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The Greatest Worst Zelda Game Ever Created 

Manley Reviews
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28 сен 2024

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Комментарии : 4,2 тыс.   
@ManleyReviews
@ManleyReviews 9 месяцев назад
Big thanks to MANSCAPED for sponsoring the video! Get 20% Off + Free International Shipping with promo code MANLEY or visit manscaped.com/manley Also hi Twitter: twitter.com/ManleyReviews Discord: discord.gg/hMDk7ZN4mn Patreon: www.patreon.com/ManleyReviews
@AngryLad_80
@AngryLad_80 9 месяцев назад
17:16 I hear blasphemy!
@quintrapnell3605
@quintrapnell3605 9 месяцев назад
Their nose trimmer is mid.
@DanDunfordRSM
@DanDunfordRSM 9 месяцев назад
Hey Manley! Love the video, just wondering if we are able to chose between sponsored videos and in-video ads, just seems like a lot of advertising. Let me know thanks!
@quintrapnell3605
@quintrapnell3605 9 месяцев назад
You can absolutely choose. There’s a browser extension for each option. I usually do both on my desktop but on my phone I only block the ads because the sponsor is just a few taps to skip. I just wish I had the balls to ask the guy who only made this for cash to accept less money on my behalf instead of just circumventing that awkward interaction.
@DanielMazahreh
@DanielMazahreh 9 месяцев назад
You are nothing but a puppet propagandist for the benefit of corporate fascist RU-vid and other giant corporations. You are spewing propaganda to brainwash everyone to hate the best designed Zelda game since Majora’s Mask. It’s clear that the problem is YOU. Why throw an unfused weapon? You’re not great at combat & obviously are not taking advantage of fuse nor are you making the best out of your weapons. Degradation is brilliant game design whether you are aware of it or not.
@scottk5946
@scottk5946 9 месяцев назад
I still can’t get over how they put keys in a few random shrines but didn’t put a single one in any of the major dungeons in the game
@ManleyReviews
@ManleyReviews 9 месяцев назад
Holy true.
@fricka444
@fricka444 9 месяцев назад
i mean, keys aren't what makes a dungeon good. i loved the fire temple because it felt like it actually had progression in complexity and difficulty as you rose up the floors. it isn't just le 5 shrines, it's 5 mini puzzles linked together by a larger overarching puzzle and i adore it
@mr.awesome6011
@mr.awesome6011 9 месяцев назад
You're really complaining over keys. God people are just try hards when it comes to complaining about this game at this point.
@wildfire9280
@wildfire9280 9 месяцев назад
@@mr.awesome6011 Nintendo can’t date you.
@diabolo1809
@diabolo1809 9 месяцев назад
Keys would make the major dungeons linear which wasn't how they were designed to be. Problem with the older dungeons was that there was only ever one solution to the puzzles/dungeons, limiting replay-ability. This is something the developers wanted to move away from with the newer Zeldas, hence the wide variety of traversal tools and the relative independence of each component of the new dungeons. So I think it was either they make a linear dungeon like the old Zeldas or the open ones they have in BOTW/TOTK. That was the trade-off they had to make.
@OctolinkG
@OctolinkG 7 месяцев назад
"When it comes to video games, Zelda and I have always gone together like Sonic and autism" What a fucking way to start a video xD
@xcaedes
@xcaedes 5 месяцев назад
lmao
@RanoaV
@RanoaV 5 месяцев назад
man didn't even ease into it
@mantizshrimp
@mantizshrimp 3 месяца назад
these shrinky dink charms can't be copied ..
@Gokuorkakarot
@Gokuorkakarot 2 месяца назад
Why do I feel offended by that sentence and think he telling the truth at the same time?
@mantizshrimp
@mantizshrimp 2 месяца назад
@@Gokuorkakarot cuz Autismé. ok, prolly not because you seem to know what offendedness is 😅
@cohenkarnell7799
@cohenkarnell7799 9 месяцев назад
The footage of just a camera flying through dungeons in the older games is some of the coolest zelda content I've ever seen on its own, amazing work with that. If there were long videos of just that I'd watch it on rotation forever
@ManleyReviews
@ManleyReviews 9 месяцев назад
You have no idea how happy I was to figure out that secret technique
@icebough4191
@icebough4191 9 месяцев назад
@@ManleyReviewsmatch the movement of your in game camera with the green screen camera? Super impressive
@kocant1274
@kocant1274 9 месяцев назад
There is a gmod map that contains a lot of zelda oot, so he could of downloaded that and used it
@ManleyReviews
@ManleyReviews 9 месяцев назад
actually making a whole tutorial on patreon for how to do it all pretty easily. finally figured out a formula to make it as painless as possible.
@unison_moody
@unison_moody 9 месяцев назад
look up "zelda atmosphere" videos
@kimforsberg4101
@kimforsberg4101 4 месяца назад
"seeing a day and night cycle or being in an open world; that all goes back to zelda" I think it goes back to real life xD
@ManleyReviews
@ManleyReviews 4 месяца назад
holy true
@kimforsberg4101
@kimforsberg4101 4 месяца назад
@@ManleyReviews You are right though! The phrasing just made me giggle a little
@wturri78
@wturri78 3 месяца назад
No, Zelda did it first
@Dahras1
@Dahras1 3 месяца назад
Day and Night cycle goes back to like Dragon Quest III in 1988 tbh.
