Тёмный

The Insane Science of Minecraft's Ultimate Oneshot Weapon 

cubicmetre
Подписаться 145 тыс.
Просмотров 129 тыс.
50% 1

This video documents the process of investigation and discovery attempting to make the ultimate anti-personel weapon in minecraft. However it ends in tragedy as hours of science and mathematics ultimately leads to a critical flaw due to an unexpected behaviour in projectile entities. Despite this I still felt the video was worth uploading given how much technical knowledge I encountered on the path to making the ultimate oneshot weapon.
Sipover's video about the Oneblock Cilvilisation Event:
• Minecraft's Best Playe...
Wavetech Server Discord:
/ discord
Mods that I use:
www.mediafire.com/file/rrtgqh...
Second Channel where I post my Music:
/ @artism6843

Игры

Опубликовано:

 

2 фев 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 493   
@neoncat6820
@neoncat6820 4 месяца назад
This is why the details of an event should be announced beforehand, instead of just saying halfway through the fight "yeah the giant machine you made is not going to work anymore, and your entire base is going to be outside the world border"
@user-tn6yg2gm6c
@user-tn6yg2gm6c 4 месяца назад
Yea. I hate when events like these cater to specfic playstyles because they are better for content. You cant just build an unpenetratable fort because of the border. Border closing is so silly because people are good a pvp get a massive advantage while people who are more passive and strategic lose by having less area to work with.
@Splarkszter
@Splarkszter 4 месяца назад
Dum dum kids that only care about what they want and aren't professional do that, that means no one should work with them ever again.
@Yomotomen
@Yomotomen 4 месяца назад
Gotta love it, the game creator was a pvp’er himself if i remember correctly and he didn’t want the builders to be op, so they got essentially nerfed into hell, as they were a team of builders, being told they couldn’t build, against a team of pvpers, complete waste of time imo, why hire an engineer to fight with a gladiator if you’re just gonna take his tools.
@user-cg3em4cw4f
@user-cg3em4cw4f 4 месяца назад
Yeah meanwhile blue did an even less interactive strategy and got no complaints.
@at_
@at_ 4 месяца назад
Makes me think of that time my friends made a similar event and convinced me to play too but then about an hour in I realized there was a plugin that blacklisted every single redstone component. I quit immediatly after that, if you take away the only thing I'm good at then why even invite me.
@tindekappa9047
@tindekappa9047 4 месяца назад
Thank God we have Minecraft. Otherwise this guy would be designing predator drones for some military.
@enzi.
@enzi. 4 месяца назад
🤣🤣🤣
@lucascaracas4781
@lucascaracas4781 3 месяца назад
You don't know if he actually does
@johnfeistner467
@johnfeistner467 3 месяца назад
More likely he would be designing some weapon to hit a target anywhere on earth without warning and with incredible devastation
@tindekappa9047
@tindekappa9047 3 месяца назад
@@johnfeistner467 such as predator drones
@johnfeistner467
@johnfeistner467 2 месяца назад
@@tindekappa9047 only there wouldnt be anything left. More like the rod from god concept weapon
@Dexxos
@Dexxos 4 месяца назад
This is why you learn math in school. For orbital cannons.
@Fangamer1254
@Fangamer1254 4 месяца назад
Also for quantum mechanics Graphs. Addition. 4th Dimension etc.
@jannikheidemann3805
@jannikheidemann3805 4 месяца назад
Or for calculating how many stacks of items you need to build a base before you place the first block.
@madeline6951
@madeline6951 4 месяца назад
"Arrows don't move" has to be the most technical and funny way of saying this. It feels like I'm reading a physics paper, lol.
@Zack_Taylor
@Zack_Taylor 4 месяца назад
Arrows don't .move()
@madeline6951
@madeline6951 4 месяца назад
@@Zack_Taylor yeah I get that
@xchronox0
@xchronox0 4 месяца назад
The arrow knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the arrow from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the arrow is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the arrow must also know where it was. The arrow guidance computer scenario works as follows. Because a variation has modified some of the information the arrow has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
@Zack_Taylor
@Zack_Taylor 4 месяца назад
@@madeline6951 I just wanted to say it bro I know we both know. We're cool like that 😎👨‍💻👨‍💻
@Youtube-Handle-256
@Youtube-Handle-256 3 месяца назад
Xeno's paradox of the arrow confirmed???!!!
