For me the more realistic the game is, the best the game is! My dream for F1 games is that after every real race, the devs will update real times and results to compete against.
@@Toon1893 they have much more that they can do (to be a sim) but they choose not to. they need to maintain and also if possible increase their player base. that's almost their company motto.
@@Ramazan_Durak agree thers things they can do to improve the game, but to get closer to a sim it depends on how much they "and" also the player is willing to spend......but still won't get close to the real thing even if spent thousands
The problem is that traction was never realistic in past few games to begin with. It always felt like the cars had no traction compared to real life, so if they changed it, it's for the better
I’m so confused. I just started with the last game and got myself a seat and wheel setup and I feel like i had so much more traction and control before the patch. I’m spinning out and losing control or traction much more now and I don’t get why when everyone is saying there’s more traction.
@@uSACRIFICE based on tunes I used before the patch and liked. Any recommendations? I tried adding 1 to front aero and 3 to the rear. Also tried softening the front and stiffening the rear a bit and it seemed to help. Just wondering if there’s anything else I should try.
@@aaronpytlak9 funnily enough I believe you should be having way more understeer with this patch. At least thats what I had. I have had to really invert my downforce a lot. Adding front downforce or/and lowering rear downforce was a gamechanger for me. I have had to defo test a lot of things tho. Just adding and taking away clicks of downforce every couple of laps to see what works best. Also, I felt tyre pressures need to be lowered massively(massive gamechanger) as it gives you much more traction which should prevent you from spinning. Maybe try changing transmission it is I believe. I felt adding off throttle diff helps a lot. Many people run 50% but I advise you to run 52/53 and maybe even 55 when u spin a lot. Hope this helps
@@aaronpytlak9 Stiffening the rear will give you less rear grip. Stiffer suspension gives you less grip, but more responsiveness. So exactly the opposite of what you’d want. You could turn down the differential on throttle, and work on short shifting and throttle management.
I prefer a more realistic grip, especially if more grip is more realistic. We're at a disadvantage already by not feeling any G forces, tire slip, etc, I don't need the additional "challenge" of less grip than the real car.
@@obiwankenobi6317 No argument here. Just saying it's a disadvantage as far as our perception of what the car is doing. We have to make due without it, so the last thing we need is an even more slippery car than the real one.
I've been racing at Paul Ricard in GP mode, medium race, 100AI as Perez all week and winning races. The average AI lap was in the low 1:34s. With 1.06 the AI has gotten nearly 2 seconds faster and I could barely hang on to P6. Tire temps are huge factor now. Using your setup my tires hit 105 degrees by lap three, grip fell of a cliff and the AI left me in the dust. I will have to try lowering the pressures to the minimum and slowly bring them up to find the new sweet spot.
Playing this on controller pre patch was insanely difficult. In my team the car was so bad I couldn't drive it without TC even at high speed the car would just spin out
@@ICR_Frizzstroyer Ah not really, turned TC and ABS off after like 2-3 weeks of playing on the controller when I first started playing F1 2019, then never had TC on in F1 2021 either with the controller. What did the trick for me on controller was rebinding throttle and brake to the right analog stick up/down. This gives you more precise control over the throttle (for no TC) and brakes (for no ABS) than the triggers do. Try it out, at first it will feel weird I guess, but you have a lot more precision that way once you get used to it :)
I think this patch is much more realistic which is good for accuracy and immersion, but as a competitive game the more difficult version created more of a skill gap
But shouldn't the tires behave differently at the limit? I would expect that at the limit it would require real skill to keep the car under control. Am I wrong about that? Or is it under limit you have plenty of griip then you suddenly go over the limit and lose control?
I spun so many times last night (with the new update). Not due to traction, but in the fast sweeping corners. And yeah, tyre temps is a huge thing to get right now.
yeah dont feel to bad. seems to be a bigger issue now. i've spun hard on corners where i would NEVER spin in prior seasons. right after the patch a lot of those long sweeping corners seem to have so much more potential to spin. (singapore final corner was flat out no problem before, now i have to be mega careful on the throttle or you just bin it into the wall)
When I started the game up, without knowing there had been an update, I really struggled to even stay on track. Tyres wouldn’t come to temp and I felt like I had no downforce. So to find out there’s been an update actually making it easier is a bit puzzling…
I really like the fakt, tyre temperatures finally matter. Before, you could basically do quali-laps in the race. Now you need to adjust the setup and be a bit more careful about your tires. As it should be
I like that they’re trying to make the game more realistic. I’m saving up my money to get a better racing setup, so I don’t have the game, but I can’t wait for when I get my new setup.