@j_freeman3230
@j_freeman3230 2 месяца назад
Fun fact: Ultima was the first franchise to have a day and night cycle
@mizakzee
@mizakzee 8 месяцев назад
14:20 Good news, the shields don't disintegrate if you attach a sled/cart to them. Then they become skate boards with durability so high that I haven't gotten on to break yet.
@notdistracted1289
@notdistracted1289 6 месяцев назад
Wait seriously?
@blakemcmillan5680
@blakemcmillan5680 5 месяцев назад
@@notdistracted1289it’s true, but the sleds and carts have durability and will break after so many uses
@samhescott348
@samhescott348 4 месяца назад
Hylian shield and frost emitter is a hard combo to beat, too. Especially considering the high durability, and the fact that rock octorocks can both fix, AND buff the shield.
@BudewFan_
@BudewFan_ 3 месяца назад
I got one to break but it was a pot lid with cart attached and it lasted me a good 20 minutes of skating down mountains
@reddodeado301
@reddodeado301 3 месяца назад
It's even better if you attatch a slab of frozen meat onto it Yes, frozen meat performs better than a sled
@TrueKoalaKnight
@TrueKoalaKnight 4 месяца назад
One small correction. Ganondorf didn't raise the sky islands. The sages did most of that thousands of years earlier. Ganondorf just raised the castle and broke the alleged cloud barrier.
@mmmmine5439
@mmmmine5439 3 месяца назад
What cloud barrier?
@TrueKoalaKnight
@TrueKoalaKnight 3 месяца назад
@@mmmmine5439 The one that is clearly visible in BotW every time a dragon flies up into the sky. You also see it part after completing the Great Sky Island in TotK.
@Zucker1210
@Zucker1210 Месяц назад
@@TrueKoalaKnight the light dragon broke that
@AniMana21
@AniMana21 6 месяцев назад
the greatest sin of BOTW and TOTK is that the games are set in a way that the story is just you every so often getting to peek into a much more interesting story and setting than the one you're in. Story wise, at least. Anything involving using a menu in that game is much more infuriating on a personal level.
@xegrathrally4389
@xegrathrally4389 4 месяца назад
How did you not mention that the Master Sword still breaks even after decades upon decades of charging? It should be at the strongest it has literally ever been. Or that all the armors in depths you can find are just the reused amiibo armors from the last game?
@QueenofTNT
@QueenofTNT 2 месяца назад
The Master Sword is actually glitched in TotK. Once you break it the first time it goes from 60 durability to 40 durability *permanently*. They never fixed this either. At least BotW had the damn sword WORK as it was intended ffs!
@jakelittle3322
@jakelittle3322 Месяц назад
I agree, I think the master sword should be the one exemption to the durability rule and should never break
@bodacious2725
@bodacious2725 9 месяцев назад
I agree on the Dragons Tears quest, because I feel like instead of having all the geoglyphs accessible at once, they could've highlighted them in order. For example, after you view the first Tear, then the second tear becomes highlighted and you can see the geoglyph pattern. (If that makes sense)
@koiledPythonRain
@koiledPythonRain 9 месяцев назад
That would destroy the open world part: if you haven't seen a geoglyph they would be locked until you explore everything.
@beardalaxy
@beardalaxy 9 месяцев назад
@@koiledPythonRain there is a difference between an open world and an open narrative structure. botw succeeds on both very well but totk does better on the first and worse on the latter.
@breakdown2218
@breakdown2218 9 месяцев назад
The order of the videos is on the walls of the temple where you first get the quest. I took a photos of it with the ingame camera. Easily overlooked, but it was there.
@whitelasagna6786
@whitelasagna6786 9 месяцев назад
⁠@@koiledPythonRainIt simply wouldn’t. It would just give you quests in an specific order, which it does already in many parts.
@ninjakame1553
@ninjakame1553 9 месяцев назад
I honestly didn't even find the first geoglyph till I beat the game and so never got the explanation from Impa on what they even were. I did eventually figure it out while flying by but by then I had cleared almost all of the game and didn't care since all cutscenes I had seen were the copy paste dull one. So them making it an actual hunt to get the geoglyphs via giving them 1 by 1 probably would've helped me lol
@leew1969
@leew1969 9 месяцев назад
never watched manley before and i love how he's just edited into so many of the locations, i've never seen game reviewers do it in this way and it is genuinely so funny. would love if more creators used edits like this honestly
@aSHTEBALA
@aSHTEBALA 9 месяцев назад
Highly recommend NakeyJakey
@caddin2620
@caddin2620 9 месяцев назад
He does the nakeyjakey thing well.@@aSHTEBALA
@IWriteTooMuchForBleachIGuess
@IWriteTooMuchForBleachIGuess 9 месяцев назад
I'd recommend Internet Pitstop.
@SimpleArt93
@SimpleArt93 9 месяцев назад
Nakey Jakey, Internet Pitstop, Leadhead and General Sam do this really well themselves, and I highly recommend all of their channels! :D
@LinkEX
@LinkEX 9 месяцев назад
Seconded, that was a really nice touch.
@emulationemperor8924
@emulationemperor8924 5 месяцев назад
This video is my introduction to your channel. Holy crap the editing has me cracking up. Catalytic Converter and Reach for the Officer's Weapon had me cracking up out loud. Phenomenal
@Helokus
@Helokus 9 месяцев назад
In defense of the flashback cutscenes, the room that impa guides you to tells you the order of the cutscenes and where each of the flashback areas are. But I also get how someone could completely miss that mission because I did for a while and almost spoiled myself by interacting with the dragon tears in the Rito area
@ZzKevZz
@ZzKevZz 9 месяцев назад
You can completely miss Impa even.