@christianottley8542
@christianottley8542 4 месяца назад
What i learned is that a redstoner with prep time can easily become a war criminal
@heavygaming1167
@heavygaming1167 4 месяца назад
batman easily loses to cubicmetre with prep
@TuxedoDogss
@TuxedoDogss 4 месяца назад
but can they beat a horse
@Zack_Taylor
@Zack_Taylor 4 месяца назад
It's like batman. With arbitrary prep time this guy beats anything
@jannikheidemann3805
@jannikheidemann3805 4 месяца назад
What is cruel about orbital bombardment with conventional weapons of strategic targets without any civilians nearby?
@Pihsrosnec
@Pihsrosnec 3 месяца назад
​@jannikheidemann3805 I'm pretty sure this would count as a shrapnel bomb no?
@Ganpan14O
@Ganpan14O 4 месяца назад
"Worried that builders would be too powerful" meanwhile the build instantly self destructs if loaded incorrectly
@periodictable118
@periodictable118 3 месяца назад
Just like many weapons in real life
@MehrGills
@MehrGills 4 месяца назад
"Stay in school, kids. It makes you better at pvp" - Technoblade
@TheKillager
@TheKillager 4 месяца назад
And redstone
@waterninjaish4476
@waterninjaish4476 4 месяца назад
I remember when he said this line. Technoblade never dies. Long live the blood god, and may he rest in peace
@mcyounglordlauch7012
@mcyounglordlauch7012 4 месяца назад
​@@waterninjaish4476Press F to pay respects.
@YappistanPresident
@YappistanPresident 4 месяца назад
And building
@jannikheidemann3805
@jannikheidemann3805 4 месяца назад
F
@SpunkMayo
@SpunkMayo 4 месяца назад
"Ill never use algebra IRL"
@ohitsrusher842
@ohitsrusher842 4 месяца назад
'IRL'
@moodlethenoodle
@moodlethenoodle 4 месяца назад
Saying this only reveals your lack of willingness to learn
@brazy6491
@brazy6491 4 месяца назад
@@moodlethenoodle saying this only reveals your lack of humor
@PlzDoNotTheFade
@PlzDoNotTheFade 4 месяца назад
"""""irl"""""
@SpunkMayo
@SpunkMayo 4 месяца назад
@@ohitsrusher842 yeah, as in "not in school". "In Real Life" was a common phrase before the internet.
@DrBluefox
@DrBluefox 4 месяца назад
dude has a masters in engineering but PHD in minecraft engineering
@aleph_zero1
@aleph_zero1 4 месяца назад
I was so amused with the work needed for this, the 3d graph and all, only for you to drop a nuke at the end of "apparently arrows don't entity like other entity so this whole thing is a failure" lol
@VeilStar
@VeilStar 4 месяца назад
4:26 "The reason Ferre survived is due to something known as" I was hoping you were going to say "pure skill" instead of "damage frames"
@zwatotem
@zwatotem 4 месяца назад
It was plot armor
@alexturnbackthearmy1907
@alexturnbackthearmy1907 4 месяца назад
@@zwatotem Quite literally is, if dude has slightly lesser armor it would`ve killed him, it was an insane clutch.
@Markm8
@Markm8 4 месяца назад
Keep in mind even if you don’t one shot its still a granted “stop combat” gun along with removal of literally anything tnt could break for miles
@andrewhiebert6499
@andrewhiebert6499 4 месяца назад
Bro builds this whole thing just to upgrade from instantly yeeting anybody in a given area into hyperspace to instant kill.
@luchoo2112
@luchoo2112 3 месяца назад
More like "anything but full netherite enchanted armor instakill" to "100% instakill"
@soppopoggo1345
@soppopoggo1345 4 месяца назад
Scary on how he got domed by a orbital cannon and lived to tell the tale
@samuelsalita1660
@samuelsalita1660 4 месяца назад
I never thought I'd hear about micron precision in Minecraft projectile calculations
@msg3629
@msg3629 4 месяца назад
6:31 Who decided to make leather as cyan color, gold as orange, chainmail as golden, iron as purple, diamond as green and netherite as blue instead of using ingame colors?
@shreyansh9302
@shreyansh9302 2 месяца назад
possibly the software they're using doesn't have all the ingame colours?(though true they still could've arranged it to the ones the had such as blue for diamond instead of netherite)
@Etyman
@Etyman 4 месяца назад
so you can get the arrow there, you just cant stop it? does that mean you could orbital cannon enderpearls? punch in a x,z and have a pearl super speed there? even better pearl cannons, ORBITAL PEARL CANNONS
@user-nm4kq5kw4f
@user-nm4kq5kw4f 4 месяца назад
The destination needs to be loaded for pearl cannons to actually work. Otherwise the ender pearl just hangs there waiting for the chunk to be loaded before teleporting you
@CommentPositionInformer
@CommentPositionInformer 4 месяца назад
@@user-nm4kq5kw4f Technically you could use it as a Fast Travel to the world spawn, which is always loaded. Or to travel between two built locations, where you can build a chunk loader.
