@@Kimberlysauce You didn't have to go into a store menu and get it, it's automatically put into the game when you update it. Therefor making it more an 'update' than a 'DLC'
i mean technically u could call it a DLC AND an update, dlc is literally downloadable content, an update IS a downloadable content, plus it wasnt there at launch and sega themselves called it DLC so.. But yea it wasnt paid
11:31 Are you Fucking kidding THIS WHOLE TIME, THIS WHOLE TIME, there was a power up that made that level easier?, Bro I died SO many times in that final Knuckles section, you have no idea, I almost gave up completing the game because of it, and you're telling me right now, it could've been easier, if just payed a little more attention and got the power up, man my life is lie
Oof, that’s rough. My main problem was getting through the corridors before time resumed. It was always a butt clencher when I made it through by the skin of my teeth.
Bashing on Shadow The Hedgehog with "I don't ever intend to play it" because you have this perception that it sucks from other people's recounts is incredibly silly. Don't play it if you don't want but you could avoid the tired "game is bad and unfun" commentary.
The most difficult part of Shadow is the Expert Mode Circus Park. In Expert Mode, you play through every stage in the game sequentially. A lot like Egg Shuttle in Sonic Colors. The difference is that Expert Mode radically changes the level design that requires you to have mastered control of the game and knowledge of some more in-depth speedrunning tech. What makes Expert Circus Park so difficult is the route you are forced to take in the middle of the level. You must jump across an extreme large gap, hopping along barrels and flaming hoops. If you mess up, you die and have to redo it all over again. These hoops are positioned in such a way so you HAVE to short hop over them AND land on the other moving barrel at the same time. The worst part about this is that this is the one single area in the game where Chaos Control WON'T carry you to safety across the chasm. It will drop you into the pit if your meter runs out halfway through. The chasm is also large enough that you damn near NEED a full Chaos Control meter to cross it. Without utilizing the Chaos Control menu warp glitch for infinite meter, this section of Expert Mode Circus Park becomes unreasonably difficult and tight for even experienced runners.
So if we're going to include Expert Mode, you're not going to talk about Expert Mode Cosmic Fall? The jumps in that version of the stage are brutal and you need to be really patient, and the checkpoints aren't very nice either. I breezed through expert mode except the Cosmic Fall when I played
@@levthelion71810 My memory is very hazy on Expert Mode Cosmic Fall, so take it with a grain of salt. From what I remember, the only real stand out changes were the platforms rotating/moving at triple speed, the light speed dash shortcut trail being removed entirely and Shadow needing to actually climb to the topmost platform instead of falling down to various platforms before taking the 3 rockets up to the "computer room."
Damn, that does seem extremely difficult. I am going to have to check that out if I ever play Shadow on a 100% save file for the game just to eat things out.
I'd argue that the hardest part about Sonic Heroes is the special stages They're not that easy to play through (and are needed for the final story) and the method of accessing them is pretty much no-hitting a level
I'd say the hardest part of Sonic Mania (Plus) would be the Encore Special Stages. The normal ones I have no trouble with, I've memorized them all by now and can reliably get all of the Emeralds before Studiopolis. Encore Mode, on the other hand... those stages are cruel and unforgiving even on a good day, and when you compound that with Encore's altered level design and strange Big Ring locations that completely throw off someone accustomed to Mania Mode, getting all the Emeralds in one playthrough would be a _very_ tall order.
Oh wow, I actually didn't know encore mode changed THAT much of Mania's level design. I thought the stages were basically just recolors of the original ones.
@@Plexi.T Yes and no. Aside from the Special Stages, much of the stage geometry and "landmarks" are still recognizable according to one's memory, but many key points and routes are changed and have different object layouts.
