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The Inevitable Curse of Strategy Homogenization in Fire Emblem 

Excelblem
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14 ноя 2023

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Комментарии : 312   
@Anti-i25
@Anti-i25 8 месяцев назад
"...and that's why you should kill your units." was the implied ending btw
@Amelanduil
@Amelanduil 8 месяцев назад
The "Given the opportunity, the players will optimize the fun out of the game" quote remains as relevant as ever
@david__1457
@david__1457 8 месяцев назад
unless you are playing disgaea, where the optimization IS the fun
@thechugg4372
@thechugg4372 8 месяцев назад
That's mostly because when the game is too hard, optimization is forced on the player.
@icarue993
@icarue993 8 месяцев назад
Where is it from? I vaguely remember Yahtzee from ZP mentioning it.
@woomod2445
@woomod2445 8 месяцев назад
@@icarue993 Mark Rosewater, Lead Designer of MTG. It's the designers job to make optimal play actually fun.
@littlebloodymooneporo
@littlebloodymooneporo 8 месяцев назад
@@david__1457 half the fun of disgaea is to see how long the number showed on screen afterall
@benzoFE88
@benzoFE88 8 месяцев назад
First time fire emblem player: “I am going to use est flunky” Fire emblem players playing the same game for a 100th time: “I am going to use the most optimal unit to complete this map in 2 turns quicker than last time” Fire emblem players playing fire emblem a 1000th time: “I am going to use est flunkie”
@ussgordoncaptain
@ussgordoncaptain 7 месяцев назад
Fire emblem players playing FE for the 10,000th time "I'm going to use est flunky to save a turn on this map by giving her swap"
@williamdittmann9281
@williamdittmann9281 8 месяцев назад
This is why I play Fire Emblem games/difficulties blind for the first playthrough. After the first playthrough I don’t really mind cheese cause I’ve already experienced it pretty much intended once, and any cheese strats you do find that first time just make you feel clever
@Edagui97
@Edagui97 8 месяцев назад
Same here, except for checking out the nuances of the class systems, since those seem to radically change in every recent entry. Engage is also an exception, since Excelblem was just too fast compared to my local mail and I couldn't resist his videos.
@migueeeelet
@migueeeelet 8 месяцев назад
Yeah, and in subsequent playthroughs you enjoy the more meta aspects such as "how long can I get away with this strategy?"
@rdrrr
@rdrrr 2 месяца назад
Sometimes it's fun to use Shadow Dragon's busted-ass Warp staff for things other than instant boss detonation Airdropping Generals to gank squishy units is hilarious
@deathrawkboy
@deathrawkboy 8 месяцев назад
It's easy to forget most players are not meta-gamers. They're playing the game blind as intended. Stumbling over a good strategy is a reward. But even in the focused community, approaches are varied. You have LTC, ironman, 0% growths, ranked play, drafts, slow play/turtling, completionists, etc. Each has a different strategy approach. I often meet people in the FE community who define themselves by not adhering to meta strategies.
@zenronez1158
@zenronez1158 8 месяцев назад
Remember the only right and intended way to play these games is to build an army and trust nobody and use dark spikes against dark knights.
@shanegiorgio4713
@shanegiorgio4713 8 месяцев назад
Only on Gameboy Advance
@hyperm8
@hyperm8 8 месяцев назад
The best example is basically almost all of Three Houses which can be cheesed with warp and stride and almost every map being defeat the boss definitely doesn't help either
@EdwardoFE
@EdwardoFE 8 месяцев назад
you don’t understand I’m not like other people who cheese with Warp/Stride Swift Strikes Wyvern Sylvain, I use Warp/Stride Swift Strikes Wyvern Ferdinand instead!
@mr.stuffdoer8483
@mr.stuffdoer8483 8 месяцев назад
Well that’s your own damn fault for seeing “kill the boss” and not “rout the enemy.” I genuinely don’t understand the logic of “I used the best possible strategy, but this game was too easy, 6/10.”
@SleepyBrady
@SleepyBrady 8 месяцев назад
Clearly you've never played Blue Lions. The strategy there is to, send Dimitri and kill every last one of them with Bat Vantage/Wrath and retribution. If every single enemy is not dead then clearly you just suck at fire emblem for not maximizing your exp gain
@hyperm8
@hyperm8 8 месяцев назад
@@SleepyBradyYeah but don't lie, during the Fhirdiad chapter you warped him next to Cornelia and had him end the map in 1 turn
@ninjakirby777
@ninjakirby777 8 месяцев назад
@@hyperm8and miss out on all the exp and items hell no
@Abundy
@Abundy 8 месяцев назад
That's why I try to play every game blind for the first time. Playing Engage Maddening on release was very fun and pretty challenging, now with knowledge of optimal strategies, updates and DLCs available it's much easier so you have to impose some kind of handicaps on yourself to keep it interesting. But pretty much every FE game allows for degenerate strats that allow you to basically eliminate most risk and difficulty, I still think Engage is one of the better ones in the series in how it gives you a decent challenge while giving you a lot of tools to work with.
@SethJV
@SethJV 8 месяцев назад
Why is Excelblem always right everytime he says something about Fire Emblem? I'm starting to think that he's not human.
@GerudoKing_
@GerudoKing_ 8 месяцев назад
Maybe that’s why he wears the mask. To hide the fact he isn’t human. 🤔
@SimonSaysDeath
@SimonSaysDeath 8 месяцев назад
Surprised it took you that long to realize
@iamtheshim
@iamtheshim 8 месяцев назад
A very similar experience I've had is playing the Valkyria Chronicles series. Nearly every map (that isn't a rout condition) is "best" played by taking your best scout, loading them up with defense orders, and just running past everything. It's effective, it's fast, it gets you the highest ranks because the game only cares about turns taken, and it's just *so boring*. I have _way_ more fun playing the maps "as intended", dealing with many of the challenges and obstacles and using all my tools to seize victory. We tend to optimize and refine strategies that work, but for me, at least, that can really suck all the fun out of the game. I struggle a lot more with Fire Emblem, especially at higher difficulties, but warpskipping everything really just turns it into a more of a slog than all that combat would be. For people who enjoy optimizing and speedrunning and "solving" these games, I hope they have a good time, but I really look for something else in games.
@CyclonSilver
@CyclonSilver 8 месяцев назад
I'd say it's even worse in VC really(VC1 specifically, only one I've played right now). Giving direct incentive to avoid engagement and none to actually play through things is a big mistake, imo.
@Snow_Fire_Flame
@Snow_Fire_Flame 8 месяцев назад
VC is worse than FE on that, IMO. In FE, you are usually at least rewarded for doing it the long and tough way with more XP compared to warp-skipping to the boss. VC rewarding only turn-count was just a strange and baffling decision, since I agree that the game is much more fun played out as a tactical battle rather than as some sort of bad Metal Gear variant. (FE is also at least not remotely realistic, but the mood in VC is a little more serious and more modern. Is one Scout waving a new flag really that devastating? In real WWI, plenty of times that trenches were briefly taken, then immediately lost again due to not having sufficient forces to hold the new conquest against reinforcements.)