@fisch37
@fisch37 4 месяца назад
​@@CommentPositionInformer at that point you have an overcomplicated (but admittedly more secure) Enderpearl Stasis Chamber
@CommentPositionInformer
@CommentPositionInformer 4 месяца назад
@@fisch37 I'd argue it's also more practical. (To use, not to build) An Ender pearl stasis chamber you need to remember to reload before you leave. And if you forget or the pearl despawns? You're screwed. But not the cannon. The cannon you reload on-site. So it's an on-demand service, as opposed to requiring foresight or preparation.
@TheKillager
@TheKillager 4 месяца назад
It’s been done. My server uses it even.
@hsngm33
@hsngm33 4 месяца назад
I am loving these weapons of mass destruction, it would be so cool to see them actually used in a regular survival mp server. Imagine building these cannons in a random server, no one knows whats happening, they just keep being blown up or bombarded with arrows randomly, they think its hacks but cant figure it out.
@Demopans5990
@Demopans5990 4 месяца назад
Unfortunately, I don't know of any factions server that runs 1.9+
@TheKillager
@TheKillager 4 месяца назад
Lol my server actually uses these.
@wscamel226
@wscamel226 4 месяца назад
9:53 - just 40?! This is amazing! I always thought that accelerating arrows for more damage is very expensive, but with this information - it doesn't seem to be as bad as I thought!
@Zane12ai
@Zane12ai 2 месяца назад
You still need to keep in mind travel distance and alignment, you should probably add an extra 20 or so in there to make sure whatever you shoot will die regardless of distance. Do I know how to do any of that? No. But I can tell ya that it's what you gotta do
@yeetandskeet
@yeetandskeet 4 месяца назад
I cant wait to watch a simple Minecraft video after a long day at work... 12:26
@ToiletWolf12
@ToiletWolf12 4 месяца назад
First half: “why my wmd didn’t work in this hyper specific scenario” Second half: “getting /ban without being a moderator”
@ThoseInterestingStories
@ThoseInterestingStories 3 месяца назад
5:18 this is actually the basis of crystal PvP which took years to figure out but apparently cubic meter was able to figure it out just a week or so after this event good job proving how knowledgeable you are at the game
@towers4506
@towers4506 4 месяца назад
When a breeze hits a projectile, the projectile gets bounced backwards, but loses some speed. If you could get this working in a lazy chunk, and hit the projectile enough times, you could effectively cancel out its momentum. You might be able to use this instead of powdered snow to slow the arrow
@faked8586
@faked8586 4 месяца назад
The amount of maths in this is insane. This is equivalent to rocket science with the maths and precision involved
@Orange_Tree_
@Orange_Tree_ 4 месяца назад
"Go play MC!", - they said. "It's just some cubes", - they said...
@thesalmonking
@thesalmonking 4 месяца назад
People always saying Batman with prep time can solo but what you really got to worry about is a redstoner with prep times
@NickAndriadze
@NickAndriadze 4 месяца назад
Man, the engineering of the Orbital Strike Cannon series is getting more and more insane by the second. Loved your performance in that event (Funny thing, I only ever checked that video to *see* you perform in such an event), even though it didn't have the desired outcomes for your extremely strong team of overthinking engineers. I am also quite sad that you never got to use *THE NUKE* of the O.S.C., because it felt like a superb area denial tool.
@wdude9997
@wdude9997 4 месяца назад
Could you just accelerate the arrows to half the velocity of the tnt? So in the first tick, the tnt arrives at its target then in the second tick the arrows would arrive and the tnt would explode. This is based on the assumption that the tnt would call the move() method on the arrow canceling its horizontal velocity. Would this work?
@Monkeylordz88
@Monkeylordz88 4 месяца назад
The problem with that is that in the first tick, the arrow would move to some unloaded chunks in the midpoint between the target and the cannon, so they wouldn't arrive in the second tick.
@Fakyp
@Fakyp 4 месяца назад
What about delaying the arrow one tick? is that even possible? so we dont need half of velocity just dif trigger timings for tnt and arrow
@emanwonkon2205
@emanwonkon2205 4 месяца назад
Well then we can only hope that quantum physics call for arrows first, then tnt.
@vex3488
@vex3488 4 месяца назад
I had a simaler idea, but could you send a singular piece of tnt paired with the arrow to detonate, triggering the snow effect on the arrow at the correct point before the tnt accelerator package arrives after the pair-tnt has stopped the arrow?
