Big thanks to MANSCAPED for sponsoring the video! Get 20% Off + Free International Shipping with promo code MANLEY or visit manscaped.com/manley Also hi Twitter: twitter.com/ManleyReviews Discord: discord.gg/hMDk7ZN4mn Patreon: www.patreon.com/ManleyReviews
Hey Manley! Love the video, just wondering if we are able to chose between sponsored videos and in-video ads, just seems like a lot of advertising. Let me know thanks!
You can absolutely choose. There’s a browser extension for each option. I usually do both on my desktop but on my phone I only block the ads because the sponsor is just a few taps to skip. I just wish I had the balls to ask the guy who only made this for cash to accept less money on my behalf instead of just circumventing that awkward interaction.
You are nothing but a puppet propagandist for the benefit of corporate fascist RU-vid and other giant corporations. You are spewing propaganda to brainwash everyone to hate the best designed Zelda game since Majora’s Mask. It’s clear that the problem is YOU. Why throw an unfused weapon? You’re not great at combat & obviously are not taking advantage of fuse nor are you making the best out of your weapons. Degradation is brilliant game design whether you are aware of it or not.
i mean, keys aren't what makes a dungeon good. i loved the fire temple because it felt like it actually had progression in complexity and difficulty as you rose up the floors. it isn't just le 5 shrines, it's 5 mini puzzles linked together by a larger overarching puzzle and i adore it
Keys would make the major dungeons linear which wasn't how they were designed to be. Problem with the older dungeons was that there was only ever one solution to the puzzles/dungeons, limiting replay-ability. This is something the developers wanted to move away from with the newer Zeldas, hence the wide variety of traversal tools and the relative independence of each component of the new dungeons. So I think it was either they make a linear dungeon like the old Zeldas or the open ones they have in BOTW/TOTK. That was the trade-off they had to make.
The footage of just a camera flying through dungeons in the older games is some of the coolest zelda content I've ever seen on its own, amazing work with that. If there were long videos of just that I'd watch it on rotation forever
14:20 Good news, the shields don't disintegrate if you attach a sled/cart to them. Then they become skate boards with durability so high that I haven't gotten on to break yet.
Hylian shield and frost emitter is a hard combo to beat, too. Especially considering the high durability, and the fact that rock octorocks can both fix, AND buff the shield.
One small correction. Ganondorf didn't raise the sky islands. The sages did most of that thousands of years earlier. Ganondorf just raised the castle and broke the alleged cloud barrier.
@@mmmmine5439 The one that is clearly visible in BotW every time a dragon flies up into the sky. You also see it part after completing the Great Sky Island in TotK.
the greatest sin of BOTW and TOTK is that the games are set in a way that the story is just you every so often getting to peek into a much more interesting story and setting than the one you're in. Story wise, at least. Anything involving using a menu in that game is much more infuriating on a personal level.
How did you not mention that the Master Sword still breaks even after decades upon decades of charging? It should be at the strongest it has literally ever been. Or that all the armors in depths you can find are just the reused amiibo armors from the last game?
The Master Sword is actually glitched in TotK. Once you break it the first time it goes from 60 durability to 40 durability *permanently*. They never fixed this either. At least BotW had the damn sword WORK as it was intended ffs!
I agree on the Dragons Tears quest, because I feel like instead of having all the geoglyphs accessible at once, they could've highlighted them in order. For example, after you view the first Tear, then the second tear becomes highlighted and you can see the geoglyph pattern. (If that makes sense)
@@koiledPythonRain there is a difference between an open world and an open narrative structure. botw succeeds on both very well but totk does better on the first and worse on the latter.
The order of the videos is on the walls of the temple where you first get the quest. I took a photos of it with the ingame camera. Easily overlooked, but it was there.
I honestly didn't even find the first geoglyph till I beat the game and so never got the explanation from Impa on what they even were. I did eventually figure it out while flying by but by then I had cleared almost all of the game and didn't care since all cutscenes I had seen were the copy paste dull one. So them making it an actual hunt to get the geoglyphs via giving them 1 by 1 probably would've helped me lol
never watched manley before and i love how he's just edited into so many of the locations, i've never seen game reviewers do it in this way and it is genuinely so funny. would love if more creators used edits like this honestly
This video is my introduction to your channel. Holy crap the editing has me cracking up. Catalytic Converter and Reach for the Officer's Weapon had me cracking up out loud. Phenomenal
In defense of the flashback cutscenes, the room that impa guides you to tells you the order of the cutscenes and where each of the flashback areas are. But I also get how someone could completely miss that mission because I did for a while and almost spoiled myself by interacting with the dragon tears in the Rito area
Even then, you could easily miss the connection between the order of the memories on the walls from left to right and the chronological order of the memories. Hell, I wasn't certain that there was such a connection but it did it just in case.
yeah if someone doesn't tell you that's what's going on, you're not going to notice it. that's way too far into the background of the scene... the map is the real focus.
