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The Legacy of MMO Dungeons 

Preach Gaming
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Dungeons have been a staple of roleplaying games, from the earliest days of tabletop, to the earliest RPGs and MMOs all the way to modern day and we can't imagine an MMO without them. Today we go back in time and examine the history of MMO dungeons and how they changed over time.
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12 сен 2024

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Комментарии : 797   
@Preachgaming
@Preachgaming 11 месяцев назад
Dungeons have been a mainstay of MMOs since their very foundation and show no signs of going away. What DO YOU think make the best MMO dungeon? Drop a comment and let us know. So it's been a while since we posted 😅. We've had this video idea cooking for a long time, since we first got deep into Project MMO, so I hope you enjoy. We're expecting to be back in a studio space in November so production can ramp up then (barring stuff like fanfest, blizzcon, RWF etc), finding time and locations to film is very difficult when working from home. In any case, for the most part this is what you can now come to expect from the channel, less videos but they should largely be high quality productions. If you're looking for the more opinion piece stuff that you might be used to drop a subscribe over on www.youtube.com/@PreachHighlights. We'll have more of that stuff going up there.
@Liratan
@Liratan 11 месяцев назад
There's the gameplay focused players and there's the world/atmosphere focused players and they're hard at odds with each other. When I queue into an M+ Keystone, I don't really care about the lore of the dungeon I'm doing, I want all RP to be gone, hell I didn't care about it the first time I saw it. One of the first changes I made when setting up my UI was hiding the talking head box and muting dialogue. I wish the developers good luck if they actually intend to try to please me as well as Jimmy over there whose playing through the dungeon while trying to learn every bit of the lore so he can consider how it might change his perspective on the lore and actions of the characters of the past.
@east3rcat
@east3rcat 11 месяцев назад
Ben is such a cutie! Glad you included him ❤
@AishiYoutube
@AishiYoutube 11 месяцев назад
Draupnir Cave in Aion 1.0 and Beshmundir Temple in Aion 2.0 was what I can only describe as diving into a small sub-continent. You really could get lost in those places, such a rare and unique experience. It wasn't a short stroll through something, not even a compact 40 minute experience, it was legit a 2 hour D&D campaign. The trek to the entrance was its own journey, having to traverse to PvP flagged zones and everything.
@Kagarin05
@Kagarin05 11 месяцев назад
Play Turtle WoW to bring back some wonder and excitement :)
@literallynobody9769
@literallynobody9769 11 месяцев назад
​@@Liratanhave to say I'm in the middle. Big lore nerd but also like gameplay, so it's tough like.. yeah the lore stuff is cool but mechanical things are in the end what I'll be actually engaged with after the first maybe second run lol
@Gerronys
@Gerronys 11 месяцев назад
BRD is still my favorite after all of these years. I remember liking it and coming back in classic I still loved it (can't say that about everything classic I used to like). Being able to do so many different runs. Jailbreak runs, Emperor runs, HoJ runs before it dropped off Emp, arena runs, so many others. Tons of quests, bosses, tons of routes through those different bosses. Love it all and was a blast to get to experience again.
@whitehawkomega
@whitehawkomega 11 месяцев назад
BRD was one of those I always loved, but rarely had satisfying runs in LFD. I LOVE the whole Blackrock Mountain, and always wanted to go on extended dungeon delves of it, that of course rarely happened as people only wanted to kill the minimal amount of bosses needed to get that 'dungeon complete' XP chunk. Granted it wasn't a 'run it regularly' piece of content, BRD was huge and a time commitment, but the sprawling layout was just an experience. There are entire swaths with interesting bosses that rarely get done because they're not the key bosses.
@kylesmith987
@kylesmith987 11 месяцев назад
@@whitehawkomega BRD to me is still the greatest dungeon ever made in WoW. But BRD in vanilla vs any other time in WoW was a completely different thing. Vanilla BRD was the idea of turning and entire zone into a dungeon. There were dozens of quests all linked to it, multiple different sections that scaled all the way from level 48 to level 60. It was never really designed to do a full run in one go. It was more about jumping in and do the section you needed either for quests or to farm the specific drops you wanted. There was also tons of reasons to go back to it later like the fact you need to craft the sulferon hammer on the black anvil in BRD to be able to make the legendary mace hand of ragnaros. The main difference is vanilla WoW was built with a lot of RPG elements in mind and every other version of WoW was streamlined a lot more into this action adventure game that it is now. I will agree with preach that the logistical side of classic WoW is always going to be an annoying thing but once you are past the logistics of getting a group together for the specific thing you want to do the game is soo much more immersive when you are actually playing it.
@jackalo34
@jackalo34 11 месяцев назад
That and deadmines are easily my favorite dungeons.
@CE-ot1ni
@CE-ot1ni 11 месяцев назад
It really nailed the mark they were going for of having multiple different runs and not expecting to full clear every time
@tciddados
@tciddados 10 месяцев назад
BRD will always be my favorite dungeon. Different groups going on different paths, doing different bosses, and hitting the point where we're clearly underleveled but can barely manage to push through with janky strats to squeeze out an extra boss or two. But also, I fully admit that the time for BRD-likes has passed, and there's no way a BRD-like dungeon would be good in the current landscape of MMO expectations. As much as I loved it then, even I wouldn't want to stand around so long to find a group for it anymore. It's the kind of dungeon that works better in a single-player environment nowadays, imo.
@mikefulli
@mikefulli 11 месяцев назад
My favorite dungeon is Blackrock Depths. So much variety and old school D&D dungeon feel.
@qwertypoiuy355
@qwertypoiuy355 11 месяцев назад
Finally another Legacy video! Not what I was expecting as far as the topic goes, but a welcome surprise regardless
@williamcorteslugo5393
@williamcorteslugo5393 11 месяцев назад
Same, Hunters got dirty with the legacy videos, but at least is something
@redshift912
@redshift912 11 месяцев назад
@@williamcorteslugo5393I don’t think so
@murasamex9004
@murasamex9004 11 месяцев назад
Deadmines is a great choice. So much story that built up to it over 2+ zones. For me, that story really hit home in BRD, where we discover the betrayal of Lady Prestor. Really tied it all together in a perfect way.
@XenosFFBE
@XenosFFBE 11 месяцев назад
Getting there was the worst from my experience getting killed so many times.
@sethlarson5429
@sethlarson5429 11 месяцев назад
I’m so glad I switched to alliance for classic to experience the alliance Ony attunement and lady prestor
@maolcogi
@maolcogi 11 месяцев назад
Deadmines is my favorite dungeon. So many fun memories there.
