Ever look at a icefrog and wonder.... what is going on inside his head? I LOVE IT ! This video is meant for League Of Legends players to get a quick summary of the craziness on this side of the divide. discord.gg/sxMHGSm
@@megawl2086 Yeah but you trade the hero's complexity for that as well as team coordination. That's why you don't see it much in average mmr pubs, still balanced that way.
Its hard to apreciate, but every hero in dota is designed to have checks and balances. When they are so powerful that those checks are no longer effective, the hero gets nerfed. Its worked so far and allows each hero to feel powerful in the right situation, without being unbeatable.
@@slycat123123and this shit happens at least 40% of the time and mostly a big one. Sometimes, they'd graced us with item changes all across the board.
And you know that comeback is never impossible and one sudden scythe of vise can put overfarmed enemy carry on its knees which will lead to won fight where you get a lot of gold and can fight back. Happen with me often. I play on Russian server. We start to trash talk each other half game, defend high ground already on 30 min, but then one won fight and we are already encouraging each other, and miracle, at 50-60 min we even manage to win game that was supposed to be lost. And nothing gives that kind of pleasure as comebacking lost game after hour of sufferings.
Depends on the game and the team honestly. I try to ene game I'm stomping in asap so I don't get comebacked on. The games I'm getting stomped in are usually ones where if we just work together and high ground we can win
I think the fact that most spells in Dota don't scale with items and there are counter too any spell within the items make it a little more balanced. and the fact that unlike Lol in Dota you have access to all heroes from get go makes Dota more strategic and balanced because you can counter pick.
Heroes being f2p is definitely nice for newer players, but League is such an old game that pretty much anyone who's been playing it as their main game owns every champ.
@@Austin-if7ne I never said it wasn't, dota 1 is definitely older but dota 2 isn't older than league. I was just saying that most league players own all champs because they've been playing it for so long.
I mean, a dude making a mana burn sword on a flying helicopter/plane hybrid won TI. Another dude fished an enemy back to his fountain. And just a few days ago, a dude bought a freaking hammer to bash on a ghost pegasus rider mage
See, in league it's not broken in mechanical sense, it's just that some champions do an absurd amount of damage, and all damage scales with items. In dota, you just get stunned all the time :D
@@TZAR_POTATObut you also have actual counters to the CC(BKB) Also, League has far more random slows on its abilities, where you're just wondering to yourself if this ability really needed to slow as well. I think most egregious in that regard a GP barrel, Cho'Gath Q and Akali Q, none of these should slow, but they do regardless
@@xolotltolox7626 I see, that makes sense. Yeah, part 2 is meant to show that everything, even the most OP, has counters in dota. That's why it can get away with having so much strong stuff!
@@abogmus8904 Two of the three aren't even old and got reworked into this state. Akali is a fairly recent CertainlyT disaster and GP also got a rework when he died. And cho, who admittedly is ANCIENT has his slow on what is already aoe hard cc. Not to mention the best CC in the game because airborne in league is legitemately just better supression
I play safe often, and sometimes I’ll play hard sup. I played a game where I put up 25 wards ish . Lost because our mid was blinking into a horde of enemies and committing suicide. Post game: “you should’ve warded more”
@@johnvishwas9117 at least I know that wasn't me because I never remember to use blink dagger :P It's weird coming from League, where Flash is such an important defensive tool, since blinkdagger is almost entirely offensive due to going on cooldown when you take damage
Aw, it would've been great to have Axe here. His main mechanic is just, "Screw your avoiding death, now die" Fun hero to play to counter the likes of Abaddon, Dazzle, and Oracle.
@@weedmantrudeau5783 Axe, Huskar, Lion (who just got mega buffed and can be played mid now), Silencer, Tinker, Razor, Viper, Bane, Nyx, Pango, would like to know your location because you can't ban all of them and they will destroy you.