There's giant symbols on the walls that match those on the map, laid out on a certain order, when you would know the memories will come in a certain order, AND you're told you should be taking pictures to keep this information in your memory. It was pretty obvious what it meant, and I appreciated that it allowed me to hunt down for each next piece of the story whenever I wanted as I went along.
yeah and knowing the order is still dumb tbh. This is a game about exploring the world as you come across it. If you see a glyph in the moment, you want to go to it right then, not save it for later if it's not the next one in sequence. That style of storytelling just needs a rework overall
Duping definitely made this game fun for me, especially unlocking all the extra battery slots that way. FYI to anyone getting into the game, they patched duping so don't update your game if you still want to have access to it like he shows of in the video. You don't want to deal with the new tedious way of duping between load zones of the depths and overworld I've seen online lol
bro i played totk completely blind bc i didnt want spoilers, when i tell you how mad i was when i found out you could dupe when i spent hours collecting shit
@@novakaiser7949yeah I didn't even know about the auto build until 3 of the main dungeons cleared, I think lol. I just expected there to be patched out glitches so I never updated after I got it a week or so after release haha.
@@KalebSDay i found autobuild late-ish as well, theres almost no incentive to go in the depths except to fight ganon lol. i would've completely missed it if i didnt get every lightroot
Same, I didn't even duped anything other than zonite, because I liked fighting monsters to get horns and didn't need to many rupies cause I could sell monster parts and gemstones.
19:12 I'd recognize that UI anywhere! Need4Speed Underground 2 Bay BEE! It's incomplete without a deep voiced man repeatedly saying "Riders on the stooorrrrm" until it drives you mad
I have never commented on a video in literal years, but this warrants special attention. I have never seen a video of yours, I believe. However I am quite glad I have, this is wonderful and all the work you put into it is deserving of so much. You deserve more subscribers and attention for this wonderful craft and analytics. Be proud Manley reviews, for this is gold and I am proud of you. You have earned life time watcher
I thought the main dungeons were actually really fun, the fire dungeon the most so, not because of them necessarily being goated, but because of how you could absolutely break them and solve them in the goofiest ways possible.
i had to restrict myself not to do that to have fun lol. i cheesed the fire temple the first time and i felt so unsatisfied by it. same thing for the water temple, although even doing it legit kinda sucked for that one lol it's just bad. there's definitely a cool mechanic in the fire dungeon with the minecarts. i just kinda wish it wasn't so open, idk lol
@@highdefinition450 I guess I get that, different people have fun in different ways. For me I started playing Legend of zelda on wind waker and then the follow up ds games and I loved them because they always had a sense of adventure, but I would get so frustrated if I couldnt find out the exact solution for a puzzle. I would have to look it up and it always kind of made me feel like I was cheating. Totk never made me feel like there was a single solution I could be missing.
My jaw kinda dropped when I saw that he gave himself shadows and the goron walked past him, most content creators aren't doing that stuff on that level
Every time you upload I realise that the wait is worth it. The editing is absolutely incredible and your narration is genuinely funny and adds so much to the visuals. A+ content all around, keep doing your thing!
I feel like they've got all the pieces to make an absolutely legendary new Zelda game, they just haven't put them all together yet. Just imagine if we got a more linear narrative like Ocarina of Time and Twilight Princess along with their intricate dungeon design in a more adventurous and ambitious open world like BOTW and TOTK. Given how they've recently said that they won't be doing a sequel to TOTK and are moving on to a new world for the next game, I'm really hoping something like this is made. They really need to bridge the gap between the old linear Zelda's and the newer ones that are focused on more expansive open worlds, and I think that they can absolutely create the next game in the franchise to satisfy this criteria.