@literallynobody9769
@literallynobody9769 11 месяцев назад
It's crazy too that the story line's middle was never finished. It has the begging which eludes to what's going on, you're on the trial of the corruption and even the kidnapping of Varian.. then it just stops in dustwallow, where Onyxias lair actually is. I know then theres so much else unfished in that area that might have had something to do.. maybe you were supposed to actually put the puzzle peices together as you finished it all. Heck Varian used to be under Alcatraz island and you could find him in vanilla up to a certain patch. But in the end, the trial goes cold about in the early-mid game and only semi randomly comes back up right at the end. There's a lot of weird disjunction in vanilla wow like that lots of unfished or weirdly put together stories. The one phylactery thing in plague lands, the Scarlets and Fairbanks, the random engjne in badlands, shade of eranikus quest line randomy ending and the story being concluded in the scepter bearer quest line.. Heck! In the deadmines alone, you know there's a connection between Zanzil's zombie voodoo and the Defias? Ever wonder why there's undead in the one location? You remember the rogue quests in barrens and West Fall, that have you going to venture Co towers to find Zanzil's mixture? Yeah if you do a huge amount of completely disjointed quests, on spefici classes and factions across the world.. you find out the venture Co got Zanzil's mixture from stranglethorn, and sent it across the world to sell via those towers, hence how the Defias got a small amount. This is probably the best example of totally disjointed quest design, but in some ways isnt that cool as heck? Just a shame most of these were never finished at all. Gosh, black riders remember them?
@Xaelyrion
@Xaelyrion 11 месяцев назад
The last scene of this video now stands out even more than it did when we watched it last week. RIP Bendog. What a great boy. He will be missed by all of us.
@jonasnielsen5868
@jonasnielsen5868 11 месяцев назад
18:50 That section with content creators telling their favourite dungeons is great - really nails it with the argument "Everyone wants something slightly different". Great video, Preach!
@Artictoc
@Artictoc 11 месяцев назад
Blackrock Depths is by far the best dungeon in the history of MMO's, and that is big and sprawling. You can choose to either do a full quest run, maybe only do the pre-key part. Maybe you wanna do an arena run or maybe take shortcuts and lavajump straight to the end to farm the Emperor, and much more. Such a good dungeon.
@agentsmithishere
@agentsmithishere 11 месяцев назад
For me it’s gotta be new and old Karazhan. Both gigantic in their own right, packed with lore, mystery, a feeling of adventure, and both sporting very unique and creative themes. Ulduar and Uldum are my runner ups for the same reasons
@MT-so2mk
@MT-so2mk 11 месяцев назад
It's a dungeon that actually feels like an entire zone you have to traverse with 4 other ppl because of its dangers.
@russodoni5331
@russodoni5331 11 месяцев назад
LBRS and BRD being in the same mountain, and UBRS being literally visible from within LBRS back in the day, really made it feel like a genuine bad-guy city that we'd invaded with it's own life and characters. Suramar more or less managed to capture a similar feeling in Legion but was outdoor content; but other than that they're really never come close to anything like it.
@joshnoe8673
@joshnoe8673 11 месяцев назад
BRD is a huge part of why I played classic! Hoping to make it there in HC eventually
@belstar1128
@belstar1128 11 месяцев назад
Its cool but it got annoying if you wanted to do the entire thing and you are forced to quit playing because of an unexpected event
@Scarlett90
@Scarlett90 11 месяцев назад
I really liked Ghimlyt Dark in FFXIV, it was the first dungeon that really broke the mould, up until then, fighting the Garleans hadnt really been depicted outside of the "End of an Era" cinematic, so to have a dungeon where we fought our way through the trenches of a death filled battlefield, with airships, paratroopers and anti aircraft guns shooting off in the distance, not just with our party, but alongside city leaders, Scions and other soldiers, it felt amazing
@83917Michael
@83917Michael 11 месяцев назад
Always one of my favorites as well, though I think the final boss fight is a little weak compared to other contenders. The Twinning, Ktisis Hyperborea, Vanaspati, The Dead Ends and Amaurot are my favorites, but I don't think I could pick one.
@antoineguerrier2965
@antoineguerrier2965 11 месяцев назад
My favourite dungeon is Court of Stars. I love how every run can be different due to all the class and profession specific things in there. It's also beautiful to look at, not too long and has some clever events. The lore and story are also very cool. It's perfect!
@theinsfrijonds
@theinsfrijonds 11 месяцев назад
The absolute best experience ever was doing the Lost City of Tovir before the nerfs. The haunting music in the background for hours. The hard-core mechanics actually worked very well for that dungeon out of all of them in cataclysm.
@vinayshravan
@vinayshravan 11 месяцев назад
My fav one is probably the twinning from FF14 the music is great but the highlight are the datalogs that you find through out the dungeon once you read them all you put 2 and 2 together and the final boss shows up and its not the Shadowbringers boss music, because of the thing you found out by reading the datalogs i loved that. and from WOW its probably the arcway, its a classic dungeon setting the "underground sewer" but with a twist, it had the withered that were there for the magic, the legion doing their shady work corroborating with the nightborn and other sewer denizens that were the result of all the magical waste.
@nestrior7733
@nestrior7733 11 месяцев назад
One of my fondest WoW memories is doing a full run of Blackrock Depths when I was leveling a Heal Paladin during Mists. 5.1 it was, I believe. We did EVERY boss. Even the optional one we needed the Dark Iron Runes or whatever they were called for. The boss that you can only fight if everybody loots everything in that general area and doesn't leave. And to cap it off, we did the final boss *severely* *under* *level* where the tank would regularly take one of those extra heavy hits because they were four levels lower. I think the boss was level 58, the tank was 54 and I was 52. It was exhilarating, and we pulled through without a single person biting the dust. Just remembering makes me wish for a similar experience in other games. However. It also took a long, long time. To this day I am surprised that a group of completely random players stuck through until the end. Those moments are oh so very rare. No matter the time period. Which is why I don't want these massive dungeons to be a mandatory part of any game. But to have the option to just continue after the current portion is done would ideal. But I don't think current MMO design allows for this sort of dungeon to exist again. It would have to be the central "dungeon" on release and you'd return to it every time. Which could make for interesting design on every level, truth be told. I just don't think it will ever happen.
@Jaggith
@Jaggith 11 месяцев назад
Guild Wars 1 man. Every story mission was basically a dungeon. And then.... they added massive multi level dungeons years later. Such and incredible game.
@AishiYoutube
@AishiYoutube 11 месяцев назад
I miss dungeons being bigger than even some game continents. I remember Aion 1.0's dungeons which culminated in Draupnir Caverns were a multi-hour affair and something you can get lost in with massive vertical heights and a free-form way to traverse to the final boss in an epic arena. It really felt like a long D&D session.
@DayleDiamond
@DayleDiamond 11 месяцев назад
There is some dungeons like this and D&D online. Explore a six-story castle, then sneak back in and explode again to see what's changed.
@UIMcocodog
@UIMcocodog 11 месяцев назад
Duuudde aion vanilla and assault on baluria dungeons were crazy good!