@a_plastic_bag
@a_plastic_bag 9 месяцев назад
Even then, you could easily miss the connection between the order of the memories on the walls from left to right and the chronological order of the memories. Hell, I wasn't certain that there was such a connection but it did it just in case.
@beardalaxy
@beardalaxy 9 месяцев назад
yeah if someone doesn't tell you that's what's going on, you're not going to notice it. that's way too far into the background of the scene... the map is the real focus.
@Burbin7995
@Burbin7995 9 месяцев назад
There's giant symbols on the walls that match those on the map, laid out on a certain order, when you would know the memories will come in a certain order, AND you're told you should be taking pictures to keep this information in your memory. It was pretty obvious what it meant, and I appreciated that it allowed me to hunt down for each next piece of the story whenever I wanted as I went along.
@nebula8893
@nebula8893 9 месяцев назад
yeah and knowing the order is still dumb tbh. This is a game about exploring the world as you come across it. If you see a glyph in the moment, you want to go to it right then, not save it for later if it's not the next one in sequence. That style of storytelling just needs a rework overall
@pentagonyx
@pentagonyx 9 месяцев назад
"Goes together like Sonic and Autism" HOLY SHIT FINALLY SOMEONE GETS IT
@KalebSDay
@KalebSDay 9 месяцев назад
Duping definitely made this game fun for me, especially unlocking all the extra battery slots that way. FYI to anyone getting into the game, they patched duping so don't update your game if you still want to have access to it like he shows of in the video. You don't want to deal with the new tedious way of duping between load zones of the depths and overworld I've seen online lol
@novakaiser7949
@novakaiser7949 9 месяцев назад
bro i played totk completely blind bc i didnt want spoilers, when i tell you how mad i was when i found out you could dupe when i spent hours collecting shit
@KalebSDay
@KalebSDay 9 месяцев назад
@@novakaiser7949yeah I didn't even know about the auto build until 3 of the main dungeons cleared, I think lol. I just expected there to be patched out glitches so I never updated after I got it a week or so after release haha.
@novakaiser7949
@novakaiser7949 9 месяцев назад
@@KalebSDay i found autobuild late-ish as well, theres almost no incentive to go in the depths except to fight ganon lol. i would've completely missed it if i didnt get every lightroot
@luxaeterna365
@luxaeterna365 9 месяцев назад
Same, I didn't even duped anything other than zonite, because I liked fighting monsters to get horns and didn't need to many rupies cause I could sell monster parts and gemstones.
@justsomejerseydevilwithint4606
@justsomejerseydevilwithint4606 4 месяца назад
19:12 I'd recognize that UI anywhere! Need4Speed Underground 2 Bay BEE! It's incomplete without a deep voiced man repeatedly saying "Riders on the stooorrrrm" until it drives you mad
@monkeyorb
@monkeyorb 9 месяцев назад
I have never commented on a video in literal years, but this warrants special attention. I have never seen a video of yours, I believe. However I am quite glad I have, this is wonderful and all the work you put into it is deserving of so much. You deserve more subscribers and attention for this wonderful craft and analytics. Be proud Manley reviews, for this is gold and I am proud of you. You have earned life time watcher
@traviswilliam2490
@traviswilliam2490 9 месяцев назад
please don't comment again for years..
@dr.narwhalmd4885
@dr.narwhalmd4885 9 месяцев назад
I thought the main dungeons were actually really fun, the fire dungeon the most so, not because of them necessarily being goated, but because of how you could absolutely break them and solve them in the goofiest ways possible.
@highdefinition450
@highdefinition450 9 месяцев назад
i had to restrict myself not to do that to have fun lol. i cheesed the fire temple the first time and i felt so unsatisfied by it. same thing for the water temple, although even doing it legit kinda sucked for that one lol it's just bad. there's definitely a cool mechanic in the fire dungeon with the minecarts. i just kinda wish it wasn't so open, idk lol
@dr.narwhalmd4885
@dr.narwhalmd4885 9 месяцев назад
@@highdefinition450 I guess I get that, different people have fun in different ways. For me I started playing Legend of zelda on wind waker and then the follow up ds games and I loved them because they always had a sense of adventure, but I would get so frustrated if I couldnt find out the exact solution for a puzzle. I would have to look it up and it always kind of made me feel like I was cheating. Totk never made me feel like there was a single solution I could be missing.
@NotSomeOrdinaryGuy
@NotSomeOrdinaryGuy 9 месяцев назад
@@highdefinition450 crazy how hard you haters try to shit on such a perfect game. You're literally criticizing it for being "too open" lmao stfu
@doofuscawt
@doofuscawt 9 месяцев назад
How did u have fun on the water "temple" lol
@NotSomeOrdinaryGuy
@NotSomeOrdinaryGuy 9 месяцев назад
@@doofuscawt it was awesome
@3bomb
@3bomb 9 месяцев назад
Your quality just keeps going up and up. You're a big inspiration for me. Great work.
@ManleyReviews
@ManleyReviews 9 месяцев назад
i'll check your channel
@aurin_komak
@aurin_komak 9 месяцев назад
My jaw kinda dropped when I saw that he gave himself shadows and the goron walked past him, most content creators aren't doing that stuff on that level
@StrawHatsAreFashionable
@StrawHatsAreFashionable 9 месяцев назад
Every time you upload I realise that the wait is worth it. The editing is absolutely incredible and your narration is genuinely funny and adds so much to the visuals. A+ content all around, keep doing your thing!
