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The History of Bujingai: Everybody Is Wuxia Fighting 

Freecky Cake
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It is finally here. The history of one of the best hack and slash games on the PS2. This video tackled several chapters, which delved into the somewhat-full history behind the making of Bujingai, marketing, cancelled sequel and so much more!
00:00 - 00:51 - Introduction
00:52 - 07:41 - Beginning & Development
07:42 - 08:48 - Story
08:49 - 11:21 - Gameplay & Inspiration
11:22 - 16:46 - Marketing
16:47 - 18:33 - Sequel?
18:34 - 19:48 - The State of the IP
19:49 - 20:06 - Credit
#actiongames #ps2classics #ps2 #characteraction #hiddengems #ps2games

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7 июн 2024

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Комментарии : 23   
@freeckycakeOG
@freeckycakeOG 2 месяца назад
Feel free to join the Discord server where you can access my research vault, chat with the community, discover obscure games! discord.gg/nAw39Fy9
@sukesj3441
@sukesj3441 2 месяца назад
Eyy I've recently started speedrunning this game and it's so much fun. Very underrated gem. Thank you for this video. More people need to know about this game
@EhrenLoudermilk
@EhrenLoudermilk 2 месяца назад
Played thia game at funcoland and loved it. A friend of mine bought it and didnt care for it. Gave it to me and i loved it.
@Falshoinin
@Falshoinin 2 месяца назад
Dude this video title absolutely rules, it made me laugh out loud. Subbed
@freeckycakeOG
@freeckycakeOG 2 месяца назад
I'm glad you liked the title!
@biolyze
@biolyze 2 месяца назад
Great video, I have always known about this game but never got the chance to play it. Now I'll make sure to take a look at it at some point.
@freeckycakeOG
@freeckycakeOG 2 месяца назад
Thanks! It's a great game that can even be enjoyed even today, which is interesting because not many games from that era managed to stand the test of time
@pdpMASTERP
@pdpMASTERP 2 месяца назад
love this style of video. keep up the awesome work!
@hoshi314
@hoshi314 2 месяца назад
ZUN? that ZUN? the Touhou ZUN? i only know Bujingai because of Austin Erruption saying that this game has GACKT in it, now i gotta try this truly
@freeckycakeOG
@freeckycakeOG 2 месяца назад
Yes! ZUN! the man himself! From what I know, he worked on a lot of games that many aren't aware of. He also worked on EXIT, one of my favorite puzzle games, which I do plan to cover its history one day!
@BioPhoenixReviews
@BioPhoenixReviews 2 месяца назад
Bujingai is awesome, such an underrated favorite. very cool video showcasing the making and showing some interesting clips. i will say the PAL cover of the game is much better then what we got in NA. the sound of the sequel sounded like iy could have been really good if it was more over the top then the original
@freeckycakeOG
@freeckycakeOG 2 месяца назад
Thanks, Bio Yeah, when you look at the NA cover, it gives the vibe of Raw Danger-type kinda game, or a horror game XD.
@100Servings
@100Servings 2 месяца назад
This was excellent. Your scripts are always well researched and wickedly funny. You have a great sense of humor and deadpan delivery, which is exactly what I look for. Great work! In a lot of ways, I think this game was just so ambitious that it was practically doomed. A wuxia-themed game in a post-apocalyptic setting? A Chinese-inspired martial-arts action game developed in Japan with a Japanese singer as the star? It's crossing a lot of genres and cultures at the same time, and it did it well. It's not the game that was stuck in the past, but the audience. This is so often the story with so many games. Usually they don't have the budget or time to really make the game they wanted (like Lost Dimension), or they just didn't have the talent they needed to make their game stand out (like Monark). I also definitely know this game didn't get the marketing they needed to succeed, since I don't know a single other gamer who has even heard of this here in the US. That doesn't mean it's not great: KRULL is one of my favorite movies, and absolutely no one here has ever heard of it. Great work, as always. Any thoughts on your next video? Can't wait either way!