Here's mine: -Sonic 1 - Labyrinth Zone -Sonic 2 - Special Zones -Sonic CD - Getting the good ending w/o the time stones -Sonic 3&K - Sandopolis Zone -Sonic Adventure - Big the Cat -Sonic Adventure 2 - Mad Space without using the hint monitors -Sonic Heroes - Its ice physics controls on top of Team Chaotix campaign -Sonic & The Secret Rings - Playing the game lol -Sonic 06 - Silver Dusty Desert without glitching through the door -Sonic Unleashed - Eggmanland Hotdog Vendor -Sonic & The Black Knight - Merlina -Sonic Colors - Getting all Red Rings and S Ranks -Sonic Generations - Beating the final boss without getting hit for an achievement/trophy - Sonic Lost World - A tie between the snow level and the special stages on the 3DS version -Sonic Forces - Buying the game in the first place -Sonic Mania - Final Boss with the 4 main EggRobo - Sonic Frontiers - Going for 100% clear on all the islands
I totally agree about Sonic 2. I played this game when it came out, and have been playing it up to Sonic Origins, and I have never been able to beat all the special stages. The main game is much easier than those stages. And damn Tails for not reacting as fast as you and losing rings.
You think Sonic 2's halfpipe is bad? You've never plated Sonic 3D blasts Saturn version half pipes. It has all of Sonic 2's problems plus pits of doom, speed up sections, and the transparency effects that mess with your visibility. Not to mention that you can only get one per level and both Tails and Knuckles take all your rings in exchange.
sonic 2 special stages are not that difficult, ive only beaten this game a few times on both the original and origins, and have never went without collecting all 7 during chemical plant zone at worst ancient ruins. its about memorization and timing. even with tails it is not that difficult, time all your movements and jumps ignoring sonic and envision yourself as tails with input delay, get timings down and its a breeze, im sure youll get it eventually
I love the tone shifts when you talked about Rise of Lyric and sonic forces 💀 Like you got to have recognized that those games are worse than 06, cause those tone shifts are just so fucking funny bro
One other hard thing about Eggmanland. Hot dogs. Now,this will only matter to achievement hunters but basically in every hub world, there's a hot dog vendor who will sell you a hot dog unique to that hub world if you clesr either the day or night stsge under a certain condition. These hot dogs are required to get the achievement for eating all the food items in the game. The challenges can be a bit tricky but aren't too bad up until Eggmanland. Once you beat the game, you can visit a Eggmanland hub world where you can take on the challenge of beating Eggmanland in a certain amount of time. The kicker is if I recall correctly, you don't get any checkpoints. You die, you restart the whole thing.
The way we beat most games back in the 90s was hours of dedication til you just knew the map honestly. Mind you idk when I’m getting a new game cause I’m a kid with no job, so you’d just play tf outta games you had
Here's mine: Sonic 1 - 3rd Special Stage. Sonic 2 - Beating the game as Tails cuz he have no Super Form for the Chaos Emerald!? Sonic CD - Zones Time Attack. Sonic 3&K - Beating the first half of game as Tails cuz he have no Super Form for the Chaos Emerald!? Sonic Rush - Beating the bosses on normal difficulty. Sonic 4 Ep. I - The Special Stages & the final boss. Sonic Colours - Getting all Red Rings & S Ranks. Sonic Generations (console) - EVERY STAGE THAT COMES AFTER GREEN HILL! Sonic Generations (N3DS) - Getting an S Rank on Radical Highway Act 2. Sonic 4 Ep. II - The Special Stages. Sonic Mania - Getting all the Chaos Emerald on Encore Mode. Sonic Forces - Clearing Stage 30 within 270 seconds. Sonic Frontiers - Final Horizon difficulty spike. Sonic Superstars - Egg Fortress Zone with it's Act 1, Act 2 & Final Boss, TRIP'S STORY FINAL BOSS & Last Story Boss.
17:50 Dude, I beat the game today, I decided to play it again this week because I used to play it as a child and never got past the Silver boss fight. That ball puzzle was definitely the most time-consuming mission out of the whole game. I spent 40 minutes on that mission just because of that ball puzzle. Aside from that, the second hardest was probably the tornado in Crisis City, and the third one is the End of The World, I went through this last one this morning and I think I've never raged so hard at a game in my entire life. There are absolutely no checkpoints other than getting past each character section, and if you lose all your lives you have to start all over. I got it on the second try, on the first try I actually ended up losing all of my lives on the Shadow section, which also happens to be the last section of that phase. I think the End of The World takes the second place in front of the tornado though, the only reason why I was able to make it on the second try is because I watched a playthrough. Edit: And now by watching the video I feel even stupider considering on the ball puzzle I didn't know you could use Silver's melee attack to push the ball, so I kept using his Psychokinesis to hold some vases I could find in the surroundings to lightly jab the ball with it and get the ball to move 💀
22:22 The current Sonic ambassador in Japan took several hours to finish Terminal Velocity Act 1 and got a 0 score because she didn't know that dying without checkpoint still has the timer continue (meaning you will lose the score bonuses given to you) unlike if you pause and hit restart. Reminded of the fact that quite a lot of Sonic fans on Twitter turned on her when someone posted about that moment to the point they even preferred Arin.