@robertobrosful
@robertobrosful 8 месяцев назад
Thank God they fixed It by Valkirya Chronicles 4. Loved the first one, but 4 Is just Better on every sense
@Pikaton659
@Pikaton659 8 месяцев назад
@@robertobrosful Is it really that bad in VC1? Because I just used super soldier Minerva to beat most of the maps in VC4, seems very cheesable to me
@strategicperson95
@strategicperson95 8 месяцев назад
​@@Pikaton659 VC4 is even more cheesable once you get the Valkryria Units, granted that is post game DLC content. But maps that gave me difficulty not involving the Valkyrur antagonist weren't so hard. Sure they cost 2 CP, but they are practically unkillable and position them amongst the enemy ranks and they can intercept and clear a path for the other units. Granted though, I do like experimenting in finding my own way to get top rank without too much cheese strats.
@PragmaticAntithesis
@PragmaticAntithesis 8 месяцев назад
This is why I generally play Fire Emblem on the lower difficulties and prioritise immersing myself over playing optimally. I like role playing in my role playing game.
@marcoasturias8520
@marcoasturias8520 8 месяцев назад
As if someone couldn't immerse themselves in hard difficulties
@GrugGangGrugGang
@GrugGangGrugGang 8 месяцев назад
@@marcoasturias8520 It is significantly harder to do so when you are worried about not seeing large chunks of the game because of suboptimal play. Even when it isn't the case, it's very easy to feel that way, which pushes people to seek guidance additional guidance.
@ivanlagayacrus1891
@ivanlagayacrus1891 8 месяцев назад
@@marcoasturias8520 harder difficulty necessitates the narrowing of viable strategies to be difficult, so you have to engage in a good amount of optimizing play, which kind of inherently strips away that immersive 'im a tactical genius who can think and plan on the fly' feeling, because you couldnt, you reset a dozen times because you got stuck and ended up rigging a crit for the boss kill anyway
@mystic5185
@mystic5185 8 месяцев назад
Fully agree with all this stuff. I much prefer using units and classes I like and finding how to make them work rather than just using "the good one". Its so tiring seeing all the same stuff over and over again.
@TheNuts1225
@TheNuts1225 8 месяцев назад
It always makes me sad when I see someone play Conquest and they don't use Arthur. Yeah, he sucks, but if you can put up with him, he totally wrecks ass as a berserker with a killer axe/great club.
@vsnake8663
@vsnake8663 8 месяцев назад
@@TheNuts1225 Honestly, what makes me wanna use Arthur every time is a combination of his design, listening to him speak, and the fun I get out of making him into a Hero with the bulk of an axe fighter.
@CoqueiroLendario
@CoqueiroLendario 8 месяцев назад
When i decided to play Tearring saga, the wiki insisted that Norton was a bad unit through and through, but being an armour knight lover that i am i didn't let that convince me and... damn he is actually one of the best armour knights i've ever seen, dude tanks a lot and also has increased crit chance as his HP drops, making him a really really really good chokepoint holder or arena fighter, since the game shows what you're going to be against.
@mystic5185
@mystic5185 8 месяцев назад
@TheNuts1225 I recently did a conquest lunatic iron man. Had Arthur *almost* the entire game. He was a HOOOOORRIBLE unit but I love him so much. One of the funniest characters in the series. Used him up until he was killed on Fuga's wild ride. Now I'm on the 3rd to last map with like barely any units left.
@brendanwiley253
@brendanwiley253 8 месяцев назад
This gives me the same vibes as a video I watched telling people that if you're bored of Sonic games you should try playing how they were originally conceived which is to play for a high score and not the lowest completion time.
@marcoasturias8520
@marcoasturias8520 8 месяцев назад
Sonic the fastest being alive is actually a ring addict. I'd call that false advertisement!
@katieyaryes
@katieyaryes 8 месяцев назад
Elincia's gambit is the best example (imo) of a map that is incredibly rewarding and fun if played by developer intention but is ruined by painfully easy cheese strats. Still probably my favorite map though, I love the drama even more than Conquest ch 10 or Thracia ch 20 when it's played as intended but those maps are much more interesting challenges when cheese strats are used
@toniconge7003
@toniconge7003 8 месяцев назад
I love how Elincia's Gambit has "optimal" play on two sides. 1. Send your super strong unit over to defeat the boss on turn 2. 2. Undeploy everyone and just have Elincia camp out the defend tile for the entire map.
@SuperSoniChaosKG
@SuperSoniChaosKG 8 месяцев назад
I agree with this video. Due to Fire Emblem's relatively simple math (in comparison to other SRPGs), creating optimal strategies is only a matter of time and knowledge - which is why I don't think it's a coincidence that every FE Emblem game (except 1 and 2, I believe) has at least one high-quality randomizer. The nature of a randomized playthrough, and why they are so common in this franchise specifically, is that the players basically start each playthrough with very little to no knowledge of the game they are about to play, as every aspect of the game from characters, enemies and items can be altered. Ironically, this forces the introduction of new strategies and methods of play that would simply not happen in vanilla runthoughs. The players basically have to relearn what "good fire emblem" looks like on a run by run basis. It's why I love them!
@Fizz-Q
@Fizz-Q 8 месяцев назад
Fe1's is that crits are inevitable and you can't escape the fact someone will fucking explode, eventually.
@CyclonSilver
@CyclonSilver 8 месяцев назад
I disagree that the math is the reason. On paper you'd think so, but the way it usually stacks is that games with more complex formulas and numbers are easier to optimize rather than the opposite, probably because they're harder to balance. While they're not about reaching thresholds usually, relying on strong tools requires less forethought of consideration of how to deal with opposition, only the knowledge of how to make your numbers so much bigger that you can just automatically win. And like, what's a developer supposed to do about that ? Usually they can't sell exclusively to mathematicians. A good example in FE would be Awakening, which by all accounts has (slightly) bigger numbers and some more complex variables in place compared to series average, and it just devolves into building a god unit and never looking at enemy stats again.
@a.e.5923
@a.e.5923 8 месяцев назад
I actually had a very interesting interaction with this very concept. I’m playing thracia rn and just did chapter 6. While looking at the items/recruit for the map to plan ahead the wiki mentioned having asbel use a pure water to pump his magic allowing him to completely atomize the starting death army, a strategy I probably wouldn’t have done without outside influence, but it also showed me that pure waters, a mediocre and nice item in most games, are insanely powerful.
@anon3535
@anon3535 8 месяцев назад
Sombron strategy isn't cheese imo - it's reward for planning shield breakage and your damage turn. Devs explicitly wrote it in. It's not the result of synergy between different mechanics like the other examples.