@thecandlemaker1329
@thecandlemaker1329 3 месяца назад
A lot of these flying islands are copied and pasted, whole hallways, rooms, so it gets a little confusing.
@part0898
@part0898 9 месяцев назад
I feel like they've got all the pieces to make an absolutely legendary new Zelda game, they just haven't put them all together yet. Just imagine if we got a more linear narrative like Ocarina of Time and Twilight Princess along with their intricate dungeon design in a more adventurous and ambitious open world like BOTW and TOTK. Given how they've recently said that they won't be doing a sequel to TOTK and are moving on to a new world for the next game, I'm really hoping something like this is made. They really need to bridge the gap between the old linear Zelda's and the newer ones that are focused on more expansive open worlds, and I think that they can absolutely create the next game in the franchise to satisfy this criteria.
@luxaeterna365
@luxaeterna365 9 месяцев назад
So you wanted them to take away the best and most important part of an open world game? Not being linear.
@CodeRed0
@CodeRed0 9 месяцев назад
@@luxaeterna365 Why do people think EVERY aspect of a game has to be open? If you want a game with 100% openness, you were born into one, it's called real life. The point of games is to experience something fun crafted by the developers. People act like the novelty of the game having "complete freedom" is worth removing fun elements. I'd love to have a good story that actually happens presently to the character and in chronological order. I'd love to find a dungeon in an open world, but then walk into it and enjoy an intricate hand-crafted dungeon that's actually memorable, and then return to an open world when I'm done. I'd love to see things in the open world I don't understand and can't immediately solve, only to find a unique item in a dungeon later and say "ooh, this will work there!" and go back to that area and find a cool reward for remembering. I'd love to play a game with multiple regions that you unlock one at a time based on the story. These are all fun things that can still exist in an open game.
@dynogamergurl
@dynogamergurl 9 месяцев назад
Yesss, I’d soo love that. Totk was roughly everything I wanted from botw. I was soo dissatisfied with botw but now I’m a. It more content
@_eggers
@_eggers 9 месяцев назад
Big linear dungeons would be great in the new open world style. They could even be “gated” by difficulty & some completely hidden like the original.
@VxW0lf
@VxW0lf 9 месяцев назад
They really made the final boss a 1v1 on rust hardcore snipers only, and Ganon knows how to quickscope too. Legitimately one of my favourite moments in gaming. Edit: 28:33 I just noticed you indeed put them into a cod map with snipers, way ahead of me
@Tonba1
@Tonba1 4 месяца назад
Considering that botw was made as a response to skyward sword getting duggied on by skyrim theres a solid chance that the next game will be a CRPG cause totk got mogged by Baldurs Gate 3
@publious-the-3rd659
@publious-the-3rd659 9 месяцев назад
“I’m about to drop a hard R on your whole kingdom” Single most menacing line in the Zelda franchise lol
@Bloosjen
@Bloosjen 9 месяцев назад
"This shit ain't nothing to me man" totally sent me gannon got that dracula flow
@jyke321
@jyke321 9 месяцев назад
This was real. So many good points about the game, I definitely did enjoy it more than BoTW overall, I just miss when Zelda games felt like Zelda games.
@haraldharam9334
@haraldharam9334 9 месяцев назад
they still feel like Zelda games. You just have to unnarrow your mind
@GS_CCC
@GS_CCC 9 месяцев назад
@@haraldharam9334 they play nothing like the 2d or 3d zeldas.
@UlzYT
@UlzYT Месяц назад
So there is a way to see them all in order, which I did. Go to the ancient temple. Yeah, that place with the final shrine in botw that had pretty much nothing else of interest? Turns out theres a secret room in there. That shows all the glyphs. Impa goes in there too. The glyph you need next will light up. IDK why they didnt force this, but you can do it this way.
@creathechiboi
@creathechiboi 9 месяцев назад
22:15 yeah i'm subbing
@TheReaIwaIuigi
@TheReaIwaIuigi Месяц назад
Do *NOT* say this if you have a stutter.
@PaytonSwan
@PaytonSwan 9 месяцев назад
Great pacing in this one! The editing and compositing really compliment the points being made!
@ManleyReviews
@ManleyReviews 9 месяцев назад
thank you.
@Mick-hp4yg
@Mick-hp4yg 10 дней назад
The thing about little nitpicks is that they add up over time. Love this game, but some of the decisions were weird.
@665Sunshine
@665Sunshine 9 месяцев назад
The Depths biome does technically change. There’s far more forestry under the Lost Woods, there’s several Lava filled areas beneath Death Mountain and some other spots, and of course the deep deep depths caves under Hyrule Castle. But I agree, there should have been a depths parallel to Gerudo Desert and some frozen/icy areas beneath the zones with snowfall above, maybe something with waterfalls under the Zora fish market.
@pyrimidhead2
@pyrimidhead2 7 месяцев назад
I learned recently the only reason some areas are more foresty is even the tree locations are copied from the surface. Look at any Grove then look at the depths. Such a weird design choice
@JoshBurcham104
@JoshBurcham104 9 месяцев назад
I couldn't get more than 20 hours into this game personally but watching my wife play it and love it so much has been a joy, especially since one of the the things we initially connected over was our shared love of Zelda. The music and visuals are entertaining enough alone, i don't wanna actually play all that stuff lol. Just way to repeative for me
@tako_ro
@tako_ro Месяц назад
The true final boss of this game is Purah's beauty. Goddamn when i saw her unmask i immediately pressed the screenshot button like a madman.