Mechanical Engineer here. In any car, when you exceed the tire's maximum lateral capabilities, the torque that you feel when turning the wheel (self-aligning torque at the tires) drops off significantly. It is an inherent quality of tires but it acts as an indication of understeer for the driver. You can feel this sensation in your street car, or kart, or even in realistic sim racing games. Getting used to this feeling will be to your advantage as a driver
I haven’t had played the patched version yet but it sounds like an improvement. My gripe with the release version (&1.05) was you could spin without any feedback at all through the wheel so no chance to correct it which is stupid. It’s ok saying the original model created a skill gap but when you watch anyone like Jarno playing and notice that he’s almost never going beneath 4th gear then that’s not a skill gap, that’s a bug. If the F1 drivers say the old model was wrong then let’s see if they think the new model is better. It’s supposed to be a simulation after all
And having done a few laps I can say it’s definitely a step in the right direction. It seems very unlikely that the likes of Mercedes spend all that money building an 8 speed gearbox where 4 of them are almost unusable. The patch means the cars can be driven using the correct gear for each corner. There’s still skill involved, you can’t just stamp your foot to the floor in second gear, but you can now use second gear where previously it had to be feathered to the point that I could outrun in my Ford Fiesta!
I'm playing on a controller with almost all assists on. I was in Imola using your setup and last night i finished half of the race then saved it. I was in P2. Today i opened the game and all of a sudden the tyre temperatures went out of control. It was almost undriveble. I could hardly stay on the racing line. I had to retire because I was losing a second per lap.
I feel like (pc wheel player) the force feed back has been improved. It felt like the rear end was more predictable and had an easier time feeling when a spin was about to happen. The cars feel more stable to which is nice
Such a shame they updated it. I much preferred the older handling model. It was so much more engaging to drive compared to any F1 game. Even more disappointing was a promise from David Greco not to change the game. But ended up doing it anyway. All that was needed was maybe a small change to the traction. The force feedback has completely changed. You used to be able to feel the understeer building up on the exit of corners, now that's completely gone and the feeling of the limit of grip through the wheel is completely vague. So disappointing, it was their best F1 game in years. Sometimes developers just need to stick to their original interpretation of what they intended instead of pandering to esports and real life drivers in the chase of "realism". Same happened with Gran Turismo 7. The game wasn't originally intended for this. So disappointed. Trust your original instinct, forget all the noise about realism. It's ultimately a game at the end of the day
I think they made these changes to make the game more playable for the pad players and especially for the "normal" players. Tbh I did not like the changes at all but I can understand that they changed it. What really sucks is that you can run over sausage curbs and it won't punish you like before, you will see that in the first sector at Imola
I have to disagree, I drove Imola on the patch yesterday and although the traction has improved noticeably it is still very easy to lose the car by scraping any curb and especially clipping a sausage curb, while the car is easier to keep on the road, it's still punishing to take it off the road
Yea I gotta disagree, if you have played any other SIM you would notice how horrible the last handling model was, having wheels spin in 5 gear is absolutely ridiculous
I liked it before the patch I’m using a controller for the ps5 I feel it’s got a bit harder after the patch I was constantly spinning the car cause the triggers don’t do anything now but starting to get a hang of it now just need to keep learning and practicing. Great video as always 👍
I'm annoyed about this because vanilla handling suited me the most out of any of the recent games. I went from top 5% on time trial to regularly in the top 1% with lap times closer to the likes of JD. Agreed that there was a higher skill ceiling before this patch but if its more realistic then I can't really complain.
