Come find out how I reskinned the Call of Cthulhu 7E scenario The Haunting to be run in a modern setting. You can find a copy of the scenario for FREE with the Call of Cthulhu Quick Start guide: www.chaosium.com/cthulhu-quic...
This is actually SO helpful for someone (me) planning to host a game for ppl with no experience with trpg and no knowledge abt guilded age US, thank you!
It sounds like reskinning adventures to your local area can make for great fun for a horror adventure. I could see a creepy house like this existing at a lakeside or in the middle of the woods in my home region too. Having the surroundings be particularly tricky to navigate in a car but well known to the cultists. I'm not inclined to just kill the party if it retreats (and especially not if they prevail over Corbitt), but having their car get wrecked by a cultist ambush is something I would consider doing, and that's assuming the party fails their drive checks. Assuming they don't, they'd lose the cultists in the chase and have something to think about when they get back.
Love your comments about why you prefer contemporary settings - I totally agree and run all my Cthulhu stuff present day or nearly so. HPL wasn't writing history, he was writing contemporary horror and making reference to the latest scientific theories - showing how the mythos was way beyond even the most cutting edge understanding. Running scenarios in the 1920s runs the risk of making it a period piece and keeping the horror at arms length... to the average 2021 player, the 1920s setting may as well be a fantasy world. And as for the constant concern of "but cellphones!" --- if the mythos could be defeated or exposed by someone having a cellphone then I guess it's not that powerful or dangerous.
Adding a comment here to help out your channel. Really loving the quality of Keeper content, and hearing how your players responded to a classic adventure with a fresh coat of paint was delightful.
Wow! Awesome well-produced content. And you have a great explaining-voice :) thx for the videos, prob gonna watch em all. Your take on this one is really creative and fun! Just what I needed, am in between scenarios and needed some inspiration.
At first I had a gut reaction of disagreeing with you on the reskin, after watching more of the video, I like your reasoning and find it sound and reasonable. I dont know if I will be reskinning but, I think I may bring more 'realism' to the game and brining the situation down to earth for the players instead of having them try to slap on some gumshoes. I think I might present it in a way that doesnt matter what time frame it is in.
"In my reskin of The Haunting, I just cut this section entirely, instead I handle motivation during character creation" 7:01 I think this part is a greater change than the transformation from "classic" to "modern". I see two weak spots in the original scenario: Why are the characters together? Why are they interested in investigating the house? Here you give the players guidelines for what kinds of characters to generate. That is a fix for those two problems.
I'm In the middle of running the haunting now as a first time keeper, but not a first time GM, for our group. 1920s is good for me as im more familiar with this era. Love the style, and simpler life. Loving doing US accents, it's really different from our usual Medevil Fantasy system.
I love this idea and plan on doing the same thing for my group in a couple weeks. I like the modern take on the scenario and using ghost hunting as the premise for being there! Do you by chance have your handouts available to use somewhere on the internet?