@Freestyle80
@Freestyle80 Месяц назад
WoW has mega dungeons one per expac that takes literal hours to do so you can have both
@LightbladeGaming
@LightbladeGaming 11 месяцев назад
Black Rook hold is my favorite, climbing a tower with a lot of enemies, interesting bosses and even some fun gimmick stuff like dodge the rocks, also it might be that i did that place like 500+ times every patch in legion for a titanforged relic and leggo chances lol, still love that place
@josiahferrell5022
@josiahferrell5022 11 месяцев назад
I think there is a fairly good argument for all of the dungeons in Legion, at least before I took a break around Nighthold's release.
@michaelcoffey1991
@michaelcoffey1991 11 месяцев назад
Your legacy videos are amazing, and this was no different. Much appreciation this was a very fun watch
@Plasmacat1
@Plasmacat1 11 месяцев назад
My favorite dungeon experience was Scarlet Monastery. It’s not the best but the feeling I got as a kid of finding this random place on a hill after powerful mobs and then forming a party going in and keep seeing how the place opens up to courtyard thinking how much farther can I go was just magical. I feel zones that could be solo or with 2 people and curated could be super fun to see. Like in a jrpg where you stumble upon a cave and just go explore but has specific assets to that place.
@Spectre1Gaming
@Spectre1Gaming 11 месяцев назад
I would like both some longer dungeons and some shorter faster ones as long as the players get to choose which dungeons to do.
@HH-hd7nd
@HH-hd7nd 11 месяцев назад
Agreed. Not all dungeons have to fullfill all functionalities - small short dungeons for M+ racing, massive epic dungeons for storytelling.
@keithmccall2902
@keithmccall2902 11 месяцев назад
Love the legacy videos (and the outakes are great!) For the dungeons, you make the point a few times that many really enjoy the largescale exploration the first time, but no one wants to farm that. I think there needs to be a difference in farmable content and story content, and having multiple versions of the same dungeon accomplish that.
@TheOneGreat
@TheOneGreat 11 месяцев назад
It's the age-old make it boring immediately because it'll become boring eventually spiel. Hard disagree. Having different kinds sounds like a good compromise, yeah.
@davidwebb8314
@davidwebb8314 11 месяцев назад
Dude, I've been watching your content since early MOP and this is an incredibly well done and well written video. It's crazy to see how far you've come as a content creator. Kudos to you and everything you've been able to accomplish covering video games in general. It's good to see good people doing good things. Best to you, your family, and your entire team.
@philbuttler3427
@philbuttler3427 5 месяцев назад
I think it's fascinating the way dungeon design evolves alongside it's audience. Like playing classic, I heard for years how much people liked the huge sprawling dungeons, yet the classic playerbase found ways to effectively speed run them so they behaved like how more modern blizz dungeon design does. It really shows dungeons went the way they did for a reason.
@Skrellington
@Skrellington 11 месяцев назад
I love the legacy series, very happy another one finally showed up!
@jasonhill7331
@jasonhill7331 11 месяцев назад
There are two moments in classic wow that left me awestruck. One of them was seeing the boat for the first time in deadmines. The scenery shift from that tiny little cave into the giant room. It reminded me of bowser’s submarine in Mario 64. I remember every detail of that moment so vividly. The second was seeing the waterfall in Maraudon for similar reasons. You’re going through a gross pestilent cave and it opens up to a vibrant lush area like the waterfall.
@miqotesoulia8620
@miqotesoulia8620 11 месяцев назад
fuckin loved that part with the people voicing their fav dungeons. Everyone was SOOOOO varied in responses. Great video preach, so happy to support you here and twitch man. Your community rocks!
@125conman
@125conman 11 месяцев назад
Hi Preach team, Long ago when you were releasing the "legacy of X class in WoW" (i specifically remember the mage and wrath of Litch king legacy being released) I was struggling hard-core in life (messy break up) and spending 14+ hours In bed each day. For whatever reason I binge watched your legacy videos over and over while laying in bed. That content helped me during a challenging time in my life - even if just to provide an escape from the horrible funk i was in. Seeing another legacy be posted reminded me of the thankfulness I had for your content during that time. Doing much better with a full time job and a wonderful lady in my life (am I tearing up slightly right now??). Just wanted to say thank you for helping someone through a tough time years ago. You never know who you might be impacting!
@kimaclaret
@kimaclaret 11 месяцев назад
Jordan with the Amaurot representation 🥰 Also, on paper, variant and further dungeons hit a lot of those desirable points 😂
@DonaldTurner
@DonaldTurner 11 месяцев назад
LOVED THIS, Mike. (and team) thanks big bunches. I identified almost all of it, having myself played most of it. Great content brother, much love
@TheGrey08
@TheGrey08 11 месяцев назад
Another banger of a vid. Well done! BRD has a special little place for me, but I think the ideal setup to me is having mega dungeons that are one continuous zone that you can also split up into 2 or 3 parts (DM, etc). That way you can target certain sections and not have to do the whole thing every time.
@yummyirl
@yummyirl 11 месяцев назад
Excellent point. They are also "world buildy" on a more epic, satisfying scale in that format.
@vulgrin9573
@vulgrin9573 11 месяцев назад
The only thing that could make me smile more than a new legacy video from Preach is when that unmistakable music comes in at 21:50...I swear whenever you heard that music play, you know you were about to watch something golden. Never stop Mike!
@cameronpack3965
@cameronpack3965 11 месяцев назад
What's that song ?
@albinjarnroth1065
@albinjarnroth1065 11 месяцев назад
Darkness Falls in Dark Age of Camelot sticks out to me at spontaneous thought. It was available in different wings for different levels from like level 15-20 all the way to max level, with a raid component tacked on toward the deepest levels, without being instanced content. Also, only available to ENTER for one faction (of three, for those who are unfimilar with DAoC) at a time, bound by keeps taken in the Realm vs Realm PVP system. So people could of course have their sneaky stealther character logged in in there and grief the faction that had their portal open, or when the switch happened a some PvP groups could enter and wipe out the opposition faction players. Just so many of the MMO systems tacked on to one dungeon.
@candykit5382
@candykit5382 11 месяцев назад
Agree, everyone here talked about wow or ff, but darkness falls to me is the greatest dungeon ive ever been in. It just had everything and for almost every level range.
@albinjarnroth1065
@albinjarnroth1065 11 месяцев назад
​@@candykit5382 In a way I guess it's almost disingenuous, just because it is so different. But I'd like to see a lot of more that was at play in DF be applied in dungeons in general, not as a new standard, but as an alternative dungeon among the rest - such as it was in DAoC.
