Never know where you'll wind up Starring: Spudnick: ru-vid.com/show-UCODLW8zncs4MRcqGFGSevwg @spudnickisonline Magistr: www.youtube.com/@luminol00 @luminol00 Music used: Left 4 Dead OST - The Sacrifice Theme
I mean, if he had gotten out at the end there, he would have basically gotten obscene amounts of scrap to the ship while saving the time of the way there
@@CardinalCakeI could never begin to understand how people just accept friends that are that unreliable. Like, yeah, it's a game, but if you can't help your friend out when they ask you to that's a pretty glaring issue.
Man’s first teleportation was literally sent to a comfy room where he has a goblet of infinite beverage, a coffee cup, a bunch of books, a couch, huge TV, and a nice fireplace
Being trapped in a room with a fake window expressing a beautiful landscape, practically dangling freedom right in front of your eyes with each passing second slowly descending you into madness is strangely poetic.
everyone now has a fake window that they purposely keep in their pockets. they all sit in their rooms passing each second and slowly descending into madness as they stare at it
Can't blame him. He's locked alone in a section of a mansion housing horrors beyond our comprehension with nothing but a cup and chalice. The worst part? He put himself in that situation by teleporting himself there. This breaks a man's soul.
@@samuellanghus1455 That, and the fact that the two coilheads should have been completely harmless when she just kept looking. Had she just slipped up and lost sight of them she wouldn't have had any time to notice. So it had to have been something else. A bracken probably wandered into her field of view and she noticed but couldn't look away without dying to the coilheads, so it aggroed. She never stood a chance.
@@menospeakwelsh Yes, that exactly. Coilheads being rated “1” for number cap generation is absolute hogwash. Those mofos are straight up 173 clones, and even _then_ Peanut is considered “Euclid.”
I love how lethal company can become one of the most terrifying thing to experience and at the same time on a different perspective it becomes the most hilarious thing youd see
Honestly it's just funny because people are funny. Game's straight up a horror game and having a couple silly horns and ragdoll deaths doesn't really change that. Like I get that the game has a sense of humor, but I guess I just don't feel like it's as forwardly present as people act like it is? Game's phasmophobia-adjacent and it's weird how differently people approach it.
@@Ventorath It's the intentionally absurd movement and death animations, and how the game seems to be designed around goofy interactions with friends. A good example being ringing the bell too much leading to an instantaneous and goofy death. Add on stuff like the horns and overall you get a game that intentionally undermines and provides the tools for players to undermine its own tone, and that's how you get the game's unique dynamic.
"OPEN THE F*CKING DOOR YOU F*CKS" That was the top voice acting moment. This whole moment was an adventure, and your hubris' *of going back in* was the size of Moons doing that.
I love how in every single clip, the decision to reverse teleport into the building is made with decisive confidence. Confidence which instantly vanishes after the teleportation is finished.
And you'd think that by the sheer amount of times this has happened there would be some kind of mistrust in the inverse teleporter! But you'd think wrong.
That last one almost had to be modded. The chance of having 3 coilheads in the exact same place + the bracken and whatever else may have been lurking is insanely low. But with Brutal Company it's pretty much a given that things will spawn in clusters like that.
4:03 sound of pure dread, the sudden shriek, then the realisation of certain-death, progressively screaming more, and freaking out. This is both hilarious and frightening.
Man whoever is on terminal duty is SLACKING, I'd actually be mad at the last clip for sleeping on the monitor while every one of the crew is surrounded by red dots
Difficulty eating fuckery It gets a random difficulty rating, this dictates the monsters numbers (especialy If they have different values that add to the rating). This means theres probably no outside dangers.
my friend used the inverse Teleporter was the funniest thing. Me and him both went in simultaneously. We enter the facility and there was a moment of silence. Then I hear the turret lock on chime and I hear my friend screaming. I look in the direction and I just see a glowing turret unleash a hail of gunfire into the hallway to the right. I couldn't stop laughing for a good couple minutes.
The last 2 clips felt like one of those scenes in a movie where one guy is getting absolutely destroyed by monsters and shit and then it cuts to the control room and all the guys inside are playing cards or some shit.