In League items lead primarily to more damage or more sustain, and it's heavily weighted towards the damage side. The comeback mechanics like bounties or elder dragon are also not nearly as potent (I'd argue elder isn't even a comeback mechanic at all). This creates games where most characters can kill any non-tank within 1-2 seconds, or faster in team fights, and there's less ways to stop or punish individual characters who get ahead. So mechanics that are actually unique or cool feel way worse in practice, because there's basically no way to build against it, and it grants the enemy team a lead in the one thing people are building (damage) so they can push that lead even more and become even harder to stop. Even something as simple as stuns feel way worse, because a 1.5 second stun usually means instant or near instant death and more advantage for the enemy. In my experience with League, the game often uses high skill expression and fun acrobatic fighting game esque character designs in order to bypass the otherwise incredibly stat-checky nature of league's gameplay. Meanwhile in Dota there's so many items to build that all interact with different gameplay systems in unique ways and make every character extremely versatile. Yes PA can get absurd evasion and be virtually immune to all autos, but there's an item that lets you bypass that if you're willing to lose the inventory slot and invest the gold. (the only thing that works like this in league iirc is Quicksilver Sash with some things like Mord ult, an item that is otherwise virtually useless due to its terrible cost efficiency and feels more like a punishment) And if you do adapt like this and catch someone on it, you can rapidly turn their advantage into yours and clutch out games. The comeback mechanics are real. So you can almost always come up with some kind of unique strategy to try and deal with a situation. I do love both games for different reasons (league's high-movement fighting game esque gameplay is genuinely very fun) but League will never be able to go as crazy as Dota can just because of the core mechanics of the game. There's a popular league youtuber who recently talked offhandedly about how Akshan's revive mechanics attacks the competitive integrity of the game itself for existing. And I thought back on Dota having Nature's Prophet, who can have a 0 cooldown teleport to any tree on the map including directly into enemy base, and that character isn't even considered that good. One of these games encourages crazy broken unique mechanics and ideas from its developers, and the other bends and breaks when the rigid design rules are poked too hard. And despite all that Dota still has a more varied hero landscape in pro play.
I don't play League but why revive is threatening them? I thought League has shorter cooldown, unlike dota where if you use black hole to carry enemy and kill him but somehow he has aegis, it might fuck your game and need to stall before black hole is ready again
@@icariamcgordon358o Akshan W eould still probably be fucking stupid if it was in Dota. Akshan's W passively marks anyone that scores a kill and when akshan scores a takedown(kill or assist) on them EVERYONE that person killed respawns at the fountain So imagine a teamfight you kill 4 people, but 2 people on your team die as well. Normall that would be a really good temfight for you, but in comes akshan, kills you, and all 4 people come back to life What was essentially 3v4 trade, now became a 3v0 for no reason other than Akshan being a champion from the year of our lord 2022 And now you no longer can contest objectives because it is a 2v5 instead of a 2v1. Hell, and this is an extreme case. Even just akshan reviving a guy from a kill trade is silly as fuck
Not really league and dota practically almost have same set hero in pro play, prove me wrong, now the problem is league go into more and more making this weird changes to circumventing a flaw on a class with item, like immortal shieldbow and galeforce. Making most of the cast build are streamlining, with zero creativity build in it.
If you ever decide to make a sequel to this, you may want to mention blink dagger. At a medium gold cost, you get a 3x range 15 second cooldown flash. Though it is disabled for 3 seconds if you take damage. When i tried league, I missed having such a powerful initiation/escape tool.
@@TZAR_POTATO Yes, but it could deserve a spotlight on its own. Maybe an episode about the insanity of item balance (smoke, ward, blink, nullifier, scythe, etc)? (probably already covered in that one video but still)
@@JuanCarlos-qr9gd for heroes like Enigma, Earth Shaker or Tidehunter, they can afford to get a slot purely for blink dagger, as their ultimates rely on element of surprise. As of current patch, Blink dagger can be upgraded further into 3 separate items corelating to the 3 stats. Strength dagger gives 25 strength and does AOE slow and damage on the blink's arrival point. Agility dagger gives 25 agility, and phased movement (move through units, but not terrain), 40% speed boost and 35 additional agility for 6 seconds upon blinking. Intelligence dagger grants 25 intelligence, increases blink distance and reduces cooldown to 7 seconds.
Tbh Dota still is the most "balanced" moba out there. There is nothing you can't counter in Dota unless something is waaaay out of control. But in comparison in lol that happens with a champ with half an item and one kill. And God know how many times I died to a random basic ability flying through the screen in late game basically from full health.