@freeckycakeOG
@freeckycakeOG 2 месяца назад
Hello @100Servings. As always, it's good to see you. I agree with everything you've said. Especially the part where you said " It's not the game that was stuck in the past, but the audience". A lot of players heavily compared this game to DMC, Ninja Gaiden, God of War two years after its release. I found this odd and unfair because this game's entire goal was to surpass Hong Kong cinema, and not the HNS games. However, as you can see, that claim is still thrown even today, with some big RU-vidrs constantly comparing Bujingai to Ninja Gaiden :/ I remember the day I learned about Bujingai for the first time when I was 13. There it was, the PAL cover of the game looking at me. I ask the owner " what is this game?" and he replies " Don't know. It came today with the units". Then I look at the back cover and it says you can slay demons, I was like " hey, it says you can slay demons! is it a hns?". Then the owner replies " like I said, I have no idea". Fast forward, I end up buying it, but I told the owner that I'll return it if it ends up sucking like E.O.E: Eve of Extinction. I never returned that copy! Haha. Good times! It's interesting that you mentioned a handful of TRPGs like Lost Dimension and Monark because I have plans for Operation Darkness for next year. How it was supposed to be a trilogy, conflict with the original publisher and some trivia from books/blog posts that no one covered yet. Pretty interesting if you ask me. Hmmm, the next video? it will be about the obscure history of Brave: The Search for Spirit Dancer. I spent three years researching anything about this game, and while the reception it received was negative, I liked it. So, I contacted the developers, and honestly, most did not reply, or even if they replied they didn't want to continue with the details T_T (maybe because they checked my small linkedin profile, haha). But, Pete Shea (assistant director of the game) told me mostly everything about the game, including the original pitch, and so much more! I gotta say Mr Shea saved the Brave video idea because I was planning on giving up altogether. However, I'm glad that didn't happen! The other next video is about the history of Maximo trilogy, how Capcom killed the franchise, and so much more obscure trivia! With those two, I'm going for a more of a story-video type with a heavy emphasis on facts. Hopefully, the Brave video will be available by the 7th of April and Maximo on May. That is all @100Servings As always, thank you for watching, and I hope the upcoming videos have piqued your interest :D
@marcosdgonzalez5270
@marcosdgonzalez5270 2 месяца назад
Great worck mi friend saludos desde argentina
@HDbacon
@HDbacon 2 месяца назад
Really informative, hadn't heard of the game myself and not sure if they even sold it here in AU (possible but). Video editing is really good too, nice work!
@freeckycakeOG
@freeckycakeOG 2 месяца назад
Thanks! As far as I know, the game didn't reach AU/NZ. Hell, even the Taiwanese release, from what I saw was just the Asian release with Japanese dub/text.
@CynicalGamingBlogTerry309
@CynicalGamingBlogTerry309 2 месяца назад
That's why games in the 2000s were so great, developers struggled but they had passion and that passion drove them to struggle more and more till they created amazing shit. People talk about crunch and game developers having to work insanely long hours on games today but it was always the case, the difference is, these people had a clear goal in mind and were driven to achieve greatness. Modern game design doesn't present game developers with goals to achieve, it just gives them a list of jobs to do with no fulfilment to come from it. Game developers can no longer dream anymore, unless they go indie... but then they have the other problem of struggling financially. Back when game developers had the ability to make great things that stand the test of time like this game, there were dreams worth achieving and if you ask me the work was worth it because we're still talking about these games today. How many of these modern games will still be talked about in years to come? Given the fact that most of the younger generation only play battle royale games, probably not many but we grew up with lots of games and we have passions for many, there was meaning in all of these experimental games. There is no meaning now, just work and consumption. There's just no soul anymore, you just consume and slog through the same bland formula time and time again and try hard to care about it while the developers struggle knowing that their game isn't going to amount to anything more than a trendy thing that becomes outdated after like a month or so. I think with the 3D beat em up genre around this time, the fact that it wasn't solved yet and they were still learning meant that there were huge strides to be made. Nowadays we just have needless RPG elements thrown in, no offense to Dawn Of Dreams which also does that but seemingly nearly every Beat Em Up is like that now, they're all considered action rpgs now. Freaking Scarlet Nexus and Nier Automata are mediocre trash that are only noteworthy for having leveling systems. It seems like an excuse to make the genre less interesting and more samey. A lot of the new mechanics added to these newer beat em ups appear to be nothing more than gimmicks to sell the game and not mechanics that make the game fun. Scarlet Nexus again with the psychokenis thing, it's just a freaking gimmick, there's nothing about it that is interesting, just keep throwing objects around at enemies, that's not fun. Where's the actual technicality of it? Sure some people will try to justify it with combo/juggling videos but there's more to games than just combos, If I wanted that I'd just go play Valkyrie Profile 2. I want mechanics that are engaging that make me want to experiment more with the combat and not just silly little gimmicks. Bujingai may be simple but it did have the ability to cancel into different finishers, a unique sword clash system with tactical counters and spell counters as well as having lots of unique platforming maneuvers and it all looks so flashy and awesome, it's way more interesting than the likes of Nier Automata and Scarlet Nexus. Those games are so freaking bland as beat em ups. I know I'm using those two games as examples but they are the best example because they sum up modern gaming perfectly within the genre, I could talk about Valkyrie Elysium but that game is such an insult I just can't bring myself to even talk about it, Valkyrie Profile 2 was an absolute masterpiece and that was the follow up to it (excluding the DS game)? It wasn't even made by the original devs but they tried to sell it to fans of that series. Man I just couldn't enjoy the game because of how soulless and empty it was, I don't care about the gameplay or any of that, what I care about is soul and that game had none of it, it was empty, hollow and dead inside, thats what games today are all about and I think Valkyrie Elysium sums that up perfectly, such a dreadful game but the perfect representation of what modern games are. 7:37 What story? There was a plot? I don't remember a plot, I just remember a chinese man surfing on comets and cutting up weird evil creatures with swords. Bujingai is completely devoid of context and that's why it's so amazing, context is for pussies. I'm glad they didn't go the MMO route with this, that would just be too ridiculous, games like this were made to play single player.