It wasnt on purpose how do you know anyone was alive?, also teleportation isnt instant that guy was long dead when the fourth coil head appeared also it wasnt for a full minute it was for 10 secs which is the time it takes to teleport so yh he was dead thats why you carry walky talkies so you can tell them the guys on cameras could be collecting stuff cause the others were dead we know cause of the scream
@@gamers-xh3uclol the guys on camera can absolutely tell you’re alive still when you move because it updates both position and rotation in real time. And even IF he was dead it’s still effective to teleport him because you lose less money that way. Absolutely no reason for them not to do the TP unless they’re also dead or intentionally trolling.
the objective of the game is to gather loot. a dead body on ship costs 5, while a living memeber costs 0. It's literally more efficient to let them try to figure it out on their own and collect the body if they fail than it is to save them.
4:03 was actually genuinely terrifying. Running around in a dark room whilst the jack in box was winding, hearing you shout. I thought this was supposed to be funny goofy RU-vid game haha
@@Bubbly_DragonThe Martian just lost contact with ground control on Earth and had enough materials to survive, literally had a farm on that Mars base, just wasn't doing good mentally.
That first clip was better than most horror films I've seen in recent years. Better acting performance, plot, narrative, the works. Indie film material right there.
Never worked last time I saw someone use it they got toeboard between two lock doors I mean it wasn’t just her anything but they tried using it again somewhere else but they got locked in a room so I feel like it just never works
you have clearly never experienced the horror of being locked in a room like that Happened to me once, but there was a vent in the room so things could spawn. I spent like 5 minutes yelling and then luckily someone showed up with a key
Nah. I had a game where I was in that situation and could only vaguely remember the path back outside. Still managed to survive stumbling backwards blindly. It's just all about getting the right angle when you watch the coil. And it feels incredible to walk out alive. Now 2 brackens and a coil? Yeah you're fucked.
@@weiwu1442 I've seen plenty of overwatches direct their friends out of these coilhead situations over walkie or teleport someone as a giant reaches them outside.
Yeah, I've gotten to the point where I basically memorize the map as they run through it so I can give them GPS instructions to get back out. Always painful when they die in the milliseconds before teleporter beings them back too
That ending leading into one of the L4D2 themes actually scared the shit out of me, this game never fails to be the most comedic and most horrifying game I've ever seen at the same time.
The hum and well lit interior of the ship, the farewells from your friends and excitement of being teleported followed by total silence and that hint of fear. What an amazing game, inverse teleporter is my favorite
@@laboon344 Who even let them man the teleporters if they were just NEVER EVER going to use them lol. Were they just going to stare at the map until it was time to pull the lever to leave? Regardless of what the situation was in the facility? They might as well just be in the facility with them if they just aren't going to do shit lol, why have 2 guys doing nothing on the ship. I guess having one guy afk at the ship to pull lever when everyone dies is fine, but 2 people? that's just dumb
@@icycloud6823The poor guy had +3 coil heads coming for him, and a bracken... There's no survival chance so the only way out was teleportation, and the dunce class of two idiots in their pajamas on the ship did nothing at all except laugh and pull the lever
The very first time we got the teleporter we squeezed 4 people onto it. We had walkie-talkies and lights not knowing you dropped everything. Everyone else teleported fine, but I was teleported literally on top of a mine and was killed instantly. I didn't move a single, all I saw was flames and death.
I love how after all of that, the random spawn location, the lack of equipment, not finding any loot, the coilhead, the bracken, and the jester, your friend dying on you, the screaming for help, the narrow escape from the facility after the jester's starts cranking, getting all the way back to the ship, your friends not teleporting you, and then, to top it all off, there's not one, but TWO forest keepers outside, you finally get back to the ship and door is LOCKED. You deserved to survive that round, my friend.
Small tip: Always tell the other people if someone wants to get teleported back and doesn't have an radio they should rapidly look left and right. It's very noticeable on radar screen and person behind monitor will know you need help.
@@cidercake4373 the masked actually have very easy to understand spins when not locked onto people. their behavior is also just very wack in general. Constant looking left and right next to red dots WITHOUT spinning usually is an instant sign to beam up
A bit hard to look left and right when more than 3 coil heads are right in front of you, plus there were other bodies in the room with him... They need a survival code; Get the living, then the dead, cuz they teleported the body out and not him...
Bro.... that was such a good video - Genuinely didn't need any more effects or music; raw gameplay is exactly what I am after. if there was more content just like this out there it would be great!
