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The King of Fighters '94 (Neo Geo CD) Playthrough - NintendoComplete 

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A playthrough of SNK's 1996 versus-fighting game for the SNK Neo Geo CD, The King of Fighters '94.
Played through as the Japan team (Kyo, Benimaru, and Goro) on the normal difficulty level.
The King of Fighters '94 was the inaugural entry of the series that would ultimately become the Neo Geo's defining franchise. When it first showed up in 1994, it was an instant hit, and it introduced several ideas that would become staples of the fighting game genre through the rest of the 90s.
It was the first major fighting game with a roster that pulled from several popular franchises. In addition to six new characters (the USA and Japan teams) created specifically for the new franchise, KOF94 featured fighters from Ikari Warriors, Psycho Soldier, and the Fatal Fury and The Art of Fighting series, making it a "who's who" of SNK's most recognizable personalities.
You play as one of eight pre-assembled teams, each comprised of three fighters. For each fight you're asked to order your characters, and you start the fight as the first. If you go down, the character is knocked out and your second member jumps in to take their place. If you knock out your opponent's character, some of your health will be refilled before the next round begins. Once the opposing team has been beaten, you move on to the next location in the tournament.
This was a big departure from the usual fighting games of the time. Each team featured three unique fighters that all had to learned individually, and though eight teams might not sound like much, the 24 characters that made up those 8 teams dwarfed Super Street Fighter II's selection of 16 fighters.
The fighting feels like a fusion of Art of Fighting and Fatal Fury's systems, and the controls reflect this. You have the standard punches, kicks, special moves, taunts, and throws, as well as a dodge maneuver, and a team assist attack, as well as desperation techniques for when you're lifebar gets critical low and super moves that can be used after you've filled your power gauge. That is a lot to cram into a four button control scheme, but it's smartly laid out and easy to pick up with a bit of practice. The game's different systems aren't as "casual accessible" as many of Capcom's games, but there's more than enough depth here to satisfy anyone who cares to invest themselves in it. The AI isn't nearly as impossible to beat as it is on the MVS game, either, as long as you set it at normal.
The graphics and sound were both huge selling points for KOF94, and it was a real Neo Geo showpiece in its time. There were tons of sampled voices, the backgrounds had an amazing amount of detail (check out those crowds in the Pao Pao Cafe stage!), and the characters all had unique styles and animations that kept them from feeling like clones of one another. The sheer scope of what was on display was incredible, as was the size (and cost) of the game's memory. At 196 megabits, it was a behemoth of a cart for 1994, but the game made excellent use of its resources. It was obvious from day one that this would never see a port for poor man's 16-bit consoles.
This CD version (which was released in Japan in 1994, a month or so after the AES cart release) is virtually identical to the AES and MVS versions. The soundtrack has been remixed for the CD format (including a brand new vocal arrangement of the theme from Psycho Soldier!), and all of the original animations appear to be intact, and the sounds and voices are all of good quality. There are load times between matches, but since the game doesn't need to load between rounds, the downtime doesn't hurt the flow of the game much. The same definitely can't be said for some of the later KOF CD games.
The King of Fighters '94 was a very forward-looking game. It had its fair share of rough spots, but the ideas here went on to inspire some of the decade's most beloved fighting games (Capcom's Vs. series, anybody?), and the production values were next-level stuff, even for a high-end platform like the Neo Geo.
If you're a fan of fighters or of the Neo Geo, The King of Fighters '94 is well worth checking out. It lacks the polish and balance seen in the later KOF games, but it's hard not to impressed by what KOF94 achieved as a first effort.
If you're interested, you can find my playthrough of the PlayStation version of KOF95 here: • The King of Fighters '...
My Neo Geo playlist can be found here: • SNK Neo Geo Playthroughs
_____________
No cheats were used during the recording of this video.
NintendoComplete (www.nintendocom...) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

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23 авг 2024

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Комментарии : 52   
@NintendoComplete
@NintendoComplete 3 года назад
The very beginning of SNK's biggest franchise. Remember how impressive this was when it first came out?