@Excelblem
@Excelblem 8 месяцев назад
I think a compromise was made by the devs to intentionally leave in a loophole/"cheese" to bypass the other dark emblem phases. This is a bit strange because I think they had conflicting objectives here: they designed the entire fight but made a lot of it "skippable" so people wouldn't get stuck and be mad. But a built in and obvious loophole is still a loophole in my opinion. Regardless the most difficult way to do the fight (taking out all 12 dark emblems) is likely never even considered by most people playing Maddening, and my point is that most people tend to never even attempt that harder path.
@zhoufang996
@zhoufang996 8 месяцев назад
It's definitely a shame though because beating all 12 dark emblems is fun. When I played engage I really felt that you had to engage (har) the game on its own terms somewhat to get the most fun out of it.
@Manavine
@Manavine 8 месяцев назад
I blame Rhea Sliver Snow for them writing in this loophole. They likely didn't want to piss off the players with yet another nigh unkillable boss again
@thomasquesada7248
@thomasquesada7248 8 месяцев назад
@@Manavinewell at least sombron doesn’t have miracle
@jollygator9080
@jollygator9080 8 месяцев назад
@@Excelblem I understand your point is that the optimal strategy is boring/lame, I agree it stifles creativity. Although, I hesitate to call them cheese. When I think of cheese I think of beating a difficult boss through an unconventional strategy, when you would not be able to beat them otherwise. When players rush down Sombron, would they not be able to defeat the other emblems if they wanted to?
@radiantherooftellius1138
@radiantherooftellius1138 8 месяцев назад
Thank u for the info excelblem, very informative
@zDonut
@zDonut 8 месяцев назад
So in summary, we should fuck around and find out? I like that idea
@Wizzkidwas
@Wizzkidwas 8 месяцев назад
I noticed how much easier engage felt in my 2nd and further playthroughs, but I thought that was more just that I knew what shenanigans would happen in the game and prepare accordingly, and then I realised that's kinda the entire point of optimising a run lmao
@jwilson14
@jwilson14 8 месяцев назад
I believe your thoughts could apply to a lot of SRPGs in fact. I've had similar thoughts with Yggdra Union or even The Banner Saga where the optimization and online guides can kind of trivialize the game from the intended difficulty that the developers had in mind. The right way to play these games is to go in blind and experience the chaos the way the developers wanted you to experience it.
@ragna2077
@ragna2077 8 месяцев назад
Personally I think while getting some tips/ideas for your playthrough or map is fine. You run into this issue if you overly focus on finding the most "optimized" ways to beat things by following the work complied together by internet. Since the power difference from a regular playthrough to a highly optimized one is almost not the same game. I think that to curb it: 1. Better map/encounter design. Sometimes the temptation is way too high to skip the map is that it's a complete slug and mess to play the map in the "intended" way. 2. Better balance, if you curb the power of the top end of things. You don't have to assume every player will go for it to so you don't need to make mega difficult/slog maps to compensate. 3. Limit the overpowered things so players have to choose. If you only get let's say 5 uses of warp the entire game, you have to pick and choose which maps to use it on if at all. Then if you do some super hard maps might take multiple warps.
@CarissaNomadic
@CarissaNomadic 8 месяцев назад
This ends up happening in Pokémon nuzlocke, too. This video is just really on point!
@voss134
@voss134 8 месяцев назад
one way to circumvent this issue from the developer side of things could be to randomize certain aspects of maps, that way the player wouldn't necessarily be able to just wiki search the best strategy online and replicate it 100% the same way. I think this would actually be really fun to see, at least on specialized difficulty modes. Reinforcements could come from different parts of the map, enemy units could have varying stats/placements, different equipment, etc.
@dangodoom6156
@dangodoom6156 8 месяцев назад
I feel like the 2nd/3rd playthrough of a Fire Emblem game is the most enjoyable as you know enough about the game to navigate collecting resources and making your desired squad, while at the same time not quite knowing the most optimal way to handle each encounter and generally experimenting with more of the tools in your kit. On a 1st playthrough you are more likely to run into issues like having too few late game units or not enough utility in staves/skills, so you end using turtle strategies to limp over the finishing line while also fishing for low% crits to get in enough damage. Also on the other hand, having many playthroughs in a given game, you start to see flaws within the game itself and you start to narrow down strategies because there is little need to experiment because you already know by that point what strats actually work and are worth the time investment.
@Sousabird
@Sousabird 8 месяцев назад
If Nintendo didn't want me to ruin the game with overoptimization, they shouldn't have let me build Robin with Galeforce, Vantage, Astra, and Lifesteal.
@DarkJ1425
@DarkJ1425 8 месяцев назад
To be fair, in my very first play through I never seen Galeforce and had no idea of any of the optimizations because I never looked up anything. When I finally did look up “Awakening meta” my jaw dropped when I saw those broken ass skills. You curious what was my “broken” strategy that I ended up with back then? It was Tharja & Libra combo.
@segafreak2000
@segafreak2000 8 месяцев назад
You mean Robin with Vantage, Vengeance, Spendsthrift, Galeforce or Wrath depending on gender, and Tomefare or Limit Break depending on DLC availability, paired with a forged Aversa's Night.
@wingedknight0047
@wingedknight0047 8 месяцев назад
hold on, lifetaker AND vantage? isn't that counterintuitive??
@segafreak2000
@segafreak2000 8 месяцев назад
@@wingedknight0047 Yeah, hence why if you go the Vantage + healing route, you pair it with Aversa's Night. Healing with Vantage does make sense because sometimes there are enemies that can just tank through your first vantage hit, so you want to have a bit of an HP cushion. But Lifetaker doesn't even trigger during the enemy phase, lol.
@danfelder8062
@danfelder8062 8 месяцев назад
Wow, didn't expect such a smooth and clear summart of a design challenge. Nice job.
@DarkAuraLord
@DarkAuraLord 8 месяцев назад
Playing the game the way the devs intended is why Iron man runs are so much fun. He's spittin facts here, folks.
@EruwaYuril
@EruwaYuril 8 месяцев назад
Full agree. I actively avoid seeing guides/videos for games I play, especially strategy ones like Fire Emblem. My first playthrough of Engage was in Maddening fully blind, and I had a lot of fun figuring out good builds with my units and struggling, but ultimately coming on top, on the harder maps, especially the DLC ones if you're like me and fight most of them at the endgame when the enemies are at max level. My main enjoyment is not just beating the game, but rather fully experiencing the levels the devs created. Even now, I'm aware of the Astra Storm/Warp staves cheeses, but I personally would never use them in a normal playthrough because that trivializes a lot of things. In a similar vein, one of my all time favorite games, Library of Ruina, has guides all around about how to build the most efficient deck for each given fight, and has common builds that are regarded as "best in slot". Someone I know easily beat the game by following deck building guides, but honestly nothing beats spending hours thinking about possible deck and skill compositions, and is the primary reason why I love the game so much; the experience I went through is unlike any other, and that was only possible because I had to think, learn and adapt all by myself. That's not to say you cannot use guides if you want/need, but there will be a difference in the experience you get vs going in blind. I personally don't think beating Sombron in 1 barrier break is a "cheese" strat since that's just the common sense thing to do (I didn't even know more mini-bosses spawned lol), but I do see where you're coming from. Maybe on my next playthrough I will only break 1 HP bar per cycle or something and experience the map in its entirety.