@@luxaeterna365 Why do people think EVERY aspect of a game has to be open? If you want a game with 100% openness, you were born into one, it's called real life. The point of games is to experience something fun crafted by the developers. People act like the novelty of the game having "complete freedom" is worth removing fun elements. I'd love to have a good story that actually happens presently to the character and in chronological order. I'd love to find a dungeon in an open world, but then walk into it and enjoy an intricate hand-crafted dungeon that's actually memorable, and then return to an open world when I'm done. I'd love to see things in the open world I don't understand and can't immediately solve, only to find a unique item in a dungeon later and say "ooh, this will work there!" and go back to that area and find a cool reward for remembering. I'd love to play a game with multiple regions that you unlock one at a time based on the story. These are all fun things that can still exist in an open game.
They really made the final boss a 1v1 on rust hardcore snipers only, and Ganon knows how to quickscope too. Legitimately one of my favourite moments in gaming. Edit: 28:33 I just noticed you indeed put them into a cod map with snipers, way ahead of me
Considering that botw was made as a response to skyward sword getting duggied on by skyrim theres a solid chance that the next game will be a CRPG cause totk got mogged by Baldurs Gate 3
This was real. So many good points about the game, I definitely did enjoy it more than BoTW overall, I just miss when Zelda games felt like Zelda games.
So there is a way to see them all in order, which I did. Go to the ancient temple. Yeah, that place with the final shrine in botw that had pretty much nothing else of interest? Turns out theres a secret room in there. That shows all the glyphs. Impa goes in there too. The glyph you need next will light up. IDK why they didnt force this, but you can do it this way.
The Depths biome does technically change. There’s far more forestry under the Lost Woods, there’s several Lava filled areas beneath Death Mountain and some other spots, and of course the deep deep depths caves under Hyrule Castle. But I agree, there should have been a depths parallel to Gerudo Desert and some frozen/icy areas beneath the zones with snowfall above, maybe something with waterfalls under the Zora fish market.
I learned recently the only reason some areas are more foresty is even the tree locations are copied from the surface. Look at any Grove then look at the depths. Such a weird design choice
I couldn't get more than 20 hours into this game personally but watching my wife play it and love it so much has been a joy, especially since one of the the things we initially connected over was our shared love of Zelda. The music and visuals are entertaining enough alone, i don't wanna actually play all that stuff lol. Just way to repeative for me
i agree breaking weapons was a HORRIBLE feature. i want to find an amazing weapon and then have that amazing weapon. I ended up just fighting ganon early and then i gave my switch to my niece, and haven't thought about it again.
There are no shortage of amazing weapons, and usually with the fuse mechanic, I had no difficulty in using the effect I wanted. I always had extra of the items.
Manley has easily been my favorite youtuber since i found his channel abt a year ago because he actually takes the time and effort to make great videos matter how long it takes him
I don't think I've ever heard the term dog whistle being used in this context LOL great video as always man BOTW is more fun at least on PC with mods especially with the multiplayer mod that PointCrow made with help of his devs that unfortunately won't be worked on probably ever thanks to Nintendo it's still playable and enjoyable at least
Honestly, the music while you’re not doing anything is unironically one of the most important pieces of Zelda atmosphere. Hyrule Field, the Great Sea of WW, any big open area in any Zelda game has its own memorable song. I did 100% of both BotW and TotK, and I can’t recall what the music sounded like while I was running across a field or moving a raft down a river. I think this is one of the worst places they could have dropped the ball. And I really hope the next Zelda game goes back to being a linear story with actual items and good dungeons. I want them to take what they learned from this and make something linear and good again. Something that feels like Zelda, not Nintendo brand Skyrim. Not that that’s a bad thing, I enjoyed my time with Nintendo brand Skyrim 1 and 2, but I find myself wanting another Twilight Princess or Wind Waker.
I have to agree here. Good video, but I found many of the choices made by the devs compelling as part of a larger “puzzle” in how to approach the game. It was very satisfying figuring a lot of it out on my own (and more rewarding to not google locations of things.. you miss out on a huge series of armor quests if you do that).
I will say, the depths have made finding those last few shrines SO much easier, because you can just flip between the surface map and the depths map and see what's missing. Completely removes the tedium, and I love it so much. Also, that Colgera theme goes HARD, especially the one Dragon Roost Island leitmotif
I dont understand why we cant have massive complex dungeons and a massive wonderfly crafted open world in one game. Cmon Nintendo, you have the talent to pull that off.
Oh man. Totally agree with the music part. I seriously miss the bombastic music in the previous zelda games. Shop themes, town themes, overworld themes. Man. I SERIOUSLY hope that the next Zelda game doesn't follow the botw/totk formula anymore. Maybe I'm just not the target market anymore.
