders through will cause commmunication issues, possibly leading to missing orders, and the orders take time to relay so the more you send the more clogged up communications get. You can add time delays for orders and such like "Attack @ X time" so you can coordinate your assaults. Entire game is built around making an overall battle strategy and making mild tweaks after.
18:46 Don't be sorry, it's intersting to see how english speakers pronounce French cities . I want to hear you pronounce "Bruay-La-Buissière" even me, as a french, I'm not sure how to pronounce that ^^
18:49 As a french, i do forgive you! AHAHAHA That's one of the worst language for non speakers ahaha. Compiègne: "Com" simple it's like con, Pi like Pee (yeah sorry), è like you would pronounce a N in english, "gne" Like new without the W at the end the G is semi-silent. I'm trying my best ^^ Gonna do the rest to help you: Soissons "Soi" start like swag without the g, "ssons" pronunce sound without the D. Chateau- Thierry: "Chat" like english chat, "eau" like O (simple) "Thi" Like tee , "erry" like perry without the p. Chatillon-sur-marne: You got this! like chateau but at the end it's E and then "llon" as yonk without the k, "sur" like sour but there is no O (i came with nothing here it's difficult) , "Mar" Like Mars without the S and then "ne" like never kind of... Outch that was exhausting, i'm no teacher trying my best to find nice exemple for you to understand. edit: if you guys think i'm a fool and weird you are right lool Oh and btw the first battle was eeeeeepic! Pre trench war at its peak before everyone realized the war has changed
Iv notnplayed the game yet but im sure focusing less on fighting every single turn and focusing more on real offensives like in real life would do a lot for thr content of the series and your enjoyment. Plan out attacks and take the time to build up yoyr forcues
I'm a bit confused why the machine gun nests weren't shooting you when you were running practically directly in front of them. Everybody else who I've watched play this game get wrecked even from very far away by them. They looked like they were bugged out or something in this vid.
Well apparently machine gun nests need an infantry unit near them to fire, that's news to me. I wonder if it was like that during the demo or if that's a new change. It has considerably reduced the usefulness for MG nests imo.
I think it is because they were suppressed most of the time, isn't it? because they did fire. maybe also there is more tech in latter stages of the campaign that also gives more damage to MGs
@@andygeary3531 THG was using his artillery to either outright kill (with hvy art) or suppress (with light art) every nest he spotted- and kept his infantry in the trenches when closing in on a nest,which greatly reduces the effectiveness of the mgs. Vs running headlong across open fields.......
@@TheNordhammer 39:20 If you are going to argue then you can at least make sure that you are right first. He walked right in front of the MG nest and it didn't fire once. Same at 45:00 and 45:50
@@andygeary3531 argue what? mg nests do NOT require infantry to fire. mg nests have a limited field of vision. THG in the latter parts/episodes(ep 2- ep 3 for how not to defend)of this series does get careless,which showcases just what happens when you do not use proper tactics.
Arty is your friend, and you don't need to take territory to win. Just weaken their resolve with easy victories. There are a few cheesy strats but they just make the game boring so I won't mention them.
@@andygeary3531 yeah im pretty much artying high valued things including their own batteries and building up my trenches for when the ai does decide to attack.
Majority of comments are teaching how you pronounce Ypres, but no1 is complaining about Stahlhelm-symbols for German infantry in 1914. Lot of linguistic smart-asses, but no history nerds here 😮
ive pre-ordered and it says pre-order access opens up March 27th at 1200 EDT and yet im sitting here watching your video instead of playing it myself. currently extremely pissed at the devs
The game is designed to allow you to do that! Frankly the 20 minute time limit makes it a requirement. If the game had uncapped time, then I'd be less likely to do it.
I saw a few people mention that, though I'll be honest I would have never noticed, nor do I really know anything about Denuvo. I take it, its some kind of DRM folks don't like.
This game is very interesting but is too limited in scope, honestly is hard to play this when you have better and bigger games like total war and paradox titles. Hope they will escpand this game with new dlc or with another more ambiutus sequel.
TW and Paradox are great...but none are WWI! If they can expand this to be more like Empire TW, then we're talkin'. I mean, it is a great recipe as it is--it feels really well done for giving you battles, but also the lines don't move much...now just flesh out this great idea to be worldwide! 🙂