@@heatfragment am, silencer, wr and probably oracle on early Laning stage since he doesn't need to use fortune's end to dispel purifying flame since it doesn't recover mana
My favorite part of DOTA and HOTS as someone who started MOBAs with League is that both of those games break every rule of balance and champ design that League taught me and create some of the dopest kits as a result.
this is why dota has good competitive scene like soccer. Simple to spectate, fun if played with friend, outplay are easily observed. Also more enjoyable to watch than play itself :|
well, dota is definitely not simple to spectate if you are not playing dota a lot/read patches. There are so many things that change in Dota, like recent BKB change and other crucial changes that are too important to know in order to understand whats going on. Even now I listen to these dota2 casters (for current Bali major) that clearly didn't play dota a lot or didn't read recent patch notes, they miss so much and give disinfo to the audience constantly. Not comparable to soccer at all xD
Pudge alone can break league players minds lol. Imagine a blitzcrank hook at goes beyond your screen that can be immediately followed up with a point to click warwick ult while being able to stack both HP and AD infinitely thru kills.
TRUE... and then tell them that you can just buy a screen wide flash to jump people so you don't even NEED the hook... you show them the hook, and tell them IT'S NOT EVEN THE BEST PART OF THE HERO ::D:D:D
All of us DOTA 2 vets watching him explaining "unbalanced mechanics and abilities" while we had to go trough Monkey King on Release 3 shoting you on lvl 3
Not just abilities but the items as well. 10 second immunity to spells. Instant invis with a single button. Refresh your whole kit and items. Teleport across the map in 45 seconds. Dodge basic attacks. Return full damage in a 5 second duration. Push enemies or allies.
@@ericcaminero6246 I main crystal maiden and the bkb nerf is a buff for her, end game I can kill enemy cores with my ult even when they pop their bkbs :D
Dazzle in previous patch was so fckn OP bro it was like tinker version 1.2, his SS Good Juju refreshes all his skills and items which makes Graveyard+Blinkdagger+AeonDisk+Windwaker IMPOSSIBLE TO KILL plus he is making strong disable items like vyse and orchid. Glad that mdfckr was changed otherwise having dazzle as your enemy decrease your mmr
Every champion has some mobility spell, some skillshot nuke, some defensive ability, and the ult and passive are the only things different. Items also easily draw parallels between the magic and atk routes, albeit some uniqueness. In dota, every spell, passive and item is something right out of a group of think tank on copious amounts of cocaine. No structure, no drawing parallels. That makes it insanely hard to learn, but infinitely more skill cap. Then they added talent trees. Shard. Neutral items. Expand the Map. Yeah, icefrog is going to make sure existing dota players get their brains churned into a paste.
The biggest difference between League and Dota2 is that in Dota you can counter hero/ability counters with items, something that's almost totally lacking in league, not just as protection from certain abilities, but as punishment for them using it to begin with. One example is Leagues Poppy who is considered a counter to dashing champions, but compared to Dota2s Blood seeker, this is really no counter at all. Blood seekers ulti makes any hero affected by it take serious damage for every inch they move. 1 single blink (flash) and you basically suicide. These kind of punishing counters are none existing in league and if your draft is losing it's much harder to compensate in game compared to dota.
Idk hey. If you learn the matchups you will know tht your abilties counter others. Jax can counter Camilles enhanced auto if timed correctly. Pantheon can block urgot shotgun legs after thrown over when timed correctly. Jinx can counter akalis dash with her piranha grenades. Udyr can counter any cc if timed correctly. Veiger can counter zeds ult with his ring. Kayle can counter kayns ult with her ult Chogath can silence to counter an escape or engage. Nasus can reduce attack speed and movement which counters kalista The best part is that many of these matchups have other intricacies behind them to be mastered It's this higher skill expression tht I enjoy about league and you have to remember its all happening faster than dota. So your dopamine and adrenaline are constantly spiking.