It was the opposite for me. Always been a no-TC player since F1 2018, top 10% each track yet on F1 22 I could not play without medium TC or else the car would spin like hell, even in 5th gear
Same, I absolutely loved the original handling model of this game, you had to be very precise on the throttle and delicate with the steering so I managed to regularly get well within a second of the world record in time trial. I guess I'll have to see for myself what the changes feel like in game but in theory they should be pretty disappointing. I for one would've been okay with trading a bit of realism for a higher skill ceiling in game, but oh well, it is what it is.
it is supposed to be a game for everybody, and if you want this game to be developed every year at least people like me should be able to complete a lap decently. Not everybody has a wheel and the time to invest to learn how many atoms of force should you exactly apply if you want to do a decent exit of all the turns of every circuit. It's madness
@@Naindurth Traction control exists for this exact reason, which means the game should always stay accessible to virtually everyone, regardless of how tedious it is to drive without it. Besides, it's always been borderline impossible to drive without it on a controller, so not much should change for controller users anyways.
@@atomxalphabale1043 yep fully unplayable now unless I drop my difficulty down loads which I don’t really want to do. I’ve gone from 86, tried 83 but still so slow. Will i have to go to 80?? It’s a joke
I was doing TT for a couple of hours this morning and knew something was off with the steering going light. I had no idea there was a patch. Hopefully turning off understeer enhance will resolve the issue.
I feel like they changed a bit more than the patch notes say - so its maybe unintentionally. For example tyre temps are getting way higher than before with the same setups. I still have a question about setups in general tho, i feel like its one big mystery atm. Some say the geometry should be r-r-l-l , others say r-l-l-l (to start with), same for wings, rollbar, rideheight and suspension - should the front be higher than the rear or not?? Can u maybe make a (update) vid on what u currently think is the best? Keep it up ❤
Tire temperatures really changed a lot. I used my usual Spain setup and before the patch turn 3 was easy flat, nowadays the rears just overheat and losing the rear is quite easy.
By the sound of it from the descriptions this sounds very good, the steering going light more when understeering should make it easier to correct for understeer rather than be confused why the car's sliding off and yet it felt the same as ever like in older games lol I guess CM have realised you can make a game more realistic and actually easier / more accessible at the same time!
Amazing to hear those kind words about me thank you ❤️, hope to race you soon again💪 I dont know what to think about it now tbh. I liked the old build because it was a challenge and only the best could master it now as you said it feels way to easy. With the tyre temps it feels really random depending on what circuit you are but you really need to be more smooth with turning and traction.
I’ve just bought this game after playing f1 2019 for years, I have to to say low speed traction is super difficult I get little feeling through the wheel as to what’s going on with the rear and spin a lot coming out of hairpins, also high speed when the cars fully aero loaded the rear just snaps wide with no feeling before or warning through the wheel just bam and you’ve done a 180
I think it was better before. The Handling was very cool but now it’s more realistic. Idk if it’s a step in the right direction. Unfortunately I like oversteery setups more than understeery and now the game is more understeery which I don’t like that much
After reading these comments, I now understand that I'm in the vast minority here. The patch has definitely made things better (not perfect), from FFB on my wheel (not Fanatec) to the AI, tire (tyre) temperatures, setups, etc. What I found really interesting when playing with the setup on 108 AI is that the stiffer your springs, the lower that you can run your car without scrapping. In "flashback", you can see the floor actually lower as you gain speed, rise when you brake, and shift left in a right corner or right in a left corner. Obviously, running more stiff loses curb performance, but it seems that the ride height actually generates downforce now, and the suspension is actually somewhat realistic. There's still too much acceleration, grip, and tire temperatures are too easy to manage (especially the AI who don't experience tire temperatures when they should). I also seriously wish that they'd fix braking. You shouldn't be able to run 50% brake bias without locking the rears and sliding easily. Most F1 teams use 55-66% front bias. De Vries used 52% accidentally in qualifying and immediately locked the rears. It was extremely unstable. The brake temperatures should actually matter, especially on the smaller rear drums. Running 0-0 wings and not locking is crazy. They tried this on F1 2021, but the E-Sports guys complained and got it changed. That's so stupid. Also, upgraded chassis models. So, there's still simple things that I would seriously like to see in the game that are easy changes which make the game more realistic and intuitive. They've taken some good steps, it's just little things that they really need to implement.
You have to understand that the majority of people who play f1 22 are using a controller, and the game even on medium traction control was incredibly difficult before the patch, and you couldn't use full TC, because you lost to much time. So this is a welcome change imo.