Yeah, Sonic fans and people in general can be pretty toxic when it comes to that. I'm all for joking about people's skills when playing video games, but NEVER to the point of actual bullying.
I'm surprised you didn't mention anything about Trip's final boss in Sonic Superstars. Did you find that one easier? Same for the Super Sonic boss, no mention at all.
Yeah to me the secret boss was definitely the hardest part of the game. Not necessarily because of the difficulty but because of the really tight timer and the unreliable ring spawns
I’d say the hardest part of unleashed is the final boss, because a game over will send you so far back. In Eggmanland, there’s a bunch of lives given to you and always just before the really deadly parts
Yep, that'll do it. I wonder if the game devs actually played through the level before after they made it to gauge how difficult it is. I would pay to see that lol.
The level itself isn't hard imo but getting 3 stars is definitely very difficult. The fact that taking the high path is slower than taking the low path at some point contributes to that
As someone who played the entirety of Shadow the Hedgehog all 10 times, the ARK mission where you had to kill all the 50 Artificial Chaos was miserable. I had to look up how to beat that fucking mission. The rest of the game was a breeze, and I actually enjoyed it a lot. Also, I'm surprised you didn't choose getting an S rank in 1-2 as the hardest part of Frontiers. I never actually struggled with the pinball puzzle.
Just to share something if you did not know. Sonic 2 allows tails to be controlled by the second controller making the special levels a breeze to complete if you have a buddy helping you 😃
Most of my least favorite things from the games made it onto the list, I'll only cover the games I've played. Sonic 1: The most annoying thing for me is the Spring Yard Zone Boss, sometimes as I'm jumping to land a hit, I end up getting hit by the spike under Robotnik's vehicle. As for Labyrinth Zone....I only hate Act 2 mainly because of that endless waterfall section, the boss wasn't that big of a deal. I think it's a skill issue. Sonic 2: Yes, the special stages. I too used the cheat to get the Chaos Emeralds. Metropolis Zone was a bit of a challenge, the enemy placement is awful. S3&K: Freaking Sandopolis, I agree. Even though I watched several playthroughs of it beforehand, I still had trouble getting through it. Shadow the Hedgehog: Didn't have trouble with any of the stages. Well one day when I wanted to play the game and got to The Doom, I was COMPLETELY LOST. I literally forgot the layout of the stage that I had to look up a playthrough of the level just to get the Neutral Ending. Sonic Heroes: Rail Canyon for Team Chaotix, half of the time I had no idea how to progress near the end, it involved a switch to change the direction of the rails, I couldn't find it at first. And Mystic Mansion for Team Dark, I could NEVER get the A rank in that stage no matter how many times I tried. Sonic Unleashed: Eggmanland for sure but the PS2 version. Took me forever just to get the S Rank on the first Day Stage. The Night Stages weren't that bad but there were some sections that were so dark that I had to rely on the map of the stage at the corner of the screen. I should've mentioned this first but also the Adabat Day Boss, I was stuck on that Boss for WEEKS; Quick Time Events and the very few moments you have to attack Eggman, I was so relieved when I finally beat it after so much trial and error. Another thing, those hidden items you were able to find in the Day and Night Stages to unlock stuff like the music, concept art, and the cutscenes; some of those items were hidden really good, adds a bit of challenge. Sonic Colors: Uhh not a whole lot. But there was this one act in Asteroid Coaster (forgot which one) that I had trouble with, I remembered it had to with the gravity in order to get to the Goal Ring that was nearby. And yes, I too struggled to get all the Red Star Rings, and since I loved to explore the levels, most weren't hard to find but there were times where I had to look up a guide for some of them. Oh and the Final Boss, no it's not difficult, I just couldn't get the S Rank. I've gotten every single S Rank except that one. I spammed the Quick Step up to the point where it stopped giving you the 1,000 points bonus and nothing. I could never get that S Rank and it annoyed me because I had the game at 99% complete.