@Youtuber-xi6qo
@Youtuber-xi6qo 3 года назад
Yes, it was indeed Impressive. I remember having this game for Christmas in 1996, I ran to my Neo Geo CD and put it in. And it was one of the most amazing games I have seen as a kid... it was truly an amazing franchise. Glad Terry made it into Smash. :)
@Bloodreign1
@Bloodreign1 3 года назад
I do, EGM gave it Game of the Year. Sadly arcades in my area didn't have any KoF games in the Neo Geo cabs they had, or any that I ran into locally. Thankfully KoF 94 Rebout uses the AST tracks from this version, and you can even use the new sprites for the game on the old backgrounds, with original or arranged music tracks. Truly a thing of beauty as I don't bother with the remade stages on Rebout.
@ousherovichshola9240
@ousherovichshola9240 Год назад
yes it was very impressive.When i was small, my first kof game was 96 and when i was 10 when 94 released i really wanted it but my mom sayed no i was really sad but this gives alot of memory i thank you again for this gameplay
@luisfernandomiguelpiris252
@luisfernandomiguelpiris252 3 месяца назад
@@ousherovichshola9240???
@Judex1963
@Judex1963 2 года назад
Backbround art and arranged music are really good on this one.
@DerivativeWorker
@DerivativeWorker 3 года назад
KoF is one of those games where people can compliment on how well you played. It is hard to explain.
@85futureshock
@85futureshock 3 года назад
One thing that stands out to me is the backgrounds. Particularly the Akira inspired Japan stage. They have so much personality and detail which is a testament to SNK’s art team in that era. It feels like that as fighting games evolved in regards to gameplay, they regressed in terms of the little details such as backgrounds and the special intros before each match that made the fight more special. Also tier wise, Art Of Fighting team>everybody.
@Graywing
@Graywing 3 года назад
Had this for the AES. Good memories. My favourite KOF was '98.
@COLORCAVES
@COLORCAVES 3 года назад
Always wanted to play this as a kid, dope upload!
@thecunninlynguist
@thecunninlynguist 3 года назад
always wanted a Neo Geo as a kid, EGM had those ad pages in the back with shady sounding companies selling it for hella money.
@boynextdoorman
@boynextdoorman 3 года назад
I just love that the very first game of this series didn't have god-like beings as a final boss. Rugal is just a guy who gets serious in the second round, and whoops, there go your quarters! Would like to see some more SNK fighting games if you're planning to.
@NeoGunloc
@NeoGunloc 3 года назад
Excellent playthrough, keep up the good work.
@luxtenax9175
@luxtenax9175 3 года назад
Rugal in '94 is one of the cheapest, most frustrating bosses in retro game you would ever fight. It looked easy here but to anyone who has played this game will know just how difficult he is. Also, it's funny and a bit weird to hear Kyo without his classic lines lol
@Bloodreign1
@Bloodreign1 3 года назад
Rugal in 98, 98 UM, 02, and 02 UM are an absolute nightmare to face.
@ciromasamune
@ciromasamune Год назад
​@@Bloodreign1 Rugal 98 and 02 is easy if you have patience.
@Mai_Shiranui123
@Mai_Shiranui123 3 года назад
Best Soundtrack in Arranged
@Wesley_C
@Wesley_C 3 года назад
I’ve been playing KOF games for arcade.
@angelobelmont9379
@angelobelmont9379 3 года назад
Man your playtroughs make me feel better
@NintendoComplete
@NintendoComplete 3 года назад
That's super nice of you to say, thanks 😊
@angelobelmont9379
@angelobelmont9379 3 года назад
@@NintendoComplete no problem
@hanchiman
@hanchiman 3 года назад
Still the classic, also before Marvels Avenger Crossovers, Neo Geo universe already have their Crossovers. Personally I always go for Team Art of Fighting as I always liked the Art of Fighting standalone trilogy
@tarekcrash9512
@tarekcrash9512 3 года назад
Oh great he's playing snk game's and must challenge him BRING IT ON BUDDY
@Mai_Shiranui123
@Mai_Shiranui123 2 года назад
6:38 UUUOOOOOOORGH
@purpledonatello
@purpledonatello 3 года назад
At least there is no load times during each round fight unlike kof 95 Saturn. I can hold my thoughts on behalf the other load times. This is acceptable.