What's crazy is some of the heroes mentioned here is basically 'trash' hero in dota, as in you only pick them in very very favorable matchup unless they will be countered easily. Or a simple low rank pub stomper
True, I once told my friend who never play DOTA 2 that there's a hero who has point and click silence, 100% heal reduction, with pure damage over time for up to freakin 16 seconds and he reacted "that must be the most pick/ban hero all the time, nobody will miss it right?" Only for me to say "no, currently he's not even in 20th most pick/ban hero" and he was freaked out in disbelief 🤣
@@cominksuadnyana4980 tell him that some goof ball hero ( IO) is always meta and chad int stealing global silence hero often get into unbanned unpicked hero lol
Dota 2's balancing philosophy seems to be something like: "Buff or rework something until it's broken and then nerf everything else about the hero or item, or buff the counters". It takes something truly gamebreaking to warrant being adressed directly by whoever's in charge of the balance. Something that's either so overpowered it would just be game losing to let the enemy team have it (Drow's old global bonus range damage aura or Centaur's stunning Stampede ulti come to mind) or it's something so underpowered it's not considered competitively viable even after 10 straight patches of direct buffs. (Old Bloodseeker's skill kit)
@@TZAR_POTATO Haha, to be fair it's not the first time they've done such a rework. We'll just have to see how they work to balance that now. Also, just for the memes, with Spirit Breaker you should have also put "17%" as a game mechanic, though I guess that's a bit more difficult to capture on video. But there are a few examples on youtube already.
@@VasiliyOgniov Kinda. It's pseudo-random now, which means the chance to bash actually increases the more hits you get without bashing, while the first hit actually has a lower chance to proc than the 17% on paper. But still, every once in a while, people still upload the occasional video of someone getting 5 or so bashes in a row.
@@Ramk0core I mean, the whole point of 17% meme was about Greater Bash being the last truly random bash. Nowadays it is not. Moreover, it even has a cooldown, so you literally cannot bash the same target twice in a two hits. While it was wild to see billion bashes in a row, why mention it, if it is no longer that way?
Honestly, just make a part 2 lmao. This was great. I'm sure League players would love to watch it. Maybe even make some about League. I know nothing about it. Been playing Dota since 2012, and I don't plan on stopping.
The only major problem of Dota 2 is the ever-increasing complexity with new things and their counters being added from time to time. It can potentially be extremely confusing and intimidating for newer players to try out the game.
@@TZAR_POTATO yeah, in that regard, your channel is a blessing for those moba players who want to try out dota 2 for a change. Your content is really educational and fun to watch even for a longtime player like me. Keep up the good work!
@@PhuongTran-hm4dytbh, 7.33 update is the 1st update that ive been overwhelmed by the massive change. Never had trouble to adapt to a new patch since playing in 2007(dota1), this is the 1st time lol. Now im good
@@lokikokoko5833 Me too! Although I only play the game sparingly now, the changes the latest patch brought blow a breath of fresh air into the game, which is welcomed by me. But I must admit I was also taken aback by these enormous changes when the patch was first dropped 🤣
@@PhuongTran-hm4dy yet we see those crybabies who cant accept changes and cried "weeeaaa dota is ded now". I get it, its overwhelming but bear with it and learn a new stuff. I remember back then i play invoker like 3 month to get use to that hero agaisnt bot and i had fun with it
A very great vid dude, good to see that there's potential in advertising dota through its mechanics and gameplay rather than belittling our competition with other MOBAs. 10000/10 - 5 Stars - MVP - you nailed it.
The Tinker one will always blew every League player. The concept of infinite abilities + items is very mind boggling for League player and will make them went "how do you counter this ?"
The thing with Dota is that everything id insanely strong in what it is meant to do and the devs holds no bar on it, the games has very little restriction on game breaking combos and strategies that it feels very refresh for me as a long time league player. Never in my mind could i imagine a game that lets your support farms items for you and have cc chains into the 10 of seconds lol, not to mention having items that completely neutralize some style of heroes...
Dota is very simple: If you don't know enough, if you're not skilled enough and if you can't adapt enough... any Hero might seem broken, but if you go the other way around you'll also realize that any "broken" Hero can be brought-down at almost any point-in-time!... and most of the times, by some very basic mix of all those different aspects in the game.
To be honest I think the first insane things any LoL player would notice before anything else would be: 1) TP not interrupted by damage (only stun/root) 2) blink dagger 3) how little damage towers do Also, the reverse list for me personally (of insane things in LoL): 1) you can't disjoint projectiles 2) you can buffer spell animations through stuns (f.e. if lux casts ult right before getting stunned ult still goes off while she is stunned) 3) heroes need to be unlocked As for the balance, I felt LoL being worse in that regard as amount of one-shots from random ass heroes is through the roof. In dota you have a few heroes who can 1-shot you like that (PA / nyx), but more often than not you can either play around it - be it better positioning or itemization. And while LoL has a number of heroes that are quite unhinged by dota standards - Talon being able to jump any cliff, Katarina with all the CD resets, or Lee Sin dashing all over the place - while all that is indeed very impressive, I honestly can't even think of any good examples because most of lol heroes characterize by how much they slap. Look at Ekko - he got all these unique elements + ult same as weaver, but all I can say about him - he deals way too much damage. In dota hearing that somebody won 1v5 is a rarity - some lvl 30 antimage or 6-slotted medusa maybe, while in LoL it's every other hero.