@user-or2ey8bq9r
@user-or2ey8bq9r 4 месяца назад
@@vex3488that’s exactly what i was thinking!! i don’t think it’d work tho based on how the orbital cannon works through unloaded chunks
@wscamel226
@wscamel226 4 месяца назад
11:23 - this is the part, for which, I love your videos, and for which I love overall technical minecraft.
@rainloki5363
@rainloki5363 4 месяца назад
the moment he said it would be 10 microns off at 1mil blocks away I just lost it. that is absolutely nuts. although at this point, should I really expect anything less?
@wscamel226
@wscamel226 4 месяца назад
13:28 - ok Robert J Oppenheimer
@Stab.a_Saurus
@Stab.a_Saurus 4 месяца назад
Australian killer goes rouge
@johanbjorkman1914
@johanbjorkman1914 4 месяца назад
Rogue
@HoosierTransfer
@HoosierTransfer 4 месяца назад
@@johanbjorkman1914🤓
@justablitz
@justablitz 4 месяца назад
​@@johanbjorkman1914nono, he's probably french. he means "Australian killer goes red" (the Australian killer got seen doing indecent exposure and so he started blushing because he only thought there would be kids. he wasn't expecting there to be any adult people. he is now in azkaban)
@Stab.a_Saurus
@Stab.a_Saurus 4 месяца назад
yes, thats what i meant.....@@justablitz
@justablitz
@justablitz 4 месяца назад
@@Stab.a_Saurus i knew it...!
@iceyou5557
@iceyou5557 4 месяца назад
Great video! I am certain it is possible to kill the player in one "damage frame". You can have two batches of arrows, spaced out by one tick. The first batch of arrows can deal the bare minimum required to kill a player, the second one can deal twice the amount. The first batch will deal D damage, but since the second batch of arrows deals 2 * D damage, the game has to deal additional 2 * D - D damage to " update the damage to be the highest one". In short, this sequence of scenarios will happen: Player gets D damage -> Totem pops -> Player gets 2 * D - D damage -> Player dies
@icicleditor
@icicleditor 3 месяца назад
Could it be possible to stack 3 or more arrow barrages to account for TAS levels of totem-swapping?
@zippylux5952
@zippylux5952 4 месяца назад
I feel like if my math teacher played minecraft he would have a channel like yours . Im subbed tho keep up the good work
@mr0czna454
@mr0czna454 4 месяца назад
Hello cubicmetre i wanted to say your videos melt my brain (I mean your Redstone abilities are impressive) and I love watching them!
@Toxic664
@Toxic664 4 месяца назад
the way you fly away at 8:20 is so funny to me for some reason
@lucasito13
@lucasito13 3 месяца назад
yeet
@CleverYeti
@CleverYeti 4 месяца назад
Heres a solution that might work: Have a lot more payload tnt, which explodes on the same tick in which it moves to the target, so that the horizontal velocity of the arrow has much less of an effect. Heres the order of what would need to happen in the tick the payload is loaded. 1: the arrow moves to the target location, but keeps its velocity. 2: one after the other, TNTs move to that location and explode, giving the arrow downwards momentum then on the next tick, the arrow would move downwards diagonally, but with enough payload tnt, that angle could be downwards enough to clear obstacles. Also, if arrows move vertically before moving horizontally in a tick (like other entities), they might go straight down when they have enough momentum to hit the ground/player in a single tick. I dont know if the multiple arrow spread pattern would be possible though.
@cubicmetre
@cubicmetre 4 месяца назад
Arrows specifically do not obey the principles we established with entities that use the move method, arrows will in fact raycast from point to point directly and collide with things on that path.
@heavygaming1167
@heavygaming1167 4 месяца назад
@@cubicmetre it's funny how we got to this point considering the history of the cannon but here's an idea instead of using an arrow, dripstone because dripstone can be dropped on peoples heads and does insane damage if it hits it'd be hard but also hilarious to impale someone from hundreds of thousands of blocks away
@CleverYeti
@CleverYeti 4 месяца назад
@@heavygaming1167 unfortunately, dripstone damage is capped at 40 which equates to 3.5 hearts in full prot 4 netherrite. Anvils also work the same way
@Junparidize
@Junparidize 4 месяца назад
If you added delay and activate the orbital strike cannon before the border came, will it fire?