@Thorn_Ursulo
@Thorn_Ursulo 8 месяцев назад
My mind goes to the escape map in engage that is incredibly difficult on a first playthrough without the DLC items or emblem bracelets, but then you play it again with the dlc and emblem bracelets and it is hardly a challenge anymore
@Felixphaeton
@Felixphaeton 8 месяцев назад
I went from barely escaping that map in my first run to farming the four hounds for exp to further trivialize the rest of the game in my second lol
@paladinslash4721
@paladinslash4721 8 месяцев назад
Given the opportunity, players will optimize the fun out of a game -Soren Johnson
@tikienjoyer
@tikienjoyer 8 месяцев назад
Hey this was really well said and I think you've got a fantastic point. I hope you continue making a little more serious videos like this, I also enjoy the fun and funny videos but this sort of thing also provides a nice balance against the humor of your usual content with some really good discussion about game mechanics and community trends.
@connorlego5229
@connorlego5229 8 месяцев назад
Finally, a new reason to gatekeep FE
@n.l.g.6401
@n.l.g.6401 8 месяцев назад
And this is why I will defend RNG to the death: it forces moment-to-moment adaptation, and thereby helps gameplay feel like a constantly-evolving situation rather than a puzzle to be solved.
@gabrieldoon
@gabrieldoon 8 месяцев назад
I think RNG is significantly more acceptable if you're actually doing an Ironman run. Otherwise, there are just too many moments where you can just barely accomplish your goals for a given turn. I can recall so many times where I needed an 80% chain attack to hit to secure a kill. And other times where a 2% crit killed one of my units. I rarely find a situation like that where different choices would have gotten me into a better situation. If you play without resetting on death, then the moment to moment adaptation definitely takes place. Permadeath might make the RPG elements less fun, but it for sure makes the strategy parts more fun. I usually do my first run of a game blind on hard and reset on deaths. I'll then do my runs on maddening with ironman.
@yousquiddingme
@yousquiddingme 8 месяцев назад
I didn't know about the Sombron cheese strat when I first played and I thought it was quite a fun, challenging battle.
@emptyaccount9647
@emptyaccount9647 8 месяцев назад
This is why I hate the difficulty knob-slobbing some people do with this series. Beating a game isn't particularly difficult in of itself, and it's more fun to play as inoptimally as possible. I recently played 3H without the Monastery, and it was the most fun I had with the game.
@thomasquesada7248
@thomasquesada7248 8 месяцев назад
Hate to break the fun but I don’t think many people will disagree that 3H without the monastery is funnier than the intended way
@emptyaccount9647
@emptyaccount9647 8 месяцев назад
@@thomasquesada7248 You silly goose. Break wasn't in 3H, it's from Engage.
@marcoasturias8520
@marcoasturias8520 8 месяцев назад
Dunno mate, I like finding a good solution to a good problem. If all problems can be solved by all queries, it's just not fun anymore. I'm not saying I'm too smart for low difficulties, just that low difficulties are too easy to give me fun. That's why the devs must balance their games!
@emptyaccount9647
@emptyaccount9647 8 месяцев назад
@@marcoasturias8520 Nah, I totally get that. It's just that the games are so unbalanced that I have to actively kneecap myself to have fun.
@duusu2608
@duusu2608 8 месяцев назад
That is so true. Just play the game for fun. I loved in my last Birthright run to just run 1 or 2 captured units along my team, because they are ... expendable. (Marth would be proud) I even captured an innocent shrine maiden, because I thought the enemies will surely prioritse her over everything
@maltheopia
@maltheopia 8 месяцев назад
The thing is, Fire Emblem's simple math actually makes it so that other strategies are viable at all. A lot of strategy games have problems with grinding, lowmanning, the pointlessness of map elements like terrain and fog of war, put everyone in the Best Class, etc. And I also think it's telling how these problems are generally at their worst with Fire Emblem games that embrace Big Numbers = Big Fun, such as SoV, FE3H, and Awakening. And it can get way worse than Fire Emblem. The strategy portion of the game in sRPGs like Der Langrisser and Final Fantasy Tactics and Ogre Battle and Shining Force become completely pointless shortly into the game. People are complaining about bosses like Sombron and FE10 Black Knight being easily cheesily, but that problem is much worse in those games. People remember bosses like Wiegraf only because they're actually something of an exception to the norm of easily-accessible cheese strats.
@auraguard0212
@auraguard0212 8 месяцев назад
_Oz and Ozma flashbacks_
@Snow_Fire_Flame
@Snow_Fire_Flame 8 месяцев назад
Hmm. I can't really agree with that assessment of 3H. Older FEs let you make an immortal overlevel unit who wins by virtue of Big Numbers, and it can be done in Awakening albeit only with specific classes on Lunatic (Manakete, General - I'm ignoring Nosferatu here as that's not a numbers strat). 3H is doable on Maddening with 0% growths, and a ton of your killing power comes from specific skill setups like Deathblow Hunter's Volley / Swift Strikes / Point Blank Volley. Meanwhile it also features enemies that will totally puree your face on Maddening even if you're overlevel if you let them initiate on you, like Nader quadding with a Brave Axe. Obviously there are a bunch of ways around this (Impregnable Wall, Alert Stance+ / Evasion Ring dodgetanking, sniping with Meteor or Warp strats) but they qualify as "strategy" rather than "move unit with big numbers forward, watch fireworks" like Langrisser has.
@auraguard0212
@auraguard0212 8 месяцев назад
@@Snow_Fire_Flame Awakening is in his list of examples.
@LAGSAS
@LAGSAS 8 месяцев назад
​@@Snow_Fire_FlameYou realise that you haven't actually proved otherwise. You've just proved you can bullshit your way through the game not as intended. And is that method even fun?
@noukan42
@noukan42 8 месяцев назад
Did you even play Der Langrisser independent route and Shining Force 2 hardest difficulty(aka the scenarios where thise games are actually difficult)? Neither can be trivialized with high numbers at all. Maybe der langrisser if you do some very precise steps that border on cheesing but even then i doubt it.
