I should mention that in indoor sections of maps there is not much stopping you from rebounding projectiles off of walls in order to shoot around corners if you know someone is there, like in arcade, towny or beef. Pirate Sidearm, Dinner Blaster and Distressed Red Ball is especially good for this. Though any flat vertical wall can be used in this way, so remember that it can be done but don't rely on it.
For the Intervention, i have a crucial advice: *It is usually better to let enemy walk into your crosshair instead of tracking them* most of the time. Sure, those flicks looks nice, but if you dont have any sniping experience in any game, trying to move your crosshair to the enemy can be difficult, especially when they try to juke you out, while also put a lot of strain in your hand. Even when you are rushes down, leading your scope can be hard as the enemy can get out of your aim easier. For example, at 1:48, he missed a shot where the enemy left the crosshair earlier than expected Instead, place your crosshair where the enemy will be, press e and just shoot when they walk into your aim. There may be some adjustment needed, but usually when predicted correctly, you dont have to move your mouse much, if not at all. Think of it like a rhythm game, and the enemy’s body is a note. The 0.5s quickscope window is surprisingly lenient, so take a bit of time to confirm the enemy is in your sight and shoot, but this tip still work well when you stay at long range, scope in and fish for headshot This tip works in a lot of fps, but its quite easy to apply in this game given how predictable average robloxian can be.
I agree with you, however it’s slightly harder to implement with intervention specifically because of the quick-scope mechanic. As you said, it is more lenient then implied in the video but it is still easier to implement this mechanic in mainstream shooters because they don’t have quickscope damage buffs. But I think it definitely helps if people aren’t confident with their aim, especially with SSG.
2:33 you can actually also use this defensively, for example: there's a person with train rushing at you, and you have supream brick/bottle as your ranged, you have 30 health left with no healing item, you can throw those to the ground and lure the person with the train to step on it, causing them to ragdoll cancelling the train in the proceeds and you can follow up with melee to finish them off
@@ProGaming-3000 you're kinda right, but getting high ground (assuming the jumping guy is competent) ain't gonna cut it, you could use the trick more as a last resort then anything else anyways I forgot to tell you that this also work on normal combat, especially with "I did not hit her" kit
Yessss😈😈😈 don’t let them get a hold of this classified government info🤫🤫🤫🧏♂️🧏♂️🧏♂️ we must beats theose swets and housepets who keep grinding for points😤😤😤😎😎🤯🤯
now i just need a guide on what to do whem the rng gods bless me with something like a paper airplane, some bottle cap and an old radio as my loadout i supposedly am supposed to use for harming people
Reload then switch to melee not only it's safe when you're dueling someone but also sometimes give you an advantage. Like reload the range weapon then use your melee that have mobility option to distancing or engaging
A few flaws with the weege combo. - player could possibly survive if they have more then 100-120 health. Solution: try to extend the combo with your meele (fun fact: if you anchor from the sky a body it still turns them into a minion) -Unstunned last 1-3.5 seconds, could easily be dodged with a speed item or just luck Solution: again, just kill them with meele and make the ragdoll with anchor from the sky. (No other stuff to blather about, although good guild!)
I wana mention you don’t need to have the weapon you are reloading out once the reload has started your gun will be fully loaded once the reload cooldown ends
yep! The instrumental specifically. I left it as a secret for fun + idk about the copyright rules of using his instrumentals but I didn’t feel like using another phighting track lmao
the accuracy on noscoping kind of sucks which is why I’d rather quickscope but if quickscopes aren’t your thing then you could noscope and hope the accuracy is in your favor
What about flying / boosting with collision projectiles? E.g: flying with Dinner Blaster or going up a ledge with Misery Also any tips for Copper Wire Wrapped Rock and DVD Logo?
I mean you can but it’s extremely hard to do for very little benefit. Rarely I’ll try and boost myself with a projectile just for more airtime but that’s about it. for copper rock, try to throw it in groups because it has a crazy explosion radius. dvd logo I guess what the other guy said in the replies
yea sorry, I never play Roblox on mobile unless I’m grinding for something so it’s not gonna be tailored towards that lol also PC has more potential for combos, quick movements n all that