@tacothunderking4558
@tacothunderking4558 11 месяцев назад
I always go back to DAoC when thinking about dungeons, those non-instanced grindfests that were just so much fun. Nisse's Lair, Varulvhamn, Spindelhalla, and DF when it was available (and something to go out and fight for when it wasn't). Even the Labyrinth had its appeal even though the game was in rough shape at that point. But yeah, DF. AJing Albs at Legion never got old.
@Mellow_Owl
@Mellow_Owl 11 месяцев назад
My favorite dungeon of all time was Black rock- the WHOLE THING. I remember the moment it became my favorite too. Took the group FIVE HOURS to do, but at the time me and one of the DPS didn't know how big the instance actually was (This was near the end of BC). We died a lot especially as the bosses and trash got higher level than us, but we had a blast. We chatted, strategized, even took a 30 minute break half way to recoup a bit. I think what made it memorable one, it was all new to me and this other DPS, and the others obviously enjoyed the challenge as we progressively got out matched by the higher level stuff deeper in. We died a lot, but we always got back up, laughed, and went at it harder. Now a days as an adult I can't dedicate that much time anymore, but it still cemented itself as my favorite dungeon ever. I miss those days, but I also enjoy the quicker stuff especially since my free time has shrunk over the years. Growing up sucks.
@KokkeOP
@KokkeOP 11 месяцев назад
Great video. i do not agree in many points but i wil add my 2 cents below: Regarding Guild Wars 2 dungeons and how some players find them intricate, even though they may not be as complex as they seem, In my view, dungeons offer a unique and engaging experience that sets them apart from other MMOs. First off, it's essential to acknowledge that Guild Wars 2 dungeons are not without their flaws. ivbeen playing Wow for 7 yrs and GW2 since launch. They haven't received many of the recent core mechanics and quality-of-life improvements present in the game today. Additionally, the rewards for completing them may not always match the time and effort invested (actualy. they simply don't), making them less appealing to veteran players and even fro new players who seeks only profits. However, despite these shortcomings, Guild Wars 2 dungeons remain captivating for several reasons. One of the standout features of these dungeons is the multiple paths they offer. This diversity ensures that each run is distinct, something we cannot say from WoW Dungeons (specially previous WotLK) keeping the content fresh and exciting. It encourages exploration, aligning with Guild Wars 2's core philosophy that values discovery and adventure. Unlike some other MMOs, like WoW, where dungeons can feel like tedious, time-gated slogs with unnecessary walking and no real storytelling connection, for me, Guild Wars 2 dungeons manage to strike a more balanced experience between gameplay and narrative. Again: narrative is more elaborate in GW2 so it's expected. Speaking of storytelling, GW2 dungeons are rich in narrative elements. They play a crucial role in advancing the game's overarching story, making them appealing to players who enjoy immersive storytelling. This is in contrast to players solely focused on loot and gear, as some MMOs tend to cater to. Again: the game HAS a philosophy. The way i see it, it's important to recognize this and adding complexity and unique content to dungeon formats, as seen in Guild Wars 2, aligns with THAT developer's philosophy and the game's core identity. It's not just about quick MOBA-style battles or flashy rewards; it's about weaving an engaging narrative into the gameplay experience. Dungeons in GW2 are OLD so again, we MUST aknowledge they def can be immproved yet when reviewing MMOs, it's vital to consider whether dungeons are an integral part of the game's identity or merely a segmented add-on. IMHO, dungeons in the MMO genre should integrate storytelling seamlessly into the gameplay, creating a distinct experience compared to open-world PvE. Foir fast paced quick reward high dopamine content, GW2 created FRactals and after that, more chalenging, they created Strikes (end hard content being RAIDS ofc). a perfect-ish balance between dificulty and quickness with story elements in a small dose. Dungeons should feel contained and integral to the game's world rather than being isolated segments with loading screens, which can disrupt the immersion and overall MMO experience. TL;DR: In the end, Guild Wars 2 dungeons, and the game as a whole, might not be for those seeking quick loot and flashy, dopamine-inducing experiences. Guild Wars 2 shines with its unmatched combat system, diverse professions, and classes. For players who dismiss storytelling as 'trash' or 'filler,' they might miss out on the true essence of what makes GW2 special. Great TBT video! Preacher!
@UninformedProduction
@UninformedProduction 11 месяцев назад
Dude, this video was awesome, just so fun to listen to, really hope this does well and more content like this comes out. Also deadmines, back in 2006 that was my first dungeon I went into, I had 0 clue what I was doing, we spent 2-3 hours in there and omg, as a nerd who had that time it was amazing.
@jackgreenhalgh3150
@jackgreenhalgh3150 11 месяцев назад
My favourite is Castle Zvahl from FFXI. It's the atmosphere and the time you go in the Main Scenario originally was super freaking awesome and the fact it was super dangerous to enter in just made it really cool to get through at the end and going through the ending that it had which kinda made me swell up slightly.
@thesunthrone
@thesunthrone 11 месяцев назад
I really like how you lay out the various design goals a dungeon needs to fulfill, and that is something that every developer has to not only solve, but also stick their guns to. BRD makes great memories. But nobody's running BRD every day or even every week - that's the whole reason why it feels special. I struggle to recall many WoW dungeons without looking them up because I have done them so many times they really just blur out and fade. If you show me a list, I'll remember them, yeah - but otherwise it's just another day in the office.
@TheDb1t
@TheDb1t 11 месяцев назад
This was a great video!! It would never work now, and it's not a 'good thing', but as an EQ boomer, I loved the feeling of a dungeon and thinking, "If I die here, I'm done and I'll never get my corpse back." It was a real sense of danger, even if it's not practical.
@Zack_Wester
@Zack_Wester 11 месяцев назад
I think there is several social thing that need to be fixed before MMO can come back. one is the fact that today few peaple can have several hours for themself. there is a reason why COD games have shrunk so much that each match is only 3-6 min long. and that is because peaple can only play for 3-6 min at a time.
@Kiwicrack
@Kiwicrack 11 месяцев назад
Are you shittinng me. A Legacy video?! It's been so long! btw, second Legacy vid you start with BB music mate. Means quality. Edit: Ok, Ben Dog brings this video to a solid 11/10
@Orthus100
@Orthus100 11 месяцев назад
Was not expecting the cavalcade of my favorite MMO creators.
@rashash9954
@rashash9954 11 месяцев назад
I Really Really love the vanilla wow dungeons, imo its a big thing for me to get lost in a dungeon on the 1st run. Usually by doing it over and over you'll know the route by heart but the 1st run is huge for me and I love getting lost in dungeons the 1st time. BRD is the best dungeon ever made in any mmo made till today and thats by FAR
@TheRadPlayer
@TheRadPlayer 11 месяцев назад
Good final video-moment for Ben dog.
