Howdy folks! It's my pleasure to bring you The History of Nintendo part 1. Nintendo has a massive amount of history and incorporating that into a single video is next to impossible. I hope you enjoy part 1 and if you liked the content, as usual, be sure to subscribe - that way you can know when part 2 drops later this week. As a side note, sorry this is more of a clip-show rather than a video; turns out they didn't take many home-videos back in 1889 (who knew, right?)
1:59 they do not paint directly on the tree bark. they boiled and pounded the bark of mulberry (kozo) or mitsu-mata to make the pulp for making the sheets of paper (washi) that would form the card stock.
@@domls1317 it's a shame that so many videos on youtube referencing the origins of nintendo as a hanafuda maker state the misinformation that the cards "were handpainted on mulberry bark". the material of japanese cards were not bark; they're paper.
Gunpei is probably watching all these latest video games in heaven including Gameboy Colour, Gameboy Advance, Nintendo DS and 3DS, Switch even same goes for the main systems not just handhelds Nintendo 64, GameCube, Wii and Wii U, shame he is no longer with us on earth but I know he is watching up there in the clouds on Nintendo.
I just want to say I've really enjoyed this both times I've watched through the whole series. I realise there's plenty of aspects you would have to miss out in order to condense this down the way you have, and it's easy to sit here saying "But what about *insert game* or *insert specific developer involved closely with Nintendo*" but you kept to the essence of each era. It sucks this series doesn't have that many views especially as I get sick of some of the bigger names that do video series like this who fill it full of their jabs at things they don't like, which I really appreciated you not really doing and more focusing on how things turned out sales wise and a general perception. As a big Nintendo fan who's been playing their consoles since the SNES it's really interesting to see what was apparently behind different decisions and how it lead up to the release of Odyssey. (Granted of course I realise there's always thousands of smaller things that lead to these decisions which you can't go over no matter how long you made this.) Guess it's still too soon for a Part IV but I'm sure given how the Switch has been going it'd be interesting to see.
Thank you very much for watching and I'm really glad you liked it. This series is one of my personal favorites and you're right, there's so much history in Nintendo that you could talk about, but I've never been one for cheap jabs; sure, there's plenty of negative aspects I could've spoken about, such as the entire chip scandal, intense IP control, going after streamers, etc., but I just loved the design philosophy of each person (and focus) in the series: Gunpei Yokoi, Shigeru Miyamoto & Satoru Iwata. They truly lifted Nintendo by applying what they felt made a great product/experience/work-environment. Miyamoto has turned into more of an overseer in later years, but I just don't see him on the same field as Iwata and I think he himself knows he can't fill that role. Still, when a figure emerges into the limelight and begins to really take Nintendo to a new level, I'd love to be there to document the changes. Nintendo is now a ship missing a powerful, charismatic figure to lead them (in my opinion) but they've taken their ultimate failures to heart, I hope, and can move past whatever changes are thrown at them.
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So there's this alternate history story I've read where Nintendo renegotiated with Sony and ended up becoming market leader to at least 2004 which is where the story is currently. Among other things, Al Gore gets elected president, we don't invade Iraq, and Shigeru Miyamoto gets killed in a car accident instead of Yokoi. Thoughts? Don't make this any more political than it needs to
It sounds interesting. A lot of Nintendo's future philosophy, including game design & rhetoric for designing a gaming console, comes from the original work of Gunpei Yokoi. Before Iwata started with the methodology later in Nintendo's life-cycle of including ALL gamers into the mix, Yokoi wanted to do the same. That's why I mention the cross-shaped D pad design he created, because he thought intuitively, it would allow all people to enjoy games. It didn't take off thanks to the obscurity of gaming at the time being kind of niche/child market across the world, but his design philosophy was still at work when Nintendo collectively began to work on the Wii/DS systems, which improved Nintendo sales vastly. It would be an interesting thought, all things considered if we trade Gunpei for Miyamoto. Still, there would be the issue of the Virtual Boy console Gunpei made at the insistence of Nintendo higher-ups (though he hated the Virtual Boy/didn't want to be associated with it). I still think Yokoi would have ended up leaving Nintendo thanks to the Virtual Boy's failure, had he not died though, we'd probably see some quite interesting tech have come our way. The guy really was great at making something people enjoy. Interesting alternate world history!
Also Sega is still kind of in the console race, though the ones actually handling that are Apple, being caused by Xbox entering the game. They lasted longer than OTL and had better Sonic games in the meantime. Nintendo also gave a lot more love to Metroid and Star Fox while being more experimental with their big IPs. It is LONG This is the story and its sequel: www.alternatehistory.com/forum/threads/player-two-start.381232/ www.alternatehistory.com/forum/threads/massively-multiplayer-gaming-in-the-new-millennium.395490/