@quandrixtwincaster5738
@quandrixtwincaster5738 9 месяцев назад
Your video production is too damn good. Also, I appreciate you sliding door in the Silent Hill: Shattered Memories pause screen.
@MooseMeus
@MooseMeus 9 месяцев назад
i agree breaking weapons was a HORRIBLE feature. i want to find an amazing weapon and then have that amazing weapon. I ended up just fighting ganon early and then i gave my switch to my niece, and haven't thought about it again.
@mr.awesome6011
@mr.awesome6011 9 месяцев назад
Dramatic much?
@connorsmith3282
@connorsmith3282 9 месяцев назад
There are no shortage of amazing weapons, and usually with the fuse mechanic, I had no difficulty in using the effect I wanted. I always had extra of the items.
@ageshero
@ageshero 9 месяцев назад
Neurodivergence is getting out of hand
@theflyinglatinoman6106
@theflyinglatinoman6106 3 месяца назад
36:19 TO THE MOON MENTIONED
@Outlandergod
@Outlandergod 9 месяцев назад
Manley has easily been my favorite youtuber since i found his channel abt a year ago because he actually takes the time and effort to make great videos matter how long it takes him
@realkingofantarctica
@realkingofantarctica 9 месяцев назад
BotW and TotK, to me at least, are examples of how a game doesn't have to be perfect to be a 10/10 *experience.*
@Scornfull
@Scornfull 9 месяцев назад
I don't think I've ever heard the term dog whistle being used in this context LOL great video as always man BOTW is more fun at least on PC with mods especially with the multiplayer mod that PointCrow made with help of his devs that unfortunately won't be worked on probably ever thanks to Nintendo it's still playable and enjoyable at least
@AceWolf456
@AceWolf456 6 месяцев назад
Honestly, the music while you’re not doing anything is unironically one of the most important pieces of Zelda atmosphere. Hyrule Field, the Great Sea of WW, any big open area in any Zelda game has its own memorable song. I did 100% of both BotW and TotK, and I can’t recall what the music sounded like while I was running across a field or moving a raft down a river. I think this is one of the worst places they could have dropped the ball. And I really hope the next Zelda game goes back to being a linear story with actual items and good dungeons. I want them to take what they learned from this and make something linear and good again. Something that feels like Zelda, not Nintendo brand Skyrim. Not that that’s a bad thing, I enjoyed my time with Nintendo brand Skyrim 1 and 2, but I find myself wanting another Twilight Princess or Wind Waker.
@ManleyReviews
@ManleyReviews 6 месяцев назад
could not have agreed more.
@tyboy329
@tyboy329 9 месяцев назад
i have never disagreed with someone’s main points harder but this is a very high quality video from a high quality channel
@DigitalWolverine
@DigitalWolverine 9 месяцев назад
I have to agree here. Good video, but I found many of the choices made by the devs compelling as part of a larger “puzzle” in how to approach the game. It was very satisfying figuring a lot of it out on my own (and more rewarding to not google locations of things.. you miss out on a huge series of armor quests if you do that).
@madnessarcade7447
@madnessarcade7447 Месяц назад
Nintendo: use ur imagination Gamers: UGH WHYYYYYYY
@jplays1999
@jplays1999 9 месяцев назад
Outstanding editing, fantastic pacing, and very well spoken/written. This is one of the best YT Essay's I have ever watched
@fennextheking2189
@fennextheking2189 9 месяцев назад
I will say, the depths have made finding those last few shrines SO much easier, because you can just flip between the surface map and the depths map and see what's missing. Completely removes the tedium, and I love it so much. Also, that Colgera theme goes HARD, especially the one Dragon Roost Island leitmotif
@whippycream1
@whippycream1 6 месяцев назад
Manley has yet to see the trumpet emoji 🎺23:47 Triggered all the world's horn players.
@Terrerfeu17
@Terrerfeu17 4 месяца назад
I dont understand why we cant have massive complex dungeons and a massive wonderfly crafted open world in one game. Cmon Nintendo, you have the talent to pull that off.
@tcg2717
@tcg2717 4 месяца назад
Oh man. Totally agree with the music part. I seriously miss the bombastic music in the previous zelda games. Shop themes, town themes, overworld themes. Man. I SERIOUSLY hope that the next Zelda game doesn't follow the botw/totk formula anymore. Maybe I'm just not the target market anymore.
@himanshurajput523
@himanshurajput523 9 месяцев назад
Tldr TotK is not BoW dlc. But BoW was the early access to TotK.
@jakedematteo2172
@jakedematteo2172 6 месяцев назад
No. They are both fully complete and different games
@BryanSolo_1
@BryanSolo_1 9 месяцев назад
Thanks for making this. The last Zelda game that I enjoyed playing was Link Between Worlds and that was ten years ago now. I was nodding along to your spiel about how something is “off” with Breath & Tears. Lots of great moments to be had sure, but it just isn’t the same for the reasons you got into. Well done
@capellozapellini6074
@capellozapellini6074 4 месяца назад
Finally, a Manly review I do not agree with. Was beginning to think it’d never happen
@therooster72
@therooster72 9 месяцев назад
in breath of the wild, after I beat the final boss, I immediately wanted to go back and explore the rest of the things that I missed up to that point. but in tears of the kingdom, once I beat the final boss, i had absolutely zero desire to keep playing. I don't know why. I had fun with the game. I just didn't feel like playing it anymore.