To continue my rant a bit more - AP varus exists. Just imagine telling a dota player that there is a hero, who can buy some items, and be able to 1-shot literally anything. I mean, you can kinda do it with huskar, but it's much harder and the entire build is a meme making a hero useless otherwise; while for varus the build is late-game oriented, but very much legit.
The funny thing is that a good amount of stuff in here either used to exist in LoL or some reduced version of it is still in it today. Got reminded of old Evelynn, beta Jax, old Yorick, Master Yi Q/old Fiora R, even that one bouncing ult reminded me of old Fiddle E. LoL definitely got all its ideas from somewhere.
I cried laughing seeing how everything was just escalating more, and getting out of hand. But I saw a couple characters that seemed really fun like ogre magi. Then I treant protector happened and I was like what else could there possibly be
@@leonbishop7404true which is why Dota will always be more balanced than league in pro play. League is always who gets the bigger lead and not fucking up Dota is always rock paper scissors, unless you are actually below Archon with -1 IQ, you will always have an item *available* to you to counter OR lessen your weaknesses-while not fucking up laning phase.
as someone who played Dota early but switched to league.... ya... this is only some of the crazy things. Treant Protector, whom I played, could HEAL turrets.
Great job, man! And it's just small part of it actually. Old storm spirit that could fly freely how he wants with stacked bloodstone, ember's spirit aghanim fire remnants, specter ult, ravage, rubick's 2 spell steal, morphling agi-str and ult, fk, there won't be enough text space in 1 RU-vid comment to count all amazing and SUPER FKIN' BROKEN mechanics for lol. I think one blink dagger would break lol's balance😂😂😂
I am surprised you didnt mention Zett. Giant range slow nuke, full evasion field thats can be placed twice lol, a clone with full abilities and reduced cooldowns. If you have no idea how to play against it its fucking terrifying lol! Lvl 500 raidboss with 4 illusions pushing highground and killing things in fountain.
I always think about Dota2 whent it comes to balance a game in a right direction. The bold way Valve makes these huge changes all the time should be an example for others, how to keep a game alive, interesting and dynamic. The recipe is simple: 1) make everything strong 2) make it skill dependant to extract this strength 3) add endless variables 4) add some randomness So, to win, you have to: 1) Know your hero 2) Be really good with it 3) Balance meta/surprise/situational builds 4) Tame the luck WIth these, the game process will always be fresh and unique at least in some way. And there are always huge patches incoming
Tbh in a real game people will have break, hex, stuns, etc. to counter carries. But in League all you need is healing champ + healing items or just go tank and one shot everything. 😂😂
I just love how every hero identity is completely countered by another one. Dusa is super strong and tanky because of her mana shield? Yeah, AM and WR+diffusal do not give a shit with their mana burn. Puck is insanely mobile and impossible to catch? Blink lion hex. Meanwhile in LoL, there is no counter to yuumi except a nerf. In Dota, heroes are countered by items and other heroes. It also makes it so we don't see the same 10 champions every game because PB in pro play is boring af.
League is made with the intent to foster one trick pony mentality. They won't let a hard counter exist because it would make the people getting countered mad. It's a self-sabotaging circular logic.
@TZAR_POTATO I don't really see how making a game where every champion has at least a bare minimum fighting chance against every other character being a bad thing. Hard counter character design feels terrible for the player who gets counter picked. Look at overwatch tanks for example, it feels so bad to play against a losing match up that you always swap to a counter, then that tank swaps to a counter of your counter, and so on until a team wins.
Considered calling it pyrochasm but brand's r has some weird bonus effects so I thought... eh, just press r. I also originally had the meme of the guy singing and dancing while playing games, but had to remove due to a copyright claim
Hey, great video! Did you think about making a video about the difference in objectives between Dota and LoL? Like how Roshan, Tormentors, Outposts, all the different runes (bounty/wisdom/power) shape the game of Dota VS how Rift/Baron, Dragons and scuttles do the same in LOL? This could also touch a bit on the role of jungler in LoL and the way Dota got rid of its "junglers".
