shoutouts to Thar for discovering this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-A49aAQxh0CI.html some notes about this EXP strat: - you can do this with Aeroga instead of Aeroza - there's a damage range sweet-spot you need to be within for this to work, too little or too much damage will break the strat, Aeroga helps stay within this range - the EXP Incentive food ability is very good here for obvious reason - use Thundaza and then Aeroza in that order, and make sure your lock on isnt targetting an enemy that is launched in mid air - make sure you drop the Thundaza and Aeroza directly on top of a neoshadow spawn as closely as possible - when you're trying to build the Thundaza command, switch to a keyblade without a -za ability on it to maximize the odds you'll get Thundaza instead of another Aeroza - the only mods used in this clip was the Drip Sora outfit, the names above the health bars, and remind ability integration; this strat works just fine without any mods
I got to the spot and really wanted to just grind on the infinite heartless for an hour. Jiminy kept telling me the heartless would get away, so've course I was extremely annoyed when I got up to the top of the stairs and the heartless was floating there waiting 😑 I about did a table flip then and there
@@thegamewin100 the minimum damage you can make is actually way smaller in kh3 then in kh2, which gives it a even bigger difference if your underleveled then in the game prior. In other words you can make the fight much longer when battling low level and you actually have to level way past 50 to even brake through the minimum damage barrier for the data fights so you actually make more damage.
Completely unrelated but I never heard all of jiminy’s voice lines until now. “Leave the small fry, we’re looking for the boss” is a fun little kh1 callback.
Jiminy: Sora, you wouldn't cast Thunderaga on small fry heartless while your friend Riku is in trouble, would you?! Sora: Yeh, until I'm just below level 50... why?
Ironically when I was getting through Critical Mode I discovered that the Neoshadows and normal Shadows don't stop spawning so it was a good grind that's easily missed so it's cool other people found it too.
It might be slower, but you can auto-level and afk during the train summon sequence at the beginning of the first Keyblade Graveyard sequence. Said auto-level is faster if you point your camera correctly. As you crest the ridge, it'll look like your camera is going to be thrown off, but it'll correct itself. Only caveat is this is the "rubberband your controller" type auto-level, as from what I remember (it's been a while since I've done this) you need to hold down a button to fire. The heartless will spawn endlessly until you use the finisher, so you can level to 99 from pretty much any level as soon as you hit the Keyblade Graveyard by setting this up and afk-ing for a couple hours.
I discovered this on my 1st play through! I just HAD to spam to Lvl 99 JUST to see if it could be done. I'm honestly baffled that the heartless experience didn't become throttled the way it does in KH1 when you're on Destiny Islands and fighting the shadows in the games beginning!
Side note but i really hope KH4 combines the mechanics of 2 and 3 to make the ultimate KH experience imagine Drive Forms WITH FORMCHANGE ON TOP OF THAT! Now it doesn't have to do that but i think it would he cool
This reminds me of when you could constantly pull in more enemies if you oneshottted them with enough magnet damage in KH2. By the time you got Magnega in the original, you could use it two or three to basically pull in enemies nonstop since they instantly died. It's best done when you fight that absurd amount of rapid thrusters, but also doable in the KH2 randomizer in a few fights
@@martinbootleg9706 amen. Tired of publishers having there own dogshit game launcher because there greedy bastards and want as much money as possible and dont wanna give money to steam.
Yeah, it's weird. They've already brought over the other previous Square Enix EGS exclusives, such as FF7R and NEO TWEWY. I wonder what's taking so long for Kingdom Hearts to arrive.
@@Mathias-t i hope its not a permanent exclusive and it just takes more time to come, but if the dont release worse for them because a lot of people would buy it on steam, they are just losing money on the long run
I'm playing in proud mode after resetting in standard mode, I stopped to sleep but I literally went from 39 to 82, and I only managed to do the glich about 3 times, the rest was attack spam, magic, carousel etc.
Fun fact: slowdown from the Shotlock is not needed but helps a lot and let's it go for longer. I pulled off the thundaza into aeroga but wasn't sure able to get the Shotlock off before the exploit worked, but it still caused them to rapid spawn and die
Can someone explain how this works? Because I've been trying to do this glitch for a half hour and I only got it working once. Do the order of the grand magic matter? Is there a specific timing?
Wow that definitely speeds up things was already grinding there it's the best spot in the whole game I managed to go from 45 to 90 in under an hour without this trick already, just need ultima.
I would recommend not grinding XP before you finished the whole story including ReMind...I got to like lvl65 before entering the last Keyblade Graveyard because I wanted to have Ultima for the finale. I did not expect the game (on hardest difficulty) to become THAT easy with still 30+ levels to go...I didn't have to retry a single fight in the normal finale because I did massive damage with each attack and received so little damage that my MP would recharge before I was in critical health. The only challenge I had even in the ReMind episode was in the fights where you control other characters as they are scaled to the fight and not to Sora's level and even then the AI Sora did massive damage and would get a boss to half health while you focused on another one first. It's honestly ridiculous game design, the finale is scaled to around lvl40 and when you're done with ReMind you have to grind to lvl99 because the that's where the datafights are scaled for...I can hardly imagine how easy the other difficulties must've been with double MP/HP and less enemy damage output
I knew of this and used it to get to level 50 on my firsr playtrough but fun fact if I kept doing it without resetting the game ok my xbox one X I would eventually Fuck with the framerate and get stuck and like 20 fps