@@battlefieldfan111 codies should try to make the game realistic then all types of players should try to learn it and improve instead of giving up and complaining instantly
@@battlefieldfan111 they removed vibration on triggers, that’s nonsense, 1 year ago I was fast now I can’t stop spinning the car because I don’t feel it
I mean just git gud. It’s not that bad if you show restraint and know how to rotate the car. I see most people driving with understeery setups thinking it will reduce on-throttle oversteer when it does quite the opposite.
Funny that you think it's too easy to get onto the power as there's people constantly spinning out in front of you. The game should always strive to be as close as possible to realistic
one of first things i said to my friends about f1 22 is that assetto corsa f1 22 mods are easier to drive.. its often the issues with simcade games, they tends to make hard to drive for the sake of it GT7 used to be the same
The game feels so much better now. The cars were undrivable off corners. In my opinion the biggest difference on the new patch is when the car slides a little bit you can control it like in a real car. With the previous model and kind of rear slip and you're going around.
It's a little bit backwards for casuals. TT set ups locked to 97% temps lulling you into false sense of security if you don't know how to mess with set ups or save tyres for race strats.
I think they've absolutely ruined it. Compensating for the casual player and have turned it back into an arcade game. It was so much better before patch. When physics are unrealistic, your mind slows you down before the game does
10:44 i have to say, i drove and i feel like i haven’t lost that much speed bc i too like to use lower gears as well, but honestly, if they have a handling model they shouldn’t change it after a few weeks. I feel like a lot of people are upset or frustrated about it and i understand. That’s like if call of duty changed their engine 4 weeks after the game came out, everybody would go crazy bc you have to get used to it once again. I actually enjoyed the skill gap you mentioned as well as it really rewarded patience and a good feeling for the car but after getting used to the new model i guess everything will calm down eventually. But codies should really release a game that doesn’t play like a beta version, hopefully next years game actually drops when it’s ready, without a million bugs lol
shall we talk about how much its changed the game play as well - im doing career mode build a team, finally got to the top of the performance chart, mclaren are 7th and yet they win everything and most of the time setting the fastest sector times - my difficulty is at 57, i lowered it from 60 about a week ago to make it a little more competitive for myself, rather than being ruined by the AI straight line speed, now all of a sudden since the latest patch its back to me losing about 2/3 seconds a lap. to other racers - im a casual player, i use the games preset car settings but tweak it here and there for aero and things, and i use a controller on ps4
Great heads up video on the new patch - really useful, thanks a lot. I wonder what Charles Leclerc thinks of real life handling right now eh? Bottom line - which tracks do you reckon need min tyre pressures, and which can still be run on max? Anything else by elimination we can stick in the middle to be safe.
The official F1 Game has to recreate the Reality of a F1 Cars Handling as close as possible to the game engines limitations. This is what this patch FINALLY does. The Traction on the last games was abysmal. Real F1 drivers like Norris confirmed that. Also this years cars are understeery and you have to feel that ingame. Very good job. Looking forward playing 1.06.
But the ai seem to not get the update they are like 2 seconds quicker with an already overpowered ai you have to lower it by a substantial amount which is complete bullshit
Haven’t played the new patch but it should be better having heard what you had to say about it. I wanna learn without any assists and if the grip is matched more to having traction then I’m happy to hear.
In my opinion I like this handling even more than the old one... I must say I didn't rly enjoy playing f1 2021/2020 and rather went to AC, except for racing with friends, which was always fun in the older games (apart from the online lobby problems xF) I feel a little more confident in the car to put it in a nutshell and it's more fun to drive for me
I played a couple games and just feels completely wrong to me, huge step back in my opinion, as you mentioned the wheel just goes light and I’m not able to get as much info through the wheel as I was before, quite disappointed as they changed something that was good… example: turn 1 at Japan, wheel instantly going light and making you run wide, maybe it’ll be something that you’ll need to adapt to but out the box first impression are not good
@Limitless 1) understeer mechanic yes thats how it should be the wheel should go lighter when you understeer many other sims do the exact same thing and as far as iam aware that´s how it should be. (i cannot comment on how it feels in f22 as i don´t own the game tho) 2) what about tyres? is the harder compound the faster one? as far as iam aware teams in real life choosing the harder compound as they get more fast laps out of it than a softer one. that´s something i personaly would be very curious about.