@StmpnkKoala
@StmpnkKoala 4 месяца назад
i dont think so because im pretty sure you need a player in a certain spot to create lazy and dead chunks
@packediceisthebestminecraf9007
@packediceisthebestminecraf9007 4 месяца назад
I'm pretty sure he said the nether was disabled, meaning they also couldn't go load it
@azupaje330
@azupaje330 4 месяца назад
idont think it would because the canon is unloaded and chunkloaders dont work with the nether disaibled
@xaibot111
@xaibot111 4 месяца назад
there is no way to load the cannon when its outside the border, the nether portals in the nether just wont connect
@Junparidize
@Junparidize 4 месяца назад
@@packediceisthebestminecraf9007 oh! I might have missed that part。 ty
@wscamel226
@wscamel226 4 месяца назад
7:05 - Ohhhh. I did not know about this. That is very useful information. Thanks
@gregsamerson4255
@gregsamerson4255 4 месяца назад
Thanks for explaining the quasi-invulnerability of damage ticks, i remember stumbling upon it once when reading up on thorns mechanics and it was explained as a damage priority tier mechanic instead, which didn't make alot of sense to me.
@qy9MC
@qy9MC 4 месяца назад
The fail is partial since the video peaks in quality
@Scott.E.H
@Scott.E.H 4 месяца назад
With my complete lack of any understanding of how things work, I propose having the arrows fired into a target solid block, and then using the TNT to fire them downward. This definitely limits things but the spread of the payload might make this less of an issue. Another thing to consider is that this superweapon can potentially be negated by standing under one block...
@Monkeylordz88
@Monkeylordz88 4 месяца назад
My immediate thought was to add an additional charge placed slightly in front of the arrows that would negate their x-z momentum, although that sounds very tricky to make. Either way, I'm looking forward to seeing how you tackle this problem!
@zwatotem
@zwatotem 4 месяца назад
A lot of people are double handing (and able to reapply further totems continuously) so it's technically not a perfect weapon, but a huge kill potential nonetheless, and probably the best we'll get in the presence of totems + damage tick defensive combo.
@moo3oo3oo3
@moo3oo3oo3 4 месяца назад
It's a free and safe way to deplete the enemy's totems
@zwatotem
@zwatotem 4 месяца назад
@@moo3oo3oo3 I like your definition of free lol
@moo3oo3oo3
@moo3oo3oo3 4 месяца назад
@zwatotem initial time and resource investment but tnt is dupedafter that
@stewagner
@stewagner 2 месяца назад
@@moo3oo3oo3what about the arrows?
@stupidlife
@stupidlife 4 месяца назад
Cubic, your videos never fail to amaze me. Even if this thing is useless, could you pleeaaasssee include the schematic or world download for that tnt cannon? Thanks man love your videos
@athath2010
@athath2010 4 месяца назад
he's shown it off in more detail in previous videos
@grenadeninja150
@grenadeninja150 4 месяца назад
the schematic and world download is in one of his previous videos on the orbital strike cannon.
@Lazylime-not-lazyy
@Lazylime-not-lazyy Месяц назад
Asuming air resistance is negligible. Yeah thats why u need physics guys
@Marcos-eg9lt
@Marcos-eg9lt 4 месяца назад
Having cluster munitions in minecraft sounds fun
@C.E.O_of_sex
@C.E.O_of_sex 4 месяца назад
Can the machine be modified to send horses in the dying animation to a base in classic godfather style
@cubicmetre
@cubicmetre 4 месяца назад
I mean, technically yes, they certainly won't survive
@NekuroMC
@NekuroMC 4 месяца назад
i wonder what was his live reaction when an orbital strike suddenly exploded on his face
@cubicmetre
@cubicmetre 4 месяца назад
He shit himself so hard he fell into the void literally a minute later
@NekuroMC
@NekuroMC 4 месяца назад
he is probably worried about a possible second strike
@IAteYourCookiez
@IAteYourCookiez 4 месяца назад
Can’t wait for the automatic perimeter maker
@trollchristianjb1233
@trollchristianjb1233 4 месяца назад
Cubicmetre is so underrated sheesh. All the effort put into these videos
@greenstonegecko
@greenstonegecko 4 месяца назад
ooooooh man i can't wait to see how this one turns out
@kristyandesouza5980
@kristyandesouza5980 4 месяца назад
It's hilarious you used FerreMC himself as a test dummy for your weapons. But i would also be frustrated if i missed killing that priority target by a single block
@RubyPiec
@RubyPiec 3 месяца назад
I've learned new things! This is so sick
@projectdeveloper9311
@projectdeveloper9311 4 месяца назад
Hey, maybe you can use that property of the arrow entity to make it go down instead of sideways, that SHOULD solve the whole "it won't go into the target because sideway movement" since now it's moving directly downwards
@ferenccseh4037
@ferenccseh4037 3 месяца назад
There must be a way to get the arrow(s) where they need to be, even if it's something weird. I believe in the community!