@ThatGuy-ph2zw
@ThatGuy-ph2zw 8 месяцев назад
Most FE games aren’t difficult enough to even warrant using the optimal strategy on their highest difficulty, with some notable exceptions. As such, I find it way more enjoyable to pick the specific pieces that I want to use to solve the puzzle, and formulate a strategy around that. Its more fun to optimize your own strategy, rather than using THE “optimal”strategy
@-lord1754
@-lord1754 8 месяцев назад
Honestly this applies to every single strategy game ive ever played period
@thechugg4372
@thechugg4372 8 месяцев назад
They might not feel difficult to you, but there's a reason why the IGN awakening chapter 2 guide has 130k views, most FE games are too hard for most players, so they feel forced to find the solution online, because like Excelblem said in an earlier video: the harder the game gets, the less options you have to solve the situation.
@ThatGuy-ph2zw
@ThatGuy-ph2zw 8 месяцев назад
⁠@@thechugg4372I’d argue that people who need guides to beat the game aren’t who this discussion is really surrounding. The whole idea is that once you reach a certain understanding of an FE games tropes and mechanics, attempting to build the optimal team to “steamroll” the game or clear it with increased efficiency hampers the enjoyment a player gets out of it due to there no longer being any inherent obstacle to stand in the players way. Things like “optimal” parent pairings in Awakening, Fates, & Genealogy, optimal uses of stat-boosters, and ideal reclasses. Outside of the aforementioned specific difficulties like Awakening Lunatic+ where a guide or specific strategy is effectively required just to match the game’s nonsense, these systems aren’t a requirement to beat the vast majority of challenges FE games provide. That’s where the argument lies. Why hyper-optimize and force yourself to play one specific “optimal” way when you can try new things using one’s personal knowledge of the game to rise to the game’s challenges? Of course, there’s nothing wrong and no shame with needing a guide to beat a game. Everyone has to start somewhere, and some people just don’t click with certain systems like others do. But this particular discussion inherently assumes that the subject has a solid enough foundation with the game to be able to “optimize” it.
@Diamond_Aura
@Diamond_Aura 8 месяцев назад
Regarding the Sombron example, I have to wonder if the “intended” method you mentioned of killing all 12 Dark Emblems was even intended. I feel like if the devs didn’t intend it to be done with only 4 Dark Emblems killed, they would have made it impossible to damage Sombron more than one full HP bar per round of Dark Emblems. Thus, I think it actually IS Intended to beat it with only 4 Emblems killed. Otherwise, they would probably make it (at least at higher difficulties) where he would just gain temporary invincibility after one HP bar was used, up until new Emblems were summoned. Like, if their concern was about that gimmick being too hard for normal mode, they could still restrict it to a harder mode exclusive skill/behavior. But since they didn’t do it at all, I get the feeling they WANTED you to be able to win with only 4 killed
@theseabass
@theseabass 8 месяцев назад
I've encountered this same phenomenon outside of strategy games too. Theres certain game modes like Call of Duty Zombies where increasing in mechanical skill no longer yields results relative to the gains after a certain point. At this point the player turns to optimizing their strategy to further increase their round count. Problem is you'll find yourself doing actions that completely suck the fun and dynamic elements out of the game, and turns something thats supposed to feel like a fight for your life into what essentially amounts to an endurance test for how long you can go without making a split second mistake. I've been to round 100 in BO3 Zombies, and while I'm happy I did it, I have no false pretenses that I did anything more than just run around in circles for about 10 hours straight, literally. 😂
@PGerman.
@PGerman. 8 месяцев назад
Now thinking about it, I did burts Sombron on my first playthrough after defeating 4 of the dark emblems, because I simply was very lucky and did all the Somniel stuff each time. While on my last Generals only run my dps was a lot lower and I struggled to defeat and move around everywhere, more reinforcements came. I had to go through all 12 emblems since I only did around 1.5 bars of health per shield break.
@MarziuzEvans
@MarziuzEvans 8 месяцев назад
As someone who usually never looks up guides on first playthroughs and almost allways go in blind, i agree. The first time experience would be worse if i looked up guides for strategy, but FE games like FE6, FE12 and FE3H have ambush spawns. Ambush spawns are horrible for new players and only incentivise looking up guides more. Especialy if there is no turnwheel/devine pulse. Personally i would have played through FE6 without a guide.
@Flutterdark_
@Flutterdark_ 8 месяцев назад
even without the internet the knowladge of mechanics in the series can lead to cheese strats just because you know how the game works. for example once you realize how good warp is you trassure every warp staff to use it as needed, no matter which fe game we talking about. also on that list of mechanics that communicate cheese strats is the insane range bows get in echoes, or thyrsis in 3 houses if you happen to be golden deer, because golden deer does not need to recruit anyone to get the lorenz paralogue.
@ThePowerofHalo
@ThePowerofHalo 8 месяцев назад
Fantastic video, well stated
@belzac
@belzac 8 месяцев назад
I feel like the problem with this is one FE created for itself (or at least the community around it did) by focusing on permadeath and attachment to units as a core of the series. No one wants to spend 2 hours on a map slugging it out only to have the boss vantage and kill their favorite unit (all the units are their favorite unit) and then have to play everything again. So they use help to guarantee their victory and save themselves having to suffer through RNG (real or perceived) to continue on the game without suffering a single loss of life. If FE didn't have permadeath, this same player would lose the unit to vantage, have maybe a slight moment of panic, and then continue playing the map and have to strategize how they're going to overcome an enemy that can hit them first. After they figure it out and win, their unit is safely returned to them, maybe with a minor penalty to gold or another resource. Most players would be more free to experience the maps the "intended" way, or try out their own strategy though this comes at the cost of "legitimate difficulty" to the community that has already built up around the series.
@ThereIsAnExtension2UndoHandles
@ThereIsAnExtension2UndoHandles 8 месяцев назад
Thats why I (someone only decent at fire emblem) am playing Fire Emblem Awakening Lunatic Casual blind. Its hard for me to even clear some maps, especially the first few, but its challenging in a way that doesn't make me miserable. I try to make it through every map with no casualties (especially since support gains appear to only count if you survive; neat little way to balance casual a bit) but if i can't do it, I get to keep playing the game
@Dakress23
@Dakress23 8 месяцев назад
Now that you bring it up, I think 3H's Nemesis is Engage's Sombron but done right. Yes, you can technically cheese his barrier gimmick just like Sombron's, but unlike the latter, OHKO-ing Nemesis with all his barriers and Elites alive in the hardest difficulties requires a ton of set-up and preparation to actually pull it off, thus actually making the whole process of cheesing Nemesis all the more satisfying in practice.
@CyclonSilver
@CyclonSilver 8 месяцев назад
Eh. At the end of the day what you get in planning(which really, isn't that much) you lose in satisfying execution, since Nemesis is a OHKO strat while Sombron at least uses one's entire team, or close to it. Can't say I agree.
