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The Last of Us Part II, material blending, the SDF of a plane. 

Martin Donald
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Sometimes it's good to take a deep dive into a simple idea to make sure you really understand what makes it work. That's what this video was for me; a request from a friend to explain how the submerged vehicle shader from The Last of Us Part II blends in rust and wetness where the geometry meets the water.
The original post by Matthew Trevelyan Johns: www.artstation...
References:
• The meaning of the dot...
• Point distance to plan...
iquilezles.org...
Me:
Patreon / bolddunkley
Twitter / bolddunkley
itch.io bolddunkley.it...
Software used for this video:
(Content)
Godot 3.2 godotengine.org/
OBS obsproject.com/
Kdenlive kdenlive.org/en/

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16 окт 2024

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