@zealotoffire3833
@zealotoffire3833 4 месяца назад
ive got an idea: i think if you shoot the arrows on a trapdoor (probably waterlog it obv) that will stop the arrows own movement because its a block, but if u power the trapdoor letting the arrows down and blow up the tnt then it will shoot down. by the way i have not tested this and its just an idea.
@sethcushman5454
@sethcushman5454 4 месяца назад
This would make this already incredibly complex peice of engineering even more convoluted, but would it work to launch another batch of tnt right past the arrow in the perfect amount to cancel out the arrows horizontal velocity? Or would the arrow move out of alignment before the explosion is processed?
@Cvgthedino
@Cvgthedino 4 месяца назад
Can you tell me what program you are using to get such beautiful 2d and 3d graphs.
@electron-z3886
@electron-z3886 4 месяца назад
A legend once said: “Stay in school kids, it makes you better at pvp”. RIP Technoblade o7
@dash0003
@dash0003 4 месяца назад
cant you stop the payload using tnt explosion that will cancel the momentum of the arrows?
@kyugokato2262
@kyugokato2262 4 месяца назад
This
@Slinel
@Slinel 4 месяца назад
You can, but that will need unachievable precision, also you’ll need to shoot thousands of tnt to just stop the arrow, which is laggy
@harmenkoster7451
@harmenkoster7451 4 месяца назад
For that to work, you'd need the TNT payload to stop an exact distance ahead of the movement vector of the arrow. If you are off even a little bit, the arrow will end up with enough momentum to throw it in wildly wrong directions instead of the direction you want it to go. This means you need incredible accuracy over extreme distances with your TNT cannon. Like sub micron accuracy. Furthermore, you need the TNT to arrive 1 tick before the arrow in order to give the TNT time to detonate. Which is impossible for the way the machine currently works. You'd need to build a second machine for the arrows and some fancy trigonometry to ensure both the TNT and the arrow end up in the right place.
@palmberry5576
@palmberry5576 4 месяца назад
@@harmenkoster7451well trigonometry isn’t really an issue lol
@harmenkoster7451
@harmenkoster7451 4 месяца назад
@@palmberry5576 The problem is that the trigonometry might not have a valid solution since the machine can only move entities by discrete steps as opposed to a smooth continuum.
@braydonfisher9273
@braydonfisher9273 4 месяца назад
I think you might be able to make artillery using a similar method. Launching the arrows up and over instead of teleporting them
@Andy-lg5ef
@Andy-lg5ef 4 месяца назад
Hey cubicmetre, I really admire your videos. May I ask what texture pack you are using? I really like the choice. Thank you!
@cubicmetre
@cubicmetre 4 месяца назад
Its a customized pack from Vanilla tweaks
@burkino7046
@burkino7046 4 месяца назад
If you heal the target during the damage frame will it cancel it? If so you could try sending a single splash healing potion.
@cewla3348
@cewla3348 4 месяца назад
The arrow knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the arrow from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the arrow is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the arrow must also know where it was. The arrow guidance computer scenario works as follows. Because a variation has modified some of the information the arrow has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
@trolle_
@trolle_ 4 месяца назад
I have faith! I think this cannon will work!!! :)
@foxidox
@foxidox 4 месяца назад
honestly that's crazy
@AdityaSingh-cc8vs
@AdityaSingh-cc8vs 3 месяца назад
It would be great if Sipover conduct this event again without shrinking world borders
@leonardbinder5539
@leonardbinder5539 2 месяца назад
I have a crazy idea to fix it you could move another charge of tnt to the other side of the arrow to counter the arrows momentum
@tenix6698
@tenix6698 4 месяца назад
You could theoretically offset the tnts' destination from the arrows' destination, so that the tnts cancel the arrows' x,z momentum, while giving it vertical momentum. This would propably unpractical tho
@fisch37
@fisch37 4 месяца назад
It would also require two chunks being loaded for the cannon to work meaning it's very unreliable too
@thebigbonk
@thebigbonk 4 месяца назад
Is cubic getting into a regular upload schedule?