@Dakress23
@Dakress23 8 месяцев назад
@@CyclonSilver I say that's debatable. Setting up the OHKO for Nemesis requires planning your set up and the unit which will deliver the hit, and to use all of your units in a way you both: 1. Get to destroy Nemesis' initial barrier, and 2. Lure him out of his Heal Tile, which is complicated to do if you don't want anyone to die or are not playing in Casual mode (by proxy, a similar idea applies to Rafal in the Fell Xenologue 6, which can be similarly cheesed early on Maddening with a ton of prep and investment, even if he's doesn't start at the opposite side of the map compared to Nemesis). Meanwhile, with Sombron you just kill his 4 Dark Emblems and have everyone gang up on him until he dies. Like Excel said, people consider him an underwhelming final challenge for a reason.
@CyclonSilver
@CyclonSilver 8 месяцев назад
@@Dakress23Oh, we're just not talking about the same cheese strat. Nemesis can be OHKOed with a Luna crit from Lysithea without touching his barrier at all. I've also hardly seen people complain about Sombron that much to be honest, but that's neither here nor there.
@Dakress23
@Dakress23 8 месяцев назад
@@CyclonSilver Fair enough then.
@phillipmele8533
@phillipmele8533 8 месяцев назад
And this is why people like me who play each map as though it were a Rout map are the supreme gamers.
@Insertein
@Insertein 8 месяцев назад
I also enjoy playing these games with certain limitations. Playthroughs like that modify the experience slightly, making it a bit less routine. I had one playthrough where we sold off every Seal we got, meaning no one ever changed classes or promoted, as well as one where Robin didn't gain a point of experience throughout the whole game. Actually, I think those two may have been the same playthrough... it was a surreal experience to see Robin appearing in cutscenes but not in gameplay unless he was force-deployed. Even then, I didn't give him any weapons, so his only possible contributions were Pair Up stats, Dual Guards and being used as a tempting target. Unrelated to Fire Emblem, I also have a playthrough of Xenoblade Chronicles on the 3DS in the works where we sell off every piece of armo(u)r we get that doesn't come pre-equipped on a character. The intent is to see how far in the game we can get while having everyone wearing their starting armo(u)r, but sometimes a fight will demand of the party that they swap their limited gear pool around between them to get stats where they need to be. It's fun, everyone should try it.
@adammohamoud7748
@adammohamoud7748 8 месяцев назад
The video essay break from excelblem terrorism playthroughs is what streets didn’t know they needed, one of the best fe creators ever imo
@mecactusnow4782
@mecactusnow4782 8 месяцев назад
Tbh, I useually only google character recruitments and special requirements, I force myself to only google strategies if I’m pissed, I totally agree I find it so much funner. Thank you for making this great video
@tapseymoth803
@tapseymoth803 8 месяцев назад
I think this is why my most favorite run ever was the generic captures only for conquest why I picked a gaggle of level 10 unpromoted nubs from birthright’s route and then after they were in my log book I did some shenanigans to grind up enough gold to buy them in the conquest to use for the entire game. It was a bit tedious setting up but just holy shit was it fun (also just the generic adventure’s clothes are so so so so so so fucking cool)
@ciontachthecthonicchampion3576
@ciontachthecthonicchampion3576 8 месяцев назад
I just watched your video on thracia and I really agree with everything you said about the game having the balls to punish players and not letting you clear the final map. I think fire emblem is missing stuff like that. More defined roles for party members. Soft locks. Multiple objectives that require you to have multiple units that need to fill a variety of roles active at the same time. The stuff about fliers not really being effective indoors(this always bothered me). Hell, the fatigue mechanic to some degree. All help to combat this at least a little. Having to use your whole army and having objectives that you can't just achieve by warping would be a huge start
@CyclonSilver
@CyclonSilver 8 месяцев назад
I agree with the sentiment and have been avoiding tools and units I deem... simplify the experience too much for years now, but I think it's difficult to establish what the devs intend unless they specifically say it. After all, they programmed the warp staff into their games, not the players, and more recently they've been selling us dlc that typically trivializes the challenge considerably. It's also why I can't blame the playerbase too much (though I still do on occasions), especially not for discussing what's optimal in a strategy game. The games are what they are. It doesn't require much foresight to see what including something like bonded shield would entail, and they could even patch out whatever they take issue with post-release.
@homecomin
@homecomin 8 месяцев назад
I have beaten Awakening Lunatic+. For the first few maps I didn't use a guide at all, then after getting stuck I started to look up basic strategies like what classes to use and what positions to get into. After a while however I just started copying the guide I was using simply because it was easier. Those first few maps are some of my proudest FE moments. Can't really say that about the rest of that playthrough.
@MAYOFORCE
@MAYOFORCE 8 месяцев назад
Two things I get out of this is 1) The problem is less that it's easy to learn of the cheese strat and more that it's too easy to be able to use the cheese strat 2) More people should flag up strats the same way they flag up story spoilers, they're arguably more important
@SirVyre
@SirVyre 8 месяцев назад
The greater a man's knowledge, the greater his sorrow.
@arcanelizard4646
@arcanelizard4646 8 месяцев назад
I was actually just having this conversation a couple days ago with my friend without knowing you posted this video. I looked up a couple 3 Houses tier lists in hopes of figuring out which units I wanted to use and which ones weren’t worth my time on Maddening, but I very quickly realized the whole thing boils down to “does the unit have warp? A tier. Is it easy to make them a wyvern lord? S tier.” Anything below that is solely based on how quickly a unit can become a wyvern lord, and F tier is for those that have a really hard path to wyvern lord and don’t have warp. It’s so stupid that that’s the ONLY metric people look at with that game. I want to use the characters where their strengths were designed to be, like Annette being a semi-powerful mage with very good rally utility, but the meta is apparently “crusher go brrr” on a wyvern, and rally utility is there too. It seems like the only skills people talk about are vantage and wrath, too. Sometimes death blow and darting blow. And alert stance gets an honorable mention every once in a while. Everything else is flat out ignored. I get reminded of the one Einstein quote a lot. “Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spend its whole life thinking it’s stupid.” Every character does SOMETHING very well, but if it doesn’t include warp or flying, it’s immediately discarded. Idk, I guess I’m just more stubborn about experiencing a game the way it was intended to be played than the rest of the community is, because that’s what’s fun for me. The info I wanted was which characters do the best in the roles they were made to fill, and I got “who has a flying strength and/or warp?”
@whodistoodis
@whodistoodis 8 месяцев назад
I have to wonder how many times Maddening Sombron has been beaten the "intended" way. My first successful clear, which was scuffed as heck, I just killed 3 of the first 4 dark emblems and hunkered down in an optimally defended corner, and then just very slowly wore the boss down despite the remaining damage reduction.
@DoctorSpacebar
@DoctorSpacebar 8 месяцев назад
Back when I still gave Reddit any attention at all, there was a tier list for Last Promise, a popular hack. Once it was completed, I did an entire playthrough using only the lowest-tier units I could possibly deploy, only making exceptions for force-deploys or recruiting units. It was tougher (especially since I had to use... *Logan*), but it was a good time.