@Volti666
@Volti666 11 месяцев назад
Great video. I can at least contribute a lil nugget of wisdom to this one. During a convention in germany about table top games there was one lecture about dungeons, that also viewed dungeons in video games, but focused on the table top dungeons in the end. And there were a few quotes that stuck with me all the years since then and during my time as a game master. "A dungeon can be anything, as long as it a closed off enviourment with opposing forces and any kind of reward waiting for them. The area can be in a closed room or a cave or even an open market, as long as the players (for the time being) can´t leave the area. For example guard block the way out. A reward can be anything from loot, to a story progession or just insight for the characters personal interest." "When designing traps and encounters in a dungeon always consider -nothing- to be an option. If every chest has massive loot in them or even tiny amount this washes down how players see loot in the first place. When in every room of a manor is a monster encounter it strains the players and the gametime. To have nothing there keeps them on edge because they don´t know when there will be something, or not" Thank you for reading
@pancakejamboree8700
@pancakejamboree8700 11 месяцев назад
I definitely enjoyed this video but I can't believe you didn't talk about Blackrock Depths. I think it's such a stand out and special dungeon that deserves more attention and conversation.
@albinjarnroth1065
@albinjarnroth1065 11 месяцев назад
Must've had my longest ever dungeon in there back in vanilla, went on for like... 8-9 hours? With like dinner breaks, people leaving and having to look for another player, respawning thrash when you went back to the portal go grab the new guy etc. That was an outlier, but anything even close to that wouldn't be acceptable today, haha.
@pancakejamboree8700
@pancakejamboree8700 11 месяцев назад
@@albinjarnroth1065 I only experienced it for the first time in Classic. Honestly I want more game design like that. Bring it back I say! I'm a big fan of the tabletop inspired approach to MMO game design
@albinjarnroth1065
@albinjarnroth1065 11 месяцев назад
​@@pancakejamboree8700 I guess if the MMO was designed from the ground up for it, it WOULD be acceptable (as Preach pointed out in the video, it sort of was back when they made everything pre-Dire Maul, and expectations of the player base was widely different at that time, at least among those of us who played MMOs before), but it's hard to sell something that would fit the first M of MMO with that today sadly. Maybe there could be some sort of MMO Rogue Lite dungeon crawler with that sort of design today, I dunno. :)
@pancakejamboree8700
@pancakejamboree8700 11 месяцев назад
@@albinjarnroth1065 My hope for the future is a new MMO with a lot of the old game design philosophies. It wouldn't be the most popular game. But it would satisfy that demographic of people like me who are wanting that particular MMO experience. One can dream
@candykit5382
@candykit5382 11 месяцев назад
Brd is a good dungeon but i think for alot of people its not really that memorable outside of that. Its just very standard looking with standard enemies, but its sheer size means theres different sections that you aim for. Sure i remember doing the jump into the lava skip for emp runs. Is that what I consider super fun? Eh.
@nakai86p
@nakai86p 10 месяцев назад
One of my strongest memories of "early" WoW is, when I encountered the Deadmines. At that point I didn't knew the concept of a "Dungeon" in an MMORPG. So I went in alone with my Dwarf Hunter and thought..."shit, this is hard. How am I supposed to do that?" XD. After I left the dungeon and asked around, a RP-player explained the Dungeon to me in the funniest way possible. So we searched a for a group and managed to do complete the dungeon (a few wipes included). Good times.
@duman173
@duman173 11 месяцев назад
imo thats exactly what difficulty tiers like normal/heroic/mythic/mythic+ serve for and enough people don't seem to give it credit for, you can do dungeons as you level thru the zone as part of the story and do it on normal or heroic and be able to take your time and admire and explore, you can do that after levelling in mythic to get some good gear at the start of an expac and then you can have fun solving the puzzle of how to do these fast and efficient at end game with mythic+ . Although for some reason people tend to mostly want to rush normals and heroics because they want to level fast and then skip mythic into mythic+ for the loot, normally one would expect people would be driven then to try forms of social engagement like meeting people in a dungeon and exploring or having a really good mythic+ pug and instead of forming guilds and communities around these interests they mostly walk around solo imagining themselves as ronin in the wilderness. At heart, and i know this point is very redundant but as pointed seems to be often forgotten, wow is a social games and the players have to do their part of searching for where they want to belong in the game or even make their own little corner. Ofc it's blizzes job then to make sure people feel driven and that the time commitment of creating said communities would be worth it, which they were failing miserably but DF truly feels like a breath of fresh air after SL , and despite its flaws it's just getting better. Great video, always love seeing a legacy video be dropped, amazing editing and 10/10 skits.
@Nightstalker314
@Nightstalker314 11 месяцев назад
Pretty good summary! *My wishes for WoWs "dungeon" future:* Basic dungeons are mega-dungeons and for LFG and M+ you just carve out certain areas to complete to finish the run. The Basic-Version stays intact as m+0 or some higher tuning (similar to Dawn of the Infinites in 10.1.5) so you can explore and gear up in a single run without the RNG group or timer breathing down your neck. Looking back for example the old 4 Auchindoun Dungeons from Outland could be one massive area connected via corner segments in the major structure of the remained ruins.
@mikfhan
@mikfhan 11 месяцев назад
Yep, I wish it was easier to find story mode groups to do the dungeon in a slow pace and get all the story/exploration in, then separate groups for speedrunning smaller parts of them ad nauseum later on for loot/xp farming. The oldschool story exploration goes out the window in a random group zergrush slaughterfest.
@Cubicle1
@Cubicle1 11 месяцев назад
That would be great, big dungeons are awesome
@Nightstalker314
@Nightstalker314 5 месяцев назад
Guess what happens with DF Season 4, so happy I was right on this!
@izaniela.2518
@izaniela.2518 11 месяцев назад
Man that was great, I hope it gets all the attention it deserves!
@davidwebb8314
@davidwebb8314 11 месяцев назад
I agree. It's insane how good this video actually is from a creative standpoint.
@nickl2571
@nickl2571 11 месяцев назад
Great video! Maybe they could have a Scenario-style mode you'd have to complete once per account to unlock a dungeon and this mode includes the story, RP and nice fixed rewards to boost your character's strength. Then, once unlocked, it's available in a LFD tool in s shorter format.
@blbprime11
@blbprime11 11 месяцев назад
Finally. After 84 years of waiting. I love this series, and this needs to come back Preach! It's how I found your channel was through your Warrior Legacy video
@Tyelkormoko
@Tyelkormoko 11 месяцев назад
Great vid, interesting facts and ideas, but my god that desk was hanging on for dear life in that hilarious skit
@FGazi-qf1hp
@FGazi-qf1hp 11 месяцев назад
Is... Is this a dream? I thought you forgot about the legacy videos.
@Slimjim2147
@Slimjim2147 11 месяцев назад
I straight thought my phone was giving me a recommendation for an old video at first. I've never been this hype for a video
@FGazi-qf1hp
@FGazi-qf1hp 11 месяцев назад
@Slimjim2147 Yes, this! I thought this was some kind of a joke.