Dang, I was glad I got a lot of the obvious ones down. It feels good to know that a majority of people struggled with the same things I did. Thanks for the comment.
The stages are nothing compared to getting the true ending. You think the Diablo is bad?! Try fighting it in four different routes. And don't get me started about the Egg beater and the Egg slot machine.
@@aliastheabnormal I never had issues with the Egg Beater or the Egg slot machine, they were relatively easy bosses for me and I never managed to get the True Ending so I can't comment on 'The Diablo' lol
@@fridaypurples2441 No, the Beater and Slot are just annoying. Especially if you did all the endings. If anything i think the hardest thing is all the pits. Since you can't skip cutscenes and have to watch every single one again.
Here's a few of mine: Sonic 1: Labrynth zone boss. Sonic 2: Remembering to slow down and pull the switch for that one bridge in Mystic caves. Sonic 3&K: The drum platforms in Carnival Night. Adventure 1: Getting 100% to unlock Metal Sonic. Adventure 2: Knuckles' and Rouge's space stages.
My own picks of certain games: -Adventure: Sonic's Final Egg itself -Adventure 2: Mission Street mission 4 -Black Knight: Lancelot Returns -Unleashed: Eggmanland's Hot dog challenge
This video is therapeutic, it has eased my disappointment with myself in the parts of these games I had such difficulty with. For so long I thought it was just me and my weak skills.
Trust me man, some of the stupidest game design I’ve ever seen has mainly come out of the classics and then brain deaders assemble to defend it like crazy 😂 I love the franchise to death though, Frontiers was great aside from the cyberspace stages
As a fun bit of background on Sonic 1's level design ethos, the reason it zig-zags so much from zone to zone was deliberately done, due to the experimental nature of Sonic's gameplay. The devs' faith in it wasn't complete, since something quite like Sonic had never been done before, so the choice was made to make what I think was a half-and half split, where half of the zones would lean fully into the newfangled speed-platforming while the other half was kept to more traditional platforming challenges.
Note: Eggman Land is _not_ called "Crimson Carnival". I don't know why the fandom has latched onto that name as "fact" when the game itself just calls it "Eggman Land", an exception to the game's "area name, stage name" naming scheme because EL has no hub area.
Is that confirmed? I always assumed the first game was moreso focused on both slow and fast movement and was focused on controlling the player's momentum and ease of transition between the two (slow down to not fall down, go faster to make big jumps, etc..) Basically trying to emulate Super Mario Bros' momentum to the extreme.
@@PhirePhlame eggman land does have a hub world tho. After you finish the game you can press A on it just like all the others. Hit "go to Capitol" and you can roam around the hub world. Do hotdog missions. And even chat with an egg robo
Personally i would say the hardest part in sonic frontiers is the whole 3rd island just because traversing the map is such a pain, but in the end its worth it because after you finish up the 3rd island you fight the best titan
Have you tried the 3rd update? There’s some comically bs stuff in that towards the end on normal, hard, and it’s borderline impossible to beat on extreme.
In the Sonic 2 special stages, Tails could only lose the rings that _he_ had himself collected. Not your own rings, so if you were playing without Tails you wouldn't have had those rings that you had lost anyway. But yeah, as a kid I got all 7 Chaos Emeralds in that game by just literally playing it so much that I had perfectly memorised every special stage. They were not fair.
For Shadow, it's definitely the doom, though can I even call it challenging when the problem is yet another "enemy won't spawn" bug? Seriously, Shadow is such a shit game that most missions require you to use the checkpoint teleportation to spawn all the enemies you need to pass the dark or hero missions. Genuinely, fuck that game. I can tell you with full certainty since I wasted a few months back in my teenage years to experience the travesty myself. People who say it's a good game genuinely have not finished it, or even played it. It's not fun in the slightest.
In Sonic CD you can also get the good ending by collecting all time stones, which for some might also appear challenging, but imo is much easier than searching for generators.