@TheLittleFurnace2
@TheLittleFurnace2 4 месяца назад
This is the most hyped I've ever been for some decimals lol
@edwardg117
@edwardg117 4 месяца назад
If you can get a payload of TNT in front of the arrows to cancel out their current velocity and stall them, you could then fire another payload to send them downwards. eg. Tick 1: - Stall payload arrives slightly offset from arrow target. Tick 2: - Arrows arrive, "behind" the stall payload. (velocity points directly at it) - Stall payload detonates, negating the arrows velocity. Tick 3: - Kill payload arrives. Tick 4: - Kill payload detonates, giving the arrows downward velocity. Not sure of the exact techicals, though surely a stall charge that at least slows them down enough so they barely move would work.
@Shaeffen_
@Shaeffen_ 4 месяца назад
I'm sure it's still possible to make the arrow orbital strike cannon, but as mentioned, it's going to have to be designed from scratch.
@Prismate
@Prismate 4 месяца назад
My guy straight up reinvented the flechette, a weapon so curel and grotesque that it was the first one to be banned in war
@vex3488
@vex3488 4 месяца назад
Does the tnt’s detonation affecting the arrow movement have the same affect as moving the arrow with a piston? Could you send a unit of tnt with the arrows specifically to trigger the snow effect on the arrows over the target, than, after the arrows momentum has been stopped the tnt launch charge appears above the arrow payload to accelerate and distribute? I’m probably totally off on my logic for this working but just wanted to throw out the idea lol
@u12bdragon
@u12bdragon 3 месяца назад
So I guess the ultimate killing machine would be the orbital strike to remove nearly any block in the way, then have a rain of insta kill arrows within the same radius of the new tunnel, physically as soon as possible after the TNT has hit to prevent knock back from removing the target
@TheKoneko1312
@TheKoneko1312 4 месяца назад
This video would have been an amazing entry to summer of math event
@cubicmetre
@cubicmetre 4 месяца назад
I don't really agree with using MC content for teaching maths explicitly as the content tends to focus more on knowledge of the game than knowledge of mathematical concepts.
@ianhupp5585
@ianhupp5585 3 месяца назад
How is this more complex than any NileRed video
@_mr.boss_1308
@_mr.boss_1308 4 месяца назад
I thought you would've done a 2 stage blast similar to the nuke payload. For the arrows, would it be possible to curve them down. Using a different chamber you could fire the arrows before a target area and fire tnt ahead so the blast redirects them downward. I imagine there is going to be another game mechanic that would make this pointless tho
@TwinShards
@TwinShards 4 месяца назад
I already died to TNT Minecart while holding TWO totems, death was instant. One frame i was alive, the next i wasn't. Couldn't you use TNT Minecart? ~7+ Stacked TNT Minecart not only create giant holes when they blow up but their damage to entity is insane!
@cubicmetre
@cubicmetre 4 месяца назад
A damage frame is relatively short compared to the human reflex, you were likely damaged by multiple tnt carts over many damage frames.
@nudgarrobot3043
@nudgarrobot3043 4 месяца назад
@@cubicmetre WAIT, they might be onto something! Minecart TNTs deal damage proportional to their velocity (From the Wiki: "The explosion has a base power of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power is a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.") Given a full netherite can already technically be killed by a single perfectly targeted TNT, the increased blast power from using TNT minecarts instead might help with adding some additional margin for error on the targeting!
@alexlowe2054
@alexlowe2054 4 месяца назад
If it makes you feel any better, you'll probably spend another week or two trying to resolve this issue. If the arrow keeps it's velocity from the original shot, which is my understanding, then it should be possible to use some tricks to cancel some of the velocity of the arrow before firing. Or to predict the approximate travel distance of the arrow and detonate the charge at some offset. I didn't see how the arrows were dispensed, so I'm not sure how many different combinations of dispensers and stopping blocks you've tried. Considering your previous work in Sipover's Redstone Competition, you'll definitely find a solution. Even if it does involve something crazy like building four separate cannons to deliver four separate payloads at the target, and another month of work.
@loulephille
@loulephille 4 месяца назад
When you wanted to become an engineer but parents forced to play Minecraft
@mrman0514
@mrman0514 4 месяца назад
How do you figure out how all these mechanics work? The wiki usually has nothing on it and 90% of my knowledge on it just comes from your videos
@lilyyy411
@lilyyy411 3 месяца назад
reading the code
@Zerahu
@Zerahu 4 месяца назад
would it be possible to build 2 fully seperate cannons, one for launching the tnt payload and one for launching the arrow payload and simply have them shoot to the same location but with a little bit offset?