@bladerdj3503
@bladerdj3503 8 месяцев назад
The best strategy is to simple not look up strategies after all.
@billiamswartz2355
@billiamswartz2355 8 месяцев назад
On the topic of playing the game suboptimally, I had an idea for a three houses run that I though might be up your alley: - don’t change character goals - unless they ask you to change their goals during the week, then you must change them - only use weapons your characters are goaling for currently - try to get them into the class they’re goaling for if possible - maddening, classic, no warp or stride or whatever cheese
@marcoasturias8520
@marcoasturias8520 8 месяцев назад
Sounds good, the only issue is that you'd have to play 3h, and that game is boring AF
@terrificloyaldust
@terrificloyaldust 8 месяцев назад
I have only looked up a map guide for my play through of fe11. And even then it was only for a couple of maps. I tend to play games the more intended way as I slowly build my skill as an individual player.
@Flutterdark_
@Flutterdark_ 8 месяцев назад
tbh when i played engage on maddening i did the 4 kill break because i figured my army couldnt survive longer. i think in my casual normal mode playthrough i only killed 8 emblems because after realising with the first 4 that i only get one turn i set up a bit, that and i had a cracked team on normal that just did too muich damage for sombron to live.
@ciontachthecthonicchampion3576
@ciontachthecthonicchampion3576 8 месяцев назад
You just explained why I avoid talking about gameplay with the entire fire emblem community. This whole "optimization" thing is just not at all relevant to how I play games, and that's ALL they talk about. Them being focused on making the game as easy as possible really great way of describing it. I'm here to play a game, not follow instructions on how to win. Blah blah unit is bad because they're not on a pegasus, villagers are bad because they aren't easy, "bro just use this one broken skill combination and solo with lord" Doesn't help that they have this attitude of an exasperated professor lecturing you the whole time. I mean I get it. this is a game about minimizing risk. Especially with permadeath I'm here...to play a a game. overcome challenges. Have tense moments. Have...fun?
@dariusbrown7870
@dariusbrown7870 8 месяцев назад
Good stuff
@jvts8916
@jvts8916 8 месяцев назад
There's other games where this is more extreme, with Disgaea in particular making metagaming and duping a case of "do you want to experience the postgame at a not excruciating speed?" Disgaea 5 holds a special place in my heart, but the way I had to ditch the characters I had gotten attached to (except Usalia, that one was my bad because she stays strong) to farm more efficiently using a single generic Sage because they have an exclusive attack that hits the entire map. Another case of this that sticks in my mind is the hololive DLC in 6, which lets you play as your favourite idols... as long as they're Polka and no one else, because she's locked in the only magic oriented class that can keep up with the best physical builds.
@soapsatellite
@soapsatellite 5 месяцев назад
Wait, there's Hololive girls in Disgaea?
@jvts8916
@jvts8916 3 месяца назад
​@@soapsatellite there is in 6, but it's disappointing given they're represented by borderline recolors of generics. Also the selection is a little odd: Fubuki as a Prinny, Flare as a psychic, Watame as a minotaur, Polka as a witch and Rushia as a succubus.
@skinbartthepirate6354
@skinbartthepirate6354 8 месяцев назад
i still dont know how to beat conquest lunatics final chapter without warp skipping
@Darkloit
@Darkloit 8 месяцев назад
Deep
@stormtrooperjon9212
@stormtrooperjon9212 8 месяцев назад
Some maps though are just not fun. I think of the Protect Prince Zephiel battle on HHM in FEBB, without warp there’s no easy way to get to the Prince and rescue him / block the door. Also for FESS, most likely your units will be level 20 or close enough that fighting 100 enemy reinforcements is just overkill, I think everyone just picks up their lord and flies to the boss…its about saving time on unfun maps
@fakesmile172
@fakesmile172 8 месяцев назад
I want to do a substitute run of FE4 but I end up wanting to plan inheritance perfectly and that's not exactly fun.
@kokorikopi
@kokorikopi 8 месяцев назад
I tend to think this way for most games. Especially Pokemon; still a game for children, but if you find it braindead, maybe it's on you.
@tiramisu7339
@tiramisu7339 8 месяцев назад
me when i look up how to get my whole team galeforce in awakening since ch1:
@chaosflash912
@chaosflash912 8 месяцев назад
I follow the mindset of 'You can do whatever you want so long as it works' - what that means for me is if I can find a way to make units I like work, I will take that route instead of optimize the hell out of a game. Sure, cheese can be fun at times, but going your own way is also fun.
@gasgas_the_ena_fan
@gasgas_the_ena_fan 8 месяцев назад
I agree. This is why my friend's strategy of unequipping all the weapons of a stats blessed capped levelRoy to let the rest of his army kill the ennemies is definitely the best way to beat fe6. but more seriously the cheese strays are what they are, cheese starts and it is your choice to use them or not. That's why I don't use them. If I use them I don't have fun and in a game the most important part is having fun.
@Samissa806
@Samissa806 8 месяцев назад
Embrace chaos, reject meta, got it 👍
@blankblank6214
@blankblank6214 8 месяцев назад
In engage I only beat the final boss in the intended way once because I wanted to see the special dialogue
@papita69xxx
@papita69xxx 7 месяцев назад
Whenever i play any game i try to ho for the path of least resistance. Like i didn't need to look at a walkthrough or a tutorial to find the warp skips quoted on the video. Like maybe i could've made it more reliable because one of those clears involved equipping Panette with the Marissa bond ring and proccing lethality. I think it's because unlike Excellblem i find joy in beating games and clearing chapters the unintended way as opposed to the intended one.
@madbrosheo1514
@madbrosheo1514 8 месяцев назад
I’m just now realizing I cheesed Sombron and I didn’t even know it.
@INCELCOWORKER
@INCELCOWORKER 8 месяцев назад
Why isnt corrin in a jar
@auraguard0212
@auraguard0212 8 месяцев назад
Because Excelblem isn't into chicks.
@netmonmatt
@netmonmatt 8 месяцев назад
This is why I generally approach Super Robot Wars games with this mindset. You have the option to over specialize and steamroll the fun out of the game, but there is a lot of fun to be had by only upgrading your units when the game hands you a new one with improved stats by default, or a "minimal/no upgrade run". Working within this self-imposed constraint is some of the most fun I've ever had with the series, and sometimes almost feels intentional!
@chillstoneblakeblast3172
@chillstoneblakeblast3172 8 месяцев назад
This isn't even an FE Issue. This is a Metagame issue that happens to every game, especially if they don't recieve frequent updates or spice the gameplay up. For FE, this happens because chapters usually are not different by the end, with the exeption of potentially Ironman because you have a limited cast. Even then, If you the stats or why you need a certain Unit/Build, You can proplably replace as well with enogh thinking.