I know this was way before V50 but the 1st clip made me imagine a Butler just unlocking the room after days to clean it up and it just sees the corpse of a random employee who died of starvation and it just goes "hm wonder how that got here" and just sweeps up the place and throws the corpse into a trashcan just to lock the room again
You ain't lived until you've had $0 out of quota on the last day and it's all hands in the inverse. What lacks in tactical value, it makes up for in thrill!
Coop horror accomplishes two things: Hilarity because you’re with friends, and fear because you can never trust your friends to have your back and be competent.
Holy shit this was the most clinically ill lethal company video I have ever seen and I've seen some stuff. And nothing could prepare me for the sight of a man stranded, grasping at his sanity, with nothing but a little cup to his name. Truly a cinematic masterpiss
Bro genuinely turned into a voice actor in that second one I was honestly scared to that jester could've came running down the stairs at light speed by the way who ever is monitoring the cams is a tier 1 seller.
I like how Zeekers just made a game, where everything seemed goofy at first glance But when you are getting in danger Even goofy animations of main characters is... not helping situation
You should be able to get at least 2-3 quotas solo before it becomes unbearably heart wrenching. A single wrong move can be the end of the run or even in some cases not having enough loot. I got too a 973 quota solo before it became an issue of not having enough time to get the majority of loot out and back to the ship. Just avoid maps with giants. If you're having an issue with eyeless dogs, giants or even worms buy a walkie talkie or any item cheaper if its on sale. The noise it makes while landing and playing the tune will completely distract the dogs and relocate them to it, the giants will stand still and stare at it allowing you to momentarily run past them and the worms may attempt to target it over you. The hardest part solo is exploring without the immediate fear of death and losing everything but that's just how it is afterall its not meant to be played alone. Obviously no matter what all and any strategies would work and be more efficient even with 1 more person. In a team of 2 the highest we got was 1963, required obtaining almost everything on every run without too many deaths even got to a point where we had to sacrifice one of us just to get those extra 5 bucks for the body just to meet quota. If anything the best advice for solo is only sell enough to hit quota as close as possible, you want to.. no you need to stockpile loot to hit those later quotas.
That final clip was actually amazing lol just the thought of your friend dying from two coilheads and you're wondering how only to find out exactly why and dying in similar fashion
that first one was a setup, that guy had access to the teleporter and chose not to teleport you out Damn watched the second one, sounds like you just need better friends goddamn
@@ultimatecultchaos I'd like to say I'd give them the benefit of the doubt but it seems based off the earlier clips they don't teleport you unless you're dead
Inverse teleporters are both funny and the most PTSD inducing things in this game. I got teleported directly next to a coil head once and eventually a jack in the box appeared and all of them cornered me in a dead end (there was also a hoarding bug which wanted what I picked up)
This is honestly so good, the reactions are so genuine. That last clip is a masterpiece, hearing her scream 'no' and then you're all alone tring to figure out what's happening, it's a perfectly condensed horror movie moment. I don't know anything about this game but if you can make more of these I'll eat it up for sure.
We have a general rule that if we want to be teleported we start spinning round in a circle or shaking our heads if we are looking at a coil head, that way the person on the ship can see we definitely want out
It's true but the one on the ship just wanted him to die there is no other way at least 4 coilheads and another monster (bracken) coming in Even without sign it's impossible to not understand "TP me pls"
3:00 I don't care how many neck-snappers or brackens you had to face, watching you walk past a bar of gold is undoubtedly the most painful part of this video.
I cant see the bar of gold? Do you mean the yellow square at the bottom of the bookshelf at 3:02? Because that isn't a bar of gold, it's just part of the map
Happened to my buddy, he tped into an empty room with a locked door im his face. We tried to free him only to die horribly to the creatures within. Another friend tped in and ended up right outside his door... with another locked door blocking him off from the rest of the facility.
My first teleportation ever using it sent me straight to a tiny locked room with no exit and it was so deep in the complex my team couldn't rescue me lol.
Crazy? I was crazy once. They locked me in a room. A lovely room. A rubber room with pretty cups. And cups make me crazy. I did it know that there could be more than 2 of the same creature
The pure terror in his voice when he's stuck with a coilhead nearby, probably a bracken, his mate's corpse was teleported away, and he's hearing the jack in the box song. Basically running away probably means dying, and staying means dying in 40 seconds.