@la1m1e
@la1m1e 4 месяца назад
Its gonna be PHD math shit here
@towers4506
@towers4506 4 месяца назад
Please try this with the new wind charges. if it works you could launch somebody thousands of blocks into the air, or even better precisely launch wind charges to a specific coordinate to launch a different entity to a different coordinate. image making a tnt launcher to teleport breeze charges to your feet to launch the player hundreds of blocks into a lava pool or into the void (this would be hard though assuming you cant control the precise coordinates of the player)
@towers4506
@towers4506 3 месяца назад
you could use something like this to launch a charged creeper to somebody hundreds of blocks away
@Chiaros
@Chiaros 3 месяца назад
TIL arrows don't move(). I was spared a few hours of head scratching.
@eliscerebralrecyclingbin7812
@eliscerebralrecyclingbin7812 4 месяца назад
Good luck!
@defeatSpace
@defeatSpace 4 месяца назад
I just woke up so I'll check out those graphs later 😁
@TheSpookiestSkeleton
@TheSpookiestSkeleton 4 месяца назад
Congrats you've made the V2 rocket, impressive but ultimately ineffective and a waste of time and resources
@newusernamelol6579
@newusernamelol6579 4 месяца назад
now im not a technical minecrafter, but would it be possible to use different offsets for the tnt and arrows such that the tnt will explode in place at the same time that the arrows arrive and thus shoot them downward rather than having both entities stop in place. feel free to tell me whats wrong with this its just something that feels like it might be useful
@committosterbath8833
@committosterbath8833 2 месяца назад
Should try to make a machine that just shoots the arrows in a given direction and then time the orbital cannon to detonate tnt above the arrows to create a similar effect but without the need to stop the arrows at the target.
@TJPiano.
@TJPiano. 4 месяца назад
Redstone Suggestion here that might fix the project: What if you adjusted for the arrow's momentum and predicted when the arrow would intersect at the target and had tnt waiting. this would mean firing the payload of TNT at a separate time from the arrows and would be absurdly complicated to math out the trajectories but in theory, it would work.
@naidr0x
@naidr0x 4 месяца назад
1.21's wind charges are going to change things up aren't they
@user-qn1np9gu5q
@user-qn1np9gu5q 3 месяца назад
I bet you could make it work using wind charges. Or maybe simplify the railgun to use them.
@user-fm5ne3go1q
@user-fm5ne3go1q 4 месяца назад
What program did you use to make the graphs? Is it MATLAB?
@Jog_Ming
@Jog_Ming 4 месяца назад
If enough tnts are added to the payload, it should work. For example, if 100 tnts are used to launch the payload to the destination, adding 1000 tnts to the payload will result in the arrow's downwards angle being approx 84.3 degrees (since arctan(10) ≈ 84.3), which is acceptable. Furthermore, extra calculations could account for this error and precision could therefore be achieved.
@jebeandiah
@jebeandiah 4 месяца назад
idrk know how all that works, does the arrow need its momentum cancelled though? Seems a payload at the right location would still shoot the arrow downward, it would definitely add a lot of tnt to the payload and require separate charging places
@Chrono0dr-qn7vu
@Chrono0dr-qn7vu 4 месяца назад
It’ll take very fancy math that I don’t know but it might be possible if you accelerate the arrow by itself and have a separate machine to launch a payload in front and on top of the spot in which you want the arrow to fire downwards. This in turn will (possibly?) stop the forward movement of the arrow and launch it downwards. Again I have no clue how to put this into practice and am unfamiliar with the math involved with this calculation, although I do believe it will be some fancy trigonometry or something of the sort. Do not take my word for this.
@norton_antivirus
@norton_antivirus 4 месяца назад
If this works, then something that could be done is an offset similar to the calendar to which when the decimal reaches a value of offset too great it can just be altered thus improving the range of accuracy within further distances (basically skipping or adding more propulsion when necessary to reset the alignment of the decimals
Далее
How to Build the Ultimate Mining Machine
25:26
Просмотров 108 тыс.
The Quest for Minecrafts Any% Impenetrable Base
20:48
Просмотров 546 тыс.
Introducing the Instant Kill Hypersonic Claymore
20:14
Просмотров 377 тыс.
The Problem with PaperMC
24:03
Просмотров 137 тыс.
Wallstone: Minecraft's Stupidest Form of Redstone
11:28
I Made Minesweeper with just Redstone!
17:39
Просмотров 206 тыс.
How I Killed Ten Thousand Wardens in Minecraft
12:18
Просмотров 72 тыс.
Minecraft Education Edition’s Failures
23:08
Просмотров 634 тыс.
I Built This in Sipover's Redstone Competition
17:37
This small machine kills EVERYTHING…
13:10
Просмотров 103 тыс.
Why Minecraft Players Built a Real Life Supercomputer
23:24
We Made the BEST Music Machine in Minecraft
12:52
Просмотров 1,7 млн