@jeffmiles4356
@jeffmiles4356 8 месяцев назад
Damn I’ve had the exact opposite feeling. I still played BOTW plenty after beating Ganon but I already had 100 hours going into Ganondorf in Tears and I’ve more than doubled that since
@dewersin
@dewersin 8 месяцев назад
It's because the final boss in TOTK is satisfying lol
@nachojordallorens4051
@nachojordallorens4051 8 месяцев назад
It was exactly the same for me. In my case, I think it was because I already knew the map from the previous game, so that sense of wanting to explore the world just wasn't there for me. Even if some things were different, the most drastic changes to the map I already saw from completing the main story, so I was left with no will to keep exploring every corner of the map knowing it will all feel familial.
@revwolfe
@revwolfe 3 месяца назад
Guess I should finally bump this game to the top of my “to play” list.
@Pupppeteer
@Pupppeteer 9 месяцев назад
Absolutely loved this video bro. I came back to it to give it the proper attention it deserved. Thoroughly entertained and informed throughout. You made a masterpiece right here.
@DunYappin
@DunYappin 9 месяцев назад
The editing on this is madness. Excellent work.
@Pro_K.R.
@Pro_K.R. 11 дней назад
I haven't even started the video and already wanna comment: That thumbnail is really funny, that'll make me giggle for awhile!
@Io.Celeste.
@Io.Celeste. 3 месяца назад
As someone who didnt interact with LOZ until breath of the wild, i love botw and totk. I one one point wanted to try the previous games, but it is really hard to go back when I've played something so advanced. They are comfort games for me. the vibes are immaculate. The open world is the perfect size. Just big enough to find new things every once in a while. It would have been nice if there were any links between between the games besides the zonai monuments in botw. I replayed botw shortly before i played totk and its such a different experience.
@Bishopmooremusic
@Bishopmooremusic 9 месяцев назад
Just found this account on your twilight princess video. I can tell you put a lot of work into these videos, it really shows. Production quality is awesome. Keep doing your thing man, happy new year new subscriber
@davidkilpatrick5654
@davidkilpatrick5654 6 дней назад
The lack of interesting music tracks I attribute greatly to Koji Kondo being less involved. Look at the roster of Nintendo games he’s involved in and I think you’ll find he’s responsible for most of your childhood favorites
@yolopukki567
@yolopukki567 8 месяцев назад
Seriously, you are one of the absolute best RU-vidrs out there. Can't remember the last time I laughed so many times from the same video. Great takes on what makes this game great and not so great. Keep it up!!!
@Player-mi9hf
@Player-mi9hf 3 месяца назад
Just died when Link stole those catalytic converters XD 23:05
@apieceofcoffee
@apieceofcoffee 9 месяцев назад
You hit a lot of points that made me bummed and frustrated with TOTK (and genuinely started missing BotW, but I think that's because it was that NEW NEW Zelda experience we hadn't had in like a decade). Number 1 I'd put on the list is their sneaky force software upgrades that eliminated a lot of the fun (or essential) duping glitches that made TOTK fun, because I sure as hell don't have the time to grind for rupees, arrows or Zonite in this economy. Great video!
@NotSomeOrdinaryGuy
@NotSomeOrdinaryGuy 9 месяцев назад
Bruh you're seriously criticizing the game for patching unintended glitches. This is proof that haters like you will always try hard af to discredit such a perfect game.
@avon_c6199
@avon_c6199 2 месяца назад
xD Oh my god the editing, with the puns, sfx and overal jokes sprinkled in here and there, is god-tier.
@Jade_Geode
@Jade_Geode Месяц назад
(Whenever I actually start making content) if I ever get asked to make a Tears of the Kingdom review, I’m not even gonna bother and instead I’ll just link whoever asked to this video because it offers my exact thoughts on the game while being a lot more fun to watch than my content probably will be
@ericawyeth
@ericawyeth 6 месяцев назад
Even after finding all of the stables, and getting all of the slip resistant armor. I STILL CANT CLIMB IN THE RAIN
@globaled1694
@globaled1694 4 месяца назад
wolf link would be so sick in a big world like this if he could run super fast and was actually mobile unlike the horse
@lizz8621
@lizz8621 2 месяца назад
This is crazy, your video editing is insane, im so glad I’ve found this channel
@tbird6031
@tbird6031 3 месяца назад
Saving this video just for the manscapped add because of how high tier comedy it actually is!
@DonutSwordsman
@DonutSwordsman 9 месяцев назад
No thanks on calling stuff gay as in stupid. Great video that aside
@ManleyReviews
@ManleyReviews 9 месяцев назад
Looks there’s gay, and there’s gay.
@rolandverde8771
@rolandverde8771 Месяц назад
19:08 two of my all time faves edited together
@ZmanVlog
@ZmanVlog 3 месяца назад
38:27 Midna: Dying Rain: Pouring Vibes: Crying Bokoblin: Advertising
@justsomejerseydevilwithint4606
@justsomejerseydevilwithint4606 4 месяца назад
Nintendo is outright unacceptable in how comparatively little effort it puts in to recent Pokemon games, given the ABSURD earnings they get off the property. Seriously, A FOUR MAN INDIE GAME had a DRASTICALLY better story than anything from the last two generations, and when they remade gen 4, they gave it WORSE QUALITY OF LIFE than POKEMON PLATINUM, which came out IN GENERATION 4. It's so sad to see that lackluster attitude is seeping into Zelda, too. Next thing we know, the next Mario game will have Super Mario World's ORIGINAL level of platforming in it, with NO other mechanics.