Thanks for making this. The last Zelda game that I enjoyed playing was Link Between Worlds and that was ten years ago now. I was nodding along to your spiel about how something is “off” with Breath & Tears. Lots of great moments to be had sure, but it just isn’t the same for the reasons you got into. Well done
in breath of the wild, after I beat the final boss, I immediately wanted to go back and explore the rest of the things that I missed up to that point. but in tears of the kingdom, once I beat the final boss, i had absolutely zero desire to keep playing. I don't know why. I had fun with the game. I just didn't feel like playing it anymore.
Damn I’ve had the exact opposite feeling. I still played BOTW plenty after beating Ganon but I already had 100 hours going into Ganondorf in Tears and I’ve more than doubled that since
It was exactly the same for me. In my case, I think it was because I already knew the map from the previous game, so that sense of wanting to explore the world just wasn't there for me. Even if some things were different, the most drastic changes to the map I already saw from completing the main story, so I was left with no will to keep exploring every corner of the map knowing it will all feel familial.
Absolutely loved this video bro. I came back to it to give it the proper attention it deserved. Thoroughly entertained and informed throughout. You made a masterpiece right here.
As someone who didnt interact with LOZ until breath of the wild, i love botw and totk. I one one point wanted to try the previous games, but it is really hard to go back when I've played something so advanced. They are comfort games for me. the vibes are immaculate. The open world is the perfect size. Just big enough to find new things every once in a while. It would have been nice if there were any links between between the games besides the zonai monuments in botw. I replayed botw shortly before i played totk and its such a different experience.
Just found this account on your twilight princess video. I can tell you put a lot of work into these videos, it really shows. Production quality is awesome. Keep doing your thing man, happy new year new subscriber
The lack of interesting music tracks I attribute greatly to Koji Kondo being less involved. Look at the roster of Nintendo games he’s involved in and I think you’ll find he’s responsible for most of your childhood favorites
Seriously, you are one of the absolute best RU-vidrs out there. Can't remember the last time I laughed so many times from the same video. Great takes on what makes this game great and not so great. Keep it up!!!
You hit a lot of points that made me bummed and frustrated with TOTK (and genuinely started missing BotW, but I think that's because it was that NEW NEW Zelda experience we hadn't had in like a decade). Number 1 I'd put on the list is their sneaky force software upgrades that eliminated a lot of the fun (or essential) duping glitches that made TOTK fun, because I sure as hell don't have the time to grind for rupees, arrows or Zonite in this economy. Great video!
Bruh you're seriously criticizing the game for patching unintended glitches. This is proof that haters like you will always try hard af to discredit such a perfect game.
(Whenever I actually start making content) if I ever get asked to make a Tears of the Kingdom review, I’m not even gonna bother and instead I’ll just link whoever asked to this video because it offers my exact thoughts on the game while being a lot more fun to watch than my content probably will be
Nintendo is outright unacceptable in how comparatively little effort it puts in to recent Pokemon games, given the ABSURD earnings they get off the property. Seriously, A FOUR MAN INDIE GAME had a DRASTICALLY better story than anything from the last two generations, and when they remade gen 4, they gave it WORSE QUALITY OF LIFE than POKEMON PLATINUM, which came out IN GENERATION 4. It's so sad to see that lackluster attitude is seeping into Zelda, too. Next thing we know, the next Mario game will have Super Mario World's ORIGINAL level of platforming in it, with NO other mechanics.
The queen gibdo fight is probably the worst zelda boss fight to ever exist. If you run out of arrows in the fight you literally can't do anything to kill the boss, you have to run after riju while avoiding tornadoes and gibdos to use the lightning thing, and if she gets hit even once then the whole charging lightning thing stops. if you want to try to lock onto the queen gibdo you have 50 other gibdos in the area that you lock on, and if you shoot an arrow while the queen gibdo is changing out of its weak state it just doesnt render the shot at all. Genuinely the only time that i have ever felt this way about a boss in any game ive ever played before, the gameplay just feels so horrible and janky, especially with the sages. and it infuriates me that we got the perfect amazing beautiful revalis gale replaced with the dogshit tulin thingy, revalis gale made bullet time so much more of a feature to the game, but now i barely ever have the chance to use it, and now getting up mountains is a nightmare if you dont have some doohickey to get you up there. sorry for ranting to whoever is reading this lol
I've checked on the comments/description to see if someone mentioned it and could not found it, but the bg image at 00:34 of Midna is from artist SardineSama
Listen, I respect all of the criticisms of both of these games, and the experiences of all of the people who didn't have fun, and I haven't played many other Zelda games, but, personally? I had an absolute blast with both games, and the first like 20 hours of both of them gave me this incredible, childlike, magical feeling.