The Ark levels are just tedious, but Diablon is by far the worst. Not because of the sonic ai like Plexi said, it's because of the janky ass hitbox, and the fact that Diablon can just move out of the stage so sometimes you can't even hit him. The worst part is that honestly a battle against sonic the hedgehog would've gone hard honestly. As an avid Shadow the Hedgehog *enjoyer* Diablon's definitely just the most bullshit part of the game. Also screw you, don't include games you didn't play, just skip over em. No one will care.
Eggman land in Unleashed took me forever to finish!! I had to grind for lives and grind to max the werehog until I was able to beat it and it took me FOREVER
COMPLETE disagree on sonic 2. those special stages set the standard for the boost formula and other sonic gameplay mechanics by memorizing level design and completing it in the best way possible. ive only beaten sonic 2 like 5 times and i complete each special stage with ease, maybe its a skill issue but it is not that difficult lmao, its my favorite special stage
Sonic Superstars: There isn't one final boss, there's THREE. They're all brutal. Sonic Frontiers: Snake Trial was very hard, but Master King Koco Trial... holy moly that was a stupid difficulty spike with no proper buildup to train you in the new mechanic.
Carnival Zone in Sonic 3. Every kid in my neighborhood got stuck on that one spot trying to jump the barrel down. It took weeks for someone to figure it out.
You really should play Shadow the Hedgegod, it's not that long, you can plan your routes to get all 10 endings before going to the last story. It has some of the best "fast" missions I've played. Some I like them more than SA2 even, like that one Lava Stage that has lava levels that rise on the Dark side of the mission, with all paths available to you in the Hero mission. That level makes me get why there's a cult to Sonic's lava levels. You also have Mad Matrix which has you collecting A TON for the dark mission but it makes up for it by challenging you in interesting ways with tons of "gotcha" moments on the speed circuit you go on to destroy the 50 mines. It has you going to 4 speed subdungeons for the Hero's one. The neutral one is the "gotta go fast" option, it's very enjoyable once you've learned the layout. The last boss is comparable to SA1 and SA2's final boss. What I like the most besides from some of its OST is the story, it's hilarious, campy as all hell, faking taking themselves way too seriously. It's got some of the hands down best lines I've ever heard Shadow say. Like in the pure dark ending where he kills basically the Devil himself to become the ultimate lifeform to conque all the universe. It's great
I did play the multiplayer with my older brother when I was a kid, but I guess I could give the actual game a try on my own time. The internet has sadly conditioned to me to avoid certain games like the plague though.
@@Plexi.TForming your opinions on what people say about games is pretty unreliable. People hate Sonic Chronicles but as a JRPG fan, I really like it. Once you look past it not being a platformer which most Sonic fans don't see it past that and so just don't care, you see there are some nice qualities. The stylus controls for the turn based combat are very creative, the combo attacks and how you need different chars in the overworld give the characters more of a bond, personality and importance than in so many other games in this franchise, so many playable characters with gameplay that capture them wonderfully, the perfect amount of maturity that feels like the middle ground of SA2 and Shadow I want to see in more Sonic games and there are so many Chao!
The most dificult part of Sonic Mania is the boss from Stardust Speedway act 2 pos-patched on Plus So, when was launched, Metal Sonic have a 3 part battle: the run, the room, and the tower... when you reach the tower, Metal Sonic was increably easy, just run and hit him. But when Sega release the Encore DLC, they patched somethings, like some transitions zones and so... and change the Metal Sonic on Stardust speedway in the tower, when Eggman throws the Phantom Ruby on him and change him to Metal Overlord... He is the same final boss from Sonic 3 & Knuckles... but if you jump wrong, you fall into a pit in the left
@@Chucklestheechidna128 So does that mean other people and characters are edgier when they swear harder? Im really not following this meme. Damn isn't even swearing anyways.
@rpgfanatic9719 when you're older, you'll learn to get original material. You'll also learn the amazing power of "context clues" and "piecing things together" all on your own
Your Sonic 2 special stage take is well taken. Honestly, once you have the rhythm on the final boss locked in, you can probably get it done in one or two tries. Metropolis is hard, but you will make it out alive. I remember getting past it when I was a kid. But I never passed all the special stages until I was an adult.
Also, if we're including any collectible stuff as a possibility for this list, then any game where you had stuff like red rings, emblems, medals, and so on... THAT was the hardest part by far. but it also feels like a cop out too tbh.
