I don't play or watch much Hearthstone so I had to pause on that moment to see what happened as I'm unfamiliar with that spell. That is so funny, Chump can't escape Star Aligner
@@Andrey-gs2mm I'm not a math expert, so I can't tell you the odds. Anything that deals damage to any minion or destroys any minion or does damage to all minions or in any way makes it so Jepetto can't attack. In general, you should go for non-guaranteed lethals when you won't have another chance for lethal or you would die next turn. Here Chump had the inevitability of Tendrils, so no need for a chance to screw it all up.
With the Tsunami adjustment to 10 mana, the first thing I thought of was this video. I updated this deck with some new cards and have been having a blast all evening. My deck building skills are not superb, however the randomness carried through a number of games. Thank you for the inspiration!
I wonder if the Tendril didn't do the cast for opponent rule because it was stuck in a toy box instead of actually sent into their deck. I'm also wondering if that rule of "casting for your opponent" is still actually in the game.
You also forgot to mention in the beggining that Shudderblock will cause the tendrils to activate 3 times so on the first tendril it will be a 1 cost spell but since it upgrades after each spell cast that same tendril will cast a 2 and 3 cost spell as well meaning that the second tendril you play will start with a 4 cost spell making it far easier to reach the 10 cost spell area
I love how gamers on youtube have realized it doesn't matter, so some of them just keep making the video titles dumber and dumber. Probably started out as a sarcastic joke, but then you see others do it and engagement doesn't suffer, so you just say fuck it and do it too.
This weeks brawl has this deck. You have to make sure you shudder two of the tendrils to get the most benefit. It might even be worthwhile adding a brewmaster just to power up to ten as quickly as possible.
Shudderblock is only doubling the battlecry, which is to cast a random spell twice. The random spell it casts is doing the damage, not the battlecry itself.
I never understood why the 10 mana spells pool consists in those two spells only. Isn't there the other 10 mana legendary mage spell in the set, and another spell which i dont recall the name?
This version doesn't look great. I would swap out far sight for the 1 mana 2-2 that gives the 0 mana spell. Get rid of the 2 mana heal as well. Hand size can be a big issue. You don't need healing. Brewmaster is abetter shout. You really don't want a clunky ziliax in there either.
play reno raza priest, i dont have reno but i got it in my discovery after i played raza and it was so fun with 0 mana reno hero power, refresh and kill opponent easy peasy
Funny enough this deck is one of blizzard premade recipes. They knew EXACTLY what they were doing, watch this deck be unplayble garbage until they release some stupiditly strong 10 mana spell or battlecry in last expansion of this year.
Feels like he is prioritizing tripling the tendrils effect too much compared to just spamming for tempo & hand space to triple the 5 drop that could give 6 more tendrils or in general make room for Yog/Yapedo to make more tendrils. Granted it all seems to workout either way.
Does shudderblock stack with itself? Like if you play the first one does it triple the battle cry of the mini one which I would assume does 9x for the minion after that?
wheel warlock and warrior is all i ever see, both decks are trash, if a 3rd of your deck is legendarys and most of the rest are epics, this game is pay to win, not at all balanced, DONT give blizzard your money
Chump. You might be interested in knowing floppy hydra’s deathrattle works with death growl. I’m still figuring out a way to abuse this. So far I’ve just gotten extra giants (stitch/playhouse). But maybe there’s another way to make it fun.