@EXOdagr8t
@EXOdagr8t 11 месяцев назад
It's only at minute 21:46 that what you started saying made my heart melt. Basically, I was a private server player that never went beyond WOTLK. And around 2013 I found your channel and liked the way you strut your stuff. Legacy content that I felt was relevant to me and I wanted to see on youtube. Then I saw your streams and saw your more unedited and rawer side. It's then that I felt a kinship watching both you and your friend. Speaking exclusively from a para social perspective, where I have never met you or anyone you talk about in person, just observing, I felt that distance that formed years ago. And I understand that life does what life does, and I am not here to point fingers, I am just giving an honest critique of your content with all the relevant info that went into formulating this opinion. This stuff is great, the production value is the best it's ever been, you're keeping it nice and tight. [from an alternate dimension, I saw the same video in your 2013 style, and the cave style antics and shenaniganry that would have made up the live portion of this video] And that made me smile. I felt like a kid again. Please make more of this kind of content and be relaxed in your life knowing that you are doing what keeps you happy
@Slimjim2147
@Slimjim2147 11 месяцев назад
I saw the title on my phones notifications and I LOST IT! I recently binged all the other legacies and have been wishing they'd come back. Big hype Preach and Team! ❤
@Slackarius
@Slackarius 11 месяцев назад
10:24 That Hot Fuzz Neighborhood Watch Alliance composite shot was top shelf.
@captjolly107
@captjolly107 11 месяцев назад
This was amazing! Loved the gags, the music, and the in depth dive. As someone who's played quite a few mmos over the years- I first off agree about deadmines... and I think part of it also ties in with the limits. Everyone is low level and still learning and it really is a great entrypoint. I think my favorite part of the older school design was that exploration and that tangible danger. I certainly miss it. I'm a long time XIV player and recently have been tackling a variant dungeon blind with some friends, while drinking. It's been some of the most fun I've had in a while. I really hope they iterate on it in dawntrail- but your video also reminded me of the different paths in GW2 dungeons and I kind of want to convince some friends to go revisit/give it a try.
@astrosc2
@astrosc2 11 месяцев назад
been meaning to watch this since it came out, was hype to see a Legacy video in my inbox :)
@juanmatiasohara775
@juanmatiasohara775 11 месяцев назад
Even though I'm a sucker for quick and compact, deadmines really hits everywhere. It's the only classic dungeon I genuinely love running repeatedly, it has everything you want, to epic boss fights and encounters to some of the best loot available at that level. You just can't go wrong with the deadmines. In the same way, I think Tasavesh really nails it to what dungeons should be, a fun and interesting dungeon with unique and fun encounters to a rich story that is really well told just by its environment all to top it off with an incredibly boss fight.
@daasnahk5058
@daasnahk5058 11 месяцев назад
nice to see preach do a tour of his new studio in the beginning was wondering how that was going
@dr.arielfinch4316
@dr.arielfinch4316 11 месяцев назад
Favorite dungeon of all time? Tam-Tara Deepcroft (Hard). --Story leading into it is something most wouldn't pay attention to or even remember after all the big, bombastic stuff ('NPCs have lives outside your field of view' type storytelling). --Optional notes which can be read at any time along the way or after, adding context/flavor to an already unsettling place. --Atmosphere continuously keeps you on edge, especially when a demon-summoning cult didn't make the place feel so utterly _wrong._ --Enemy placement/variety is not only functional but tells an unspoken story on its own, even moreso when names of each are researched (Dantalion/Piscodemon/etc). --Not too long and not too short, you get the full experience by just carving your way through the various rooms (all decorated with words written in blood by-the-by). --The moment you re-encounter Edda and she looks back at you while smiling before letting loose the most MANIACAL AND INSANITY-FILLED GRIN I have ever seen. This look shook me the first time I saw it and had me thinking about it for months, to the point that her words combined with it had me questioning my _plot armor._ Seriously, if you play FFXIV and you never got around to doing it, go through Tam Tara Hard synced and look all about the place as you take in the altogether messed up ambience (as well as listen to someone absolutely shred the shamisen in the backing track, _'Dark Vows'._
@saranodamnedh56
@saranodamnedh56 11 месяцев назад
My favorite Everquest dungeon was Akheva. It was so spooky when I played it, and the little centi dudes had their own language that could be translated. More recently, I love Ktisis.
@veselinrankov7322
@veselinrankov7322 11 месяцев назад
Maybe this is nostalgia talking, but as much as I love mythic plus, what I miss from dungeons in all three mmos I play today, is feeling that they are alive - like I felt back in classic WoW. Brd being my best example, it feels like a city that people live in. Ff14 dungeons feel like a movie youre watching to tell you the story, wow dungeons even the megadungeons feel like their purpose is to turn into mythic plus, gw2 fractals are kinda similar to mythic plus. It might also be the fact that mass pulling in dungeons is the standard now, rather than slow pulls with cc
@ukjamie96
@ukjamie96 11 месяцев назад
Kinda shocked Blackrock depths wasn't mentioned once in this video, it's regarded by many as one of the best dungeons ever made in wow. Just skimming through the comments its been mentioned so many times.
@rathenn6959
@rathenn6959 11 месяцев назад
Don't often watch anymore, nice to see a good oldschool video, was really nice.
@VideogamesPang
@VideogamesPang 11 месяцев назад
For me, the biggest joy of playing games is the sense of discovery. Exploring dangerous areas for rich rewards. Not knowing what's around the next corner. Seeing amazing things for the first time. Learning and mastering the systems and enemies. MMO content is kind of the antithesis of that because it is (and MUST be) designed to be repeatable. Content that is amazing but one-and-done is just a waste to create for an MMO/live service, especially if it eventually becomes obsolete and skipped over. Its effort you could instead spend on content that supports your game well into the future and expands the variety of things players can do. Big exploratory dungeons with loads of off paths and secrets and puzzles are awesome... the first time. Once you know everything, the magic is gone and you just want a tight gameplay experience that has good rewards and doesn't drag on too long. So with that in mind I feel like the ideal content for MMOs is something that's a little different every time you go. Lots of randomization and roguelike elements. Random room layouts, random spawns, random chests, random bosses, random mechanics. While yes you will eventually see everything, I feel like it helps keep the experience feeling fresh and fun for much longer than a beautifully handcrafted linear experience which is only cool the first time and after that is just a chore on a checklist.
@Alex-it6ty
@Alex-it6ty 8 месяцев назад
19:05 LALA SPOTTED!!! Also Amaurot probably right behind heros gauntlet.