@freeckycakeOG
@freeckycakeOG 2 месяца назад
Hey, Terry it's good to see you here. Thank you for taking the time to watch the video. Let's see, you wrote me a newspaper XD, jk "That's why games in the 2000s were so great, developers struggled but they had passion and that passion drove them to struggle more and more till they created amazing shit. " Yes, but there's also the part of competition. Remember when Itagaki made fun of Devil May Cry 3? When he saw people praising DMC 3, he just put on his dark glasses and said " Letsu do disu!" and Ninja Gaiden 2 was born. Now, that fierce competition is gone. And you see Nintendo congratulating Sony and Sony congratulating Microsoft. All living in harmony...Hence, there's no push to be better than the other. "How many of these modern games will still be talked about in years to come?" Not many sadly. With this age of hype, it's easy to just consume and throw. But luckily, there are still some great games built with the mindset of the PS2-PS3 era in mind. Some of those games that come to mind are Wanted Dead. It's like someone just played a bunch of hard PS2 games, looking at the PS5 library and said " where are muh PS2-like games? nothing? no way! I'll make one! ". And with Wanted Dead, I have plans of returning back to finish it on the hardest difficulty because it has all of the crucial elements from the beautiful era of PS2/PS3. Another game that comes to mind is Evil West. Straight-up non-stop action. No emphasis on the story, some spectacular explosions, or modern themes, no. You came for the action, you got the action. And the best thing? it made you wanna do it all over again! "they're all considered action rpgs now" Sadly, yes. I think the ARP Genre succeeding at infiltrating the hns genre, just like how platforming infiltrated the FPS genre. "Freaking Scarlet Nexus and Nier Automata are mediocre" I wouldn't call them mediocre or trash, but I'd say both are overrated. My beef with NieR Automata was the story that didn't interest me that much compared to NieR Replicant which is superior. As for Scarlet Nexus, it also suffers from a cringe story :/but the gameplay was alright. "want mechanics that are engaging that make me want to experiment more with the combat and not just silly little gimmicks. " What is your opinion on modern indie hack and slash games placing heavy emphasis on speed? I see a lot of them pushing for this agenda of " have a fast-paced gameplay= equals good ". It has to be flashy, hectic, with an array of combos. The environment? nah, screw it. The soundtrack? nah, screw it. And this was told to me by several indie developers who were making on several hack and slashers when I suggested fleshing out the world, making it interesting and not just put emphasis on the gameplay. "7:37 What story? There was a plot? I don't remember a plot, I just remember a chinese man surfing on comets and cutting up weird evil creatures with swords. Bujingai is completely devoid of context and that's why it's so amazing, context is for pussies." I tried summing it up in the easiest way possible XD. I'm glad you didn't mention the bujingai se---layer name, if you get what I mean ;) "I'm glad they didn't go the MMO route with this, that would just be too ridiculous, games like this were made to play single player." Same. Imagine everyone floating around, spamming magic attacks, running on walls. It will be total chaos. Still, I'm curious about what made them think of that concept. Maybe, that could work as a video for another time!
@CynicalGamingBlogTerry309
@CynicalGamingBlogTerry309 2 месяца назад
@@freeckycakeOG I think the case with indie devs is that they listen to way too much GDC. Like people treat GDC as the bible of game design but it really isn't, it's just developers sharing what worked for them, it might not work for you. There are some indie devs that try to focus on the mechanics but their games lack in the thematic side of things which is likely due to lack of budget. Back in the 2000s game devs could afford to experiment AND hire great artists/asset designers to make a world feel special. These days it's either one or the other, there's no both, can't afford both.
@freeckycakeOG
@freeckycakeOG 2 месяца назад
@@CynicalGamingBlogTerry309 And don't forget every indie going Early Access today. Sure, I don't blame them. They want a product that will sell well, and bring them profit. But where's the " you " in the game? If I was a developer, and I had to listen to everybody's suggestions while they tell me " hmm, remove this. Nah, remove this, I don't like it". Then indie has lost the single thing it sought go after from the beginning " being independent ". By relying on the community's feedback, you're destroying creativity. You are seeing it with tons of metroidvanias/roguelikes all looking the same because that's what the market wants. The same game, different name. And it's good you mention the 2000s, because they had the freedom to make whatever they wanted. You had all these devs experimenting with stuff, and while some mechanics needed polishing, there were still moments where you were like " wow!" There's a reason why Hideki Kamiya left PlatinumGames, probably because they restricted his vision.
@HDBaconRetroGaming
@HDBaconRetroGaming 2 месяца назад
👏👏👏👏👏👏
@typeMARS
@typeMARS 2 месяца назад
Gackt hardcore fans definitely played this, including me
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