Zelda is like metal gear for me because it’s a game that you have to pay attention it’s a game that I can only play once it doesn’t replay in my head clearly. Ocarina of time would probably be the one I haven’t played in the longest time.
I think its like perfecting a formula over time. Just like anyother media, building upon the previous one by establishing the prior for money or credits. You cant just have a great game being developed for decades. And am sure the next one in the series would be even more near perfect gaming experience and have even better new improved mechanics, they only have couple of years in between to try nee things and work them around or remove them
I found the room that shows you the order of the cutscenes. So I watched them *largely in order. (*not including ones you see from playing the actual questline)
Man I hope next game is gonna merge the two formats. More unique dungeons and bosses. slightly less clutter and open world nonsense because having 3 open worlds in 1 game that are empty is a waste of time. a little more quality instead of quantity
I like BOTW as video games, but NOT as ZELDA games.. not even close. I'm exactly with you on not having fun. I replay OOT, MM, WW & TP all the time. Fun every time. TotK is better but still doesn't quite capture that Zelda magic for me... Themed dungeons need to be better, special weapons n tools..
Also would like to add thank you for talking abbot the music of totk, tho i do love the subtlety of botw and totk they didn’t hit like windwaker or skyward sword and twilight princess. Easily could have made more the dungeons and cutscenes way better if they did. I love this game but compared to past zelda titles, (links awakening dx and wind waker being my all time favorites), totk did fall in that “i dont LOVE love it” category.
The three things that "killed" it for me where A. the difficulty due to weapon fusion in some spaces. I'm that kind of player that loves exploring and normally that's a good thing in an open world I'd say but for TotK i had it so often that random enemies on the normal ground level just straight up one shot me that it got disheartening and dismotivating, also, when you reach spots before you are story wise intended to you get like a bit but are left hanging, producing the exactly same issue of disheartening the players exploration because you create hype and immediately drop it. Why make an open world if you end up pushing linear paths? And 3. Just the release timing for me. Thing is, you can guide players through an open world with simple tricks like geography or showing enemy strength by levels or just making stronger enemies visually imposing. think on lionels from botw. But TotK doesn't do that at many points, it just gives the same robots you find in the tutorial crazily strong sticks at some points.
"I would chase after this thing like a white girl during an Adderall shortage." That's goin in my notebook of "random things i got from people on the internet"
19:30 You could actually warp with your horse in botw using the ancient horse gear, but for some reason they had to remove anything sheika or ancient from the game
@@TopBurger239 yes, but not the specific ancient horse gear. I had that one on my horse, and when opening totk it was gone. My horses are still here, the saddles n stuff not.
I can see the influence but this editing style is far more detailed, for example he's added shadows when sitting in the zelda game, probably using After Effects@@thatguy5779
Because the Tears don’t “spoil” you. Literally the order you get the Tears scenes don’t fucking matter because it all happened already. It’s not that important to the current story. The only Tear that matters for the story is the very last one, and you can only get it *AFTER* getting all the others, regardless what order you get them. Jesus Christ this game really is a testament to how fucking idiotic and inattentive people are. They play a 300 hour game for a fraction of that and don’t know how to think or shut their fucking mouths.
Aonuma and Fujibayashi declared before game awards this week that they are already working on the next zelda and that it will not be a sequel of BOTW/TOTK. New Link. New Zelda. They also said those powers of construction in TOTK will never be back again in future titles to make TOTK unique. As for the "short" dungeon they explained they didn't want the player to find an item on that dungeon (like other titles) that could broken the game. Kinda same stuff as "we made weapons durability low because we don't want players to go into Hyrule Castle, find big weapons and destroy the game" .
Careful how to interpret the interview. Fujibayashi was talking about the world of Hyrule, not the characters of Link and Zelda. They could very likely continue the narrative in a new world. "As I've mentioned previously, with Tears of the Kingdom, we were seeking to build on top of the world we created with Breath of the Wild and really exhaust the possibilities of what we could put into that world. I think it is - to use a bit of a term - an apotheosis, or the final form of that version of The Legend of Zelda. In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created." -Fujibayashi
@@Pendjiumm?? Yes they will theres a huge community around it 😂 and its the most unique part. People who are too dumb to think for themselves wont i guess?