@kennethtaylor7841
@kennethtaylor7841 11 месяцев назад
i keep thinking about the classic Temple of Atal'Hakkar dungeon (also known as Sunken Temple). But your right deadmines even after 18 years still brings back my love of exploring this game
@andreypavlov5187
@andreypavlov5187 11 месяцев назад
My sincere condolences to the desk and also congratulations for withstanding such a force of nature without even breaking a sweat.
@bobbycrosby9765
@bobbycrosby9765 11 месяцев назад
Note that the people that made Everquest played MUDs - in particular Sojourn. That's probably part of where they got the large, sprawling dungeons there - the dungeons were massive, and there were some raid fights in Sojourn that could take literally DAYS to complete. The target demographic for MUDs were basically college students who had tons of time to burn.
@Xakanis
@Xakanis 11 месяцев назад
really loved this preach, like a culmination of project MMO
@NCISCherno
@NCISCherno 11 месяцев назад
The only comment I have is on the take of Everquest and what dungeons were. Using the time period in the video, and I only played from beta through the 2nd expansion Scars of Velious. Dungeons were not what you'd call dungeons today, especially in the base game. They began to evolve in Kunark and Velious into things where you did progress through them to an end goal. In the base game, dungeons were exp farming spots. You took your group to the zone and the first thing you did was shout, "Which camps are taken?". Each dungeon, mainly Lower Guk for 40+ leveling and gear farming but there were a few other less used options, and each "camp" would shout that they were occupied. If everything was occupied, you either left or made yourself an enemy by infringing on someone's camp. If someone was free you'd claim that and ask the group ask the group at the camp you wanted to let you know when they were going to leave so you could get it next. Then, your puller went out and got the mobs. And hopefully didn't "Steal" one from another camp as that caused legendary shouting matches. You'd spend hours camping once you got a good camp. In the posted video, back in 1998 those would have either been AFK people, or those without a group waiting for an opening. Group leaders kept a list of people who asked to join and would invite as opening would appear. And reputation certainly would get you moved up the list. But back then, you really didn't "run" a dungeon in the terminology we'd use today, but camped a spot for exp and loot that camp had. The first example of entering a zone to clear it to the boss and kill the boss would have been fear and hate plane, and those nightmares deserve their own video. FFXI actually ended up with a similar system for it's "dungeons". They were glorified camps where you would chain as many Very Tough to Extremely Tough mobs together in the attempt to keep an exp chain going. A mechanic FFXIV does have, in a very different form, but amusing none the less. Favorite dungeon. The Estate of Unrest. The legendary mob trains to zone murdering hundreds of people and taking hours to clear up as people zoned in and reaggroed the mobs standing there waiting to murder them was glorious.
@GladsRevenge3448
@GladsRevenge3448 11 месяцев назад
You put more faith in your desk, standing on it like that, than I do with my Classic WoW HC groups.
@dylanfarris7647
@dylanfarris7647 11 месяцев назад
A legacy video? Damn it’s only been like 6 years since the priest one lol
@phataken4372
@phataken4372 11 месяцев назад
Deadmines, Shadowfang keep, and Blackrock Depths. I will never forget running these the first few times back in the early 2000s.
@thefaisman8956
@thefaisman8956 11 месяцев назад
Dude this video is awesome. Love the format, love the production value, love the cheeky acting! Great video 😊 thank you!
@Shiirow
@Shiirow 11 месяцев назад
getting into arguments on classic whenever I call Deadmines, VC, it helps people to get their pixelated grapes in twist. "Its called DM, nobody ever called it VC~!!"
@dalorasinum386
@dalorasinum386 11 месяцев назад
I thought this series was long dead! Great for it to be back. Hopefully it doesn’t go and die again.
@Zannmaster-
@Zannmaster- 11 месяцев назад
Deadmines was the first dungeon that popped into my head when I thought of a favorite. Such a good dungeon.
@davidnagy1046
@davidnagy1046 11 месяцев назад
i think everyone's first dungeon experience has an effect on what their favourite dungeon is; on some level i too miss the downtime in dungeons, when we had to stop in Zul'Farrak for the healers and casters to recharge mana, and talked about recent movies, or what happened in this week's episode of Lost, but when i played WotLK heroics with people who run through the whole dungeon without stopping, which first annoyed me - i got used to that, and now i find it hard to revert back to that older mindset i had... things nowadays probably won't be as memorable as they used to be, like getting a certain piece of loot drop which you've been wanting to get for a long time, or 2 AM conversations while doing content, because we got used to "microwave content" - "i want it, and i want it now"
@MntlMajorkozmo
@MntlMajorkozmo 11 месяцев назад
A good dungeon is a big sprawling thing with deep lore with the characters and terrain within that rewards you for making it through certain points. Multiple paths. Multiple options.
@MrMoreDOTS
@MrMoreDOTS 11 месяцев назад
Great to see a classic Preach legacy video again.
@oggblomskulk
@oggblomskulk 11 месяцев назад
Deadmines is the perfect starter dungeon, and Blackrock Depths is the perfect end game dungeon. Tons of quests, easily sectioned parts that you can pick to do one, some or all of it. Rob a vault, fight in the arena, save an alliance soldier and stop a plot by dragon. The list could go on but BRD is to me, perfect.
@sundaytwo
@sundaytwo 11 месяцев назад
I thought I would never see another one of your legacy videos, how nice! Great job as always Preach!
@Therian1046
@Therian1046 11 месяцев назад
Great video! I agree with wanting that sense of exploration and excited tension in dungeons. Fantastic acting and commitment as well xD
@conwythemilkman298
@conwythemilkman298 7 месяцев назад
I absolutely agree with Deadmines, it's easily my favourite and holds the moment I got hooked on WoW itself. I started playing as a Night Elf druid and it was my first dungeon. I got grouped with a mage who had the Emberstone Staff and I just loved how it looked and absolutely needed it. It took me 3 runs before I got it and kept it until the staff that drops in SM (can't remember the name of it)
@jordanlamb3308
@jordanlamb3308 11 месяцев назад
I love massive dungeons, as long as the time spent= rewards earned. I dont want to spend all day in a dungeon if im walking away with 1 item or a 1 level.