04:13 Bro the perma stun got me like 💀 Edit: by the way here the name of first track Massive Attack - Teardrop (Contra Bootleg) i found it by scrolling through the comment section looking for the name of this track... The second track is on the description at the very bottom.
Used to play both many years ago and now i just play Wild Rift for my MOBA fix, but tbh i’ve been considering coming back to DotA recently and seeing videos like this one popping up in my recommended is always fun to see! >w
Having $ free access to all the heroes is an understated part of dotas balance as you can start learning about counter picks and team strategy right from the start and not releasing heroes too often leads to more consistent balance thats better maintained. Geez leagues abilities are so damn fun tho, thresh's kit kept me going back and loving the support role.
What Makes Dota more fun and challenging at the same time is how heroes aren't designed to have the complete kit. Those who stun, usually don't do damage, those who do damage, can't stun. So, that forces you to play with your team to have full combos, rather than every hero just playing for themselves.
With all due respect I STILL think this video doesn't do dota heroes justice. You should've showed off more than one ability of heroes' kits. Yeah, Treant's global vision sounds OP, but it becomes something otherworldly when you consider HE CAN STUN THE ENTIRE MAP. Let me list more of heroes'abilities showcased in this video, for anyone reading to TRULY understand the insanity of Dota (In order of the video) Anti-mage: has a blink with CD of only 4 seconds across the entire screen Faceless Void: can DODGE abilities that would've hit otherwise Bristleback: for each ability cast he gets extra attack damage and move speed Silencer: deals PURE (bypasses armor and resistances) damage based on the amount of his int stat (mana and mana regen). PERMANENTLY STEALS int stat of enemies upon killing them (your base mana pool might not be enough to cast your spells anymore). This can stack infinitely Warlock: casts bonds that transfer dealt damage to everyone under their effect (if one gets hit, they all get hit) Pudge: permanently increases his health and AD upon kill or assist. Stacks infinitely Juggernaut: places a ward that heals in AOE better THAN THE BASE ITSELF, best healing source in the game Kunkka: all of his abilities are equally insane. He can stun the entire screen for 5-6s, he can delay dealt damage to him and his team if they get hit by his AOE stun, and that red mark can teleport enemies back too OGRE MAGI: can buff towers, giving them insane attack speed Omniknight: all of his abilities deal pure damage, and a lot of it Slardar: places a tracker mark on the enemy, reducing their armor and revealing their position for the entire duration of it. Lasts a lot, CD only 4s Tidehunter: STUNS THE ENTIRE SCREEN. CAN DO IT TWICE. NEEDS NO SETUP Lich: good luck trying to walk, all of his abilities (5 in total) have a built-in AOE slow, and they all stack with eachother Oracle: FULL SPELL IMMUNITY on him or his ally every 8s, if cast on enemy will turn off their right click Phantom assassin: 400% CRIT PASSIVE AS AN ULT. YOU CAN ONESHOT. WITH HIGH CONSISTENCY. Riki: places an AOE smoke bomb that increases damage dealt to you, slows you, silences you, and makes you miss every attack. Debuffs work by just standing in it Sniper: can stun you across 3 screens every 10s. Not a skillshot, just left click the bad man and it'll land. Terrorblade: can create copies of himself or his enemies Abaddon: each 4th hit silences and slows down enemy Mirana: another stun across 3 screens. A skillshot, but compensates this by being a 6 SECOND STUN. Chaos knight: both his crit and his stun can be 4 times the duration if you're lucky. Illusions throw this stun with you Earthshaker: leaps like LeBron James to charge up a crit. This crit deals 450% dmg and has a cleave (Will hit everyone near it) Spirit breaker: decreases effectiveness of CC (stun duration, slow, etc) by 80% every 5s. Treant Protector: already mentioned the MAP STUN. If you're near a ward, you'll get stunned. But. He can also heal buildings. Jakiro: one of few things to damage towers with magic, which will also kill their attack speed. Luna: her glaves bounce between targets. A LOT. Batrider: can fly. Ignores all collision in the game. Dragged enemies will fly too, meaning he can steal you out of nowhere like Batman (bat lol) and noclip away Chen: map-global heal. Doesn't only affect heroes, but everything and everyone Snapfire: multitarget armor-piercing heavy machine gun with real life accurate attack speed and damage Tinker: his laser decreases your dmg and max health by 25%. AOE. Multiple instances stack
Please do more videos on Dota 2, for League of legends players. i just started playing dota 2, and something that I have noticed is how hard the items is to understand etc
Also for some reason LoL players can't seem to comprehend that you can buy whatever item in dota on any given hero and IT COULD WORK, nothing is set on stone.