As someone who was a kid playing NES, SNES, and Genesis in the 90s, I wanted to offer some insight. But first of all, this is not a criticism; I use save states when I replay those games, too. Back in the day though, you got through the hard parts by replaying everything up to that point and trying again until you got it. It was brutal and might take you weeks of attempts to get through one hard stage that's late in the game. A lot of kids might only have three or five games for a console and only get one or two new games a year, or rent games for a few days or a week at a time, so playing one game every day for a few weeks was a feature. As a kid I did manage to collect all the emeralds in Sonic 1 and 2 (I hate Blue Spheres to this day; I didn't get all emeralds and Super Emeralds in 3 and 3&K until I played Origins) but I couldn't do it again without save states unless I invested a lot of time again. Anyway, the fact is that replaying five stages to beat the sixth inevitably means that you're homing your skills before each new attempt at the part you're stuck on
In Sonic 2, which was the first Sonic game I played, that special stage is MUCH easier when Sonic is alone. Its only hard when tails is with you. He mimics Sonic’s movements but has that quarter second delay which gets him f’d up by those bombs.
@@dragmire86 they aren't actually that bad. I get that they have issues, but I personally really enjoyed them. Especially episode 2. I think they are atleast a lot better than sonic 1 (yes, I have played it)
@@skoggis6025 That is true about Episode 2, so let me rephrase that: the hardest part of Sonic 4 is trying to believe it actually counts as the 4th 2d Sonic game
@@dragmire86 well that is true, it is more of a tribute to the originals than a sequel, well episode 1 atleast. Aside from being extremely short, episode 2 tries to do more of its own thing, granted it does take many elements from the originals, but I think it's overall pretty solid
My sonic 06 pick has to be the final level end of the world. Silvers section is so broken to the point where if you don’t speed run the final lap of his portion it’s just impossible to complete because those insta kill portal orbs crowd the ending, not to mention that his section takes place in dusty desert, which has insta kill quicksand. That part of the game was the first time I’ve ever cried playing a video game out of sheer anger and frustration I probably sound dumb for this next take, but for Sonic frontiers, I think that laser puzzle on Kronos island is the hardest part. I don’t think I’m that dumb but holy shit, I don’t understand how kids would be able to figure that out when all the movements in the guide I had to watch to complete it were hyper specific
I think a lot of people struggle with End Of The World in ‘06. Which is strange for me, because whilst End Of The World is definitely not an easy level, I personally found almost all of Sonic’s Mach speed sections to be harder than End Of The World.
@@PGW85Productions I think the only high speed section I had trouble on is kingdom valley, because it has the problem crisis city has with you not being able to adjust your jumps but even worse. I found myself spamming the light dash to beat those so it wasn’t the worst
I completed S1-3&K, SMS S1-2, Sonic Chaos, 3D Blast, and Sonic Pinball (all with best endings) as a kid. Didn't get to complete Sonic CD till adult age. As a kid, I thought you had to go to the past, destroy the generator, then end the level in the good future to get the good ending.
I am amazed at how much I've agreed with this so far. Personally I would put the double final boss ahead of the special stages for StH2, but when it got to SA2 I was like "Cannon's Core. It's Cannon's Core, especially Knuckles' part". Even _having_ the Air Necklace that was always the toughest part for me as a kid though it's not so bad now. Update: Sad that the negative reviews turned you off from Shadow the Hedgehog, which I personally thought was a perfectly good game but the biggest flaw was that they tried to make it just another slightly unconventional entry in the main Sonic series instead of going the SMW2/SML3/DKC route and just making it the start of a spinoff series. But your research served you well! Diablon is probably the most annoying of the route final bosses, and without a doubt, my answer would be "Lost Impact Hero Mission", which is so unbearable that despite enjoying this game as a whole I have never actually beaten it! Which is particularly annoying since you have to go to each Stage 6 twice to unlock all the endings and Lost Impact is a Stage 5 on the far Heroic end of the spectrum, meaning you have only one other way into the far Heroic Stage 6.
For shadow the hedgehog, I wouldn't consider it hard. It's rather tedious. Lost Impact's hero mission (Destroying 35 artificial chaos), Mad Matrix's dark mission (Destroying up to 30 bombs), The Doom's dark mission (It's broken because a gun soldier glitched through the floor), Westopolis's hero mission (finding alien #45 which doesn't spawn correctly unless you use the checkpoint to respawn at one of those areas), and Cosmic Fall's EXPERT MODE! Egregious!!