@NintendoComplete
@NintendoComplete 3 года назад
I hear you. That's how a lot of the later NGCD ports got when the big games started coming out. Trying to play Last Blade on a system with a single-speed CD drive was a completely miserable experience.
@signorpaldoni
@signorpaldoni 2 года назад
Not only on Saturn. Kof fron 95 onwards had loading for single characters on ngcd too. It was painful. And loadings were shorter on Saturn compared to ngcd, especially on 95 since sat had the special kof95 romcart that held many assets in memory.
@purpledonatello
@purpledonatello 2 года назад
@@signorpaldoni Saturn got it right for 95 and should use the same method for 96 and 97. The durability for the ram cart is questionable though. If you have the regular import cart and use the swap out method for the 95 ram cart then overtime its going to ruin the pins overtime and will not work ever again. Just an experience as a Saturn owner.
@larrylaffer3246
@larrylaffer3246 3 года назад
Yeah that's impressive for 96 "though technically 94" but I'd expect nothing less from the Neo Geo. A system that went for and still goes for the price of multiple Sega Genesises.
@NintendoComplete
@NintendoComplete 3 года назад
The Japanese version on CD came out soon after the cart release in 94. The only reason why this version came out in 96 is because that's when the NGCD system finally launched in the US.
@larrylaffer3246
@larrylaffer3246 3 года назад
@@NintendoComplete Ah. A Jet Lagged release. Either way it's still impressive.
@NintendoComplete
@NintendoComplete 3 года назад
@@larrylaffer3246 Def agreed.
@RhimurazGamer
@RhimurazGamer Месяц назад
Pura nostalgia.
@jakebello7988
@jakebello7988 3 года назад
I actually have a ROM of this specific version!
@signorpaldoni
@signorpaldoni 2 года назад
It is called an Iso
@thefifthdoctor6780
@thefifthdoctor6780 3 года назад
I got it 👊
@Next-xm2dh
@Next-xm2dh 3 года назад
What about playing kof xi on the dreamcast ( it's a thing now lol )
@INFINITESYKOSIS
@INFINITESYKOSIS 3 года назад
some back in the day shit
@Youtuber-xi6qo
@Youtuber-xi6qo 3 года назад
Ah Yes, This is where Terry Came from, he made it as the 4th DLC Fighter in Pack 1 in Super Smash Bros. Ultimate.
@NintendoComplete
@NintendoComplete 3 года назад
Terry is actually originally from Fatal Fury (though it might be confusing since FF1 was subtitled The King of Fighters)
@JohnnyCasey
@JohnnyCasey Год назад
@@NintendoComplete The irony of how Fatal Fury series died and the King of Fighters live and continue on its life support, thus making Terry and all the other Fatal Fury or Art of Fighting characters as 'KOF characters'.
@DigiPen92
@DigiPen92 10 месяцев назад
@@JohnnyCasey City of the Wolves is getting made and Fatal Fury series getting revived. And plus, Sakurai did labeled all the Fatal Fury characters spirits with the Fatal Fury series and have the Fatal Fury Emblem while the other non KOF debut Ryo, Haomaru, and Athena not marked as King of Fighters. The King of Fighters characters doesn’t have the Emblem in SSBU.
@JohnnyCasey
@JohnnyCasey 10 месяцев назад
​@@DigiPen92 Because smash is the certificate of every videogame franchise, right?
@DigiPen92
@DigiPen92 10 месяцев назад
@JohnnyCasey I am a newcomer to SNK, I don't call Terry Bogard is from The King of Fighters since I knew he was introduced in Fatal Fury because I watched Mr. Sakurai Presents Terry Bogard explained about Terry Bogard. I don't think having any video game franchises that aren't originated from KOF that didn't get a new game in years call it as King of Fighters characters since we don't called any video game retro characters or any characters like Ness, Lucas, Captain Falcon (until F-Zero 99), etc. that didn't get a new game in years say they're from Super Smash Bros. King of Fighters is a crossover game like Super Smash Bros. as well.
@icebear-wz3wx
@icebear-wz3wx Год назад
well im dead 8:31
@terrylee7277
@terrylee7277 Год назад
전설의시작 유년시절의추억
@sobesons
@sobesons 3 года назад
Not perfect video quality.
@uretroghost7669
@uretroghost7669 Год назад
Lol its a old game
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