@yummyirl
@yummyirl 11 месяцев назад
This. Is amaaaaaazing!! I had forgotten how much I adore the PG Legacy vids. Never has the history of gaming been so engaging. This is not 2nd-monitor-background-lullaby stuff to farm to for me. They make me want to grab some popcorn and settle in. Mini skits along the way are **mwah!** 👌🏻 Awesome that these are making a return. Suddenly hopeful again for a Legacy of the Shaman. (It's only been 117 years, I'm fine! Don't mind me over here in the corner "manifesting."👵😄 )
@andresvaldevit3692
@andresvaldevit3692 11 месяцев назад
It’s been a long time since the last legacy video, well done. My favorite dungeon btw has to be shadow labyrinth
@vjmtz
@vjmtz 11 месяцев назад
Really good video! I think the thing about classic MMOs like EQ, Ultima, Asheron's Call that you touched on a tad was great, but the key design to those MMOs were at their core/heart...they were designed to literally be Massive Multi-Player Online games, and to not be as narrow as more modern MMOs are today. The idea was to get as many people online together, and to "live out" in a seemingly open world where you could do anything you wanted, basically bring DnD paper RPGs to life. There was lore and quests, but used more like DnD campaigns that you can play out with friends, people being social, etc. Not each dungeon or raid being serialized to be apart of a overall story. Singular mini stories at most. The open world being random and difficult as the dungeons so the waiting room like design was to faciliate people have to band together old school RPG style because the journey was made to be difficult solo, as why else play a MMO if you can get somewhere on your own...etc. Just really old pure game design. I do miss it, and I don't at the same time. Like the video says, there's no real "one way" or "best way". In the end I think MMOs need to try and offer everything...play with different designs...make non-linear once or twice, linear the next, etc. Keep things moving, but that's just me. I think variety is the best spice of life, doesn't make each time pleasant, but it does make memories and things fresh
@sacredcupcake7489
@sacredcupcake7489 11 месяцев назад
SFK (shadowfang keep) is just a joy of a dungeon, almost like a mini karazhan. i will NEVER get bored in there whetever i do mog/gold farm or low lvling/boosting. robe of arugal still to this day is my fav transmog piece.
@MorbidBloodshed
@MorbidBloodshed 11 месяцев назад
for me BRD is the perfect dungeon. There is so much stuff to discover, so many secrets and sideways. It fits the theme of an undergound dwarven city so well. Ive ran it for 14 hours one saturday to farm the belt, healer trinket, breastplate and my hand of justice (only for a resto shaman to roll higher on it because he may switch specs one day) and still im not bored of the instance. Yes it is long and i understand why people often dont want to full run it. But it feels so much more alive than a dungeon where you are on rails and every sense of exploration is cut short by barricades or invisible walls. close second is classic scholomance. the feeling and visual environment of the place, especially for a passionate forsaken player makes me want to run it again right now.
@xsvmalice8541
@xsvmalice8541 11 месяцев назад
Legacy!!!!!!!!! It's been years my man. But I've been patiently waiting.😮
@frecklefart66
@frecklefart66 11 месяцев назад
return to kara, blackrock depths, and original stratholme are some of the best dungeons we ever had because in part of their size loved those dungeons
@yesteryearr
@yesteryearr 10 месяцев назад
I don't see why we can't have both LFD and "explorable dungeons". Make a handful of dungeons not selectable in the LFD. They are large, winding, easy to get lost in, and you must create your own group for them. But the loot is REWARDING and perhaps there is a seperate currency tied to them. I'm a fan of the Classic Dungeons and would like to see something more along the lines of those in Retail
@pancake7183
@pancake7183 11 месяцев назад
Speedrunning Guild Wars 2 dungeons is an experience that I will treasure for the rest of my life. It makes me sad that almost nobody will ever have that experience again.
@procerator
@procerator 11 месяцев назад
I soloed all dungeons story mode recently. It was quite fun.
@jessedurney555
@jessedurney555 4 месяца назад
Why won't they?
@pancake7183
@pancake7183 4 месяца назад
@jessedurney555 Aside from personal challenge, there is no reason to interface with the content.
@LargeLadCharles
@LargeLadCharles 11 месяцев назад
Genuinely the best MMO content out there
@kotmatroskin3712
@kotmatroskin3712 11 месяцев назад
Great video! I think GW2 nailed the 'perfect for most' with the Dragon Response missions. Now I know you probably don't think too fondly of those because the story in icebrood saga has you do 10101 of them in a row. However when taken in isolation, they are beautifully done: a 'dungeon-like' instance with a straight path, that SCALES - you can solo it , duo it, etc, up to 5 people. It has a normal mode, and a challenge mode. And they got the scaling down so well - it stays just on that challenging but not too challenging, with challenge mode being easy only for Teapot-style players. I wish they pursued that idea more (auto-scaling on the full spectrum from solo to 5+ players, with all stages being engaging). They do here and there though, and it's beautiful. A lot of people I think only care at the end to show off their MMO STUFF. And if I only have 1 friend or 0 friends atm, it's nice to still be able to explore and do content. Another thing, with that kind of auto-scaling, you could bring in really lore rich dungeon modes becauseeeee you could solo them if you're the only one who doesn't want to rush past the lore/puzzles. Would love to see that. Put a nice mount skin as reward for X runs, you golden.
@NibelungJ
@NibelungJ 11 месяцев назад
The best dungeon design I've met thus far in a MMO is the way Dungeons & Dragons Online (DDO) do them. The bulk of XP in DDO is earned through dungeons. While you have explorations zones (that resemble the overworld in other games), the XP it provides is very incidental unless you go out of your way to 100% it, and the time investment is just not worthy it. However, most of the dungeon XP actually comes from doing optional stuff in the dungeon, not only clearing it. Throwing random numbers here, if completing the dungeon gives 20k XP, killing a sub boss that lives in a corner of the dungeon gives 5k XP. Breaking all crates in the dungeon gives 25% XP buff. Disarming all the traps gives another 15%. Sometimes the "good loot" is on side chests in addition to the final boss chest, so you want to do them for more chance at the good loot. The dungeons are also designed with solo play in mind, so that anything other than the highest difficulty (and in old content, even them) is possible to enter solo and explore at your own leisure. There are character builds focused in solo play, that have a bit of everything and still can be ok-ish at raiding. DDO is an underrated gem, and it's a shame it was dying a slow death until the devs took creative control and openly stated to the community that they are going slow because they are understaffed.
@krackawoody2556
@krackawoody2556 11 месяцев назад
Shoutout to the real hero of this video, Mikes desk. Holy shit can that thing carry ME through a dungeon?
@sleepypanda3694
@sleepypanda3694 11 месяцев назад
So great to see Legacy back. Loved the video. I have a love/hate relationship with Blackrock Depths. It's the first WoW dungeon I ever ran - aaand immediately died because it turned out you can't just walk into a dungeon and solo it. It's also the first dungeon I got lost in and someone from the group had to come back for me (super grateful I wasn't kicked lol). And it's the first dungeon I went back to solo-farm. Yes, I got lost and had to hearth out. Happy to report years later I can get just as lost running BRD as I did those first times and I hate it so much lmao. I also really like the thematics of it. Maraudon can drown in a pit of lava though. A curse upon whoever designed that dungeon.
@rhokor4985
@rhokor4985 11 месяцев назад
My favorites of all time are probably Zul'Aman or Zul'Gurub on the WoW-side and any of the Shadowbringers dungeons on the FFXIV side, maybe Amaurot or Mt. Gulg taking the top spot for me. Great video, very enjoyable & brought back a lot of nostalgia!
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