Fun fact about the controls in Sonic and the Secret Rings... they were intentionally nerfed so you had to level up Sonic to get better controls. Horrible idea there Sega
If you think Eggmanland was bad, then good luck completing every Side Missions and Hot Dog Challenges in the game. Becoming a completionist in Sonic Unleashed is the perfect definition of purgatory.
For Shadow the Hedgehog, Lost Impact hero mission (the one where you have to kill all 35 chaos enemy thingies) is DEFINITELY the hardest, or at least the most tedious one. I swear it's impossible to complete that one in less like 20 minutes
You see you don’t know pain until you talk about the game gear games. Getting all the Chaos Emeralds in Sonic 2 for the Game Gear and THEN beating the elusive Crystal Egg Zone is a nightmare of a task. New fans will not know this pain.
Honestly surprised to not see Lancelot Returns for Black Knight. I know it's an optional side mission, but it is an insanely cheap boss fight all around.
I disagree with Superstars and Forces. I find the final boss against Fang to be MUCH more challenging. As for Forces, I would say Iron Fortress is the most difficult level for that game. Otherwise, great video! 👍
S3&K was amazing, but I've always struggled with Sandopolis, especially when the ghosts are coming closer. Flying Battery remains one of my favourite Sonic levels of all time and hearing someone say it's atrocious hurts my soul 😂😂
I've never even seen the one for Sonic 1, because 6 year old me could bewt sonic 2 and sonic and knuckles. But 6 year old me couldn't get passed the 3rd level of sonic 1. That game was something else.
I've played Sonic Heroes a lot as a kid. As in, I replayed that game over and over and over again. And seriously, once you memorized where everything is, Team Chaotix is not that bad. It's still the least enjoyable part of the game, of course. But not difficult. Instead I'd like to put forward: Team Dark, 2nd jungle level, alligator chase. Even if you play flawlessly, you might still fail. Just because the game suddenly decides to multiply the gravity by ten. Making you drop like a stone while jumping from vine to vine. Every time I played through that game, I could do nothing more than pray that the physics engine wouldn't glitch out. And once it was done, it was such a relieve. Because the rest of the game was gonna be smooth sailing from there on out.
As someone who has 100% Shadow the Hedgehog, I'd have to say the hardest part (Excluding Super Hard Mode) would be either The Doom's Dark Mission or Lost Impact's Hero Mission. Diablon isn't actually *that* hard, as long as you know the pattern and when to/not to attack. Both TD Dark and LI Hero missions are kinda the same; run around the Ark and kill the enemies. It really comes down to preference which one is harder. I'd like to say Lost Impact but that's probably just because while going for an S-Rank I died right when the last Artificial Chaos was in sight and had to start over but if we're talking *just* clearing the stage, then The Doom's Dark Mission is probably more difficult. Again, it just comes down to personal preference. Though I feel its much easier to get lost in The Doom. On the plus side, if you're just trying to clear the game (As in, reach the true final stage and defeat the Super Shadow fight) you never have to play The Doom OR Lost Impact. Clearing Space Gadget's Hero Mission will get you to Final Haunt, the last True Hero stage.
I recently booted up my 360 and loaded up my old Unleashed save, my time on Eggmanland was 1 hour and 37 minutes. Idk how 9 year old me had the endurance to even finish it
Sonic 1: Scrap Brain Zone Sonic 2: Special Stages Sonic CD: Hunting for the Generators in the past Sonic 3 & Knuckles: Lava Reef Sonic Adventure: Big Sonic Adventure 2: A-Ranking Everything Sonic Heroes: Team Chaotix Shadow: The Doom/Lost Impact Sonic Rush: The Bosses Sonic 06: End of the World Sonic and the Secret Rings: The Controls Sonic Rush Adventure: Johnny Sonic Unleashed: HD Eggmanland (Especially the Hot Dog Missions), and HD Dark Gaia Sonic and the Black Knight: Some of the shittiest bosses I have EVER played in a Sonic Game Sonic Colors: ...I guess I'll throw in Ultimate and say the Metal Sonic Races Sonic Generations: The Time Eater Sonic Lost World: Lava Mountain Act 2 Sonic Boom - Rise of Lyric: Having any legitimate fun without breaking it Sonic Mania: Titanic Monarch Sonic Forces: Casino Forest's Silver Moon Rings, The extra stages with there respective time challenges, and Episode Shadow's "Virtual Reality" Sonic Frontiers: God Awful Cyberspace controls (I'd rather play Sonic Forces over those), and Final Horizon for the most part.