@562.anthony2
@562.anthony2 8 месяцев назад
15:23 they literally made a new potion/effect so you CAN climb when it’s raining
@QuisshyArchive
@QuisshyArchive 3 месяца назад
The queen gibdo fight is probably the worst zelda boss fight to ever exist. If you run out of arrows in the fight you literally can't do anything to kill the boss, you have to run after riju while avoiding tornadoes and gibdos to use the lightning thing, and if she gets hit even once then the whole charging lightning thing stops. if you want to try to lock onto the queen gibdo you have 50 other gibdos in the area that you lock on, and if you shoot an arrow while the queen gibdo is changing out of its weak state it just doesnt render the shot at all. Genuinely the only time that i have ever felt this way about a boss in any game ive ever played before, the gameplay just feels so horrible and janky, especially with the sages. and it infuriates me that we got the perfect amazing beautiful revalis gale replaced with the dogshit tulin thingy, revalis gale made bullet time so much more of a feature to the game, but now i barely ever have the chance to use it, and now getting up mountains is a nightmare if you dont have some doohickey to get you up there. sorry for ranting to whoever is reading this lol
@YourBoy_Jack
@YourBoy_Jack 2 месяца назад
36:09 Colgera boss fight music has left the chat
@Alan_Tec
@Alan_Tec 4 месяца назад
I've checked on the comments/description to see if someone mentioned it and could not found it, but the bg image at 00:34 of Midna is from artist SardineSama
@PatricksCrazyPlace
@PatricksCrazyPlace Месяц назад
Me: Just started playing last week...totally stealing the shit bike.
@averageordonian
@averageordonian 6 месяцев назад
Climbing in the rain does have two fixes (food and armor), but the armor is a little difficult to get for something so necessary
@swolecole8899
@swolecole8899 4 месяца назад
11:41 i hear the sly cooper music you cultured man
@notdistracted1289
@notdistracted1289 6 месяцев назад
Listen, I respect all of the criticisms of both of these games, and the experiences of all of the people who didn't have fun, and I haven't played many other Zelda games, but, personally? I had an absolute blast with both games, and the first like 20 hours of both of them gave me this incredible, childlike, magical feeling.
@thedevilsleutice
@thedevilsleutice 3 месяца назад
Zelda is like metal gear for me because it’s a game that you have to pay attention it’s a game that I can only play once it doesn’t replay in my head clearly. Ocarina of time would probably be the one I haven’t played in the longest time.
@harshvardhanjha4611
@harshvardhanjha4611 4 месяца назад
I think its like perfecting a formula over time. Just like anyother media, building upon the previous one by establishing the prior for money or credits. You cant just have a great game being developed for decades. And am sure the next one in the series would be even more near perfect gaming experience and have even better new improved mechanics, they only have couple of years in between to try nee things and work them around or remove them
@Kirkshelton
@Kirkshelton 7 месяцев назад
Learned there was an order to the cutscenes on Reddit way later.. "THERES AN ORDER?!!"
@Link_ye_Hyrule
@Link_ye_Hyrule 4 месяца назад
For the cutscene thing when I went to the mega shine I just fallowed the order of stone pictures on the wall 😂 watched it in order haha
@fry.master
@fry.master 8 месяцев назад
I just found your channel, I love how you're a sneaky car guy on top of your immensely entertaining presentation... subbed! ♥
@xandermartn4244
@xandermartn4244 3 месяца назад
Stone Talus's Theme is one of THE greatest boss themes of all time.
@XVI_The_Tower_XVI
@XVI_The_Tower_XVI 3 месяца назад
4:49 is that Summers by The OneUps? I see you. Respect.
@dragontamers1972
@dragontamers1972 8 месяцев назад
I found the room that shows you the order of the cutscenes. So I watched them *largely in order. (*not including ones you see from playing the actual questline)
@princessalora3178
@princessalora3178 3 месяца назад
Where the hell did you find that Ganondorf AI thing that was funny as shit I need it so badly lmaooo
@fruitysoupy
@fruitysoupy Месяц назад
fun video, dont know why you felt the need to include a slur though
@Karvan420
@Karvan420 2 месяца назад
Man I hope next game is gonna merge the two formats. More unique dungeons and bosses. slightly less clutter and open world nonsense because having 3 open worlds in 1 game that are empty is a waste of time. a little more quality instead of quantity
@NerdStuffGaming
@NerdStuffGaming 4 месяца назад
I like BOTW as video games, but NOT as ZELDA games.. not even close. I'm exactly with you on not having fun. I replay OOT, MM, WW & TP all the time. Fun every time. TotK is better but still doesn't quite capture that Zelda magic for me... Themed dungeons need to be better, special weapons n tools..
@sylverzenki
@sylverzenki 4 месяца назад
Also would like to add thank you for talking abbot the music of totk, tho i do love the subtlety of botw and totk they didn’t hit like windwaker or skyward sword and twilight princess. Easily could have made more the dungeons and cutscenes way better if they did. I love this game but compared to past zelda titles, (links awakening dx and wind waker being my all time favorites), totk did fall in that “i dont LOVE love it” category.
@sepphero9639
@sepphero9639 5 месяцев назад
The three things that "killed" it for me where A. the difficulty due to weapon fusion in some spaces. I'm that kind of player that loves exploring and normally that's a good thing in an open world I'd say but for TotK i had it so often that random enemies on the normal ground level just straight up one shot me that it got disheartening and dismotivating, also, when you reach spots before you are story wise intended to you get like a bit but are left hanging, producing the exactly same issue of disheartening the players exploration because you create hype and immediately drop it. Why make an open world if you end up pushing linear paths? And 3. Just the release timing for me. Thing is, you can guide players through an open world with simple tricks like geography or showing enemy strength by levels or just making stronger enemies visually imposing. think on lionels from botw. But TotK doesn't do that at many points, it just gives the same robots you find in the tutorial crazily strong sticks at some points.