I tried a few times to get into League, but dota is my forever game: so much freedom of expression for creative builds and playstyles. However I do love these vids showing the difference between the two games. Also: today I learned that Massive Attack’s “Teardrop” has a drum and bass version. Thanks!
"if everything is broken, no one is" Also, everyone envies Pudge's hook. They WISH they can hook as far as pudge can Btw, oracle's ult delay the damage and double the healing at the end
Yeah i know it doubles the healing... but it does also delay it. I wanted to sum up mechanics as quickly and cleanly as i can, so I left out a lot of details. And yeah, jeez pudge giga hook... only rubick can beat it!
Some things I would've added to the video: Void's Backtrack dodging nukes, Warlock also summons golems on death so you could have 6, Pudge blink + aether hook for ultimate max range, Ogre magi should multicast midas and hex, I think Tidehunter's ult is more noticable than his OP kraken shell and tankiness to new players, and especially showcase the GLOBAL RANGE heroes
in dota competitive scene its very fun to watch the waiting moment and the strategy, where they had to solve the problem and how they tackled the threats. while in league it felt, as if one guy pick one of the hardest champion and managed to pulled it of, it looks awesome (such as akali/yasuo to say the least). both have its own fun. but hell i wont grind shit just to experience other champion lmao. no.
Watching league pro game drafts is sometimes like watching captains draft in high school. There's only like 20 viable champs, so people just take turns picking roles :/
@@TZAR_POTATO true. It's alway buffled me that almost every game looks the same with 20 champs pool (syndra, lee sin, ornn hi) that sometimes update to +1 champ after new ones get released. And because of that riot stuck with headache balancing champs that are shit in average games, but absolutely dominating in pro scene because they know how to squeeze everything from the champ.
As someone who has been playing league for years, I can't believe majority of the stuff in this video is allowed to exist. Dota is 100x crazier then league ever was. Almost makes me want to try the game.
Never understand it. They battling each other in world full of dangers. How come half of characters women and girls, even little ones... Glad dota almost don't have it. Though last heroes like some squirrel, granny on lizard etc quite cringy to see too. I would like dota actually to make heroes design more like dark fantasy like it was in Warcraft 3.
2:47 league player reaction: Oh ok this is probably just like master yi right? It can’t be that much worse… Ok that’s good Yeah that’s really broken Ok whys it still going that’s so much THATS ENOUGH SLICES?!?!??
9:07 and, ofc, there are still (and always will be imo), many and great reasons why Drum n Bass still slaps in a Dota video and why Dota looks so good in a Drum n Bass video! 10/10
The ability power scaling in League has no counterpart in Dota, a 6 items Lina can ult you and you'll be fine, but a 6 item Lux can kill all your squishies in one ult, and have it up again in another 10 seconds. This is why very strong abilities in Dota are not actually as powerful as the abilities in league. There's a lot more one can talk about, but overall, Dota is a much more slower paced game, with easier to execute heroes, no skillshots, etc., while league is the opposite. So balancing them means very different things.
This is the main issue I had with lol(maybe it changed now, it has been a few years since I played it). Every game is basically the same. For each hero you may get a different set of items, but for that hero it’s always the same builds. Dota has tons of variation because every game you have to counter pick and/or change what items to get based on the other teams hero’s and item builds.
And that is exactly why I love dota, all things are op. This is a new update tho in the vid you showed, before that when fountain haven’t got buff yet a late game bristle back just run inside the enemy fountain and turn his back the fountain will keep hitting him and his passive will constantly proc and every time an enemy spawn they will just die instantly and bristle back himself take no damage not even a dent in hp bar and he will just stand there and fountain farming, now you can’t do that anymore because fountain dmg has stacks passive which increases dmg for every hit you recive from fountain, but it still do-able just not as cancer and fun as it used to be, plus now after you spawned if you don’t move or press anything you will invulnerable to all dmg.