@crystalqueen9711
@crystalqueen9711 8 месяцев назад
Honestly this is just kinda the way turn based games always go unless they involve some kind of Action Commands like Mario and Luigi, because when the best manuevers don't require some form of mechanical input, they can always come out the same way every time and less effective strategies that are easier to perform don't really need to exist, it's the difference between using Vantage and Wrath to just cheese a massive group of enemies in Fire Emblem and hitting enemies on the exact 1/60th of a second in Castlevania to deal 6X normal damage
@athath2010
@athath2010 8 месяцев назад
Will this (fire emblem:) revelation affect your future streams? Are you going to reject backseating from chatters, for example?
@mrbilter83
@mrbilter83 8 месяцев назад
Funny when I first played Engage i beat Sombron twice (hard + maddening) without realizing that his barrier regenerates. I just thought the game intentionally made the bosses like that as a reference to the Kaga games Only a couple weeks later did i find a RU-vid video showing all the convos with the other emblems that i realized there was more to the chapter lol
@Videokirby
@Videokirby 8 месяцев назад
I regularly look up the best units or classes, but I rarely look up the maps themselves. It's like a puzzle. That being said, sometimes the "developer intended way" is unimaginably stupid such as 3H "True Chivalry" for max rewards, or "Hunting By Daybreak." The former *demands* you Warp-cheese that map for the Aegis shield while the latter forces you to train your entire class if you don't want them to die.
@zaqueXIII
@zaqueXIII 8 месяцев назад
I still dont know what happens when you beat all 12 dark emblems, I only recently completed my first maddening run but I might play out the last map on a lower difficulty in my next run.
@xenofes2
@xenofes2 8 месяцев назад
I think this is a really good way of analyzing the issue. It's impossible to deny that cheese strats are better, but at the same time, I would like to actually have fun.
@bravebiird
@bravebiird 8 месяцев назад
my endgoal for fire emblem is never just to win. what's fun for me is to try to get away with weird and unruly shit with my army to the best of my ability
@mr.stuffdoer8483
@mr.stuffdoer8483 8 месяцев назад
And this is why unless the map has infinite reinforcements or is a “run” map, rout applies to every mission and you have to use a full team. Makes the game actually interesting.
@GiantCaliber
@GiantCaliber 8 месяцев назад
Funny enough, I did a 3 Dark Emblems only Somborn kill on my first Maddening run with little to no map knowledge. It seems so odd that the intended path is easier to miss than the technically cheese strategy.
@user-mv2nn6rw2w
@user-mv2nn6rw2w 8 месяцев назад
That's why, for any game, you always play the first playthrough blind. That said, even playing blind, I killed sombron without killing all 12 emblems anyway.
@lagspike7763
@lagspike7763 8 месяцев назад
This is why I think lunatic+ is kinda cool as a concept. With random skills you have to adapt your gameplay to the current situation.
@marcoasturias8520
@marcoasturias8520 8 месяцев назад
No, that only makes it so the only viable strats are the absolute most powerful ones. Quiet literally, erasing all variety
@lagspike7763
@lagspike7763 8 месяцев назад
@@marcoasturias8520 it removes strategies I guess but it makes the TACTICS more variable
@UltimusTerminus
@UltimusTerminus 8 месяцев назад
Only as a concept maybe, but definitely not the way it's in the game. If you try to play it like regular Lunatic, you'll get absolutely cooked because there are barely any means to play around waves of uber enemies with Lunatic+ skills.
@KFP_ES2
@KFP_ES2 8 месяцев назад
Unintended bugs and exploits aside, using cheese strategies is what the developers intended, though. You're not given Warp and Rescue staves just so they'll rot in your inventory. But mass information sharing DOES create a problem since players can essentially create a massive free for all fondue much larger than the amount of cheese that a singular player would figure out on their own, and figuring out stuff like that on your own is part of the SRPG experience to begin with. But I feel like at some point it just becomes an issue of playing games blind or not, which is universal to every genre.
@kalebdoesthings
@kalebdoesthings 8 месяцев назад
This is why I keep cannon classes, use characters who I like, keep flyers to a minimum unless i really like them, never use my items except my massive stockpile of iron weapons and only heal using the same one heal and memd staff passed around my units until it breaks and I reach into my stockpile because warp has limited uses and I might need it later (its the final chapter)
@vincentthelego7967
@vincentthelego7967 8 месяцев назад
I wouldn't recommend this advice for the Kaga games, if only because Kaga has this tendency to think you can read his mind when it comes to understanding a lot of the game's mechanics. In genealogy's case, I never realized going blind that there was an arena feature, much less a consequence-free one until I looked up a playthrough and saw all the guys' units promoted while I struggled to give mine levelups.
@CheapShotFail
@CheapShotFail 7 месяцев назад
Souls games have forever taught me that learning what's overpowered doesn't have to impact every playthrough. Sure it's fine to use it every once in a while, but choosing to make the game harder via SL1, no upgrade, or other challenge runs can make even relatively easy enemies/bosses into a real challenge and a much more rewarding experience. Onliine walkthroughs have made cheese strategies common across most genres, not just strategy games sadly. Most games aren't fine-tuned enough to stay difficult across repeated playthroughs, and even then dumping too many hours into a single game can make any game significantly easier, so at the end of the day it's up to the player to choose to embrace the challenge or continue cheesing the same game for the hundredth time, and frankly I can't understand the joy in the latter.
@Brutalosio434
@Brutalosio434 8 месяцев назад
To me a large part of the appeal of such strategies is not just to make a hard map easier, but also because a lot of maps on higher difficulties are just not fun or worth my time to play the "intended" or any other (possibly suboptimal) way. Conquest kitsune map and the staircase come to mind. Also, I don't think using the best strategies necessarily make the game unfun or trivial, or rather it depends on the game and on the strength of the strategies. Regarding Awakening I fully agree; as I experienced it, performing different strategies (like trying to use more units than Chrobin) would require just so much effort and strategising that it would end up making the game a chore. Awakening is not really good at making the player feel justified in doing anything other than juggernauting the game with a handful of units, even on hard mode. Engage has many maps in end game in particular that can be trivialized, but in many places I feel like it is really good at making the player pull out all the stops. Chapter 17 is a good example, with its multiple difficult sections I feel like it allows for various permutations in strategy, even if you use a couple of optimal strats. Remember, not everyone is as good at fire emblem as you are, so using strong strategies may also just keep players in the game at the higher difficulties, at least until they have the experience to come up with their own strategies.
@gamerguy9289
@gamerguy9289 8 месяцев назад
I always like to try to do stupid playthroughs after my first playthrough. I once reclassed every possible unit in Awakening into a swordmaster, and only used swordmasters. This was kind of hard, as Chrom can't be reclassed to a swordmaster.
@metaphobic
@metaphobic 8 месяцев назад
That part of the reason why I try to play fire emblem "optimally". I just use the units I like, and the classes I like and bash my head against the maps until I beat them.
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