@Seriph7
@Seriph7 5 месяцев назад
"I would chase after this thing like a white girl during an Adderall shortage." That's goin in my notebook of "random things i got from people on the internet"
@marvin-oo3om
@marvin-oo3om 9 месяцев назад
19:30 You could actually warp with your horse in botw using the ancient horse gear, but for some reason they had to remove anything sheika or ancient from the game
@PLASBEZ
@PLASBEZ 9 месяцев назад
They probably had tp get rid of ancient sheikah tech due to it all being vulnerable incase if there's another calamity
@TopBurger239
@TopBurger239 9 месяцев назад
nah you could get it back
@r86667
@r86667 9 месяцев назад
@@TopBurger239how
@TopBurger239
@TopBurger239 9 месяцев назад
@@r86667 it remembers the horses you had in the past game and gives them all their saddles n shit back
@dumbluckduckgoose9437
@dumbluckduckgoose9437 9 месяцев назад
@@TopBurger239 yes, but not the specific ancient horse gear. I had that one on my horse, and when opening totk it was gone. My horses are still here, the saddles n stuff not.
@archy2529
@archy2529 8 месяцев назад
You actually got me with that Ganon voice acting part
@toddfooshee
@toddfooshee 8 месяцев назад
I need to know what that extra bit was from. Mercer's voice acting for Ganondorf was incredible.
@archy2529
@archy2529 8 месяцев назад
@@toddfooshee probably AI? Manley did the same with Outsider in the Dishonored video
@legendarysoil1064
@legendarysoil1064 9 месяцев назад
Damn this editing style is sick as fuck. The amount of effort that’s been put in is genuinely impressive
@NuttyMongrel
@NuttyMongrel 9 месяцев назад
for real... probably the reason his last upload was 6 months ago lol
@thatguy5779
@thatguy5779 9 месяцев назад
This is just Nakey Jakeys style
@FarrSec
@FarrSec 9 месяцев назад
​@@thatguy5779 definitely inspired; still a ton of effort to pull of though
@albydaniels
@albydaniels 9 месяцев назад
I can see the influence but this editing style is far more detailed, for example he's added shadows when sitting in the zelda game, probably using After Effects@@thatguy5779
@TheGameCapsule
@TheGameCapsule 9 месяцев назад
You mean the visual effects. The editing is standard.
@GodOfWarBG
@GodOfWarBG 9 месяцев назад
The Tears spoiling you if you get them out of order completely ruined the story for me, I will never understand who came up with that idea.
@stringlightdoggy
@stringlightdoggy 8 месяцев назад
it’s the fact that linear games have been looked down upon recently
@StephenOwen
@StephenOwen 8 месяцев назад
It would have been so simple for them to always give you the next memory in order, like fundamentally just a bad decision
@jeddgangman4502
@jeddgangman4502 8 месяцев назад
It’s supposed to give you the story in a disjointed way to make every persons experience with the memories, unique and surprising
@jayevans6146
@jayevans6146 8 месяцев назад
Because the Tears don’t “spoil” you. Literally the order you get the Tears scenes don’t fucking matter because it all happened already. It’s not that important to the current story. The only Tear that matters for the story is the very last one, and you can only get it *AFTER* getting all the others, regardless what order you get them. Jesus Christ this game really is a testament to how fucking idiotic and inattentive people are. They play a 300 hour game for a fraction of that and don’t know how to think or shut their fucking mouths.
@LunamrathP
@LunamrathP 8 месяцев назад
@@jeddgangman4502 Instead it made my experience unique and disappointing.
@TheAngous
@TheAngous 9 месяцев назад
Aonuma and Fujibayashi declared before game awards this week that they are already working on the next zelda and that it will not be a sequel of BOTW/TOTK. New Link. New Zelda. They also said those powers of construction in TOTK will never be back again in future titles to make TOTK unique. As for the "short" dungeon they explained they didn't want the player to find an item on that dungeon (like other titles) that could broken the game. Kinda same stuff as "we made weapons durability low because we don't want players to go into Hyrule Castle, find big weapons and destroy the game" .
@TheBreadPirate
@TheBreadPirate 9 месяцев назад
Careful how to interpret the interview. Fujibayashi was talking about the world of Hyrule, not the characters of Link and Zelda. They could very likely continue the narrative in a new world. "As I've mentioned previously, with Tears of the Kingdom, we were seeking to build on top of the world we created with Breath of the Wild and really exhaust the possibilities of what we could put into that world. I think it is - to use a bit of a term - an apotheosis, or the final form of that version of The Legend of Zelda. In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created." -Fujibayashi
@Pendji
@Pendji 9 месяцев назад
Nobody will remember the gmod features when talking about the game in the future.
@repingers9777
@repingers9777 9 месяцев назад
​@@Pendjiumm?? Yes they will theres a huge community around it 😂 and its the most unique part. People who are too dumb to think for themselves wont i guess?
@Pebphiz
@Pebphiz 9 месяцев назад
@@Pendji What are we supposed to remember? The story? "So that was the imprisoning war..." X4
@mitchjames9350
@mitchjames9350 9 месяцев назад
I hope they make it more serious and the combat more refined.
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