Yeah the limit killed this thing as an early game crowdbuster. It was probably the best early game tower for the nightmare christmas event but now you might as well use grenadier
The worst part is toxicnator and laser gunner were very similar. Now why do i bring this up? Well they were both 925 to place and both top and button path were pritty much the same. Both top paths were ment for hordes and both buttom paths were ment for single target. And ofc toxic was a better chose for hordes and over time people used toxic more and more. I playd for 25 maches and 21 of them had toxicnator, now this can just be chance or that i was getting low ranks that didnt use lase. But my main point is when laser gunner was getting overshadow by toxicnator it gets a nerf asap but when laser gunner was meta it gets no changes or nerfs. So from my pov it looks like john is for some reason resisting to nerf laser gunner but has no problem nerfing toxicnator.
so you guys don't have to waste 8 minutes on what the nerfs are its Toxicnator starts with 7 hit limit, level 3 has 10, level 5 has 14. Max path 1 upgrade is now 25k
i didn't really make this video just for the stat changes, you should already know what's changed about the tower because it's been days since the update released.
Toxicnicator and laser gunner is game opener duo, if 1 get nerf, you know which is the next victim. John waiting outside of laser gunner house to nerf him.
Aww man that sucks, I bought toxicnator 2 weeks ago and bc ppl say that it's good and OP, now see this is like seeing my grinding time for toxicnator isn't worth it 😞 but who knows that in the future, maybe John will buff it back