I've played for a while with controller and oh boy it's impossible to drive. First of all tyre temperatures fly all the way in one speed corner and then I'm spinning like crazy. Plus automatic transmission is absolutely broken, it's always in rev limiter for a while.
Love the new handling! I hope it brings more players, and the current TCS assist players can now easily phase out TCS and get faster! Just remember those tire pressures 3 or 4 notches down 9/10!
You should make a series where u watch one of our races and analyse it in detail sort of like stylosa did with overwatch if anyone has seen that Lol sorry JD I know I posted this on another video
Having finally mastered no TC in F1 21 with controller F1 22 just felt impossible I could maybe hook a lap or 2 together and then just a spin under traction. Genuinely I have felt like giving up on this game so excited about the update
Agree... the old patch was way to slippery at high speed. I was making mistakes that I would not do in Rfactor2 and Assetto Corsa. But the sound is a bit strange in the new patch... a bit to "ratteling" if that is even a word.
@@koendejong6613 Yes it is. If I would try to put a number on it I would say at least 25% easier than the 21 game... maybe more. I am a casual racer with Thrustmaster T300 RS wheel and for people with my skills its much more easy to drive F1 now than ever before without using traction control.
I just downloaded the patch and it feels the exact same for me??? And i can say im a pretty good controller player whos done league racing and im consistently in top 3/400 on time trail, in dont get what has changed
The one thing they need to fix is the aggressive nature of the AI drivers, I’ve done lots of races and they are trying to ram you of the track, I’ve also notice minor glitches with the pit radio where they say Ferrari driver took the lead and it could be a Mercedes’ or rb that’s taken the lead
I might be one of the only controller players in the world who actually liked the previous traction model😂 I was regularly the quickest under acceleration and noticed the wheel players struggle more, mainly it was that vibration in the controller that allows you to find the limit of tire grip better, specifically with throttle and braking. Even without that, the audio cues help a lot, mainly if the revs remain consistent when you release the clutch, it usually means too much throttle and adjust accordingly. Now it seems like that input sensitivity and skill buffer is gone
I’m frustrated because the change is so massive … I was getting the hang of the initial gameplay and I’m still a beginner and now it’s like learning all over again 🤷♂️
To get back on the power is differently easier now. I went 2 seconds faster on my Baku time trail. The skill gap has been diminished significantly now. For the career mode I'm happy but online not so much...
Why did they remove the vibration on triggers for pad players? I mean for traction, now you don’t feel the car, I find impossible to regain the rhythm I had until last year’s game. I can’t stop spinning because I don’t know which is the limit.
I don't know about everyone else, but the patch for me is not only a step backwards, but a step back to 2010; I am struggling to turn a single corner, with zero throttle, without losing the rear
For me, it wasn't a skill gap. It was more of a pay gap. The better your pedal and wheel were, the easier it was for understanding the limit of traction. So I'm ok to make it more realistic... Even if I would prefer to feel the car better than how it feels now.
never used TC, but couldnt handle traction on f1 22, my problem is/was that medium TC is 99% full TC, i need a light mode but maybe with 1.06 its like that. also the tyre warmup is a bit ridiculous imo, softs need 3/4 of a lap to be quick like wth. AI have their hards warm after 2 corners -.-
Hey JD, with the way the game handled before this update I was using lower diff settings in my race setups because you reccommend that in your setup videos. Using that I was much more consistent over a stint in comparison to higher differentials, mainly on diff. After this update to the handling model and how much easier it is to get on the power, do you still reccommend lower diff settings for race setups or has thay changed?
I was doing the same, and even on this patch, low diff is still almost mandatory on my little tests. May be you can raise both by five points, or trying to master throttle application and go higher. It's weird because diffs in race cars are very important to dial the amount of oversteer you want/can tolerate when on/off throttle to help rotate the car. This game has made diffs settings useless at this moment.
Hey JD nice video! If you'd be ever so grateful to do a comparison video for the controller before the patch, that'd be just great for a beginner like me :) thanks!