For Sonic 2, its gotta be the final boss(Death Egg Robot) but there are still the special stages, and wing fortress zone. And somewhat Casino Night and Oil Ocean
to get the good ending in sonic cd you can also just get the timestones, that doesnt detract from the statement that making a good future in each zone is a pain in the ass or anything i just thought it was worth mentioning.
Here's mine based on the games I've played. Sonic 1 - Special Stages. Game is challenging overall but special stages gave me the most trouble. Sonic 2 - Special Stages. Endgame gets very hard but still does not compare to getting the Chaos Emeralds. Sonic CD - Getting the Good Future in Wacky Workbench and Metallic Madness. Game is very easy aside from the Metal Sonic race and that pit in Metallic Madness Act 3. But the robot generators in the two levels above are a bit cryptic. Sonic 3 & K - The last 2 special stages to get the Super Emeralds. Nothing in this game is really that hard overall. Sonic Adventure - Mission Mode. Do not play these. 4 large metal fish for Big to get, unfair flag collecting and having to get three perfect snowboard tricks in a row. Getting the 130 Emblems was much less of a hassle. Sonic Adventure 2 - Cannon's core without Air Necklace. Not got all emblems (yet) so I'll go with Cannon's core for now. Sonic Advance Series - Chaos Emeralds for all three games. 1 had terrible special stages due to depth perception issues, Advance 2 has you collecting all 7 special rings in one go on a game that does not encourage exploration and Advance 3 has Chao collecting and hard special stages. Sonic Heroes - Team Chaotix Bonus Missions. Getting the A ranks on these were a nightmare. Bingo Highway being the worst. Having to get all the chips with those pinball controls was frustrating. And you need to be fast for the A rank. Sonic Rush - Special Stage 7. Rush is challenging overall but nothing else came close. Shadow the Hedgehog - Mad Matrix Bomb detonation. Total luck based due to poor draw distance and level design. Sonic 06 - Dusty Desert Ball Puzzle - You are at the mercy of the broken physics system on this. Sonic Rush Adventure - Sky Babylon. This game is not difficult. Getting the True Final Boss is tedious but not hard. Only difficult part of the game is the Sky Babylon level. Sonic Unleashed - Eggmanland Hot Dog Missions - Thought it was hard before. Trying doing extra missions while not being allowed to die a single time. Sonic Colours - Red Rings. Game is not hard at all. These only qualify due to some being well hidden. Sonic Colours DS - Asteroid Coaster Special Missions. Good luck S Ranking these. Sonic Generations - Red Rings again for the same reason as Colours. Sonic Generations 3DS - Ranking System. And this is being generous as this game honestly left no impression on me. Sonic 4 Episode 1 and 2 - Special Stages for both. Sonic Lost World - Red Rings. These are so much worse than the ones in Colours and Generations. Sonic Mania - Getting the perfects in Blue Spheres. Sonic Forces - Silver Moon Rings. Good luck with these in the water slide levels. One mistake and you are restarting. Sonic Frontiers - Final Horizons Endgame. Tower climb or boss rush. Both are very difficult.
i didnt expect sandopolis zone to be hardest part in sonic 3. the game has so many choke points its insane. when i was like 5 hydrocity zone was completley impossible, the barrel, launch base zone was so dumb with 3 bosses in a row but honestly if i knew that insta shield ability sonic has was broken it would have been easy. and then i had no problems with the rest of the game... exept death egg because its so long and easy to get 10+ mins. anyways none of this matters because the hardest part in sonic 3 is ESALY marble second boss with tails solo. but its such a short part that you probably forgot
On Sonic 2 special stages, Tails just mirrors Sonic with a delay, you can actually use that to your advantage to pick rings from both sides at the same time!